修改一些问题

This commit is contained in:
YangHua 2023-09-18 03:17:17 +08:00
parent dea01887b4
commit eb10c13929
23 changed files with 1295 additions and 860 deletions

View File

@ -248,6 +248,7 @@ GameObject:
- component: {fileID: 7841566712123838780}
- component: {fileID: 7841566712123838781}
- component: {fileID: 7841566712123838783}
- component: {fileID: -7945763279749003775}
m_Layer: 5
m_Name: OptionItem
m_TagString: Untagged
@ -330,3 +331,48 @@ MonoBehaviour:
m_EditorClassIdentifier:
ID: {fileID: 7841566711167579075}
info: {fileID: 7841566711052037343}
selfBtn: {fileID: -7945763279749003775}
--- !u!114 &-7945763279749003775
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7841566712123838755}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
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m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
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m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 7841566712123838781}
m_OnClick:
m_PersistentCalls:
m_Calls: []

View File

@ -55,6 +55,7 @@ namespace Adam
closeBtn.gameObject.SetActive(true);
SwitchPanel(false);
SceneLoad.Instance.SceneChange("工具间场景");
}
}
}

View File

@ -18,6 +18,7 @@ namespace Adam
public GameObject[] panels;
public GameObject buttomPanel;
public Toggle BirdEyeView;
public FirstPersonController firstPersonController;
// Use this for initialization
private void Start()
{
@ -31,6 +32,9 @@ namespace Adam
toggles[index].onValueChanged.AddListener((isOn) =>
{
panels[index].SetActive(isOn);
if (firstPersonController == null)
firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
firstPersonController.enabled = !isOn;
});
}
SwitchPanel(false);

View File

@ -16,6 +16,7 @@ namespace Components
{
public Text ID;
public Text info;
public Button selfBtn;
public void SetValue(string _id, string _info)
{
ID.text = _id;

View File

@ -51,6 +51,9 @@ public class ToolItem : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
public void SetState(bool isActive)
{
closeButton.gameObject.SetActive(isActive);
if (toolName == "工作卡")
selfButton.interactable = isActive;
else
selfButton.interactable = !isActive;
}

View File

@ -50,7 +50,6 @@ public enum RightAndWrong
public class ToolModelClick : MonoBehaviour
{
public Attribute attribute = Attribute.defaultModel;
public RightAndWrong rightAndWrong = RightAndWrong.defaultModel;
@ -64,13 +63,6 @@ public class ToolModelClick : MonoBehaviour
public Highlighter selfHighlighter;
//public GameObject tipPrefab;
//public GameObject tip;
//[ContextMenu("Set")]
//public void TTTTT()
//{
// tipPrefab = Resources.Load<GameObject>("ModelTips");
//}
private void Awake()
{
@ -92,18 +84,14 @@ public class ToolModelClick : MonoBehaviour
var current = SceneManager.GetActiveScene();
if (current.name == "工具间场景")
UIManager.Instance.SetThreeDTip(gameObject.name);
//tip = Instantiate(tipPrefab);
//tip.GetComponentInChildren<TextMesh>().text = gameObject.name;
//tip.transform.localPosition = transform.localPosition;
//tip.transform.localScale = Vector3.one;
//tip.transform.LookAt(Camera.main.transform.position);
//tip.transform.localEulerAngles = new Vector3(90f, 0, 0);
}
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject())
return;
var current = SceneManager.GetActiveScene();
if (current.name != "工具间场景") return;
onDown?.Invoke();
ToolsItemManager.Instance.CreatToolItem(gameObject);
UIManager.Instance.SetThreeDTip("");
@ -124,6 +112,5 @@ public class ToolModelClick : MonoBehaviour
return;
onExit?.Invoke();
UIManager.Instance.SetThreeDTip("");
//Destroy(tip);
}
}

View File

@ -18,181 +18,182 @@ namespace MobileTerminal
{
public string state;
public string message;
public Data data;
}
[Serializable]
public class Data
{
public JBSX[] jbsx;
public JBXX[] jbxx;
public JLZZXX[] jlzzxx;
}
[Serializable]
public class JBSX
{
/// <summary>
/// 周保林 用电户3209600004110
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 仪征市供电公司
/// </summary>
public string ;
/// <summary>
/// 考核
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string 线;
/// <summary>
/// 正常用电客户
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 江苏省扬州市仪征市真州镇仪征市区镇解放东路12号
/// </summary>
public string ;
/// <summary>
/// 无转供
/// </summary>
public string ;
}
[Serializable]
public class JBXX
{
/// <summary>
/// 周保林
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 正常用电客户
/// </summary>
public string ;
/// <summary>
/// 考核
/// </summary>
public string ;
/// <summary>
/// 仪征市供电公司
/// </summary>
public string ;
/// <summary>
/// 太阳能发电
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 考核
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string 线;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string ;
/// <summary>
/// PMS_石桥146线
/// </summary>
public string 线;
/// <summary>
/// 江苏省扬州市仪征市真州镇仪征市区镇解放东路12号
/// </summary>
public string ;
}
[Serializable]
public class JLZZXX
{
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 上网计量点1
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ID;
/// <summary>
///
/// </summary>
public string ID;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string 线;
/// <summary>
/// 上网关口
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 在用
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
public List<string> data;
}
//[Serializable]
//public class Data
//{
// public JBSX[] jbsx;
// public JBXX[] jbxx;
// public JLZZXX[] jlzzxx;
//}
//[Serializable]
//public class JBSX
//{
// /// <summary>
// /// 周保林 用电户3209600004110
// /// </summary>
// public string 名称;
// /// <summary>
// ///
// /// </summary>
// public string 用户编号;
// /// <summary>
// /// 仪征市供电公司
// /// </summary>
// public string 供电单位;
// /// <summary>
// /// 考核
// /// </summary>
// public string 用户分类;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否专线;
// /// <summary>
// /// 正常用电客户
// /// </summary>
// public string 用户状态;
// /// <summary>
// ///
// /// </summary>
// public string 合同容量;
// /// <summary>
// ///
// /// </summary>
// public string 运行容量;
// /// <summary>
// ///
// /// </summary>
// public string 首次建档日期;
// /// <summary>
// /// 江苏省扬州市仪征市真州镇仪征市区镇解放东路12号
// /// </summary>
// public string 用电地址;
// /// <summary>
// /// 无转供
// /// </summary>
// public string 转供户信息;
//}
//[Serializable]
//public class JBXX
//{
// /// <summary>
// /// 周保林
// /// </summary>
// public string 用户名称;
// /// <summary>
// ///
// /// </summary>
// public string 用户编号;
// /// <summary>
// /// 正常用电客户
// /// </summary>
// public string 用户状态;
// /// <summary>
// /// 考核
// /// </summary>
// public string 用户分类;
// /// <summary>
// /// 仪征市供电公司
// /// </summary>
// public string 供电单位;
// /// <summary>
// /// 太阳能发电
// /// </summary>
// public string 所属行业;
// /// <summary>
// ///
// /// </summary>
// public string 合同容量;
// /// <summary>
// ///
// /// </summary>
// public string 运行容量;
// /// <summary>
// ///
// /// </summary>
// public string 电压等级;
// /// <summary>
// ///
// /// </summary>
// public string 重要等级;
// /// <summary>
// /// 考核
// /// </summary>
// public string 用电类别;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否重点用户;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否专线;
// /// <summary>
// ///
// /// </summary>
// public string 首次建档;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否双电源;
// /// <summary>
// /// PMS_石桥146线
// /// </summary>
// public string 线路名称;
// /// <summary>
// /// 江苏省扬州市仪征市真州镇仪征市区镇解放东路12号
// /// </summary>
// public string 用电地址;
//}
//[Serializable]
//public class JLZZXX
//{
// /// <summary>
// ///
// /// </summary>
// public string 序号;
// /// <summary>
// /// 上网计量点1
// /// </summary>
// public string 计量点名称;
// /// <summary>
// ///
// /// </summary>
// public string 计量点ID;
// /// <summary>
// ///
// /// </summary>
// public string 电表ID;
// /// <summary>
// ///
// /// </summary>
// public string 电表资产编号;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否参考表;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否专线;
// /// <summary>
// /// 上网关口
// /// </summary>
// public string 主用途类型;
// /// <summary>
// ///
// /// </summary>
// public string 计量点级数;
// /// <summary>
// /// 在用
// /// </summary>
// public string 状态;
// /// <summary>
// ///
// /// </summary>
// public string 倍率;
//}
}

View File

@ -103,15 +103,28 @@ namespace Adam
for (int i = 0; i < af.data.Length; i++)
{
int index = i;
string infoTemp = af.data[index];
OptionItem optionItemTemp = Instantiate(optionItemPrefab, optionItemContent);
optionItemTemp.SetValue(index.ToString(), af.data[i]);
optionItemTemp.SetValue(index.ToString(), infoTemp);
optionItemTemp.selfBtn.onClick.AddListener(() =>
{
OnOptionItemClick(index, infoTemp, name);
});
}
}
private void OnOptionItemClick(int index,string info)
private void OnOptionItemClick(int index, string info,string name)
{
if (name == "FXDFX")
{
fxdfx[index].text = info;
}
else if (name == "AQCS")
{
aqcss[index].text = info;
}
}
}
}

View File

@ -18,8 +18,8 @@ using UnityEngine.UI;
public class MobileTerminalController : MonoBehaviour
{
public string userViewUrl = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=dianbianhao&bianhao=";
public string tabelViewUrl = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=bianhaobiaoji&bianhao=";
public string userViewUrl;
public string tabelViewUrl;
public InputField number;
/// <summary>
/// 表记数据
@ -68,32 +68,37 @@ public class MobileTerminalController : MonoBehaviour
isOnLoad = true;
string url = userViewUrl + number.text;
mData = await AsyncWebReq.Get<UserViewData>(url);
string jsonData = JsonConvert.SerializeObject(mData);
AsyncWebReq.SetValue(jsonData, out jbsx, out jbxx, out jlzzxx);
foreach (var item in jbsx)
for (int i = 0; i < mData.data.Count; i++)
{
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
string info = item.Key + ": " + item.Value;
itemTip.SetValue(info);
itemTip.SetValue(mData.data[i]);
}
//string jsonData = JsonConvert.SerializeObject(mData);
//AsyncWebReq.SetValue(jsonData, out jbsx, out jbxx, out jlzzxx);
foreach (var item in jbxx)
{
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
string info = item.Key + ": " + item.Value;
itemTip.SetValue(info);
}
//foreach (var item in jbsx)
//{
// MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
// string info = item.Key + ": " + item.Value;
// itemTip.SetValue(info);
//}
for (int i = 0; i < jlzzxx.Count; i++)
{
foreach (var item in jlzzxx[i])
{
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
string info = item.Key + ": " + item.Value;
itemTip.SetValue(info);
}
}
//foreach (var item in jbxx)
//{
// MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
// string info = item.Key + ": " + item.Value;
// itemTip.SetValue(info);
//}
//for (int i = 0; i < jlzzxx.Count; i++)
//{
// foreach (var item in jlzzxx[i])
// {
// MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
// string info = item.Key + ": " + item.Value;
// itemTip.SetValue(info);
// }
//}
SwitchView(0);
isOnLoad = false;
}

View File

@ -12,5 +12,12 @@ using UnityEngine;
public class ToolModelManager : MonoBehaviour
{
public ToolModelClick[] toolModelClicks;
public void GetAllToolModels()
{
GameObject toolContent = GameObject.FindGameObjectWithTag("AllTools");
toolModelClicks = toolContent.transform.GetComponentsInChildren<ToolModelClick>();
}
}

View File

@ -128,6 +128,15 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
}
}
public void ResetState()
{
for (int i = 0; i < toolItems.Count; i++)
{
toolItems[i].SetState(true);
}
}
public IEnumerator WaitShowServerRecorderPanel()
{
ServerRecorderPanel.gameObject.SetActive(true);

View File

@ -1,6 +1,7 @@
using Adam;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
//============================================================
@ -20,6 +21,7 @@ public class UIManager : MonoSingleton<UIManager>
public BottomController bottomCotroller;
public JobCardController jobCardController;
public ExitCheckController exitCheckController;
public ToolModelManager toolModelManager;
public Button exitBtn;
public Button backToToolBtn;
public Text threeDTip;
@ -39,14 +41,34 @@ public class UIManager : MonoSingleton<UIManager>
}
});
exitBtn.gameObject.SetActive(false);
backToToolBtn.onClick.AddListener(BackToTool);
backToToolBtn.onClick.AddListener(() =>
{
ToolsItemManager.recoverEvent.RemoveAllListeners();
ToolsItemManager.ResetState();
backToToolBtn.gameObject.SetActive(false);
bottomCotroller.BirdEyeView.gameObject.SetActive(false);
BackToTool();
});
backToToolBtn.gameObject.SetActive(false);
DontDestroyOnLoad(this);
}
private void BackToTool()
private async void BackToTool()
{
SceneLoad.Instance.SceneChange("工具间场景");
await Task.Delay(500);
toolModelManager.GetAllToolModels();
for (int i = 0; i < ToolsItemManager.toolItems.Count; i++)
{
for (int j = 0; j < toolModelManager.toolModelClicks.Length; j++)
{
if (ToolsItemManager.toolItems[i].originPos == toolModelManager.toolModelClicks[j].transform.localPosition)
{
Destroy(toolModelManager.toolModelClicks[j].gameObject);
}
}
}
}
public void SetThreeDTip(string name)

View File

@ -185,6 +185,39 @@ Transform:
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serializedVersion: 6
m_Component:
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m_Icon: {fileID: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -845,7 +878,7 @@ Transform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &214298342
GameObject:
@ -2966,7 +2999,6 @@ GameObject:
- component: {fileID: 333646760}
- component: {fileID: 333646759}
- component: {fileID: 333646758}
- component: {fileID: 333646762}
m_Layer: 5
m_Name: Canvas
m_TagString: Untagged
@ -3007,7 +3039,7 @@ MonoBehaviour:
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 1
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
@ -3033,7 +3065,7 @@ Canvas:
m_SortingBucketNormalizedSize: 0
m_AdditionalShaderChannelsFlag: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_SortingOrder: 3
m_TargetDisplay: 0
--- !u!224 &333646761
RectTransform:
@ -3046,29 +3078,15 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1214987529}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 333646757}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2ef62ef58861f594ca67aff0391b0765, type: 3}
m_Name:
m_EditorClassIdentifier:
browser: {fileID: 0}
--- !u!1001 &379696848
PrefabInstance:
m_ObjectHideFlags: 0
@ -4814,11 +4832,6 @@ MeshCollider:
m_Convex: 0
m_CookingOptions: 30
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@ -5069,7 +5082,7 @@ Transform:
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m_GameObject: {fileID: 865266375}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -5115,8 +5128,8 @@ Transform:
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m_Father: {fileID: 2400469}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1039716617
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@ -1,20 +1,16 @@
using UnityEngine;
using UnityEngine.EventSystems;
using Vuplex.WebView;
public class newfollow : MonoBehaviour
{
[SerializeField] GameObject game;
[SerializeField] string name;
public string url;
//[SerializeField] Dialogue dialogue;
// Start is called before the first frame update
//void Start()
//{
// //EventTriggerListener.Get(transform.gameObject).onClick += g =>
// //{
[SerializeField] string _name;
public CanvasWebViewPrefab _focusedPrefab;
public GameObject _canvas;
private void Start()
{
// //};
//}
}
private void Update()
{
// 鼠标左键按下
@ -31,18 +27,113 @@ public class newfollow : MonoBehaviour
if (res)
{
// 如果产生了碰撞
if (hit.transform.name.Equals(name))
if (hit.transform.name.Equals(_name))
{
Debug.Log(hit.transform.name);
game.SetActive(true);
//game.init(url);
CreatView();
}
}
}
if (Input.GetKeyDown(KeyCode.Escape))
{
if (_focusedPrefab != null)
Destroy(_focusedPrefab.gameObject);
}
//// Update is called once per frame
//private void FixedUpdate()
//{
// transform.LookAt(game);
//}
}
private void CreatView()
{
// Enable the native touch screen keyboard for Android and iOS.
Web.SetTouchScreenKeyboardEnabled(true);
//_canvas = GameObject.Find("Canvas");
// Create a webview for the main content.
var mainWebViewPrefab = CanvasWebViewPrefab.Instantiate();
mainWebViewPrefab.transform.SetParent(_canvas.transform, false);
var rectTransform = mainWebViewPrefab.transform as RectTransform;
rectTransform.anchoredPosition3D = Vector3.zero;
rectTransform.offsetMin = Vector2.zero;
rectTransform.offsetMax = Vector2.zero;
mainWebViewPrefab.transform.localScale = Vector3.one;
_focusedPrefab = mainWebViewPrefab;
mainWebViewPrefab.Initialized += (s, e) =>
{
var webViewWithPopups = mainWebViewPrefab.WebView as IWithPopups;
if (webViewWithPopups == null)
{
mainWebViewPrefab.WebView.LoadHtml(NOT_SUPPORTED_HTML);
return;
}
WebViewLogger.Log("Loading Pinterest as an example because it uses popups for third party login. Click 'Login', then select Facebook or Google to open a popup for authentication.");
mainWebViewPrefab.WebView.LoadUrl("http://111.229.30.246:10015/");
webViewWithPopups.SetPopupMode(PopupMode.LoadInNewWebView);
webViewWithPopups.PopupRequested += (webView, eventArgs) =>
{
WebViewLogger.Log("Popup opened with URL: " + eventArgs.Url);
var popupPrefab = CanvasWebViewPrefab.Instantiate(eventArgs.WebView);
_focusedPrefab = popupPrefab;
popupPrefab.transform.SetParent(_canvas.transform, false);
var popupRectTransform = popupPrefab.transform as RectTransform;
popupRectTransform.anchoredPosition3D = Vector3.zero;
popupRectTransform.offsetMin = Vector2.zero;
popupRectTransform.offsetMax = Vector2.zero;
popupPrefab.transform.localScale = Vector3.one;
// Place the popup in front of the main webview.
var localPosition = popupPrefab.transform.localPosition;
localPosition.z = 0.1f;
popupPrefab.transform.localPosition = localPosition;
popupPrefab.Initialized += (sender, initializedEventArgs) =>
{
popupPrefab.WebView.CloseRequested += (popupWebView, closeEventArgs) =>
{
WebViewLogger.Log("Closing the popup");
_focusedPrefab = mainWebViewPrefab;
popupPrefab.Destroy();
};
};
};
};
}
const string NOT_SUPPORTED_HTML = @"
<body>
<style>
body {
font-family: sans-serif;
display: flex;
justify-content: center;
align-items: center;
line-height: 1.25;
}
div {
max-width: 80%;
}
li {
margin: 10px 0;
}
</style>
<div>
<p>
Sorry, but this 3D WebView package doesn't support yet the <a href='https://developer.vuplex.com/webview/IWithPopups'>IWithPopups</a> interface. Current packages that support popups:
</p>
<ul>
<li>
<a href='https://developer.vuplex.com/webview/StandaloneWebView'>3D WebView for Windows and macOS</a>
</li>
<li>
<a href='https://developer.vuplex.com/webview/AndroidWebView'>3D WebView for Android</a>
</li>
<li>
<a href='https://developer.vuplex.com/webview/AndroidGeckoWebView'>3D WebView for Android with Gecko Engine</a>
</li>
</ul>
</div>
</body>
";
}

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@ -7,7 +7,6 @@
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"com.unity.shadergraph": "12.1.8",
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@ -91,23 +91,6 @@
},
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},
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"version": "12.1.8",
"depth": 1,
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"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
}
},
"com.unity.searcher": {
"version": "4.9.1",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.cn"
},
"com.unity.services.core": {
"version": "1.4.2",
"depth": 1,
@ -126,15 +109,6 @@
"dependencies": {},
"url": "https://packages.unity.cn"
},
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"depth": 0,
"source": "builtin",
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@ -1,2 +1,2 @@
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@ -14,6 +14,7 @@ TagManager:
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- FuAnBiao
- AllTools
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