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Load Diff
|
@ -17,14 +17,14 @@ public class CabinetUIManager : MonoBehaviour
|
|||
public List<TransparentGlow> transparentGlows_list = new List<TransparentGlow>();
|
||||
|
||||
/// <summary>
|
||||
/// 机柜所有高亮
|
||||
/// 机柜所有高亮
|
||||
/// </summary>
|
||||
[Header("机柜所有高亮组件")]
|
||||
[Header("机柜所有高亮组件")]
|
||||
public List<GameObject> cabine_hights;
|
||||
/// <summary>
|
||||
/// 当前机柜高亮
|
||||
/// 当前机柜高亮
|
||||
/// </summary>
|
||||
[Header("当前机柜在高亮的高亮组件")]
|
||||
[Header("当前机柜在高亮的高亮组件")]
|
||||
public List<GameObject> cabine_hights_now;
|
||||
|
||||
public Transform Stagin;
|
||||
|
@ -39,7 +39,7 @@ public class CabinetUIManager : MonoBehaviour
|
|||
uPosItems = transform.GetComponentsInChildren<UPosItem>(true).ToList();
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
cabine_hights.Add(GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject);
|
||||
cabine_hights.Add(GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ public class CabinetUIManager : MonoBehaviour
|
|||
{
|
||||
TransparentGlowManage.Inst.renewALL(TransparentGlowManage.Inst.transparentGlows);
|
||||
|
||||
if (menu != Menu.M_全景监控_摄像头)
|
||||
if (menu != Menu.M_全景监控_摄像头)
|
||||
{
|
||||
ExtendedFlycam.Inst.peiDianShi[1].GetComponent<MeshCollider>().enabled = true;
|
||||
ExtendedFlycam.Inst.jiFang[1].GetComponent<MeshCollider>().enabled = true;
|
||||
|
@ -71,7 +71,7 @@ public class CabinetUIManager : MonoBehaviour
|
|||
ExtendedFlycam.Inst.jiFang[1].GetComponent<MeshCollider>().enabled = false;
|
||||
}
|
||||
|
||||
if (menu != Menu.M_全景监控_柜门状态)
|
||||
if (menu != Menu.M_全景监控_柜门状态)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ public class CabinetUIManager : MonoBehaviour
|
|||
{
|
||||
var l = Array.FindAll(cabinet_ui_base_list.ToArray(), (item) =>
|
||||
{
|
||||
return (item.name.Contains("报警") || item.name.Contains("温湿度"));
|
||||
return (item.name.Contains("报警") || item.name.Contains("温湿度"));
|
||||
});
|
||||
|
||||
for (int i = 0; i < l.Length; i++)
|
||||
|
@ -109,16 +109,16 @@ public class CabinetUIManager : MonoBehaviour
|
|||
ChangeMenu(current_menu);
|
||||
}
|
||||
|
||||
public GameObject 温湿度预制体;
|
||||
public GameObject 温湿度预制体;
|
||||
|
||||
[ContextMenu("创建温湿度预制体")]
|
||||
[ContextMenu("创建温湿度预制体")]
|
||||
public void CreateWsd()
|
||||
{
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
if (transform.GetChild(i).Find("温湿度")) continue;
|
||||
var go = Instantiate(温湿度预制体);
|
||||
go.name = "温湿度";
|
||||
if (transform.GetChild(i).Find("温湿度")) continue;
|
||||
var go = Instantiate(温湿度预制体);
|
||||
go.name = "温湿度";
|
||||
go.transform.SetParent(transform.GetChild(i));
|
||||
}
|
||||
}
|
||||
|
@ -129,22 +129,24 @@ public class CabinetUIManager : MonoBehaviour
|
|||
|
||||
public enum Menu
|
||||
{
|
||||
M_全景监控_设备告警,
|
||||
M_全景监控_温度,
|
||||
M_全景监控_湿度,
|
||||
M_全景监控_柜门状态,
|
||||
M_全景监控_红外监测,
|
||||
M_全景监控_现场作业,
|
||||
M_全景监控_摄像头,
|
||||
M_数字机房_机柜容量,
|
||||
M_数字机房_接地网,
|
||||
M_数字机房_线缆连接_展示,
|
||||
M_数字机房_线缆连接_配置,
|
||||
M_数字机房_场景管理,
|
||||
M_数字机房_智能巡检,
|
||||
M_数字机房_线缆组配置,
|
||||
M_全景监控_烟感,
|
||||
M_全景监控_水浸,
|
||||
M_全景监控_设备告警,
|
||||
M_全景监控_温度,
|
||||
M_全景监控_湿度,
|
||||
M_全景监控_柜门状态,
|
||||
M_全景监控_红外监测,
|
||||
M_全景监控_现场作业,
|
||||
M_全景监控_摄像头,
|
||||
M_数字机房_机柜容量,
|
||||
M_数字机房_接地网,
|
||||
M_数字机房_线缆连接_展示,
|
||||
M_数字机房_线缆连接_配置,
|
||||
M_数字机房_场景管理,
|
||||
M_数字机房_智能巡检,
|
||||
M_数字机房_线缆组配置,
|
||||
M_全景监控_烟感,
|
||||
M_全景监控_水浸,
|
||||
None,
|
||||
M_远程指导,
|
||||
M_远程指导,
|
||||
M_智慧运维,
|
||||
M_教学培训,
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class AddPoint : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string pointString;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public GameObject prefab;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[ContextMenu("Add")]
|
||||
public void Add()
|
||||
{
|
||||
Debug.Log("AAA");
|
||||
List<RobotMapPoint> point = JsonConvert.DeserializeObject<List<RobotMapPoint>>(pointString);
|
||||
for(int i=0;i< point.Count; i++)
|
||||
{
|
||||
double x = point[i].display_x;
|
||||
double y = point[i].display_y;
|
||||
GameObject obj = GameObject.Instantiate(prefab, transform);
|
||||
//obj.t.position = new Vector3((float)y, (float)x, 0);
|
||||
obj.GetComponent<RectTransform>().localPosition= new Vector3((float)y, (float)x, 0);
|
||||
obj.transform.name = "point" + (i + 1).ToString();
|
||||
obj.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because one or more lines are too long
|
@ -1,10 +1,12 @@
|
|||
using DG.Tweening;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 机器人对象
|
||||
/// 机器人对象
|
||||
/// </summary>
|
||||
public class RobotObject : MonoBehaviour
|
||||
{
|
||||
|
@ -13,29 +15,29 @@ public class RobotObject : MonoBehaviour
|
|||
bmp_x = origin.x
|
||||
*/
|
||||
/// <summary>
|
||||
/// 机器人信息
|
||||
/// 机器人信息
|
||||
/// </summary>
|
||||
public RobotClass robotClass = null;
|
||||
/// <summary>
|
||||
/// 机器人地图数据
|
||||
/// 机器人地图数据
|
||||
/// </summary>
|
||||
public RobotMap RobotMap = null;
|
||||
/// <summary>
|
||||
/// 机器人位置状态信息
|
||||
/// 机器人位置状态信息
|
||||
/// </summary>
|
||||
public Queue<RobotPos> RobotPosQueue = new Queue<RobotPos>();
|
||||
/// <summary>
|
||||
/// 机器人任务队列
|
||||
/// 机器人任务队列
|
||||
/// </summary>
|
||||
public RobotTask RobotTask = null;
|
||||
|
||||
/// <summary>
|
||||
/// 当前执行的机器人位置信息
|
||||
/// 【map_x,map_y】
|
||||
/// 当前执行的机器人位置信息
|
||||
/// 【map_x,map_y】
|
||||
/// </summary>
|
||||
private RobotPos current_robot_pos = null;
|
||||
|
||||
//固定值
|
||||
//固定值
|
||||
public int origin_x;//=info.origin.x
|
||||
public int origin_y;//=info.origin.y
|
||||
public int pixel_width;//info.width
|
||||
|
@ -46,13 +48,15 @@ public class RobotObject : MonoBehaviour
|
|||
//public float bmp_h;//=info.height
|
||||
//public float bmp_w;//=info.width
|
||||
|
||||
//实时值
|
||||
//实时值
|
||||
//public double map_x;//=current_pos.x
|
||||
//public double map_y;//=current_pos.y
|
||||
public double display_x;//=(current_pos.x-origin.x)/resolution
|
||||
public double display_y;//=(current_pos.y-origin.y)/resolution
|
||||
|
||||
private bool get;
|
||||
|
||||
//public RobotMapInfoTwo robotMapInfo;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -64,17 +68,29 @@ public class RobotObject : MonoBehaviour
|
|||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
for (int i = 0; i < WebInteraction.Inst.robotPos.Count; i++)
|
||||
{
|
||||
RobotPosQueue.Enqueue(WebInteraction.Inst.robotPos[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (robotClass == null || RobotMap == null)
|
||||
return;
|
||||
if (!get && RobotMap.info != null)
|
||||
{
|
||||
get = true;
|
||||
|
||||
origin_x = RobotMap.info.origin.x;
|
||||
origin_y = RobotMap.info.origin.y;
|
||||
pixel_width = RobotMap.info.width;
|
||||
pixel_height = RobotMap.info.height;
|
||||
resolution = RobotMap.info.resolution;
|
||||
Debug.Log($"origin_x:{origin_x},origin_y:{origin_y},pixel_width:{pixel_width},pixel_height:{pixel_height},resolution:{resolution}");
|
||||
|
||||
Debug.Log($"origin_x:{origin_x},origin_y:{origin_y},pixel_width:{pixel_width},pixel_height:{pixel_height},resolution:{resolution}");
|
||||
|
||||
}
|
||||
|
||||
if (RobotPosQueue.Count > 0 && current_robot_pos == null)
|
||||
|
@ -82,39 +98,35 @@ public class RobotObject : MonoBehaviour
|
|||
try
|
||||
{
|
||||
current_robot_pos = RobotPosQueue.Peek();
|
||||
//Debug.Log(Newtonsoft.Json.JsonConvert.SerializeObject(current_robot_pos));
|
||||
string newData = JsonConvert.SerializeObject(current_robot_pos);
|
||||
|
||||
/*display_x = (current_robot_pos.current_pose.x - origin_x) / resolution;
|
||||
display_y = (current_robot_pos.current_pose.x - origin_y) / resolution;
|
||||
//Debug.Log("resolution:" + resolution);
|
||||
//Debug.Log("current_robot_pos.current_pose.x:" + current_robot_pos.current_pose.x);
|
||||
//Debug.Log("current_robot_pos.current_pose.y:" + current_robot_pos.current_pose.y);
|
||||
//Debug.Log("origin_x:" + origin_x);
|
||||
//Debug.Log("origin_y:" + origin_y);
|
||||
//Debug.Log("x:" + (float)((current_robot_pos.current_pose.x - origin_x) / resolution));
|
||||
//Debug.Log("y:" + (float)((current_robot_pos.current_pose.y - origin_y) / resolution));
|
||||
|
||||
display_x *= (rect_transform.sizeDelta.x / pixel_width);
|
||||
display_y *= (rect_transform.sizeDelta.y / pixel_height);*/
|
||||
|
||||
|
||||
// display_x = - bmp_x + map_x/resolution
|
||||
display_x = -origin_x + current_robot_pos.current_pose.x / resolution;
|
||||
// display _y= -(bmp_h - bmp_y + map_y/resolution)
|
||||
display_y = -(pixel_height - origin_y + current_robot_pos.current_pose.y / resolution);
|
||||
|
||||
var _display_y = (display_x / pixel_width) * (296) + 50;
|
||||
//var _display_x = MathF.Abs(((float)display_y / (float)pixel_height) * 750) - 790;
|
||||
var _display_x = MathF.Abs(790 - MathF.Abs(((float)display_y / (float)pixel_height) * 785));
|
||||
|
||||
//rect_transform.DOAnchorPos(new Vector2((float)display_x, (float)display_y), 0.5f).OnComplete(() =>
|
||||
rect_transform.DOAnchorPos(new Vector2((float)_display_x + 24, (float)_display_y + 24), 0.5f).OnComplete(() =>
|
||||
display_x = MathF.Abs((float)((current_robot_pos.current_pose.x - origin_x) / resolution));
|
||||
display_y = MathF.Abs((float)((current_robot_pos.current_pose.y - origin_y) / resolution));
|
||||
|
||||
rect_transform.DOAnchorPos(new Vector2(-(float)display_y, (float)display_x), 0.5f).OnComplete(() =>
|
||||
{
|
||||
//Debug.Log($"robot位置轨迹:{new Vector2((float)display_x, (float)display_y)}");
|
||||
Debug.Log($"robot位置轨迹:{new Vector2((float)_display_x + 24, (float)_display_y + 24)}");
|
||||
Debug.Log($"robot位置轨迹:{-new Vector2((float)display_x, (float)display_y)}");
|
||||
RobotPosQueue.Dequeue();
|
||||
current_robot_pos = null;
|
||||
});
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
current_robot_pos = null;
|
||||
Debug.Log($"robot位置轨迹错误:{e.Message},行次:{e.StackTrace}");
|
||||
Debug.Log($"robot位置轨迹错误:{e.Message},行次:{e.StackTrace}");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -2,18 +2,15 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static WebInteraction;
|
||||
|
||||
public class UIToCabinet : MonoBehaviour
|
||||
{
|
||||
public List<Toggle> toggles = new List<Toggle>();
|
||||
|
||||
/// <summary>
|
||||
/// 机柜容量标识
|
||||
/// 机柜容量标识
|
||||
/// </summary>
|
||||
public GameObject rongLaing;
|
||||
|
||||
|
@ -23,8 +20,13 @@ public class UIToCabinet : MonoBehaviour
|
|||
|
||||
public Button enter_home;
|
||||
public Button back_home;
|
||||
|
||||
/// <summary>
|
||||
/// 一级菜单
|
||||
/// </summary>
|
||||
public GameObject first_level_menu;
|
||||
/// <summary>
|
||||
/// 次级菜单
|
||||
/// </summary>
|
||||
public List<GameObject> second_level_menu;
|
||||
|
||||
public List<ClickEventLens> clickEventLens = new List<ClickEventLens>();
|
||||
|
@ -32,24 +34,24 @@ public class UIToCabinet : MonoBehaviour
|
|||
public Transform Stagin;
|
||||
|
||||
/// <summary>
|
||||
/// 是否可以点击菜单
|
||||
/// 是否可以点击菜单
|
||||
/// </summary>
|
||||
public bool isContinue_menu = true;
|
||||
/// <summary>
|
||||
/// 当前是否有携程在运行
|
||||
/// 当前是否有携程在运行
|
||||
/// </summary>
|
||||
//public bool isCoroutineRunning = false;
|
||||
/// <summary>
|
||||
/// 是否临时禁用Toggle的值变化
|
||||
/// 是否临时禁用Toggle的值变化
|
||||
/// </summary>
|
||||
//public bool isTemporarilyDisabled = false;
|
||||
/// <summary>
|
||||
/// 上一个Toggle
|
||||
/// 上一个Toggle
|
||||
/// </summary>
|
||||
//public Toggle last_Toggle;
|
||||
//场景管理
|
||||
//场景管理
|
||||
public Toggle cjgl_Toggle;
|
||||
public Toggle cjgl_Toggle_1;//场景管理一级菜单
|
||||
public Toggle cjgl_Toggle_1;//场景管理一级菜单
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -63,13 +65,13 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
mask_img.SetActive(false);
|
||||
first_level_menu.SetActive(true);
|
||||
matchingMenu("Toggle_数字机房", PatternChoose.Inst.huaXian);
|
||||
});
|
||||
toggles = GetComponentsInChildren<Toggle>(true).ToList();
|
||||
back_home.onClick.AddListener(() =>
|
||||
{
|
||||
if (mask_img.activeSelf)
|
||||
return;
|
||||
|
||||
WebInteraction.Inst.CloseVideo(WebInteraction.Inst.current_videoNumber);
|
||||
WebInteraction.Inst.CloseTicket();
|
||||
WebInteraction.Inst.ARVideo_close();
|
||||
|
@ -80,7 +82,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
TransparentGlowManage.Inst.renewALL();
|
||||
|
||||
CabinetUIManager.ChangeMenu(Menu.None);
|
||||
//first_level_menu.transform.Find("Toggle Group/Toggle_全景监控").GetComponent<Toggle>().isOn = true;
|
||||
//first_level_menu.transform.Find("Toggle Group/Toggle_全景监控").GetComponent<Toggle>().isOn = true;
|
||||
|
||||
|
||||
for (int i = 10; i < WebInteraction.Inst.menu_struct.Count; i++)
|
||||
|
@ -93,7 +95,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject.SetActive(false);
|
||||
GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject.SetActive(false);
|
||||
|
||||
|
||||
for (int i = 0; i < GameManager.Inst.pop_ups.Count; i++)
|
||||
|
@ -119,15 +121,15 @@ public class UIToCabinet : MonoBehaviour
|
|||
if (ison)
|
||||
{
|
||||
bool isgo = true;
|
||||
if (/*toggles[index].name != "Toggle_场景管理" &&*/ Stagin.childCount > 0)
|
||||
if (/*toggles[index].name != "Toggle_场景管理" &&*/ Stagin.childCount > 0)
|
||||
{
|
||||
if (toggles[index].name != "Toggle_场景管理")
|
||||
if (toggles[index].name != "Toggle_场景管理")
|
||||
{
|
||||
SecondConfirmPanel.DeleteConform((delete) =>
|
||||
{
|
||||
if (delete)
|
||||
{
|
||||
var d = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
|
||||
var d = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
|
||||
for (int z = 0; z < Stagin.childCount; z++)
|
||||
{
|
||||
d.mybody.ids.Add(Stagin.GetChild(z).GetComponent<DeviceQuery>().deviceList.id);
|
||||
|
@ -143,12 +145,12 @@ public class UIToCabinet : MonoBehaviour
|
|||
isgo = false;
|
||||
return;
|
||||
}
|
||||
// 删除场景
|
||||
// 删除场景
|
||||
for (int z = Stagin.childCount - 1; z >= 0; z--)
|
||||
{
|
||||
DestroyImmediate(Stagin.GetChild(z).gameObject);
|
||||
}
|
||||
// 删除暂存箱
|
||||
// 删除暂存箱
|
||||
var content = GameManager.Inst.stagingPanel.transform.Find("Viewport/Content");
|
||||
for (int i = content.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
|
@ -167,7 +169,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
isgo = false;
|
||||
return;
|
||||
}
|
||||
}, "是否清空暂存箱设备(点击取消可对暂存箱子设备进行编辑)");// 请处理暂存箱内存存放的设备。是否删除暂存箱中所有设备(取消:可对暂存箱子设备进行拖拽编辑)
|
||||
}, "是否清空暂存箱设备(点击取消可对暂存箱子设备进行编辑)");// 请处理暂存箱内存存放的设备。是否删除暂存箱中所有设备(取消:可对暂存箱子设备进行拖拽编辑)
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -179,13 +181,13 @@ public class UIToCabinet : MonoBehaviour
|
|||
return;
|
||||
CreateLine createLine = PatternChoose.Inst.huaXian;
|
||||
UI_init();
|
||||
Debug.Log("第" + index);
|
||||
Debug.Log("第" + index);
|
||||
|
||||
if (mask_img.activeSelf) return;
|
||||
matchingMenu(toggles[index].name, createLine);//?
|
||||
createLine.deletxianLan(CabinetUIManager.Instance.current_menu);
|
||||
if (toggles[index].name == "Toggle_线缆连接展示" || toggles[index].name == "Toggle_线缆连接配置" ||
|
||||
toggles[index].name == "Toggle_线缆组配置" || toggles[index].name == "Toggle_线缆连接")
|
||||
if (toggles[index].name == "Toggle_线缆连接展示" || toggles[index].name == "Toggle_线缆连接配置" ||
|
||||
toggles[index].name == "Toggle_线缆组配置" || toggles[index].name == "Toggle_线缆连接")
|
||||
{
|
||||
xianlanpz.SetActive(true);
|
||||
}
|
||||
|
@ -199,24 +201,83 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 点击各个菜单按钮【根据权限匹配相应菜单(仅针对1级菜单)】
|
||||
/// 点击各个菜单按钮【根据权限匹配相应菜单(仅针对1级菜单)】
|
||||
/// </summary>
|
||||
/// <param name="toggle_name"></param>
|
||||
/// <param name="createLine"></param>
|
||||
/// <param name="ison"></param>
|
||||
public void matchingMenu(string toggle_name, CreateLine createLine, Toggle toggle = null)
|
||||
{
|
||||
Debug.Log("按钮名称:" + toggle_name);
|
||||
if (!isContinue_menu)
|
||||
return;
|
||||
isContinue_menu = false;
|
||||
switch (toggle_name)
|
||||
{
|
||||
case "Toggle_设备告警":
|
||||
case "Toggle_智慧运维":
|
||||
{
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
second_level_menu[4].SetActive(true);
|
||||
string s = "";
|
||||
for (int i = 3; i < 6; i++)
|
||||
{
|
||||
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||
{
|
||||
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
||||
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(s))
|
||||
{
|
||||
isContinue_menu = true;
|
||||
Debug.Log("执行:" + s);
|
||||
matchingMenu(s, createLine);
|
||||
}
|
||||
else
|
||||
{
|
||||
isContinue_menu = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "Toggle_教学培训":
|
||||
{
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_数字机房":
|
||||
{
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
second_level_menu[2].SetActive(true);
|
||||
string s = "";
|
||||
for (int i = 12; i < 16; i++)
|
||||
{
|
||||
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||
{
|
||||
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
||||
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(s))
|
||||
{
|
||||
isContinue_menu = true;
|
||||
matchingMenu(s, createLine);
|
||||
}
|
||||
else
|
||||
{
|
||||
isContinue_menu = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "Toggle_设备告警":
|
||||
{
|
||||
//if (isCoroutineRunning)
|
||||
// break;
|
||||
//isCoroutineRunning = true;
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||
{
|
||||
//isCoroutineRunning = false;
|
||||
//if (string.IsNullOrEmpty(x))
|
||||
|
@ -224,43 +285,43 @@ public class UIToCabinet : MonoBehaviour
|
|||
// isContinue_menu = true;
|
||||
// return;
|
||||
//}
|
||||
init(Menu.M_全景监控_设备告警);
|
||||
init(Menu.M_全景监控_设备告警);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
searchName.inputField.text = string.Empty;
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||
isContinue_menu = true;
|
||||
if (string.IsNullOrEmpty(x))
|
||||
{
|
||||
isContinue_menu = true;
|
||||
return;
|
||||
}
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
|
||||
isContinue_menu = true;
|
||||
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_全景监控":
|
||||
case "Toggle_全景监控":
|
||||
{
|
||||
#region old
|
||||
//StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||
//StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||
//{
|
||||
// if (string.IsNullOrEmpty(x)) return;
|
||||
// init(Menu.M_全景监控_设备告警);
|
||||
// init(Menu.M_全景监控_设备告警);
|
||||
// //ExtendedFlycam.Inst.QuanJing();
|
||||
// GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
// GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
// GameManager.Inst.search_box.SetActive(true);GameManager.Inst.search_box.GetComponent<SearchName>().inputField.text=string.Empty;
|
||||
// ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||
// CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
// ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||
// CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
//}));
|
||||
#endregion
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
second_level_menu[0].SetActive(true);
|
||||
string s = "";
|
||||
for (int i = 0; i < 6; i++)
|
||||
for (int i = 6; i < 12; i++)
|
||||
{
|
||||
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||
{
|
||||
|
@ -274,45 +335,19 @@ public class UIToCabinet : MonoBehaviour
|
|||
isContinue_menu = true;
|
||||
matchingMenu(s, createLine);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "Toggle_数字机房":
|
||||
{
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
#region old
|
||||
//rongLaing.SetActive(true);
|
||||
//init(Menu.M_数字孪生_机柜容量);
|
||||
////ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
||||
//GameManager.Inst.DisplayCapacity(ison);
|
||||
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
//CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
#endregion
|
||||
second_level_menu[2].SetActive(true);
|
||||
string s = "";
|
||||
for (int i = 6; i < 9; i++)
|
||||
{
|
||||
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||
{
|
||||
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
||||
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(s))
|
||||
else
|
||||
{
|
||||
isContinue_menu = true;
|
||||
matchingMenu(s, createLine);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "Toggle_温湿度":
|
||||
|
||||
case "Toggle_温湿度":
|
||||
{
|
||||
//if (isCoroutineRunning)
|
||||
// break;
|
||||
//isCoroutineRunning = true;
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||
{
|
||||
//isCorkoutineRunning = false;
|
||||
if (string.IsNullOrEmpty(x))
|
||||
|
@ -320,49 +355,49 @@ public class UIToCabinet : MonoBehaviour
|
|||
isContinue_menu = true;
|
||||
return;
|
||||
}
|
||||
init(Menu.M_全景监控_温度);
|
||||
init(Menu.M_全景监控_温度);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
searchName.inputField.text = string.Empty;
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
|
||||
isContinue_menu = true;
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_柜门状态":
|
||||
case "Toggle_柜门状态":
|
||||
{
|
||||
init(Menu.M_全景监控_柜门状态);
|
||||
init(Menu.M_全景监控_柜门状态);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.DoorCondition(/*ison*/);
|
||||
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
searchName.inputField.text = string.Empty;
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_柜门状态);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_柜门状态);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_红外监测":
|
||||
case "Toggle_红外监测":
|
||||
{
|
||||
init(Menu.M_全景监控_红外监测);
|
||||
init(Menu.M_全景监控_红外监测);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
IRPopup.Inst.LoadmoreDetails();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_红外监测);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_红外监测);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_现场作业":
|
||||
case "Toggle_现场作业":
|
||||
{
|
||||
init(Menu.M_全景监控_现场作业);
|
||||
init(Menu.M_全景监控_现场作业);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//if (BoolMonitor.Value)
|
||||
{
|
||||
|
@ -370,19 +405,19 @@ public class UIToCabinet : MonoBehaviour
|
|||
WebInteraction.Inst.isWorkPlay = true;
|
||||
WebInteraction.Inst.OpenTicket();
|
||||
}
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_现场作业);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_现场作业);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_摄像头":
|
||||
case "Toggle_摄像头":
|
||||
{
|
||||
init(Menu.M_全景监控_摄像头);
|
||||
init(Menu.M_全景监控_摄像头);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_摄像头);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_摄像头);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
|
||||
ExtendedFlycam.Inst.peiDianShi[1].GetComponent<TransparentGlow>().F1();
|
||||
ExtendedFlycam.Inst.jiFang[1].GetComponent<TransparentGlow>().F1();
|
||||
for (int i = 0; i < clickEventLens.Count; i++)
|
||||
|
@ -401,81 +436,81 @@ public class UIToCabinet : MonoBehaviour
|
|||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_机柜容量":
|
||||
case "Toggle_机柜容量":
|
||||
{
|
||||
rongLaing.SetActive(true);
|
||||
init(Menu.M_数字机房_机柜容量);
|
||||
init(Menu.M_数字机房_机柜容量);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.DisplayCapacity(/*ison*/true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_机柜容量);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_机柜容量);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_机柜容量);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_机柜容量);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_接地网":
|
||||
case "Toggle_接地网":
|
||||
{
|
||||
FloorController.Inst.FloorTransparent();
|
||||
init(Menu.M_数字机房_接地网);
|
||||
init(Menu.M_数字机房_接地网);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_接地网);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_接地网);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_接地网);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_接地网);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接":
|
||||
case "Toggle_线缆连接":
|
||||
{
|
||||
init(Menu.M_数字机房_线缆连接_展示);
|
||||
init(Menu.M_数字机房_线缆连接_展示);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//CreateLine createLine = PatternChoose.Inst.huaXian;
|
||||
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
|
||||
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_场景管理":
|
||||
case "Toggle_场景管理":
|
||||
{
|
||||
init(Menu.M_数字机房_场景管理);
|
||||
init(Menu.M_数字机房_场景管理);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//GameManager.Inst.power_open();
|
||||
//GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
searchName.inputField.text = string.Empty;
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_场景管理);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_场景管理);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_场景管理);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_场景管理);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_智能巡检":
|
||||
case "Toggle_智能巡检":
|
||||
{
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
init(Menu.M_数字机房_智能巡检);
|
||||
init(Menu.M_数字机房_智能巡检);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
WebInteraction.Inst.Patrolvideo_open();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_智能巡检);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_智能巡检);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_智能巡检);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_智能巡检);
|
||||
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_温度":
|
||||
case "Toggle_温度":
|
||||
{
|
||||
//if (isCoroutineRunning)
|
||||
// break;
|
||||
//isCoroutineRunning = true;
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||
{
|
||||
//isCoroutineRunning = false;
|
||||
if (string.IsNullOrEmpty(x))
|
||||
|
@ -483,74 +518,74 @@ public class UIToCabinet : MonoBehaviour
|
|||
isContinue_menu = true;
|
||||
return;
|
||||
}
|
||||
init(Menu.M_全景监控_温度);
|
||||
init(Menu.M_全景监控_温度);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
|
||||
isContinue_menu = true;
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_湿度":
|
||||
case "Toggle_湿度":
|
||||
{
|
||||
init(Menu.M_全景监控_湿度);
|
||||
init(Menu.M_全景监控_湿度);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_湿度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_湿度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_烟感":
|
||||
case "Toggle_烟感":
|
||||
{
|
||||
init(Menu.M_全景监控_烟感);
|
||||
init(Menu.M_全景监控_烟感);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_烟感);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_烟感);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_水浸":
|
||||
case "Toggle_水浸":
|
||||
{
|
||||
init(Menu.M_全景监控_水浸);
|
||||
init(Menu.M_全景监控_水浸);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_水浸);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_水浸);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接展示":
|
||||
case "Toggle_线缆连接展示":
|
||||
{
|
||||
init(Menu.M_数字机房_线缆连接_展示);
|
||||
init(Menu.M_数字机房_线缆连接_展示);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
|
||||
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
|
||||
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
|
||||
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
|
||||
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接配置":
|
||||
case "Toggle_线缆连接配置":
|
||||
{
|
||||
init(Menu.M_数字机房_线缆连接_配置);
|
||||
init(Menu.M_数字机房_线缆连接_配置);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//GameManager.Inst.power_open();
|
||||
|
||||
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
searchName.inputField.text = string.Empty;
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_配置);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_配置);
|
||||
|
||||
isContinue_menu = true;
|
||||
|
||||
|
@ -558,25 +593,25 @@ public class UIToCabinet : MonoBehaviour
|
|||
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆组配置":
|
||||
case "Toggle_线缆组配置":
|
||||
{
|
||||
LineGroupManager.Instance.ShowPanel();
|
||||
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
||||
init(Menu.M_数字机房_线缆组配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆组配置);
|
||||
init(Menu.M_数字机房_线缆组配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆组配置);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_远程指导":
|
||||
case "Toggle_远程指导":
|
||||
{
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
init(Menu.M_远程指导);
|
||||
init(Menu.M_远程指导);
|
||||
WebInteraction.Inst.ARVideo_open();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_远程指导);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_远程指导);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_远程指导);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_远程指导);
|
||||
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
||||
|
||||
isContinue_menu = true;
|
||||
|
@ -589,7 +624,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按键切换初始化
|
||||
/// 按键切换初始化
|
||||
/// </summary>
|
||||
public void UI_init(string toolname = null)
|
||||
{
|
||||
|
@ -622,7 +657,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
|
||||
for (int i = 0; i < CabinetUIManager.Instance.cabinet_ui_base_list.Count; i++)
|
||||
{
|
||||
if (CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.name != "智能巡检")
|
||||
if (CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.name != "智能巡检")
|
||||
{
|
||||
CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.SetActive(false);
|
||||
}
|
||||
|
@ -631,7 +666,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
|
||||
public IEnumerator Loadinfo(Menu menu, Action<string> callback)
|
||||
{
|
||||
if (menu == Menu.M_全景监控_温度)
|
||||
if (menu == Menu.M_全景监控_温度)
|
||||
{
|
||||
yield return StartCoroutine(GameManager.Inst.init_ENV((x) =>
|
||||
{
|
||||
|
@ -644,7 +679,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
}));
|
||||
}
|
||||
else if (menu == Menu.M_全景监控_设备告警)
|
||||
else if (menu == Menu.M_全景监控_设备告警)
|
||||
{
|
||||
yield return StartCoroutine(GameManager.Inst.init_TmsAlarm((x) =>
|
||||
{
|
||||
|
@ -679,29 +714,28 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
if (first_level_menu.activeSelf)
|
||||
{
|
||||
if (WebInteraction.Inst.menu_struct[10].toggle.isOn)//全景监控
|
||||
if (WebInteraction.Inst.menu_struct[0].toggle.isOn)//智慧运维
|
||||
{
|
||||
second_level_menu[0].SetActive(true);
|
||||
second_level_menu[4].SetActive(true);
|
||||
second_level_menu[2].SetActive(false);
|
||||
}
|
||||
else if (WebInteraction.Inst.menu_struct[11].toggle.isOn)//数字孪生
|
||||
else if (WebInteraction.Inst.menu_struct[1].toggle.isOn)//数字机房
|
||||
{
|
||||
second_level_menu[0].SetActive(false);
|
||||
second_level_menu[2].SetActive(true);
|
||||
}
|
||||
else if (WebInteraction.Inst.menu_struct[12].toggle.isOn) //智能巡检
|
||||
else if (WebInteraction.Inst.menu_struct[2].toggle.isOn) //教学培训
|
||||
{
|
||||
second_level_menu[0].SetActive(false);
|
||||
second_level_menu[4].SetActive(false);
|
||||
second_level_menu[2].SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void init(Menu menu)
|
||||
{
|
||||
|
||||
if (WebInteraction.Inst.isWorkPlay && menu != Menu.M_全景监控_现场作业)
|
||||
if (WebInteraction.Inst.isWorkPlay && menu != Menu.M_全景监控_现场作业)
|
||||
WebInteraction.Inst.CloseTicket();
|
||||
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
|
@ -710,7 +744,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
|
||||
GameObject createLine = PatternChoose.Inst.xianlan.gameObject;
|
||||
if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字机房_线缆连接_展示)
|
||||
if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字机房_线缆连接_展示)
|
||||
{
|
||||
for (int i = 0; i < createLine.transform.childCount; i++)
|
||||
{
|
||||
|
@ -718,8 +752,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
if (menu == Menu.M_数字机房_线缆连接_配置 || menu == Menu.M_数字机房_场景管理 ||
|
||||
menu == Menu.M_数字机房_线缆组配置)
|
||||
if (menu == Menu.M_数字机房_线缆连接_配置 || menu == Menu.M_数字机房_场景管理 ||
|
||||
menu == Menu.M_数字机房_线缆组配置)
|
||||
{
|
||||
for (int i = 0; i < CabinetUIManager.Instance.door_list.Count; i++)
|
||||
{
|
||||
|
@ -735,7 +769,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
if (menu == Menu.M_数字机房_机柜容量 || menu == Menu.M_数字机房_场景管理)
|
||||
if (menu == Menu.M_数字机房_机柜容量 || menu == Menu.M_数字机房_场景管理)
|
||||
{
|
||||
if (CabinetUIManager.Instance.uPosItems[0].instruct.gameObject.activeInHierarchy)
|
||||
{ } /*return;*/
|
||||
|
@ -761,7 +795,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
if (menu == Menu.M_数字机房_智能巡检)
|
||||
if (menu == Menu.M_数字机房_智能巡检)
|
||||
{
|
||||
//CalendarScript.Inst.open();
|
||||
CalendarDetails.Inst.init();
|
||||
|
@ -775,7 +809,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
RobotReturnData.Inst.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
if (menu == Menu.M_全景监控_红外监测)
|
||||
if (menu == Menu.M_全景监控_红外监测)
|
||||
{
|
||||
for (int i = IRPopup.Inst.content.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
|
@ -784,7 +818,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
IRPopup.Inst.popup.SetActive(false);
|
||||
|
||||
if (menu == Menu.M_全景监控_摄像头)
|
||||
if (menu == Menu.M_全景监控_摄像头)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -801,7 +835,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断父物体下子物体是否都为隐藏
|
||||
/// 判断父物体下子物体是否都为隐藏
|
||||
/// </summary>
|
||||
/// <param name="parent"></param>
|
||||
/// <returns></returns>
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,195 @@
|
|||
{
|
||||
"rtCode": "0",
|
||||
"rtMsg": "巡检数据列表获取成功",
|
||||
"rtData": {
|
||||
"pageNum": 1,
|
||||
"pageSize": 10,
|
||||
"size": 10,
|
||||
"startRow": 1,
|
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"endRow": 10,
|
||||
"total": 67,
|
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"pages": 7,
|
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|
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|
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|
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|
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|
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|
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"roomId": "0703de6c8f6111eeb00f0242ac0a0005",
|
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"roomName": "H1",
|
||||
"pdfPath": "/report/ins/2024-05-07/6a128cca4ecc4e9780b9de58fd72ab15.xlsx",
|
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
"roomId": "0703de6c8f6111eeb00f0242ac0a0005",
|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
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"roomId": "0703de6c8f6111eeb00f0242ac0a0005",
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"roomName": "H1",
|
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|
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"taskName": "定点任务",
|
||||
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|
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|
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|
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},
|
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{
|
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|
||||
"robotName": "巡检机器人",
|
||||
"alarmNum": "1",
|
||||
"taskTypeName": "定点巡检",
|
||||
"robotId": "56ce6c39b8144d91ac3767e757933955",
|
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"roomId": "0703de6c8f6111eeb00f0242ac0a0005",
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"roomName": "H1",
|
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"pdfPath": "/report/ins/2024-04-30/f3a336e9791b430395123872d1320be6.xlsx",
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"taskName": "定点任务",
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|
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|
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|
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{
|
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"taskAllTime": 2,
|
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"robotName": "巡检机器人",
|
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"alarmNum": "1",
|
||||
"taskTypeName": "定点巡检",
|
||||
"robotId": "56ce6c39b8144d91ac3767e757933955",
|
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"roomId": "0703de6c8f6111eeb00f0242ac0a0005",
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"roomName": "H1",
|
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"pdfPath": "/report/ins/2024-04-30/6a438c98b0944892860d77a3c3acffab.xlsx",
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"taskName": "定点任务",
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|
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|
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},
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{
|
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"taskAllTime": 2,
|
||||
"robotName": "巡检机器人",
|
||||
"alarmNum": "1",
|
||||
"taskTypeName": "定点巡检",
|
||||
"robotId": "56ce6c39b8144d91ac3767e757933955",
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"taskName": "定点任务",
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|
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"robotName": "巡检机器人",
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"taskTypeName": "定点巡检",
|
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"robotId": "56ce6c39b8144d91ac3767e757933955",
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"roomId": "0703de6c8f6111eeb00f0242ac0a0005",
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"taskTypeName": "定点巡检",
|
||||
"robotId": "56ce6c39b8144d91ac3767e757933955",
|
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"roomId": "0703de6c8f6111eeb00f0242ac0a0005",
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|
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|
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||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
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1,
|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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spritePivot: {x: 0.5, y: 0.5}
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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androidETC2FallbackOverride: 0
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name: "\u5F39\u7A97 1_2"
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rect:
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weights: []
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secondaryTextures: []
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nameFileIdTable:
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"\u5F39\u7A97 1_2": 1386723784
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"\u5F39\u7A97 1_1": 273540268
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"\u5F39\u7A97 1_0": -1985523846
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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fileFormatVersion: 2
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 11
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
|
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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textureSettings:
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mipBias: 0
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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compressionQualitySet: 0
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textureFormatSet: 0
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applyGammaDecoding: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
|
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buildTarget: WebGL
|
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maxTextureSize: 2048
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resizeAlgorithm: 0
|
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
|
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
|
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
|
File diff suppressed because one or more lines are too long
|
@ -1,4 +1,4 @@
|
|||
using DG.Tweening;
|
||||
using DG.Tweening;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
@ -208,7 +208,7 @@ public class GameManager : MonoBehaviour
|
|||
PatternChoose.Inst.sb_xz_page.gameObject.SetActive(false);
|
||||
});
|
||||
|
||||
PatternChoose.Inst.sb_bj_page.transform.Find("删除").GetComponent<Button>().onClick.AddListener(() =>
|
||||
PatternChoose.Inst.sb_bj_page.transform.Find("底部/删除").GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
//if (GameManager.Inst.nowDevice.GetComponent<DeviceQuery>().deviceList.deviceType == "3")
|
||||
// return;
|
||||
|
@ -925,9 +925,14 @@ public class GameManager : MonoBehaviour
|
|||
}
|
||||
else
|
||||
{
|
||||
|
||||
#region new
|
||||
for (int j = 0; j < TmsCards.Count; j++)
|
||||
{
|
||||
if (TmsCards[j].id == "1691457954939693292")
|
||||
{
|
||||
Debug.Log("");
|
||||
}
|
||||
if (TmsCards[j].shelfId == jk.deviceList.id)
|
||||
{
|
||||
//获取模型编号
|
||||
|
@ -984,6 +989,10 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
|
||||
}*/
|
||||
if (item.id == "1691457954939693292")
|
||||
{
|
||||
Debug.Log("");
|
||||
}
|
||||
//板卡在机槽里
|
||||
if (DP.deviceList.deviceType == "2" && item.slotId == DP.deviceList.id && item.devicePosition == D.deviceList.devicePosition)
|
||||
{
|
||||
|
@ -1061,6 +1070,7 @@ public class GameManager : MonoBehaviour
|
|||
try
|
||||
{
|
||||
root_AllDevice = JsonConvert.DeserializeObject<DeviceQuery.Root>(jsonResult);
|
||||
Debug.Log("设备查询完成 :" + root_AllDevice);
|
||||
Debug.Log("设备查询完成" /*+ "URL:" + Jk_URL.sb_cx + "Token:" + arguments.token + "返回内容" + jsonResult*/);
|
||||
callback?.Invoke("1");
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using BestHTTP.JSON;
|
||||
using BestHTTP.JSON;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using SimpleJSON;
|
||||
|
@ -160,6 +160,7 @@ public static class CombineJSON
|
|||
/// <returns></returns>
|
||||
public static IEnumerator GetJson_POST(string apiUrl, string token, Action<string> callback)
|
||||
{
|
||||
Debug.Log("请求接口:" + apiUrl);
|
||||
//using (UnityWebRequest request = UnityWebRequest.Post(apiUrl, ""))
|
||||
UnityWebRequest request = new UnityWebRequest(apiUrl, "POST");
|
||||
{
|
||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
[AddComponentMenu("UISuspensionDeveloper/Ðü¸¡UI")]
|
||||
[AddComponentMenu("UISuspensionDeveloper/悬浮UI")]
|
||||
public class UISuspensionDeveloper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
|
||||
|
@ -17,6 +17,8 @@ public class UISuspensionDeveloper : MonoBehaviour, IPointerEnterHandler, IPoint
|
|||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("preferredWidth:" + text1.preferredWidth);
|
||||
Debug.Log("preferredHeight:" + text1.preferredHeight);
|
||||
if (text1.preferredWidth > text1.rectTransform.rect.width ||
|
||||
text1.preferredHeight > text1.rectTransform.rect.height)
|
||||
{
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -6,21 +6,24 @@ using UnityEngine;
|
|||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// 查询巡检结果
|
||||
/// 查询巡检结果
|
||||
/// </summary>
|
||||
[AddComponentMenu("RobotReturnData/查询巡检结果")]
|
||||
[AddComponentMenu("RobotReturnData/查询巡检结果")]
|
||||
public class RobotReturnData : MonoBehaviour
|
||||
{
|
||||
public static RobotReturnData Inst;
|
||||
public Root myroot = new Root();
|
||||
public Dropdown dropdown;
|
||||
public Dropdown dropdownInspection;
|
||||
public List<Sprite> sprites = new List<Sprite>();
|
||||
/// <summary>
|
||||
/// 巡检结果集
|
||||
/// 巡检结果集
|
||||
/// </summary>
|
||||
public Dictionary<string, List<Sprite>> inspectionDictionary = new Dictionary<string, List<Sprite>>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<Inspection> inspectionsMain = new List<Inspection>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -38,6 +41,7 @@ public class RobotReturnData : MonoBehaviour
|
|||
void Start()
|
||||
{
|
||||
dropdown.onValueChanged.AddListener(dropdown_onValueChanged);
|
||||
dropdownInspection.onValueChanged.AddListener(dropdown_onValueChangedInspection);
|
||||
}
|
||||
|
||||
private void dropdown_onValueChanged(int arg0)
|
||||
|
@ -68,6 +72,13 @@ public class RobotReturnData : MonoBehaviour
|
|||
//CalendarDetails.Inst.img.sprite = sprites[arg0];
|
||||
}
|
||||
|
||||
private void dropdown_onValueChangedInspection(int arg0)
|
||||
{
|
||||
//string createTime = dropdownInspection.options[arg0].text;
|
||||
|
||||
CalendarDetailsInspectionData.Inst.open(inspectionsMain[arg0]);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
@ -76,7 +87,7 @@ public class RobotReturnData : MonoBehaviour
|
|||
|
||||
public void init(Action<string> _callback = null)
|
||||
{
|
||||
Debug.Log("准备更新巡检历史数据!");
|
||||
Debug.Log("准备更新巡检历史数据!");
|
||||
gameObject.SetActive(true);
|
||||
dropdown.value = -1;
|
||||
CalendarDetails.Inst.close();
|
||||
|
@ -88,13 +99,13 @@ public class RobotReturnData : MonoBehaviour
|
|||
try
|
||||
{
|
||||
myroot = JsonConvert.DeserializeObject<Root>(jsonResult);
|
||||
if (myroot.message == "操作成功")
|
||||
if (myroot.message == "操作成功")
|
||||
{
|
||||
dropdown.options.Clear();
|
||||
sprites.Clear();
|
||||
inspectionDictionary.Clear();
|
||||
|
||||
/// 校验 instructId createTime
|
||||
/// 校验 instructId createTime
|
||||
Dictionary<string, string> check = new Dictionary<string, string>();
|
||||
|
||||
for (int i = 0; i < myroot.data.Count; i++)
|
||||
|
@ -119,7 +130,7 @@ public class RobotReturnData : MonoBehaviour
|
|||
//dropdown.options.Add(new Dropdown.OptionData(myroot.data[i].createTime));
|
||||
}
|
||||
//CalendarDetails.Inst.delContent();
|
||||
Debug.Log("更新巡检历史数据完成!");
|
||||
Debug.Log("更新巡检历史数据完成!");
|
||||
_callback?.Invoke("1");
|
||||
}
|
||||
else
|
||||
|
@ -129,13 +140,33 @@ public class RobotReturnData : MonoBehaviour
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError("机器人返回图片序列化错误:" + e.StackTrace);
|
||||
SecondConfirmPanel.DeleteConform(null, "机器人返回图片序列化错误");
|
||||
Debug.LogError("机器人返回图片序列化错误:" + e.StackTrace);
|
||||
SecondConfirmPanel.DeleteConform(null, "机器人返回图片序列化错误");
|
||||
}
|
||||
}
|
||||
})));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 生成巡检报告
|
||||
/// </summary>
|
||||
/// <param name="inspections"></param>
|
||||
public void initInspection(List<Inspection> inspections)
|
||||
{
|
||||
Debug.Log("准备更新巡检报告!");
|
||||
//gameObject.SetActive(true);
|
||||
dropdownInspection.value = -1;
|
||||
CalendarDetailsInspectionData.Inst.close();
|
||||
CalendarDetailsInspectionData.Inst.gameObject.SetActive(false);
|
||||
dropdownInspection.options.Clear();
|
||||
inspectionsMain = inspections;
|
||||
for (int i = 0; i < inspections.Count; i++)
|
||||
{
|
||||
dropdownInspection.options.Add(new Dropdown.OptionData(inspections[i].startTime));
|
||||
}
|
||||
Debug.Log("更新巡检历史数据完成!");
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class Data
|
||||
{
|
||||
|
@ -165,7 +196,7 @@ public class RobotReturnData : MonoBehaviour
|
|||
/// </summary>
|
||||
public string code;
|
||||
/// <summary>
|
||||
/// 操作成功
|
||||
/// 操作成功
|
||||
/// </summary>
|
||||
public string message;
|
||||
/// <summary>
|
||||
|
|
|
@ -19,31 +19,108 @@ public class RedactDevice : MonoBehaviour
|
|||
public Root URlreturn = new Root();
|
||||
DeviceQuery.DeviceList device = null;
|
||||
|
||||
/// <summary>
|
||||
/// 类型
|
||||
/// </summary>
|
||||
public Dropdown type;
|
||||
///// <summary>
|
||||
///// 类型
|
||||
///// </summary>
|
||||
//public Dropdown type;
|
||||
/// <summary>
|
||||
/// 设备类型
|
||||
/// </summary>
|
||||
[Header("设备类型")]
|
||||
public Dropdown deviceTypeCode;
|
||||
/// <summary>
|
||||
/// 设施类型
|
||||
/// </summary>
|
||||
[Header("设施类型")]
|
||||
public Dropdown deviceType;
|
||||
/// <summary>
|
||||
/// 网络等级(1国网;2华东网;3省网;4地区网)
|
||||
/// </summary>
|
||||
[Header("网络等级")]
|
||||
public Dropdown networkLevel;
|
||||
/// <summary>
|
||||
/// 板卡类型
|
||||
/// </summary>
|
||||
[Header("板卡类型")]
|
||||
public Dropdown cardType;
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
[Header("名称")]
|
||||
public InputField deviceName;
|
||||
/// <summary>
|
||||
/// 编号
|
||||
/// </summary>
|
||||
[Header("编号")]
|
||||
public InputField deviceCode;
|
||||
/// <summary>
|
||||
/// 板卡槽位
|
||||
/// </summary>
|
||||
[Header("板卡槽位")]
|
||||
public InputField devicePosition;
|
||||
/// <summary>
|
||||
/// 状态
|
||||
/// </summary>
|
||||
[Header("状态")]
|
||||
public Dropdown status;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public Dropdown rackType;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public Dropdown openFlag;
|
||||
|
||||
#region 机柜的
|
||||
/// <summary>
|
||||
/// 机柜型号
|
||||
/// </summary>
|
||||
[Header("机柜型号")]
|
||||
public InputField machineModel;
|
||||
/// <summary>
|
||||
/// 功能说明
|
||||
/// </summary>
|
||||
[Header("功能说明")]
|
||||
public InputField functionDescription;
|
||||
/// <summary>
|
||||
/// 生产厂家
|
||||
/// </summary>
|
||||
[Header("生产厂家")]
|
||||
public InputField manufacturer;
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// 设备主任
|
||||
/// </summary>
|
||||
[Header("设备主任")]
|
||||
public InputField directorName;
|
||||
/// <summary>
|
||||
/// 电话
|
||||
/// </summary>
|
||||
[Header("电话")]
|
||||
public InputField phone;
|
||||
|
||||
public Button save_bt;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[Header("模型编号")]
|
||||
public Text modelNum;
|
||||
|
||||
/// <summary>
|
||||
/// 投运时间
|
||||
/// </summary>
|
||||
[Header("投运时间")]
|
||||
public InputField operationTime;
|
||||
/// <summary>
|
||||
/// 板卡功能
|
||||
/// </summary>
|
||||
[Header("板卡功能")]
|
||||
public InputField cardFunction;
|
||||
public Button close_bt;
|
||||
|
||||
/// <summary>
|
||||
/// 控制大小
|
||||
/// </summary>
|
||||
public GameObject contentSizeFitter;
|
||||
//MapperConfiguration config;
|
||||
//IMapper mapper;
|
||||
public void OnEnable()
|
||||
|
@ -78,6 +155,8 @@ public class RedactDevice : MonoBehaviour
|
|||
mybody.type = device.type;
|
||||
mybody.typeStr = device.typeStr;
|
||||
mybody.deviceType = device.deviceType;
|
||||
mybody.deviceTypeCode = device.deviceTypeCode;
|
||||
mybody.functionDescription = device.functionDescription;
|
||||
mybody.deviceTypeStr = device.deviceTypeStr;
|
||||
mybody.rackId = device.rackId;
|
||||
mybody.shelfId = device.shelfId;
|
||||
|
@ -113,6 +192,7 @@ public class RedactDevice : MonoBehaviour
|
|||
mybody.cardFunction = device.cardFunction;
|
||||
mybody.cardType = device.cardType;
|
||||
mybody.runStatus = device.runStatus;
|
||||
mybody.networkLevel = device.networkLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -122,16 +202,23 @@ public class RedactDevice : MonoBehaviour
|
|||
}
|
||||
|
||||
|
||||
if (type) type.value = int.Parse(String.IsNullOrEmpty(mybody.type) ? "0" : mybody.type);
|
||||
if (deviceTypeCode) deviceTypeCode.value = int.Parse(String.IsNullOrEmpty(mybody.type) ? "0" : mybody.type);
|
||||
if (deviceType) deviceType.value = String.IsNullOrEmpty(mybody.deviceType) ? 0 : int.Parse(mybody.deviceType);
|
||||
if (cardType) cardType.value = String.IsNullOrEmpty(mybody.cardType) ? 0 : int.Parse(mybody.cardType);
|
||||
if (networkLevel) networkLevel.value = String.IsNullOrEmpty(mybody.networkLevel) ? 0 : int.Parse(mybody.networkLevel);
|
||||
if (deviceName) deviceName.text = mybody.deviceName;
|
||||
if (deviceCode) deviceCode.text = mybody.deviceCode;
|
||||
if (devicePosition) devicePosition.text = mybody.devicePosition;
|
||||
if (machineModel) machineModel.text = mybody.machineModel;
|
||||
if (functionDescription) functionDescription.text = mybody.functionDescription;
|
||||
if (status) status.value = int.Parse(String.IsNullOrEmpty(mybody.status) ? "2" : mybody.status);
|
||||
if (rackType) rackType.value = String.IsNullOrEmpty(mybody.rackType) ? 0 : int.Parse(mybody.rackType);
|
||||
if (openFlag) openFlag.value = String.IsNullOrEmpty(mybody.openFlag) ? 0 : int.Parse(mybody.openFlag);
|
||||
if (manufacturer) manufacturer.text = mybody.manufacturer;
|
||||
if (directorName) directorName.text = mybody.directorName;
|
||||
if (phone) phone.text = mybody.phone;
|
||||
if (operationTime) operationTime.text = mybody.operationTime;
|
||||
if (cardFunction) cardFunction.text = mybody.cardFunction;
|
||||
|
||||
|
||||
|
||||
|
@ -156,18 +243,27 @@ public class RedactDevice : MonoBehaviour
|
|||
else
|
||||
modelNum.text = null;
|
||||
//Debug.Log("版本号 1.1.1");
|
||||
|
||||
UIShow(mybody.deviceType == "3");
|
||||
}
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (type) findIndex(type, "");
|
||||
if (deviceTypeCode) findIndex(deviceTypeCode, "");
|
||||
if (deviceType) findIndex(deviceType, "");
|
||||
if (networkLevel) findIndex(networkLevel, "");
|
||||
if (cardType) findIndex(cardType, "");
|
||||
if (deviceName) deviceName.text = null;
|
||||
if (deviceCode) deviceCode.text = null;
|
||||
if (devicePosition) devicePosition.text = null;
|
||||
if (machineModel) machineModel.text = null;
|
||||
if (functionDescription) functionDescription.text = null;
|
||||
if (status) findIndex(status, "");
|
||||
if (manufacturer) manufacturer.text = null;
|
||||
if (directorName) directorName.text = null;
|
||||
if (phone) phone.text = null;
|
||||
if (operationTime) operationTime.text = null;
|
||||
if (cardFunction) cardFunction.text = null;
|
||||
mybody.rackId = null;
|
||||
mybody.devicePosition = null;
|
||||
mybody.shelfId = null;
|
||||
|
@ -303,16 +399,59 @@ public class RedactDevice : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
//类型:1-机柜;2-设备
|
||||
//private String type;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="isType">是否是机柜</param>
|
||||
private void UIShow(bool isType)
|
||||
{
|
||||
//机柜显示
|
||||
|
||||
deviceCode.transform.parent.gameObject.SetActive(!isType);
|
||||
deviceTypeCode.transform.parent.gameObject.SetActive(!isType);
|
||||
networkLevel.transform.parent.gameObject.SetActive(!isType);
|
||||
functionDescription.transform.parent.gameObject.SetActive(!isType);
|
||||
operationTime.transform.parent.gameObject.SetActive(!isType);
|
||||
manufacturer.transform.parent.gameObject.SetActive(!isType);
|
||||
directorName.transform.parent.gameObject.SetActive(!isType);
|
||||
phone.transform.parent.gameObject.SetActive(!isType);
|
||||
|
||||
//设备显示
|
||||
devicePosition.transform.parent.gameObject.SetActive(isType);
|
||||
cardType.transform.parent.gameObject.SetActive(isType);
|
||||
cardFunction.transform.parent.gameObject.SetActive(isType);
|
||||
|
||||
|
||||
//都显示
|
||||
deviceName.transform.parent.gameObject.SetActive(true);
|
||||
machineModel.transform.parent.gameObject.SetActive(true);
|
||||
status.transform.parent.gameObject.SetActive(true);
|
||||
deviceName.transform.parent.GetComponent<Text>().text = isType ? "板卡名称:" : "设备名称:";//gameObject.SetActive(isType);
|
||||
machineModel.transform.parent.GetComponent<Text>().text = isType ? "板卡型号:" : "设备型号:";
|
||||
status.transform.parent.GetComponent<Text>().text = isType ? "板卡状态:" : "运行状态:";
|
||||
contentSizeFitter.SetActive(true);
|
||||
Invoke("Add", 0.5f);
|
||||
}
|
||||
|
||||
void Add()
|
||||
{
|
||||
contentSizeFitter.SetActive(false);
|
||||
}
|
||||
|
||||
public IEnumerator saveJson(Action<string> callback)
|
||||
{
|
||||
// 回调为 reFillIn 时为重新填写不关闭弹窗
|
||||
if (type.value == 0 || deviceType.value == 0 || status.value > 1) yield break;
|
||||
//if (deviceTypeCode.value == 0 || deviceType.value == 0 || status.value > 1) yield break;
|
||||
if (string.IsNullOrEmpty(mybody.id)) yield break;
|
||||
|
||||
try
|
||||
{
|
||||
if (type) mybody.type = type.value.ToString();
|
||||
if (deviceTypeCode) mybody.deviceTypeCode = deviceTypeCode.value.ToString();
|
||||
if (networkLevel) mybody.networkLevel = networkLevel.value.ToString();
|
||||
if (deviceType) mybody.deviceType = deviceType.value == 0 ? null : deviceType.value.ToString();
|
||||
if (cardType) mybody.cardType = cardType.value == 0 ? null : cardType.value.ToString();
|
||||
if (deviceName) mybody.deviceName = deviceName.text;
|
||||
if (string.IsNullOrWhiteSpace(deviceName.text))
|
||||
{
|
||||
|
@ -323,10 +462,15 @@ public class RedactDevice : MonoBehaviour
|
|||
if (deviceCode) mybody.deviceCode = deviceCode.text;
|
||||
if (devicePosition) mybody.devicePosition = devicePosition.text;
|
||||
if (machineModel) mybody.machineModel = machineModel.text;
|
||||
if (functionDescription) mybody.functionDescription = functionDescription.text;
|
||||
if (status) mybody.status = status.value.ToString();
|
||||
if (rackType) mybody.rackType = rackType.value == 0 ? null : rackType.value.ToString();
|
||||
if (openFlag) mybody.openFlag = openFlag.value == 0 ? null : openFlag.value.ToString();
|
||||
if (manufacturer) mybody.manufacturer = manufacturer.text;
|
||||
if (directorName) mybody.directorName = directorName.text;
|
||||
if (phone) mybody.phone = phone.text;
|
||||
if (operationTime) mybody.operationTime = operationTime.text;
|
||||
if (cardFunction) mybody.cardFunction = cardFunction.text;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -338,7 +482,7 @@ public class RedactDevice : MonoBehaviour
|
|||
|
||||
|
||||
string newData = JsonConvert.SerializeObject(mybody);
|
||||
|
||||
Debug.Log("保存数据:" + newData);
|
||||
yield return StartCoroutine(
|
||||
CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.sb_bj, GameManager.Inst.arguments.token, newData, (jsonResult) =>
|
||||
{
|
||||
|
@ -369,10 +513,14 @@ public class RedactDevice : MonoBehaviour
|
|||
/// </summary>
|
||||
public string deviceName;
|
||||
/// <summary>
|
||||
/// 类型:1-机柜;2-设备
|
||||
/// 类型:1-机柜;2-设备(废旧)
|
||||
/// </summary>
|
||||
public string type;
|
||||
/// <summary>
|
||||
/// (设备类型:1-传输设备;2-交换设备;3-电源设备;4-综合数据网设备;5-光纤配线设备;6-数字配线设备;7-音频配线设备)
|
||||
/// </summary>
|
||||
public string deviceTypeCode;
|
||||
/// <summary>
|
||||
/// 投运时间
|
||||
/// </summary>
|
||||
public string operationTime;
|
||||
|
@ -393,9 +541,17 @@ public class RedactDevice : MonoBehaviour
|
|||
/// </summary>
|
||||
public string machineModel;
|
||||
/// <summary>
|
||||
/// 网络等级(1国网;2华东网;3省网;4地区网)
|
||||
/// </summary>
|
||||
public string networkLevel;
|
||||
/// <summary>
|
||||
/// 机柜位置
|
||||
/// </summary>
|
||||
public string machinePosition;
|
||||
/// <summary>
|
||||
/// 机柜位置
|
||||
/// </summary>
|
||||
public string functionDescription;
|
||||
|
||||
/// <summary>
|
||||
/// 编号
|
||||
|
@ -406,7 +562,7 @@ public class RedactDevice : MonoBehaviour
|
|||
/// </summary>
|
||||
[Tooltip("类型:1-机柜;2-设备")] public string typeStr;
|
||||
/// <summary>
|
||||
/// 设备类型:1-机框;2-机槽;3-板卡
|
||||
/// (板卡类型:1-处理板;2-交叉板;3-光口板;4-线路板;5-主控板;6-以太网板)
|
||||
/// </summary>
|
||||
[Tooltip("设备类型:1-机框;2-机槽;3-板卡")] public string deviceType;
|
||||
/// <summary>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
@ -195,7 +195,7 @@ public class DeviceQuery : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 设备类型:1-机框;2-机槽;3-板卡
|
||||
/// </summary>
|
||||
[Tooltip("设备类型:1-机框;2-机槽;3-板卡")] public string deviceType;
|
||||
[Tooltip("板卡类型:1-处理板;2-交叉板;3-光口板;4-线路板;5-主控板;6-以太网板")] public string deviceType;
|
||||
/// <summary>
|
||||
/// 设备类型
|
||||
/// </summary>
|
||||
|
@ -347,11 +347,23 @@ public class DeviceQuery : MonoBehaviour
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[Tooltip("")] public string deviceTypeCode;
|
||||
/// <summary>
|
||||
/// 功能说明
|
||||
/// </summary>
|
||||
[Tooltip("功能说明")] public string functionDescription;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[Tooltip("")] public string createTime;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[Tooltip("")] public string createName;
|
||||
/// <summary>
|
||||
/// 网络等级(1国网;2华东网;3省网;4地区网)
|
||||
/// </summary>
|
||||
[Tooltip("网络等级")] public string networkLevel;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine.UI;
|
|||
|
||||
|
||||
/// <summary>
|
||||
/// 显示区
|
||||
/// 显示区
|
||||
/// </summary>
|
||||
public class CalendarDetails : MonoBehaviour
|
||||
{
|
||||
|
@ -110,6 +110,7 @@ public class CalendarDetails : MonoBehaviour
|
|||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
public void setbig(Sprite sprite)
|
||||
{
|
||||
img.sprite = sprite;
|
||||
|
|
|
@ -0,0 +1,93 @@
|
|||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static InterfaceManager;
|
||||
|
||||
/// <summary>
|
||||
/// 显示区
|
||||
/// </summary>
|
||||
public class CalendarDetailsInspectionData : MonoBehaviour
|
||||
{
|
||||
public static CalendarDetailsInspectionData Inst;
|
||||
public GameObject bg;
|
||||
public Transform content;
|
||||
RectTransform content_ret;
|
||||
GridLayoutGroup content_grid;
|
||||
public Inspection inspection;
|
||||
/// <summary>
|
||||
/// 机器人名称
|
||||
/// </summary>
|
||||
public Text robotName;
|
||||
/// <summary>
|
||||
/// 任务类型
|
||||
/// </summary>
|
||||
public Text taskTypeName;
|
||||
/// <summary>
|
||||
/// 房间名称
|
||||
/// </summary>
|
||||
public Text roomName;
|
||||
/// <summary>
|
||||
/// 文件下载地址
|
||||
/// </summary>
|
||||
public Text pdfPath;
|
||||
/// <summary>
|
||||
/// 任务名称
|
||||
/// </summary>
|
||||
public Text taskName;
|
||||
/// <summary>
|
||||
/// 开始时间
|
||||
/// </summary>
|
||||
public Text startTime;
|
||||
/// <summary>
|
||||
/// 结束时间
|
||||
/// </summary>
|
||||
public Text endTime;
|
||||
public Vector3 vector3;
|
||||
/// <summary>
|
||||
/// 下载
|
||||
/// </summary>
|
||||
public Button btnDownload;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Inst = this;
|
||||
content_ret = content.GetComponent<RectTransform>();
|
||||
content_grid = content.GetComponent<GridLayoutGroup>();
|
||||
close();
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
btnDownload.onClick.AddListener(() => {
|
||||
WebInteraction.Inst.TestSend(http_ip_address+ "/jk/"+inspection.pdfPath);
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
GameManager.Inst.AdaptiveHight(content.gameObject, content, content_ret, content_grid);
|
||||
}
|
||||
|
||||
public void open(Inspection _inspection)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
inspection = _inspection;
|
||||
robotName.text = _inspection.robotName;
|
||||
taskTypeName.text = _inspection.taskTypeName;
|
||||
roomName.text = _inspection.roomName;
|
||||
pdfPath.text = http_ip_address + "/jk/" + _inspection.pdfPath;
|
||||
taskName.text = _inspection.taskName;
|
||||
startTime.text = _inspection.startTime;
|
||||
endTime.text = _inspection.endTime;
|
||||
//img_bg.gameObject.SetActive(true);
|
||||
bg.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void close()
|
||||
{
|
||||
|
||||
bg.gameObject.SetActive(false);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1f4fbdef8e4ebd747b5bbd532c3a5b79
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,63 +1,108 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[System.Serializable]
|
||||
public class DeviceInfor : MonoBehaviour
|
||||
{
|
||||
|
||||
public DeviceQuery deviceQuery;
|
||||
/// <summary>
|
||||
/// 模型编号
|
||||
/// </summary>
|
||||
[Header("模型编号")]
|
||||
public Text modelNum;
|
||||
///// <summary>
|
||||
///// 设备类型
|
||||
///// </summary>
|
||||
//[Header("设备类型")] public DeviceType devtype;
|
||||
///// <summary>
|
||||
///// 端口位置集
|
||||
///// </summary>
|
||||
//[Header("端口位置集")] public List<Transform> ports=new List<Transform>();
|
||||
///// <summary>
|
||||
///// 区域
|
||||
///// </summary>
|
||||
//[Header("区域")] public string area;
|
||||
///// <summary>
|
||||
///// 列
|
||||
///// </summary>
|
||||
//[Header("列")] public string row;
|
||||
///// <summary>
|
||||
///// 层
|
||||
///// </summary>
|
||||
//[Header("层")] public string tier;
|
||||
|
||||
///// <summary>
|
||||
///// 当前设备所有端口线的信息
|
||||
///// </summary>
|
||||
//public List<List<string>> lineInfors;
|
||||
|
||||
public DeviceQuery deviceQuery;
|
||||
|
||||
public Text modelNum;
|
||||
public Text type;
|
||||
//[Header("设备类型")]
|
||||
//public Text type;
|
||||
/// <summary>
|
||||
/// 设备类型
|
||||
/// </summary>
|
||||
[Header("设备类型")]
|
||||
public Text deviceTypeCode;
|
||||
//public Text type;
|
||||
/// <summary>
|
||||
/// 设备类型
|
||||
/// </summary>
|
||||
[Header("设备类型")]
|
||||
public Text deviceType;
|
||||
//public Text type;
|
||||
/// <summary>
|
||||
/// 网络等级
|
||||
/// </summary>
|
||||
[Header("网络等级")]
|
||||
public Text networkLevel;
|
||||
/// <summary>
|
||||
/// 投运时间
|
||||
/// </summary>
|
||||
[Header("投运时间")]
|
||||
public Text operationTime;
|
||||
/// <summary>
|
||||
/// 板卡类型
|
||||
/// </summary>
|
||||
[Header("板卡类型")]
|
||||
public Text cardType;
|
||||
/// <summary>
|
||||
/// 板卡槽位(设备位置)
|
||||
/// </summary>
|
||||
[Header("板卡槽位")]
|
||||
public Text devicePosition;
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
[Header("名称")]
|
||||
public Text deviceName;
|
||||
/// <summary>
|
||||
/// 编号
|
||||
/// </summary>
|
||||
[Header("编号")]
|
||||
public Text deviceCode;
|
||||
/// <summary>
|
||||
/// 状态
|
||||
/// </summary>
|
||||
[Header("状态")]
|
||||
public Text status;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 机柜型号
|
||||
/// </summary>
|
||||
[Header("机柜型号")]
|
||||
public Text machineModel;
|
||||
/// <summary>
|
||||
/// 板卡功能
|
||||
/// </summary>
|
||||
[Header("板卡功能")]
|
||||
public Text cardFunction;
|
||||
/// <summary>
|
||||
/// 功能说明
|
||||
/// </summary>
|
||||
[Header("功能说明")]
|
||||
public Text functionDescription;
|
||||
/// <summary>
|
||||
/// 生产厂家
|
||||
/// </summary>
|
||||
[Header("生产厂家")]
|
||||
public Text manufacturer;
|
||||
/// <summary>
|
||||
/// 负责人
|
||||
/// 设备主任(负责人)
|
||||
/// </summary>
|
||||
[Header("设备主任")]
|
||||
public Text directorName;
|
||||
/// <summary>
|
||||
///
|
||||
/// 电话
|
||||
/// </summary>
|
||||
[Header("电话")]
|
||||
public Text phone;
|
||||
|
||||
//public Text
|
||||
|
||||
public Button close_bt;
|
||||
/// <summary>
|
||||
/// 控制大小
|
||||
/// </summary>
|
||||
public GameObject contentSizeFitter;
|
||||
|
||||
public void OnEnable()
|
||||
{
|
||||
|
@ -86,8 +131,9 @@ public class DeviceInfor : MonoBehaviour
|
|||
public void clr()
|
||||
{
|
||||
modelNum.text = null;
|
||||
type.text = null;
|
||||
deviceType.text = null;
|
||||
//type.text = null;
|
||||
deviceTypeCode.text = null;
|
||||
cardType.text = null;
|
||||
devicePosition.text = null;
|
||||
deviceName.text = null;
|
||||
deviceCode.text = null;
|
||||
|
@ -104,16 +150,26 @@ public class DeviceInfor : MonoBehaviour
|
|||
|
||||
public void syncInfo()
|
||||
{
|
||||
|
||||
modelNum.text = deviceQuery.deviceList.modelNum;
|
||||
|
||||
deviceType.text = deviceQuery.deviceList.deviceType;
|
||||
|
||||
if (deviceQuery.deviceList.type == "1")
|
||||
type.text = "机柜";
|
||||
else if (deviceQuery.deviceList.type == "2")
|
||||
type.text = "设备";
|
||||
|
||||
if (deviceQuery.deviceList.deviceTypeCode == "1")
|
||||
deviceTypeCode.text = "传输设备";
|
||||
else if (deviceQuery.deviceList.deviceTypeCode == "2")
|
||||
deviceTypeCode.text = "交换设备";
|
||||
else if (deviceQuery.deviceList.deviceTypeCode == "3")
|
||||
deviceTypeCode.text = "电源设备";
|
||||
else if (deviceQuery.deviceList.deviceTypeCode == "4")
|
||||
deviceTypeCode.text = "综合数据网设备";
|
||||
else if (deviceQuery.deviceList.deviceTypeCode == "5")
|
||||
deviceTypeCode.text = "光纤配线设备";
|
||||
else if (deviceQuery.deviceList.deviceTypeCode == "6")
|
||||
deviceTypeCode.text = "数字配线设备";
|
||||
else if (deviceQuery.deviceList.deviceTypeCode == "7")
|
||||
deviceTypeCode.text = "音频配线设备";
|
||||
else
|
||||
type.text = null;
|
||||
deviceTypeCode.text = null;
|
||||
|
||||
if (deviceQuery.deviceList.deviceType == "1")
|
||||
deviceType.text = "机框";
|
||||
|
@ -123,8 +179,37 @@ public class DeviceInfor : MonoBehaviour
|
|||
deviceType.text = "板卡";
|
||||
else
|
||||
deviceType.text = null;
|
||||
Debug.Log("deviceType:" + deviceQuery.deviceList.cardType);
|
||||
if (deviceQuery.deviceList.cardType == "1")
|
||||
cardType.text = "处理板";
|
||||
else if (deviceQuery.deviceList.cardType == "2")
|
||||
cardType.text = "交叉板";
|
||||
else if (deviceQuery.deviceList.cardType == "3")
|
||||
cardType.text = "光口板";
|
||||
else if (deviceQuery.deviceList.cardType == "4")
|
||||
cardType.text = "线路板";
|
||||
else if (deviceQuery.deviceList.cardType == "5")
|
||||
cardType.text = "主控板";
|
||||
else if (deviceQuery.deviceList.cardType == "6")
|
||||
cardType.text = "以太网板";
|
||||
else if (deviceQuery.deviceList.cardType == "7")
|
||||
cardType.text = "电源板";
|
||||
else
|
||||
cardType.text = null;
|
||||
|
||||
if (deviceQuery.deviceList.networkLevel == "1")
|
||||
networkLevel.text = "国网";
|
||||
else if (deviceQuery.deviceList.networkLevel == "2")
|
||||
networkLevel.text = "华东网";
|
||||
else if (deviceQuery.deviceList.networkLevel == "3")
|
||||
networkLevel.text = "省网";
|
||||
else if (deviceQuery.deviceList.networkLevel == "4")
|
||||
networkLevel.text = "地区网";
|
||||
else
|
||||
deviceType.text = null;
|
||||
|
||||
devicePosition.text = deviceQuery.deviceList.devicePosition;
|
||||
operationTime.text = deviceQuery.deviceList.operationTime;
|
||||
deviceName.text = deviceQuery.deviceList.deviceName;
|
||||
deviceCode.text = deviceQuery.deviceList.deviceCode;
|
||||
|
||||
|
@ -135,9 +220,57 @@ public class DeviceInfor : MonoBehaviour
|
|||
else
|
||||
status.text = null;
|
||||
|
||||
machineModel.text = deviceQuery.deviceList.machineModel;//机柜型号
|
||||
functionDescription.text = deviceQuery.deviceList.functionDescription;//功能说明
|
||||
cardFunction.text = deviceQuery.deviceList.cardFunction;//功能说明
|
||||
|
||||
|
||||
manufacturer.text = deviceQuery.deviceList.manufacturer;
|
||||
directorName.text = deviceQuery.deviceList.directorName;
|
||||
phone.text = CombineJSON.Decrypt(deviceQuery.deviceList.phone);
|
||||
UIShow(deviceQuery.deviceList.deviceType == "3");
|
||||
}
|
||||
|
||||
//类型:1-机柜;2-设备
|
||||
//private String type;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="isType">是否是机柜</param>
|
||||
private void UIShow(bool isType)
|
||||
{
|
||||
//机柜显示
|
||||
|
||||
deviceCode.transform.parent.parent.gameObject.SetActive(!isType);
|
||||
deviceTypeCode.transform.parent.parent.gameObject.SetActive(!isType);
|
||||
networkLevel.transform.parent.parent.gameObject.SetActive(!isType);
|
||||
functionDescription.transform.parent.parent.gameObject.SetActive(!isType);
|
||||
operationTime.transform.parent.parent.gameObject.SetActive(!isType);
|
||||
manufacturer.transform.parent.parent.gameObject.SetActive(!isType);
|
||||
directorName.transform.parent.parent.gameObject.SetActive(!isType);
|
||||
phone.transform.parent.parent.gameObject.SetActive(!isType);
|
||||
|
||||
//设备显示
|
||||
devicePosition.transform.parent.parent.gameObject.SetActive(isType);
|
||||
cardType.transform.parent.parent.gameObject.SetActive(isType);
|
||||
cardFunction.transform.parent.parent.gameObject.SetActive(isType);
|
||||
|
||||
|
||||
//都显示
|
||||
deviceName.transform.parent.parent.gameObject.SetActive(true);
|
||||
machineModel.transform.parent.parent.gameObject.SetActive(true);
|
||||
status.transform.parent.parent.gameObject.SetActive(true);
|
||||
deviceName.transform.parent.parent.GetComponent<Text>().text = isType ? "板卡名称:":"设备名称:";//gameObject.SetActive(isType);
|
||||
machineModel.transform.parent.parent.GetComponent<Text>().text = isType ? "板卡型号:" : "设备型号:";
|
||||
status.transform.parent.parent.GetComponent<Text>().text = isType ? "板卡状态:" : "运行状态:";
|
||||
|
||||
contentSizeFitter.SetActive(true);
|
||||
Invoke("Add", 0.5f);
|
||||
}
|
||||
|
||||
void Add()
|
||||
{
|
||||
contentSizeFitter.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue