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m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
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|
m_RaycastTarget: 0
|
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|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 21300000, guid: 072f8412f4424b54695b2588f8edef9c, type: 3}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
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|
m_FillClockwise: 1
|
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|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
|
@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
|
||||||
|
guid: 114be64e02f645d4abc5fbdc39ca11ab
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 63f699d0edd1cbf43b7d6aa8f2765b8e
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -17,14 +17,14 @@ public class CabinetUIManager : MonoBehaviour
|
||||||
public List<TransparentGlow> transparentGlows_list = new List<TransparentGlow>();
|
public List<TransparentGlow> transparentGlows_list = new List<TransparentGlow>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 机柜所有高亮
|
/// 机柜所有高亮
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Header("机柜所有高亮组件")]
|
[Header("机柜所有高亮组件")]
|
||||||
public List<GameObject> cabine_hights;
|
public List<GameObject> cabine_hights;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 当前机柜高亮
|
/// 当前机柜高亮
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Header("当前机柜在高亮的高亮组件")]
|
[Header("当前机柜在高亮的高亮组件")]
|
||||||
public List<GameObject> cabine_hights_now;
|
public List<GameObject> cabine_hights_now;
|
||||||
|
|
||||||
public Transform Stagin;
|
public Transform Stagin;
|
||||||
|
@ -39,7 +39,7 @@ public class CabinetUIManager : MonoBehaviour
|
||||||
uPosItems = transform.GetComponentsInChildren<UPosItem>(true).ToList();
|
uPosItems = transform.GetComponentsInChildren<UPosItem>(true).ToList();
|
||||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||||
{
|
{
|
||||||
cabine_hights.Add(GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject);
|
cabine_hights.Add(GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -60,7 +60,7 @@ public class CabinetUIManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
TransparentGlowManage.Inst.renewALL(TransparentGlowManage.Inst.transparentGlows);
|
TransparentGlowManage.Inst.renewALL(TransparentGlowManage.Inst.transparentGlows);
|
||||||
|
|
||||||
if (menu != Menu.M_全景监控_摄像头)
|
if (menu != Menu.M_全景监控_摄像头)
|
||||||
{
|
{
|
||||||
ExtendedFlycam.Inst.peiDianShi[1].GetComponent<MeshCollider>().enabled = true;
|
ExtendedFlycam.Inst.peiDianShi[1].GetComponent<MeshCollider>().enabled = true;
|
||||||
ExtendedFlycam.Inst.jiFang[1].GetComponent<MeshCollider>().enabled = true;
|
ExtendedFlycam.Inst.jiFang[1].GetComponent<MeshCollider>().enabled = true;
|
||||||
|
@ -71,7 +71,7 @@ public class CabinetUIManager : MonoBehaviour
|
||||||
ExtendedFlycam.Inst.jiFang[1].GetComponent<MeshCollider>().enabled = false;
|
ExtendedFlycam.Inst.jiFang[1].GetComponent<MeshCollider>().enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (menu != Menu.M_全景监控_柜门状态)
|
if (menu != Menu.M_全景监控_柜门状态)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -88,7 +88,7 @@ public class CabinetUIManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
var l = Array.FindAll(cabinet_ui_base_list.ToArray(), (item) =>
|
var l = Array.FindAll(cabinet_ui_base_list.ToArray(), (item) =>
|
||||||
{
|
{
|
||||||
return (item.name.Contains("报警") || item.name.Contains("温湿度"));
|
return (item.name.Contains("报警") || item.name.Contains("温湿度"));
|
||||||
});
|
});
|
||||||
|
|
||||||
for (int i = 0; i < l.Length; i++)
|
for (int i = 0; i < l.Length; i++)
|
||||||
|
@ -109,16 +109,16 @@ public class CabinetUIManager : MonoBehaviour
|
||||||
ChangeMenu(current_menu);
|
ChangeMenu(current_menu);
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameObject 温湿度预制体;
|
public GameObject 温湿度预制体;
|
||||||
|
|
||||||
[ContextMenu("创建温湿度预制体")]
|
[ContextMenu("创建温湿度预制体")]
|
||||||
public void CreateWsd()
|
public void CreateWsd()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < transform.childCount; i++)
|
for (int i = 0; i < transform.childCount; i++)
|
||||||
{
|
{
|
||||||
if (transform.GetChild(i).Find("温湿度")) continue;
|
if (transform.GetChild(i).Find("温湿度")) continue;
|
||||||
var go = Instantiate(温湿度预制体);
|
var go = Instantiate(温湿度预制体);
|
||||||
go.name = "温湿度";
|
go.name = "温湿度";
|
||||||
go.transform.SetParent(transform.GetChild(i));
|
go.transform.SetParent(transform.GetChild(i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -129,22 +129,24 @@ public class CabinetUIManager : MonoBehaviour
|
||||||
|
|
||||||
public enum Menu
|
public enum Menu
|
||||||
{
|
{
|
||||||
M_全景监控_设备告警,
|
M_全景监控_设备告警,
|
||||||
M_全景监控_温度,
|
M_全景监控_温度,
|
||||||
M_全景监控_湿度,
|
M_全景监控_湿度,
|
||||||
M_全景监控_柜门状态,
|
M_全景监控_柜门状态,
|
||||||
M_全景监控_红外监测,
|
M_全景监控_红外监测,
|
||||||
M_全景监控_现场作业,
|
M_全景监控_现场作业,
|
||||||
M_全景监控_摄像头,
|
M_全景监控_摄像头,
|
||||||
M_数字机房_机柜容量,
|
M_数字机房_机柜容量,
|
||||||
M_数字机房_接地网,
|
M_数字机房_接地网,
|
||||||
M_数字机房_线缆连接_展示,
|
M_数字机房_线缆连接_展示,
|
||||||
M_数字机房_线缆连接_配置,
|
M_数字机房_线缆连接_配置,
|
||||||
M_数字机房_场景管理,
|
M_数字机房_场景管理,
|
||||||
M_数字机房_智能巡检,
|
M_数字机房_智能巡检,
|
||||||
M_数字机房_线缆组配置,
|
M_数字机房_线缆组配置,
|
||||||
M_全景监控_烟感,
|
M_全景监控_烟感,
|
||||||
M_全景监控_水浸,
|
M_全景监控_水浸,
|
||||||
None,
|
None,
|
||||||
M_远程指导,
|
M_远程指导,
|
||||||
|
M_智慧运维,
|
||||||
|
M_教学培训,
|
||||||
}
|
}
|
|
@ -0,0 +1,45 @@
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class AddPoint : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string pointString;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public GameObject prefab;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
[ContextMenu("Add")]
|
||||||
|
public void Add()
|
||||||
|
{
|
||||||
|
Debug.Log("AAA");
|
||||||
|
List<RobotMapPoint> point = JsonConvert.DeserializeObject<List<RobotMapPoint>>(pointString);
|
||||||
|
for(int i=0;i< point.Count; i++)
|
||||||
|
{
|
||||||
|
double x = point[i].display_x;
|
||||||
|
double y = point[i].display_y;
|
||||||
|
GameObject obj = GameObject.Instantiate(prefab, transform);
|
||||||
|
//obj.t.position = new Vector3((float)y, (float)x, 0);
|
||||||
|
obj.GetComponent<RectTransform>().localPosition= new Vector3((float)y, (float)x, 0);
|
||||||
|
obj.transform.name = "point" + (i + 1).ToString();
|
||||||
|
obj.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 608499cb77538dc4f84dcfdee1dd0567
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
|
@ -1,10 +1,12 @@
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
using Newtonsoft.Json;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 机器人对象
|
/// 机器人对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class RobotObject : MonoBehaviour
|
public class RobotObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -13,29 +15,29 @@ public class RobotObject : MonoBehaviour
|
||||||
bmp_x = origin.x
|
bmp_x = origin.x
|
||||||
*/
|
*/
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 机器人信息
|
/// 机器人信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public RobotClass robotClass = null;
|
public RobotClass robotClass = null;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 机器人地图数据
|
/// 机器人地图数据
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public RobotMap RobotMap = null;
|
public RobotMap RobotMap = null;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 机器人位置状态信息
|
/// 机器人位置状态信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Queue<RobotPos> RobotPosQueue = new Queue<RobotPos>();
|
public Queue<RobotPos> RobotPosQueue = new Queue<RobotPos>();
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 机器人任务队列
|
/// 机器人任务队列
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public RobotTask RobotTask = null;
|
public RobotTask RobotTask = null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 当前执行的机器人位置信息
|
/// 当前执行的机器人位置信息
|
||||||
/// 【map_x,map_y】
|
/// 【map_x,map_y】
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private RobotPos current_robot_pos = null;
|
private RobotPos current_robot_pos = null;
|
||||||
|
|
||||||
//固定值
|
//固定值
|
||||||
public int origin_x;//=info.origin.x
|
public int origin_x;//=info.origin.x
|
||||||
public int origin_y;//=info.origin.y
|
public int origin_y;//=info.origin.y
|
||||||
public int pixel_width;//info.width
|
public int pixel_width;//info.width
|
||||||
|
@ -46,13 +48,15 @@ public class RobotObject : MonoBehaviour
|
||||||
//public float bmp_h;//=info.height
|
//public float bmp_h;//=info.height
|
||||||
//public float bmp_w;//=info.width
|
//public float bmp_w;//=info.width
|
||||||
|
|
||||||
//实时值
|
//实时值
|
||||||
//public double map_x;//=current_pos.x
|
//public double map_x;//=current_pos.x
|
||||||
//public double map_y;//=current_pos.y
|
//public double map_y;//=current_pos.y
|
||||||
public double display_x;//=(current_pos.x-origin.x)/resolution
|
public double display_x;//=(current_pos.x-origin.x)/resolution
|
||||||
public double display_y;//=(current_pos.y-origin.y)/resolution
|
public double display_y;//=(current_pos.y-origin.y)/resolution
|
||||||
|
|
||||||
private bool get;
|
private bool get;
|
||||||
|
|
||||||
|
//public RobotMapInfoTwo robotMapInfo;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -64,17 +68,29 @@ public class RobotObject : MonoBehaviour
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if (Input.GetKeyDown(KeyCode.A))
|
||||||
|
{
|
||||||
|
for (int i = 0; i < WebInteraction.Inst.robotPos.Count; i++)
|
||||||
|
{
|
||||||
|
RobotPosQueue.Enqueue(WebInteraction.Inst.robotPos[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
if (robotClass == null || RobotMap == null)
|
if (robotClass == null || RobotMap == null)
|
||||||
return;
|
return;
|
||||||
if (!get && RobotMap.info != null)
|
if (!get && RobotMap.info != null)
|
||||||
{
|
{
|
||||||
get = true;
|
get = true;
|
||||||
|
|
||||||
origin_x = RobotMap.info.origin.x;
|
origin_x = RobotMap.info.origin.x;
|
||||||
origin_y = RobotMap.info.origin.y;
|
origin_y = RobotMap.info.origin.y;
|
||||||
pixel_width = RobotMap.info.width;
|
pixel_width = RobotMap.info.width;
|
||||||
pixel_height = RobotMap.info.height;
|
pixel_height = RobotMap.info.height;
|
||||||
resolution = RobotMap.info.resolution;
|
resolution = RobotMap.info.resolution;
|
||||||
Debug.Log($"origin_x:{origin_x},origin_y:{origin_y},pixel_width:{pixel_width},pixel_height:{pixel_height},resolution:{resolution}");
|
|
||||||
|
Debug.Log($"origin_x:{origin_x},origin_y:{origin_y},pixel_width:{pixel_width},pixel_height:{pixel_height},resolution:{resolution}");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (RobotPosQueue.Count > 0 && current_robot_pos == null)
|
if (RobotPosQueue.Count > 0 && current_robot_pos == null)
|
||||||
|
@ -82,39 +98,35 @@ public class RobotObject : MonoBehaviour
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
current_robot_pos = RobotPosQueue.Peek();
|
current_robot_pos = RobotPosQueue.Peek();
|
||||||
//Debug.Log(Newtonsoft.Json.JsonConvert.SerializeObject(current_robot_pos));
|
string newData = JsonConvert.SerializeObject(current_robot_pos);
|
||||||
|
|
||||||
/*display_x = (current_robot_pos.current_pose.x - origin_x) / resolution;
|
//Debug.Log("resolution:" + resolution);
|
||||||
display_y = (current_robot_pos.current_pose.x - origin_y) / resolution;
|
//Debug.Log("current_robot_pos.current_pose.x:" + current_robot_pos.current_pose.x);
|
||||||
|
//Debug.Log("current_robot_pos.current_pose.y:" + current_robot_pos.current_pose.y);
|
||||||
|
//Debug.Log("origin_x:" + origin_x);
|
||||||
|
//Debug.Log("origin_y:" + origin_y);
|
||||||
|
//Debug.Log("x:" + (float)((current_robot_pos.current_pose.x - origin_x) / resolution));
|
||||||
|
//Debug.Log("y:" + (float)((current_robot_pos.current_pose.y - origin_y) / resolution));
|
||||||
|
|
||||||
display_x *= (rect_transform.sizeDelta.x / pixel_width);
|
display_x = MathF.Abs((float)((current_robot_pos.current_pose.x - origin_x) / resolution));
|
||||||
display_y *= (rect_transform.sizeDelta.y / pixel_height);*/
|
display_y = MathF.Abs((float)((current_robot_pos.current_pose.y - origin_y) / resolution));
|
||||||
|
|
||||||
|
rect_transform.DOAnchorPos(new Vector2(-(float)display_y, (float)display_x), 0.5f).OnComplete(() =>
|
||||||
// display_x = - bmp_x + map_x/resolution
|
|
||||||
display_x = -origin_x + current_robot_pos.current_pose.x / resolution;
|
|
||||||
// display _y= -(bmp_h - bmp_y + map_y/resolution)
|
|
||||||
display_y = -(pixel_height - origin_y + current_robot_pos.current_pose.y / resolution);
|
|
||||||
|
|
||||||
var _display_y = (display_x / pixel_width) * (296) + 50;
|
|
||||||
//var _display_x = MathF.Abs(((float)display_y / (float)pixel_height) * 750) - 790;
|
|
||||||
var _display_x = MathF.Abs(790 - MathF.Abs(((float)display_y / (float)pixel_height) * 785));
|
|
||||||
|
|
||||||
//rect_transform.DOAnchorPos(new Vector2((float)display_x, (float)display_y), 0.5f).OnComplete(() =>
|
|
||||||
rect_transform.DOAnchorPos(new Vector2((float)_display_x + 24, (float)_display_y + 24), 0.5f).OnComplete(() =>
|
|
||||||
{
|
{
|
||||||
//Debug.Log($"robot位置轨迹:{new Vector2((float)display_x, (float)display_y)}");
|
Debug.Log($"robot位置轨迹:{-new Vector2((float)display_x, (float)display_y)}");
|
||||||
Debug.Log($"robot位置轨迹:{new Vector2((float)_display_x + 24, (float)_display_y + 24)}");
|
|
||||||
RobotPosQueue.Dequeue();
|
RobotPosQueue.Dequeue();
|
||||||
current_robot_pos = null;
|
current_robot_pos = null;
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
current_robot_pos = null;
|
current_robot_pos = null;
|
||||||
Debug.Log($"robot位置轨迹错误:{e.Message},行次:{e.StackTrace}");
|
Debug.Log($"robot位置轨迹错误:{e.Message},行次:{e.StackTrace}");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,18 +2,15 @@ using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using static WebInteraction;
|
|
||||||
|
|
||||||
public class UIToCabinet : MonoBehaviour
|
public class UIToCabinet : MonoBehaviour
|
||||||
{
|
{
|
||||||
public List<Toggle> toggles = new List<Toggle>();
|
public List<Toggle> toggles = new List<Toggle>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 机柜容量标识
|
/// 机柜容量标识
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public GameObject rongLaing;
|
public GameObject rongLaing;
|
||||||
|
|
||||||
|
@ -23,8 +20,13 @@ public class UIToCabinet : MonoBehaviour
|
||||||
|
|
||||||
public Button enter_home;
|
public Button enter_home;
|
||||||
public Button back_home;
|
public Button back_home;
|
||||||
|
/// <summary>
|
||||||
|
/// 一级菜单
|
||||||
|
/// </summary>
|
||||||
public GameObject first_level_menu;
|
public GameObject first_level_menu;
|
||||||
|
/// <summary>
|
||||||
|
/// 次级菜单
|
||||||
|
/// </summary>
|
||||||
public List<GameObject> second_level_menu;
|
public List<GameObject> second_level_menu;
|
||||||
|
|
||||||
public List<ClickEventLens> clickEventLens = new List<ClickEventLens>();
|
public List<ClickEventLens> clickEventLens = new List<ClickEventLens>();
|
||||||
|
@ -32,24 +34,24 @@ public class UIToCabinet : MonoBehaviour
|
||||||
public Transform Stagin;
|
public Transform Stagin;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否可以点击菜单
|
/// 是否可以点击菜单
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool isContinue_menu = true;
|
public bool isContinue_menu = true;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 当前是否有携程在运行
|
/// 当前是否有携程在运行
|
||||||
/// </summary>
|
/// </summary>
|
||||||
//public bool isCoroutineRunning = false;
|
//public bool isCoroutineRunning = false;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否临时禁用Toggle的值变化
|
/// 是否临时禁用Toggle的值变化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
//public bool isTemporarilyDisabled = false;
|
//public bool isTemporarilyDisabled = false;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 上一个Toggle
|
/// 上一个Toggle
|
||||||
/// </summary>
|
/// </summary>
|
||||||
//public Toggle last_Toggle;
|
//public Toggle last_Toggle;
|
||||||
//场景管理
|
//场景管理
|
||||||
public Toggle cjgl_Toggle;
|
public Toggle cjgl_Toggle;
|
||||||
public Toggle cjgl_Toggle_1;//场景管理一级菜单
|
public Toggle cjgl_Toggle_1;//场景管理一级菜单
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -63,13 +65,13 @@ public class UIToCabinet : MonoBehaviour
|
||||||
{
|
{
|
||||||
mask_img.SetActive(false);
|
mask_img.SetActive(false);
|
||||||
first_level_menu.SetActive(true);
|
first_level_menu.SetActive(true);
|
||||||
|
matchingMenu("Toggle_数字机房", PatternChoose.Inst.huaXian);
|
||||||
});
|
});
|
||||||
toggles = GetComponentsInChildren<Toggle>(true).ToList();
|
toggles = GetComponentsInChildren<Toggle>(true).ToList();
|
||||||
back_home.onClick.AddListener(() =>
|
back_home.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
if (mask_img.activeSelf)
|
if (mask_img.activeSelf)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
WebInteraction.Inst.CloseVideo(WebInteraction.Inst.current_videoNumber);
|
WebInteraction.Inst.CloseVideo(WebInteraction.Inst.current_videoNumber);
|
||||||
WebInteraction.Inst.CloseTicket();
|
WebInteraction.Inst.CloseTicket();
|
||||||
WebInteraction.Inst.ARVideo_close();
|
WebInteraction.Inst.ARVideo_close();
|
||||||
|
@ -80,7 +82,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
TransparentGlowManage.Inst.renewALL();
|
TransparentGlowManage.Inst.renewALL();
|
||||||
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.None);
|
CabinetUIManager.ChangeMenu(Menu.None);
|
||||||
//first_level_menu.transform.Find("Toggle Group/Toggle_全景监控").GetComponent<Toggle>().isOn = true;
|
//first_level_menu.transform.Find("Toggle Group/Toggle_全景监控").GetComponent<Toggle>().isOn = true;
|
||||||
|
|
||||||
|
|
||||||
for (int i = 10; i < WebInteraction.Inst.menu_struct.Count; i++)
|
for (int i = 10; i < WebInteraction.Inst.menu_struct.Count; i++)
|
||||||
|
@ -93,7 +95,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||||
GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject.SetActive(false);
|
GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject.SetActive(false);
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < GameManager.Inst.pop_ups.Count; i++)
|
for (int i = 0; i < GameManager.Inst.pop_ups.Count; i++)
|
||||||
|
@ -119,15 +121,15 @@ public class UIToCabinet : MonoBehaviour
|
||||||
if (ison)
|
if (ison)
|
||||||
{
|
{
|
||||||
bool isgo = true;
|
bool isgo = true;
|
||||||
if (/*toggles[index].name != "Toggle_场景管理" &&*/ Stagin.childCount > 0)
|
if (/*toggles[index].name != "Toggle_场景管理" &&*/ Stagin.childCount > 0)
|
||||||
{
|
{
|
||||||
if (toggles[index].name != "Toggle_场景管理")
|
if (toggles[index].name != "Toggle_场景管理")
|
||||||
{
|
{
|
||||||
SecondConfirmPanel.DeleteConform((delete) =>
|
SecondConfirmPanel.DeleteConform((delete) =>
|
||||||
{
|
{
|
||||||
if (delete)
|
if (delete)
|
||||||
{
|
{
|
||||||
var d = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
|
var d = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
|
||||||
for (int z = 0; z < Stagin.childCount; z++)
|
for (int z = 0; z < Stagin.childCount; z++)
|
||||||
{
|
{
|
||||||
d.mybody.ids.Add(Stagin.GetChild(z).GetComponent<DeviceQuery>().deviceList.id);
|
d.mybody.ids.Add(Stagin.GetChild(z).GetComponent<DeviceQuery>().deviceList.id);
|
||||||
|
@ -143,12 +145,12 @@ public class UIToCabinet : MonoBehaviour
|
||||||
isgo = false;
|
isgo = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// 删除场景
|
// 删除场景
|
||||||
for (int z = Stagin.childCount - 1; z >= 0; z--)
|
for (int z = Stagin.childCount - 1; z >= 0; z--)
|
||||||
{
|
{
|
||||||
DestroyImmediate(Stagin.GetChild(z).gameObject);
|
DestroyImmediate(Stagin.GetChild(z).gameObject);
|
||||||
}
|
}
|
||||||
// 删除暂存箱
|
// 删除暂存箱
|
||||||
var content = GameManager.Inst.stagingPanel.transform.Find("Viewport/Content");
|
var content = GameManager.Inst.stagingPanel.transform.Find("Viewport/Content");
|
||||||
for (int i = content.childCount - 1; i >= 0; i--)
|
for (int i = content.childCount - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
|
@ -167,7 +169,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
isgo = false;
|
isgo = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}, "是否清空暂存箱设备(点击取消可对暂存箱子设备进行编辑)");// 请处理暂存箱内存存放的设备。是否删除暂存箱中所有设备(取消:可对暂存箱子设备进行拖拽编辑)
|
}, "是否清空暂存箱设备(点击取消可对暂存箱子设备进行编辑)");// 请处理暂存箱内存存放的设备。是否删除暂存箱中所有设备(取消:可对暂存箱子设备进行拖拽编辑)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -179,13 +181,13 @@ public class UIToCabinet : MonoBehaviour
|
||||||
return;
|
return;
|
||||||
CreateLine createLine = PatternChoose.Inst.huaXian;
|
CreateLine createLine = PatternChoose.Inst.huaXian;
|
||||||
UI_init();
|
UI_init();
|
||||||
Debug.Log("第" + index);
|
Debug.Log("第" + index);
|
||||||
|
|
||||||
if (mask_img.activeSelf) return;
|
if (mask_img.activeSelf) return;
|
||||||
matchingMenu(toggles[index].name, createLine);//?
|
matchingMenu(toggles[index].name, createLine);//?
|
||||||
createLine.deletxianLan(CabinetUIManager.Instance.current_menu);
|
createLine.deletxianLan(CabinetUIManager.Instance.current_menu);
|
||||||
if (toggles[index].name == "Toggle_线缆连接展示" || toggles[index].name == "Toggle_线缆连接配置" ||
|
if (toggles[index].name == "Toggle_线缆连接展示" || toggles[index].name == "Toggle_线缆连接配置" ||
|
||||||
toggles[index].name == "Toggle_线缆组配置" || toggles[index].name == "Toggle_线缆连接")
|
toggles[index].name == "Toggle_线缆组配置" || toggles[index].name == "Toggle_线缆连接")
|
||||||
{
|
{
|
||||||
xianlanpz.SetActive(true);
|
xianlanpz.SetActive(true);
|
||||||
}
|
}
|
||||||
|
@ -199,24 +201,83 @@ public class UIToCabinet : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 点击各个菜单按钮【根据权限匹配相应菜单(仅针对1级菜单)】
|
/// 点击各个菜单按钮【根据权限匹配相应菜单(仅针对1级菜单)】
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="toggle_name"></param>
|
/// <param name="toggle_name"></param>
|
||||||
/// <param name="createLine"></param>
|
/// <param name="createLine"></param>
|
||||||
/// <param name="ison"></param>
|
/// <param name="ison"></param>
|
||||||
public void matchingMenu(string toggle_name, CreateLine createLine, Toggle toggle = null)
|
public void matchingMenu(string toggle_name, CreateLine createLine, Toggle toggle = null)
|
||||||
{
|
{
|
||||||
|
Debug.Log("按钮名称:" + toggle_name);
|
||||||
if (!isContinue_menu)
|
if (!isContinue_menu)
|
||||||
return;
|
return;
|
||||||
isContinue_menu = false;
|
isContinue_menu = false;
|
||||||
switch (toggle_name)
|
switch (toggle_name)
|
||||||
{
|
{
|
||||||
case "Toggle_设备告警":
|
case "Toggle_智慧运维":
|
||||||
|
{
|
||||||
|
for (int i = 0; i < second_level_menu.Count; i++)
|
||||||
|
second_level_menu[i].SetActive(false);
|
||||||
|
second_level_menu[4].SetActive(true);
|
||||||
|
string s = "";
|
||||||
|
for (int i = 3; i < 6; i++)
|
||||||
|
{
|
||||||
|
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||||
|
{
|
||||||
|
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
||||||
|
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(s))
|
||||||
|
{
|
||||||
|
isContinue_menu = true;
|
||||||
|
Debug.Log("执行:" + s);
|
||||||
|
matchingMenu(s, createLine);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isContinue_menu = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_教学培训":
|
||||||
|
{
|
||||||
|
isContinue_menu = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_数字机房":
|
||||||
|
{
|
||||||
|
for (int i = 0; i < second_level_menu.Count; i++)
|
||||||
|
second_level_menu[i].SetActive(false);
|
||||||
|
second_level_menu[2].SetActive(true);
|
||||||
|
string s = "";
|
||||||
|
for (int i = 12; i < 16; i++)
|
||||||
|
{
|
||||||
|
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||||
|
{
|
||||||
|
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
||||||
|
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(s))
|
||||||
|
{
|
||||||
|
isContinue_menu = true;
|
||||||
|
matchingMenu(s, createLine);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isContinue_menu = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_设备告警":
|
||||||
{
|
{
|
||||||
//if (isCoroutineRunning)
|
//if (isCoroutineRunning)
|
||||||
// break;
|
// break;
|
||||||
//isCoroutineRunning = true;
|
//isCoroutineRunning = true;
|
||||||
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||||
{
|
{
|
||||||
//isCoroutineRunning = false;
|
//isCoroutineRunning = false;
|
||||||
//if (string.IsNullOrEmpty(x))
|
//if (string.IsNullOrEmpty(x))
|
||||||
|
@ -224,43 +285,43 @@ public class UIToCabinet : MonoBehaviour
|
||||||
// isContinue_menu = true;
|
// isContinue_menu = true;
|
||||||
// return;
|
// return;
|
||||||
//}
|
//}
|
||||||
init(Menu.M_全景监控_设备告警);
|
init(Menu.M_全景监控_设备告警);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
||||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||||
GameManager.Inst.search_box.SetActive(true);
|
GameManager.Inst.search_box.SetActive(true);
|
||||||
searchName.inputField.text = string.Empty;
|
searchName.inputField.text = string.Empty;
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||||
|
isContinue_menu = true;
|
||||||
if (string.IsNullOrEmpty(x))
|
if (string.IsNullOrEmpty(x))
|
||||||
{
|
{
|
||||||
isContinue_menu = true;
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||||
|
|
||||||
|
|
||||||
isContinue_menu = true;
|
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_全景监控":
|
case "Toggle_全景监控":
|
||||||
{
|
{
|
||||||
#region old
|
#region old
|
||||||
//StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
//StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||||
//{
|
//{
|
||||||
// if (string.IsNullOrEmpty(x)) return;
|
// if (string.IsNullOrEmpty(x)) return;
|
||||||
// init(Menu.M_全景监控_设备告警);
|
// init(Menu.M_全景监控_设备告警);
|
||||||
// //ExtendedFlycam.Inst.QuanJing();
|
// //ExtendedFlycam.Inst.QuanJing();
|
||||||
// GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
// GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
// GameManager.Inst.search_box.SetActive(true);GameManager.Inst.search_box.GetComponent<SearchName>().inputField.text=string.Empty;
|
// GameManager.Inst.search_box.SetActive(true);GameManager.Inst.search_box.GetComponent<SearchName>().inputField.text=string.Empty;
|
||||||
// ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
// ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||||
// CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
// CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||||
//}));
|
//}));
|
||||||
#endregion
|
#endregion
|
||||||
for (int i = 0; i < second_level_menu.Count; i++)
|
for (int i = 0; i < second_level_menu.Count; i++)
|
||||||
second_level_menu[i].SetActive(false);
|
second_level_menu[i].SetActive(false);
|
||||||
second_level_menu[0].SetActive(true);
|
second_level_menu[0].SetActive(true);
|
||||||
string s = "";
|
string s = "";
|
||||||
for (int i = 0; i < 6; i++)
|
for (int i = 6; i < 12; i++)
|
||||||
{
|
{
|
||||||
if (WebInteraction.Inst.menu_struct[i]._ison)
|
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||||
{
|
{
|
||||||
|
@ -274,45 +335,19 @@ public class UIToCabinet : MonoBehaviour
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
matchingMenu(s, createLine);
|
matchingMenu(s, createLine);
|
||||||
}
|
}
|
||||||
}
|
else
|
||||||
break;
|
|
||||||
case "Toggle_数字机房":
|
|
||||||
{
|
|
||||||
for (int i = 0; i < second_level_menu.Count; i++)
|
|
||||||
second_level_menu[i].SetActive(false);
|
|
||||||
#region old
|
|
||||||
//rongLaing.SetActive(true);
|
|
||||||
//init(Menu.M_数字孪生_机柜容量);
|
|
||||||
////ExtendedFlycam.Inst.QuanJing();
|
|
||||||
//ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
|
||||||
//GameManager.Inst.DisplayCapacity(ison);
|
|
||||||
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
//CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
|
||||||
#endregion
|
|
||||||
second_level_menu[2].SetActive(true);
|
|
||||||
string s = "";
|
|
||||||
for (int i = 6; i < 9; i++)
|
|
||||||
{
|
|
||||||
if (WebInteraction.Inst.menu_struct[i]._ison)
|
|
||||||
{
|
|
||||||
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
|
||||||
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!string.IsNullOrEmpty(s))
|
|
||||||
{
|
{
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
matchingMenu(s, createLine);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_温湿度":
|
|
||||||
|
case "Toggle_温湿度":
|
||||||
{
|
{
|
||||||
//if (isCoroutineRunning)
|
//if (isCoroutineRunning)
|
||||||
// break;
|
// break;
|
||||||
//isCoroutineRunning = true;
|
//isCoroutineRunning = true;
|
||||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||||
{
|
{
|
||||||
//isCorkoutineRunning = false;
|
//isCorkoutineRunning = false;
|
||||||
if (string.IsNullOrEmpty(x))
|
if (string.IsNullOrEmpty(x))
|
||||||
|
@ -320,49 +355,49 @@ public class UIToCabinet : MonoBehaviour
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
init(Menu.M_全景监控_温度);
|
init(Menu.M_全景监控_温度);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
||||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||||
GameManager.Inst.search_box.SetActive(true);
|
GameManager.Inst.search_box.SetActive(true);
|
||||||
searchName.inputField.text = string.Empty;
|
searchName.inputField.text = string.Empty;
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_柜门状态":
|
case "Toggle_柜门状态":
|
||||||
{
|
{
|
||||||
init(Menu.M_全景监控_柜门状态);
|
init(Menu.M_全景监控_柜门状态);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
GameManager.Inst.DoorCondition(/*ison*/);
|
GameManager.Inst.DoorCondition(/*ison*/);
|
||||||
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
||||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||||
GameManager.Inst.search_box.SetActive(true);
|
GameManager.Inst.search_box.SetActive(true);
|
||||||
searchName.inputField.text = string.Empty;
|
searchName.inputField.text = string.Empty;
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_柜门状态);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_柜门状态);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_红外监测":
|
case "Toggle_红外监测":
|
||||||
{
|
{
|
||||||
init(Menu.M_全景监控_红外监测);
|
init(Menu.M_全景监控_红外监测);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
GameManager.Inst.search_box.SetActive(false);
|
GameManager.Inst.search_box.SetActive(false);
|
||||||
IRPopup.Inst.LoadmoreDetails();
|
IRPopup.Inst.LoadmoreDetails();
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_红外监测);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_红外监测);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_现场作业":
|
case "Toggle_现场作业":
|
||||||
{
|
{
|
||||||
init(Menu.M_全景监控_现场作业);
|
init(Menu.M_全景监控_现场作业);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
//if (BoolMonitor.Value)
|
//if (BoolMonitor.Value)
|
||||||
{
|
{
|
||||||
|
@ -370,19 +405,19 @@ public class UIToCabinet : MonoBehaviour
|
||||||
WebInteraction.Inst.isWorkPlay = true;
|
WebInteraction.Inst.isWorkPlay = true;
|
||||||
WebInteraction.Inst.OpenTicket();
|
WebInteraction.Inst.OpenTicket();
|
||||||
}
|
}
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_现场作业);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_现场作业);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_摄像头":
|
case "Toggle_摄像头":
|
||||||
{
|
{
|
||||||
init(Menu.M_全景监控_摄像头);
|
init(Menu.M_全景监控_摄像头);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_摄像头);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_摄像头);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
|
||||||
ExtendedFlycam.Inst.peiDianShi[1].GetComponent<TransparentGlow>().F1();
|
ExtendedFlycam.Inst.peiDianShi[1].GetComponent<TransparentGlow>().F1();
|
||||||
ExtendedFlycam.Inst.jiFang[1].GetComponent<TransparentGlow>().F1();
|
ExtendedFlycam.Inst.jiFang[1].GetComponent<TransparentGlow>().F1();
|
||||||
for (int i = 0; i < clickEventLens.Count; i++)
|
for (int i = 0; i < clickEventLens.Count; i++)
|
||||||
|
@ -401,81 +436,81 @@ public class UIToCabinet : MonoBehaviour
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_机柜容量":
|
case "Toggle_机柜容量":
|
||||||
{
|
{
|
||||||
rongLaing.SetActive(true);
|
rongLaing.SetActive(true);
|
||||||
init(Menu.M_数字机房_机柜容量);
|
init(Menu.M_数字机房_机柜容量);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
GameManager.Inst.DisplayCapacity(/*ison*/true);
|
GameManager.Inst.DisplayCapacity(/*ison*/true);
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_机柜容量);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_机柜容量);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_机柜容量);
|
CabinetUIManager.ChangeMenu(Menu.M_数字机房_机柜容量);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_接地网":
|
case "Toggle_接地网":
|
||||||
{
|
{
|
||||||
FloorController.Inst.FloorTransparent();
|
FloorController.Inst.FloorTransparent();
|
||||||
init(Menu.M_数字机房_接地网);
|
init(Menu.M_数字机房_接地网);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_接地网);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_接地网);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_接地网);
|
CabinetUIManager.ChangeMenu(Menu.M_数字机房_接地网);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_线缆连接":
|
case "Toggle_线缆连接":
|
||||||
{
|
{
|
||||||
init(Menu.M_数字机房_线缆连接_展示);
|
init(Menu.M_数字机房_线缆连接_展示);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
//CreateLine createLine = PatternChoose.Inst.huaXian;
|
//CreateLine createLine = PatternChoose.Inst.huaXian;
|
||||||
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
|
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
|
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_场景管理":
|
case "Toggle_场景管理":
|
||||||
{
|
{
|
||||||
init(Menu.M_数字机房_场景管理);
|
init(Menu.M_数字机房_场景管理);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
//GameManager.Inst.power_open();
|
//GameManager.Inst.power_open();
|
||||||
//GameManager.Inst.objectToShow_add.SetActive(true);
|
//GameManager.Inst.objectToShow_add.SetActive(true);
|
||||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||||
SN1.hide_menu();
|
SN1.hide_menu();
|
||||||
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
||||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||||
GameManager.Inst.search_box.SetActive(true);
|
GameManager.Inst.search_box.SetActive(true);
|
||||||
searchName.inputField.text = string.Empty;
|
searchName.inputField.text = string.Empty;
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_场景管理);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_场景管理);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_场景管理);
|
CabinetUIManager.ChangeMenu(Menu.M_数字机房_场景管理);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_智能巡检":
|
case "Toggle_智能巡检":
|
||||||
{
|
{
|
||||||
for (int i = 0; i < second_level_menu.Count; i++)
|
for (int i = 0; i < second_level_menu.Count; i++)
|
||||||
second_level_menu[i].SetActive(false);
|
second_level_menu[i].SetActive(false);
|
||||||
init(Menu.M_数字机房_智能巡检);
|
init(Menu.M_数字机房_智能巡检);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
WebInteraction.Inst.Patrolvideo_open();
|
WebInteraction.Inst.Patrolvideo_open();
|
||||||
GameManager.Inst.search_box.SetActive(false);
|
GameManager.Inst.search_box.SetActive(false);
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_智能巡检);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_智能巡检);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_智能巡检);
|
CabinetUIManager.ChangeMenu(Menu.M_数字机房_智能巡检);
|
||||||
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_温度":
|
case "Toggle_温度":
|
||||||
{
|
{
|
||||||
//if (isCoroutineRunning)
|
//if (isCoroutineRunning)
|
||||||
// break;
|
// break;
|
||||||
//isCoroutineRunning = true;
|
//isCoroutineRunning = true;
|
||||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||||
{
|
{
|
||||||
//isCoroutineRunning = false;
|
//isCoroutineRunning = false;
|
||||||
if (string.IsNullOrEmpty(x))
|
if (string.IsNullOrEmpty(x))
|
||||||
|
@ -483,74 +518,74 @@ public class UIToCabinet : MonoBehaviour
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
init(Menu.M_全景监控_温度);
|
init(Menu.M_全景监控_温度);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_湿度":
|
case "Toggle_湿度":
|
||||||
{
|
{
|
||||||
init(Menu.M_全景监控_湿度);
|
init(Menu.M_全景监控_湿度);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_湿度);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_湿度);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_烟感":
|
case "Toggle_烟感":
|
||||||
{
|
{
|
||||||
init(Menu.M_全景监控_烟感);
|
init(Menu.M_全景监控_烟感);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_烟感);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_烟感);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_水浸":
|
case "Toggle_水浸":
|
||||||
{
|
{
|
||||||
init(Menu.M_全景监控_水浸);
|
init(Menu.M_全景监控_水浸);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_水浸);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_水浸);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_线缆连接展示":
|
case "Toggle_线缆连接展示":
|
||||||
{
|
{
|
||||||
init(Menu.M_数字机房_线缆连接_展示);
|
init(Menu.M_数字机房_线缆连接_展示);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
|
||||||
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
|
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
|
||||||
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
|
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
|
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_线缆连接配置":
|
case "Toggle_线缆连接配置":
|
||||||
{
|
{
|
||||||
init(Menu.M_数字机房_线缆连接_配置);
|
init(Menu.M_数字机房_线缆连接_配置);
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
//GameManager.Inst.power_open();
|
//GameManager.Inst.power_open();
|
||||||
|
|
||||||
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
|
||||||
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
searchName.LoadCabinet(SearchName.SearchType.机柜);
|
||||||
GameManager.Inst.search_box.SetActive(true);
|
GameManager.Inst.search_box.SetActive(true);
|
||||||
searchName.inputField.text = string.Empty;
|
searchName.inputField.text = string.Empty;
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_配置);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_配置);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_配置);
|
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_配置);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
|
|
||||||
|
@ -558,25 +593,25 @@ public class UIToCabinet : MonoBehaviour
|
||||||
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_线缆组配置":
|
case "Toggle_线缆组配置":
|
||||||
{
|
{
|
||||||
LineGroupManager.Instance.ShowPanel();
|
LineGroupManager.Instance.ShowPanel();
|
||||||
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
||||||
init(Menu.M_数字机房_线缆组配置);
|
init(Menu.M_数字机房_线缆组配置);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆组配置);
|
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆组配置);
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "Toggle_远程指导":
|
case "Toggle_远程指导":
|
||||||
{
|
{
|
||||||
for (int i = 0; i < second_level_menu.Count; i++)
|
for (int i = 0; i < second_level_menu.Count; i++)
|
||||||
second_level_menu[i].SetActive(false);
|
second_level_menu[i].SetActive(false);
|
||||||
init(Menu.M_远程指导);
|
init(Menu.M_远程指导);
|
||||||
WebInteraction.Inst.ARVideo_open();
|
WebInteraction.Inst.ARVideo_open();
|
||||||
GameManager.Inst.search_box.SetActive(false);
|
GameManager.Inst.search_box.SetActive(false);
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_远程指导);
|
ExtendedFlycam.Inst.QieHuan(Menu.M_远程指导);
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_远程指导);
|
CabinetUIManager.ChangeMenu(Menu.M_远程指导);
|
||||||
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
||||||
|
|
||||||
isContinue_menu = true;
|
isContinue_menu = true;
|
||||||
|
@ -589,7 +624,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 按键切换初始化
|
/// 按键切换初始化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void UI_init(string toolname = null)
|
public void UI_init(string toolname = null)
|
||||||
{
|
{
|
||||||
|
@ -622,7 +657,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
|
|
||||||
for (int i = 0; i < CabinetUIManager.Instance.cabinet_ui_base_list.Count; i++)
|
for (int i = 0; i < CabinetUIManager.Instance.cabinet_ui_base_list.Count; i++)
|
||||||
{
|
{
|
||||||
if (CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.name != "智能巡检")
|
if (CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.name != "智能巡检")
|
||||||
{
|
{
|
||||||
CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.SetActive(false);
|
CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
@ -631,7 +666,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
|
|
||||||
public IEnumerator Loadinfo(Menu menu, Action<string> callback)
|
public IEnumerator Loadinfo(Menu menu, Action<string> callback)
|
||||||
{
|
{
|
||||||
if (menu == Menu.M_全景监控_温度)
|
if (menu == Menu.M_全景监控_温度)
|
||||||
{
|
{
|
||||||
yield return StartCoroutine(GameManager.Inst.init_ENV((x) =>
|
yield return StartCoroutine(GameManager.Inst.init_ENV((x) =>
|
||||||
{
|
{
|
||||||
|
@ -644,7 +679,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
}
|
}
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
else if (menu == Menu.M_全景监控_设备告警)
|
else if (menu == Menu.M_全景监控_设备告警)
|
||||||
{
|
{
|
||||||
yield return StartCoroutine(GameManager.Inst.init_TmsAlarm((x) =>
|
yield return StartCoroutine(GameManager.Inst.init_TmsAlarm((x) =>
|
||||||
{
|
{
|
||||||
|
@ -679,29 +714,28 @@ public class UIToCabinet : MonoBehaviour
|
||||||
}
|
}
|
||||||
if (first_level_menu.activeSelf)
|
if (first_level_menu.activeSelf)
|
||||||
{
|
{
|
||||||
if (WebInteraction.Inst.menu_struct[10].toggle.isOn)//全景监控
|
if (WebInteraction.Inst.menu_struct[0].toggle.isOn)//智慧运维
|
||||||
{
|
{
|
||||||
second_level_menu[0].SetActive(true);
|
second_level_menu[4].SetActive(true);
|
||||||
second_level_menu[2].SetActive(false);
|
second_level_menu[2].SetActive(false);
|
||||||
}
|
}
|
||||||
else if (WebInteraction.Inst.menu_struct[11].toggle.isOn)//数字孪生
|
else if (WebInteraction.Inst.menu_struct[1].toggle.isOn)//数字机房
|
||||||
{
|
{
|
||||||
second_level_menu[0].SetActive(false);
|
second_level_menu[0].SetActive(false);
|
||||||
second_level_menu[2].SetActive(true);
|
second_level_menu[2].SetActive(true);
|
||||||
}
|
}
|
||||||
else if (WebInteraction.Inst.menu_struct[12].toggle.isOn) //智能巡检
|
else if (WebInteraction.Inst.menu_struct[2].toggle.isOn) //教学培训
|
||||||
{
|
{
|
||||||
second_level_menu[0].SetActive(false);
|
second_level_menu[4].SetActive(false);
|
||||||
second_level_menu[2].SetActive(false);
|
second_level_menu[2].SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void init(Menu menu)
|
public void init(Menu menu)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (WebInteraction.Inst.isWorkPlay && menu != Menu.M_全景监控_现场作业)
|
if (WebInteraction.Inst.isWorkPlay && menu != Menu.M_全景监控_现场作业)
|
||||||
WebInteraction.Inst.CloseTicket();
|
WebInteraction.Inst.CloseTicket();
|
||||||
|
|
||||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||||
|
@ -710,7 +744,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
GameObject createLine = PatternChoose.Inst.xianlan.gameObject;
|
GameObject createLine = PatternChoose.Inst.xianlan.gameObject;
|
||||||
if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字机房_线缆连接_展示)
|
if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字机房_线缆连接_展示)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < createLine.transform.childCount; i++)
|
for (int i = 0; i < createLine.transform.childCount; i++)
|
||||||
{
|
{
|
||||||
|
@ -718,8 +752,8 @@ public class UIToCabinet : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (menu == Menu.M_数字机房_线缆连接_配置 || menu == Menu.M_数字机房_场景管理 ||
|
if (menu == Menu.M_数字机房_线缆连接_配置 || menu == Menu.M_数字机房_场景管理 ||
|
||||||
menu == Menu.M_数字机房_线缆组配置)
|
menu == Menu.M_数字机房_线缆组配置)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < CabinetUIManager.Instance.door_list.Count; i++)
|
for (int i = 0; i < CabinetUIManager.Instance.door_list.Count; i++)
|
||||||
{
|
{
|
||||||
|
@ -735,7 +769,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (menu == Menu.M_数字机房_机柜容量 || menu == Menu.M_数字机房_场景管理)
|
if (menu == Menu.M_数字机房_机柜容量 || menu == Menu.M_数字机房_场景管理)
|
||||||
{
|
{
|
||||||
if (CabinetUIManager.Instance.uPosItems[0].instruct.gameObject.activeInHierarchy)
|
if (CabinetUIManager.Instance.uPosItems[0].instruct.gameObject.activeInHierarchy)
|
||||||
{ } /*return;*/
|
{ } /*return;*/
|
||||||
|
@ -761,7 +795,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (menu == Menu.M_数字机房_智能巡检)
|
if (menu == Menu.M_数字机房_智能巡检)
|
||||||
{
|
{
|
||||||
//CalendarScript.Inst.open();
|
//CalendarScript.Inst.open();
|
||||||
CalendarDetails.Inst.init();
|
CalendarDetails.Inst.init();
|
||||||
|
@ -775,7 +809,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
RobotReturnData.Inst.gameObject.SetActive(false);
|
RobotReturnData.Inst.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (menu == Menu.M_全景监控_红外监测)
|
if (menu == Menu.M_全景监控_红外监测)
|
||||||
{
|
{
|
||||||
for (int i = IRPopup.Inst.content.childCount - 1; i >= 0; i--)
|
for (int i = IRPopup.Inst.content.childCount - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
|
@ -784,7 +818,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
}
|
}
|
||||||
IRPopup.Inst.popup.SetActive(false);
|
IRPopup.Inst.popup.SetActive(false);
|
||||||
|
|
||||||
if (menu == Menu.M_全景监控_摄像头)
|
if (menu == Menu.M_全景监控_摄像头)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -801,7 +835,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 判断父物体下子物体是否都为隐藏
|
/// 判断父物体下子物体是否都为隐藏
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="parent"></param>
|
/// <param name="parent"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,195 @@
|
||||||
|
{
|
||||||
|
"rtCode": "0",
|
||||||
|
"rtMsg": "巡检数据列表获取成功",
|
||||||
|
"rtData": {
|
||||||
|
"pageNum": 1,
|
||||||
|
"pageSize": 10,
|
||||||
|
"size": 10,
|
||||||
|
"startRow": 1,
|
||||||
|
"endRow": 10,
|
||||||
|
"total": 67,
|
||||||
|
"pages": 7,
|
||||||
|
"list": [
|
||||||
|
{
|
||||||
|
"taskAllTime": 3,
|
||||||
|
"robotName": "巡检机器人",
|
||||||
|
"alarmNum": "0",
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pSDShowRemoveMatteOption: 0
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internalIDToNameTable: []
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mipmaps:
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linearTexture: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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grayScaleToAlpha: 0
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cubemapConvolution: 0
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seamlessCubemap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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bones: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because one or more lines are too long
|
@ -1,4 +1,4 @@
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
@ -208,7 +208,7 @@ public class GameManager : MonoBehaviour
|
||||||
PatternChoose.Inst.sb_xz_page.gameObject.SetActive(false);
|
PatternChoose.Inst.sb_xz_page.gameObject.SetActive(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
PatternChoose.Inst.sb_bj_page.transform.Find("删除").GetComponent<Button>().onClick.AddListener(() =>
|
PatternChoose.Inst.sb_bj_page.transform.Find("底部/删除").GetComponent<Button>().onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
//if (GameManager.Inst.nowDevice.GetComponent<DeviceQuery>().deviceList.deviceType == "3")
|
//if (GameManager.Inst.nowDevice.GetComponent<DeviceQuery>().deviceList.deviceType == "3")
|
||||||
// return;
|
// return;
|
||||||
|
@ -925,9 +925,14 @@ public class GameManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
#region new
|
#region new
|
||||||
for (int j = 0; j < TmsCards.Count; j++)
|
for (int j = 0; j < TmsCards.Count; j++)
|
||||||
{
|
{
|
||||||
|
if (TmsCards[j].id == "1691457954939693292")
|
||||||
|
{
|
||||||
|
Debug.Log("");
|
||||||
|
}
|
||||||
if (TmsCards[j].shelfId == jk.deviceList.id)
|
if (TmsCards[j].shelfId == jk.deviceList.id)
|
||||||
{
|
{
|
||||||
//获取模型编号
|
//获取模型编号
|
||||||
|
@ -984,6 +989,10 @@ public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
}*/
|
}*/
|
||||||
|
if (item.id == "1691457954939693292")
|
||||||
|
{
|
||||||
|
Debug.Log("");
|
||||||
|
}
|
||||||
//板卡在机槽里
|
//板卡在机槽里
|
||||||
if (DP.deviceList.deviceType == "2" && item.slotId == DP.deviceList.id && item.devicePosition == D.deviceList.devicePosition)
|
if (DP.deviceList.deviceType == "2" && item.slotId == DP.deviceList.id && item.devicePosition == D.deviceList.devicePosition)
|
||||||
{
|
{
|
||||||
|
@ -1061,6 +1070,7 @@ public class GameManager : MonoBehaviour
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
root_AllDevice = JsonConvert.DeserializeObject<DeviceQuery.Root>(jsonResult);
|
root_AllDevice = JsonConvert.DeserializeObject<DeviceQuery.Root>(jsonResult);
|
||||||
|
Debug.Log("设备查询完成 :" + root_AllDevice);
|
||||||
Debug.Log("设备查询完成" /*+ "URL:" + Jk_URL.sb_cx + "Token:" + arguments.token + "返回内容" + jsonResult*/);
|
Debug.Log("设备查询完成" /*+ "URL:" + Jk_URL.sb_cx + "Token:" + arguments.token + "返回内容" + jsonResult*/);
|
||||||
callback?.Invoke("1");
|
callback?.Invoke("1");
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using BestHTTP.JSON;
|
using BestHTTP.JSON;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using SimpleJSON;
|
using SimpleJSON;
|
||||||
|
@ -160,6 +160,7 @@ public static class CombineJSON
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static IEnumerator GetJson_POST(string apiUrl, string token, Action<string> callback)
|
public static IEnumerator GetJson_POST(string apiUrl, string token, Action<string> callback)
|
||||||
{
|
{
|
||||||
|
Debug.Log("请求接口:" + apiUrl);
|
||||||
//using (UnityWebRequest request = UnityWebRequest.Post(apiUrl, ""))
|
//using (UnityWebRequest request = UnityWebRequest.Post(apiUrl, ""))
|
||||||
UnityWebRequest request = new UnityWebRequest(apiUrl, "POST");
|
UnityWebRequest request = new UnityWebRequest(apiUrl, "POST");
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
[AddComponentMenu("UISuspensionDeveloper/Ðü¸¡UI")]
|
[AddComponentMenu("UISuspensionDeveloper/悬浮UI")]
|
||||||
public class UISuspensionDeveloper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
public class UISuspensionDeveloper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -17,6 +17,8 @@ public class UISuspensionDeveloper : MonoBehaviour, IPointerEnterHandler, IPoint
|
||||||
|
|
||||||
public void OnPointerEnter(PointerEventData eventData)
|
public void OnPointerEnter(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
|
Debug.Log("preferredWidth:" + text1.preferredWidth);
|
||||||
|
Debug.Log("preferredHeight:" + text1.preferredHeight);
|
||||||
if (text1.preferredWidth > text1.rectTransform.rect.width ||
|
if (text1.preferredWidth > text1.rectTransform.rect.width ||
|
||||||
text1.preferredHeight > text1.rectTransform.rect.height)
|
text1.preferredHeight > text1.rectTransform.rect.height)
|
||||||
{
|
{
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -6,21 +6,24 @@ using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 查询巡检结果
|
/// 查询巡检结果
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[AddComponentMenu("RobotReturnData/查询巡检结果")]
|
[AddComponentMenu("RobotReturnData/查询巡检结果")]
|
||||||
public class RobotReturnData : MonoBehaviour
|
public class RobotReturnData : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static RobotReturnData Inst;
|
public static RobotReturnData Inst;
|
||||||
public Root myroot = new Root();
|
public Root myroot = new Root();
|
||||||
public Dropdown dropdown;
|
public Dropdown dropdown;
|
||||||
|
public Dropdown dropdownInspection;
|
||||||
public List<Sprite> sprites = new List<Sprite>();
|
public List<Sprite> sprites = new List<Sprite>();
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 巡检结果集
|
/// 巡检结果集
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Dictionary<string, List<Sprite>> inspectionDictionary = new Dictionary<string, List<Sprite>>();
|
public Dictionary<string, List<Sprite>> inspectionDictionary = new Dictionary<string, List<Sprite>>();
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public List<Inspection> inspectionsMain = new List<Inspection>();
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -38,6 +41,7 @@ public class RobotReturnData : MonoBehaviour
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
dropdown.onValueChanged.AddListener(dropdown_onValueChanged);
|
dropdown.onValueChanged.AddListener(dropdown_onValueChanged);
|
||||||
|
dropdownInspection.onValueChanged.AddListener(dropdown_onValueChangedInspection);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void dropdown_onValueChanged(int arg0)
|
private void dropdown_onValueChanged(int arg0)
|
||||||
|
@ -68,6 +72,13 @@ public class RobotReturnData : MonoBehaviour
|
||||||
//CalendarDetails.Inst.img.sprite = sprites[arg0];
|
//CalendarDetails.Inst.img.sprite = sprites[arg0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void dropdown_onValueChangedInspection(int arg0)
|
||||||
|
{
|
||||||
|
//string createTime = dropdownInspection.options[arg0].text;
|
||||||
|
|
||||||
|
CalendarDetailsInspectionData.Inst.open(inspectionsMain[arg0]);
|
||||||
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
@ -76,7 +87,7 @@ public class RobotReturnData : MonoBehaviour
|
||||||
|
|
||||||
public void init(Action<string> _callback = null)
|
public void init(Action<string> _callback = null)
|
||||||
{
|
{
|
||||||
Debug.Log("准备更新巡检历史数据!");
|
Debug.Log("准备更新巡检历史数据!");
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
dropdown.value = -1;
|
dropdown.value = -1;
|
||||||
CalendarDetails.Inst.close();
|
CalendarDetails.Inst.close();
|
||||||
|
@ -88,13 +99,13 @@ public class RobotReturnData : MonoBehaviour
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
myroot = JsonConvert.DeserializeObject<Root>(jsonResult);
|
myroot = JsonConvert.DeserializeObject<Root>(jsonResult);
|
||||||
if (myroot.message == "操作成功")
|
if (myroot.message == "操作成功")
|
||||||
{
|
{
|
||||||
dropdown.options.Clear();
|
dropdown.options.Clear();
|
||||||
sprites.Clear();
|
sprites.Clear();
|
||||||
inspectionDictionary.Clear();
|
inspectionDictionary.Clear();
|
||||||
|
|
||||||
/// 校验 instructId createTime
|
/// 校验 instructId createTime
|
||||||
Dictionary<string, string> check = new Dictionary<string, string>();
|
Dictionary<string, string> check = new Dictionary<string, string>();
|
||||||
|
|
||||||
for (int i = 0; i < myroot.data.Count; i++)
|
for (int i = 0; i < myroot.data.Count; i++)
|
||||||
|
@ -119,7 +130,7 @@ public class RobotReturnData : MonoBehaviour
|
||||||
//dropdown.options.Add(new Dropdown.OptionData(myroot.data[i].createTime));
|
//dropdown.options.Add(new Dropdown.OptionData(myroot.data[i].createTime));
|
||||||
}
|
}
|
||||||
//CalendarDetails.Inst.delContent();
|
//CalendarDetails.Inst.delContent();
|
||||||
Debug.Log("更新巡检历史数据完成!");
|
Debug.Log("更新巡检历史数据完成!");
|
||||||
_callback?.Invoke("1");
|
_callback?.Invoke("1");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -129,13 +140,33 @@ public class RobotReturnData : MonoBehaviour
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogError("机器人返回图片序列化错误:" + e.StackTrace);
|
Debug.LogError("机器人返回图片序列化错误:" + e.StackTrace);
|
||||||
SecondConfirmPanel.DeleteConform(null, "机器人返回图片序列化错误");
|
SecondConfirmPanel.DeleteConform(null, "机器人返回图片序列化错误");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
})));
|
})));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 生成巡检报告
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="inspections"></param>
|
||||||
|
public void initInspection(List<Inspection> inspections)
|
||||||
|
{
|
||||||
|
Debug.Log("准备更新巡检报告!");
|
||||||
|
//gameObject.SetActive(true);
|
||||||
|
dropdownInspection.value = -1;
|
||||||
|
CalendarDetailsInspectionData.Inst.close();
|
||||||
|
CalendarDetailsInspectionData.Inst.gameObject.SetActive(false);
|
||||||
|
dropdownInspection.options.Clear();
|
||||||
|
inspectionsMain = inspections;
|
||||||
|
for (int i = 0; i < inspections.Count; i++)
|
||||||
|
{
|
||||||
|
dropdownInspection.options.Add(new Dropdown.OptionData(inspections[i].startTime));
|
||||||
|
}
|
||||||
|
Debug.Log("更新巡检历史数据完成!");
|
||||||
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class Data
|
public class Data
|
||||||
{
|
{
|
||||||
|
@ -165,7 +196,7 @@ public class RobotReturnData : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string code;
|
public string code;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 操作成功
|
/// 操作成功
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string message;
|
public string message;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -19,31 +19,108 @@ public class RedactDevice : MonoBehaviour
|
||||||
public Root URlreturn = new Root();
|
public Root URlreturn = new Root();
|
||||||
DeviceQuery.DeviceList device = null;
|
DeviceQuery.DeviceList device = null;
|
||||||
|
|
||||||
/// <summary>
|
///// <summary>
|
||||||
/// 类型
|
///// 类型
|
||||||
/// </summary>
|
///// </summary>
|
||||||
public Dropdown type;
|
//public Dropdown type;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设备类型
|
/// 设备类型
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[Header("设备类型")]
|
||||||
|
public Dropdown deviceTypeCode;
|
||||||
|
/// <summary>
|
||||||
|
/// 设施类型
|
||||||
|
/// </summary>
|
||||||
|
[Header("设施类型")]
|
||||||
public Dropdown deviceType;
|
public Dropdown deviceType;
|
||||||
|
/// <summary>
|
||||||
|
/// 网络等级(1国网;2华东网;3省网;4地区网)
|
||||||
|
/// </summary>
|
||||||
|
[Header("网络等级")]
|
||||||
|
public Dropdown networkLevel;
|
||||||
|
/// <summary>
|
||||||
|
/// 板卡类型
|
||||||
|
/// </summary>
|
||||||
|
[Header("板卡类型")]
|
||||||
|
public Dropdown cardType;
|
||||||
|
/// <summary>
|
||||||
|
/// 名称
|
||||||
|
/// </summary>
|
||||||
|
[Header("名称")]
|
||||||
public InputField deviceName;
|
public InputField deviceName;
|
||||||
|
/// <summary>
|
||||||
|
/// 编号
|
||||||
|
/// </summary>
|
||||||
|
[Header("编号")]
|
||||||
public InputField deviceCode;
|
public InputField deviceCode;
|
||||||
|
/// <summary>
|
||||||
|
/// 板卡槽位
|
||||||
|
/// </summary>
|
||||||
|
[Header("板卡槽位")]
|
||||||
public InputField devicePosition;
|
public InputField devicePosition;
|
||||||
|
/// <summary>
|
||||||
|
/// 状态
|
||||||
|
/// </summary>
|
||||||
|
[Header("状态")]
|
||||||
public Dropdown status;
|
public Dropdown status;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
public Dropdown rackType;
|
public Dropdown rackType;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
public Dropdown openFlag;
|
public Dropdown openFlag;
|
||||||
|
|
||||||
#region 机柜的
|
#region 机柜的
|
||||||
|
/// <summary>
|
||||||
|
/// 机柜型号
|
||||||
|
/// </summary>
|
||||||
|
[Header("机柜型号")]
|
||||||
public InputField machineModel;
|
public InputField machineModel;
|
||||||
|
/// <summary>
|
||||||
|
/// 功能说明
|
||||||
|
/// </summary>
|
||||||
|
[Header("功能说明")]
|
||||||
|
public InputField functionDescription;
|
||||||
|
/// <summary>
|
||||||
|
/// 生产厂家
|
||||||
|
/// </summary>
|
||||||
|
[Header("生产厂家")]
|
||||||
public InputField manufacturer;
|
public InputField manufacturer;
|
||||||
#endregion
|
#endregion
|
||||||
|
/// <summary>
|
||||||
|
/// 设备主任
|
||||||
|
/// </summary>
|
||||||
|
[Header("设备主任")]
|
||||||
|
public InputField directorName;
|
||||||
|
/// <summary>
|
||||||
|
/// 电话
|
||||||
|
/// </summary>
|
||||||
|
[Header("电话")]
|
||||||
|
public InputField phone;
|
||||||
|
|
||||||
public Button save_bt;
|
public Button save_bt;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
[Header("模型编号")]
|
||||||
public Text modelNum;
|
public Text modelNum;
|
||||||
|
/// <summary>
|
||||||
|
/// 投运时间
|
||||||
|
/// </summary>
|
||||||
|
[Header("投运时间")]
|
||||||
|
public InputField operationTime;
|
||||||
|
/// <summary>
|
||||||
|
/// 板卡功能
|
||||||
|
/// </summary>
|
||||||
|
[Header("板卡功能")]
|
||||||
|
public InputField cardFunction;
|
||||||
public Button close_bt;
|
public Button close_bt;
|
||||||
|
/// <summary>
|
||||||
|
/// 控制大小
|
||||||
|
/// </summary>
|
||||||
|
public GameObject contentSizeFitter;
|
||||||
//MapperConfiguration config;
|
//MapperConfiguration config;
|
||||||
//IMapper mapper;
|
//IMapper mapper;
|
||||||
public void OnEnable()
|
public void OnEnable()
|
||||||
|
@ -78,6 +155,8 @@ public class RedactDevice : MonoBehaviour
|
||||||
mybody.type = device.type;
|
mybody.type = device.type;
|
||||||
mybody.typeStr = device.typeStr;
|
mybody.typeStr = device.typeStr;
|
||||||
mybody.deviceType = device.deviceType;
|
mybody.deviceType = device.deviceType;
|
||||||
|
mybody.deviceTypeCode = device.deviceTypeCode;
|
||||||
|
mybody.functionDescription = device.functionDescription;
|
||||||
mybody.deviceTypeStr = device.deviceTypeStr;
|
mybody.deviceTypeStr = device.deviceTypeStr;
|
||||||
mybody.rackId = device.rackId;
|
mybody.rackId = device.rackId;
|
||||||
mybody.shelfId = device.shelfId;
|
mybody.shelfId = device.shelfId;
|
||||||
|
@ -113,6 +192,7 @@ public class RedactDevice : MonoBehaviour
|
||||||
mybody.cardFunction = device.cardFunction;
|
mybody.cardFunction = device.cardFunction;
|
||||||
mybody.cardType = device.cardType;
|
mybody.cardType = device.cardType;
|
||||||
mybody.runStatus = device.runStatus;
|
mybody.runStatus = device.runStatus;
|
||||||
|
mybody.networkLevel = device.networkLevel;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -122,16 +202,23 @@ public class RedactDevice : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (type) type.value = int.Parse(String.IsNullOrEmpty(mybody.type) ? "0" : mybody.type);
|
if (deviceTypeCode) deviceTypeCode.value = int.Parse(String.IsNullOrEmpty(mybody.type) ? "0" : mybody.type);
|
||||||
if (deviceType) deviceType.value = String.IsNullOrEmpty(mybody.deviceType) ? 0 : int.Parse(mybody.deviceType);
|
if (deviceType) deviceType.value = String.IsNullOrEmpty(mybody.deviceType) ? 0 : int.Parse(mybody.deviceType);
|
||||||
|
if (cardType) cardType.value = String.IsNullOrEmpty(mybody.cardType) ? 0 : int.Parse(mybody.cardType);
|
||||||
|
if (networkLevel) networkLevel.value = String.IsNullOrEmpty(mybody.networkLevel) ? 0 : int.Parse(mybody.networkLevel);
|
||||||
if (deviceName) deviceName.text = mybody.deviceName;
|
if (deviceName) deviceName.text = mybody.deviceName;
|
||||||
if (deviceCode) deviceCode.text = mybody.deviceCode;
|
if (deviceCode) deviceCode.text = mybody.deviceCode;
|
||||||
if (devicePosition) devicePosition.text = mybody.devicePosition;
|
if (devicePosition) devicePosition.text = mybody.devicePosition;
|
||||||
if (machineModel) machineModel.text = mybody.machineModel;
|
if (machineModel) machineModel.text = mybody.machineModel;
|
||||||
|
if (functionDescription) functionDescription.text = mybody.functionDescription;
|
||||||
if (status) status.value = int.Parse(String.IsNullOrEmpty(mybody.status) ? "2" : mybody.status);
|
if (status) status.value = int.Parse(String.IsNullOrEmpty(mybody.status) ? "2" : mybody.status);
|
||||||
if (rackType) rackType.value = String.IsNullOrEmpty(mybody.rackType) ? 0 : int.Parse(mybody.rackType);
|
if (rackType) rackType.value = String.IsNullOrEmpty(mybody.rackType) ? 0 : int.Parse(mybody.rackType);
|
||||||
if (openFlag) openFlag.value = String.IsNullOrEmpty(mybody.openFlag) ? 0 : int.Parse(mybody.openFlag);
|
if (openFlag) openFlag.value = String.IsNullOrEmpty(mybody.openFlag) ? 0 : int.Parse(mybody.openFlag);
|
||||||
if (manufacturer) manufacturer.text = mybody.manufacturer;
|
if (manufacturer) manufacturer.text = mybody.manufacturer;
|
||||||
|
if (directorName) directorName.text = mybody.directorName;
|
||||||
|
if (phone) phone.text = mybody.phone;
|
||||||
|
if (operationTime) operationTime.text = mybody.operationTime;
|
||||||
|
if (cardFunction) cardFunction.text = mybody.cardFunction;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -156,18 +243,27 @@ public class RedactDevice : MonoBehaviour
|
||||||
else
|
else
|
||||||
modelNum.text = null;
|
modelNum.text = null;
|
||||||
//Debug.Log("版本号 1.1.1");
|
//Debug.Log("版本号 1.1.1");
|
||||||
|
|
||||||
|
UIShow(mybody.deviceType == "3");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void init()
|
public void init()
|
||||||
{
|
{
|
||||||
if (type) findIndex(type, "");
|
if (deviceTypeCode) findIndex(deviceTypeCode, "");
|
||||||
if (deviceType) findIndex(deviceType, "");
|
if (deviceType) findIndex(deviceType, "");
|
||||||
|
if (networkLevel) findIndex(networkLevel, "");
|
||||||
|
if (cardType) findIndex(cardType, "");
|
||||||
if (deviceName) deviceName.text = null;
|
if (deviceName) deviceName.text = null;
|
||||||
if (deviceCode) deviceCode.text = null;
|
if (deviceCode) deviceCode.text = null;
|
||||||
if (devicePosition) devicePosition.text = null;
|
if (devicePosition) devicePosition.text = null;
|
||||||
if (machineModel) machineModel.text = null;
|
if (machineModel) machineModel.text = null;
|
||||||
|
if (functionDescription) functionDescription.text = null;
|
||||||
if (status) findIndex(status, "");
|
if (status) findIndex(status, "");
|
||||||
if (manufacturer) manufacturer.text = null;
|
if (manufacturer) manufacturer.text = null;
|
||||||
|
if (directorName) directorName.text = null;
|
||||||
|
if (phone) phone.text = null;
|
||||||
|
if (operationTime) operationTime.text = null;
|
||||||
|
if (cardFunction) cardFunction.text = null;
|
||||||
mybody.rackId = null;
|
mybody.rackId = null;
|
||||||
mybody.devicePosition = null;
|
mybody.devicePosition = null;
|
||||||
mybody.shelfId = null;
|
mybody.shelfId = null;
|
||||||
|
@ -303,16 +399,59 @@ public class RedactDevice : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//类型:1-机柜;2-设备
|
||||||
|
//private String type;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="isType">是否是机柜</param>
|
||||||
|
private void UIShow(bool isType)
|
||||||
|
{
|
||||||
|
//机柜显示
|
||||||
|
|
||||||
|
deviceCode.transform.parent.gameObject.SetActive(!isType);
|
||||||
|
deviceTypeCode.transform.parent.gameObject.SetActive(!isType);
|
||||||
|
networkLevel.transform.parent.gameObject.SetActive(!isType);
|
||||||
|
functionDescription.transform.parent.gameObject.SetActive(!isType);
|
||||||
|
operationTime.transform.parent.gameObject.SetActive(!isType);
|
||||||
|
manufacturer.transform.parent.gameObject.SetActive(!isType);
|
||||||
|
directorName.transform.parent.gameObject.SetActive(!isType);
|
||||||
|
phone.transform.parent.gameObject.SetActive(!isType);
|
||||||
|
|
||||||
|
//设备显示
|
||||||
|
devicePosition.transform.parent.gameObject.SetActive(isType);
|
||||||
|
cardType.transform.parent.gameObject.SetActive(isType);
|
||||||
|
cardFunction.transform.parent.gameObject.SetActive(isType);
|
||||||
|
|
||||||
|
|
||||||
|
//都显示
|
||||||
|
deviceName.transform.parent.gameObject.SetActive(true);
|
||||||
|
machineModel.transform.parent.gameObject.SetActive(true);
|
||||||
|
status.transform.parent.gameObject.SetActive(true);
|
||||||
|
deviceName.transform.parent.GetComponent<Text>().text = isType ? "板卡名称:" : "设备名称:";//gameObject.SetActive(isType);
|
||||||
|
machineModel.transform.parent.GetComponent<Text>().text = isType ? "板卡型号:" : "设备型号:";
|
||||||
|
status.transform.parent.GetComponent<Text>().text = isType ? "板卡状态:" : "运行状态:";
|
||||||
|
contentSizeFitter.SetActive(true);
|
||||||
|
Invoke("Add", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Add()
|
||||||
|
{
|
||||||
|
contentSizeFitter.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
public IEnumerator saveJson(Action<string> callback)
|
public IEnumerator saveJson(Action<string> callback)
|
||||||
{
|
{
|
||||||
// 回调为 reFillIn 时为重新填写不关闭弹窗
|
// 回调为 reFillIn 时为重新填写不关闭弹窗
|
||||||
if (type.value == 0 || deviceType.value == 0 || status.value > 1) yield break;
|
//if (deviceTypeCode.value == 0 || deviceType.value == 0 || status.value > 1) yield break;
|
||||||
if (string.IsNullOrEmpty(mybody.id)) yield break;
|
if (string.IsNullOrEmpty(mybody.id)) yield break;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (type) mybody.type = type.value.ToString();
|
if (deviceTypeCode) mybody.deviceTypeCode = deviceTypeCode.value.ToString();
|
||||||
|
if (networkLevel) mybody.networkLevel = networkLevel.value.ToString();
|
||||||
if (deviceType) mybody.deviceType = deviceType.value == 0 ? null : deviceType.value.ToString();
|
if (deviceType) mybody.deviceType = deviceType.value == 0 ? null : deviceType.value.ToString();
|
||||||
|
if (cardType) mybody.cardType = cardType.value == 0 ? null : cardType.value.ToString();
|
||||||
if (deviceName) mybody.deviceName = deviceName.text;
|
if (deviceName) mybody.deviceName = deviceName.text;
|
||||||
if (string.IsNullOrWhiteSpace(deviceName.text))
|
if (string.IsNullOrWhiteSpace(deviceName.text))
|
||||||
{
|
{
|
||||||
|
@ -323,10 +462,15 @@ public class RedactDevice : MonoBehaviour
|
||||||
if (deviceCode) mybody.deviceCode = deviceCode.text;
|
if (deviceCode) mybody.deviceCode = deviceCode.text;
|
||||||
if (devicePosition) mybody.devicePosition = devicePosition.text;
|
if (devicePosition) mybody.devicePosition = devicePosition.text;
|
||||||
if (machineModel) mybody.machineModel = machineModel.text;
|
if (machineModel) mybody.machineModel = machineModel.text;
|
||||||
|
if (functionDescription) mybody.functionDescription = functionDescription.text;
|
||||||
if (status) mybody.status = status.value.ToString();
|
if (status) mybody.status = status.value.ToString();
|
||||||
if (rackType) mybody.rackType = rackType.value == 0 ? null : rackType.value.ToString();
|
if (rackType) mybody.rackType = rackType.value == 0 ? null : rackType.value.ToString();
|
||||||
if (openFlag) mybody.openFlag = openFlag.value == 0 ? null : openFlag.value.ToString();
|
if (openFlag) mybody.openFlag = openFlag.value == 0 ? null : openFlag.value.ToString();
|
||||||
if (manufacturer) mybody.manufacturer = manufacturer.text;
|
if (manufacturer) mybody.manufacturer = manufacturer.text;
|
||||||
|
if (directorName) mybody.directorName = directorName.text;
|
||||||
|
if (phone) mybody.phone = phone.text;
|
||||||
|
if (operationTime) mybody.operationTime = operationTime.text;
|
||||||
|
if (cardFunction) mybody.cardFunction = cardFunction.text;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
@ -338,7 +482,7 @@ public class RedactDevice : MonoBehaviour
|
||||||
|
|
||||||
|
|
||||||
string newData = JsonConvert.SerializeObject(mybody);
|
string newData = JsonConvert.SerializeObject(mybody);
|
||||||
|
Debug.Log("保存数据:" + newData);
|
||||||
yield return StartCoroutine(
|
yield return StartCoroutine(
|
||||||
CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.sb_bj, GameManager.Inst.arguments.token, newData, (jsonResult) =>
|
CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.sb_bj, GameManager.Inst.arguments.token, newData, (jsonResult) =>
|
||||||
{
|
{
|
||||||
|
@ -369,10 +513,14 @@ public class RedactDevice : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string deviceName;
|
public string deviceName;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 类型:1-机柜;2-设备
|
/// 类型:1-机柜;2-设备(废旧)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string type;
|
public string type;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// (设备类型:1-传输设备;2-交换设备;3-电源设备;4-综合数据网设备;5-光纤配线设备;6-数字配线设备;7-音频配线设备)
|
||||||
|
/// </summary>
|
||||||
|
public string deviceTypeCode;
|
||||||
|
/// <summary>
|
||||||
/// 投运时间
|
/// 投运时间
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string operationTime;
|
public string operationTime;
|
||||||
|
@ -393,9 +541,17 @@ public class RedactDevice : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string machineModel;
|
public string machineModel;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// 网络等级(1国网;2华东网;3省网;4地区网)
|
||||||
|
/// </summary>
|
||||||
|
public string networkLevel;
|
||||||
|
/// <summary>
|
||||||
/// 机柜位置
|
/// 机柜位置
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string machinePosition;
|
public string machinePosition;
|
||||||
|
/// <summary>
|
||||||
|
/// 机柜位置
|
||||||
|
/// </summary>
|
||||||
|
public string functionDescription;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 编号
|
/// 编号
|
||||||
|
@ -406,7 +562,7 @@ public class RedactDevice : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Tooltip("类型:1-机柜;2-设备")] public string typeStr;
|
[Tooltip("类型:1-机柜;2-设备")] public string typeStr;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设备类型:1-机框;2-机槽;3-板卡
|
/// (板卡类型:1-处理板;2-交叉板;3-光口板;4-线路板;5-主控板;6-以太网板)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Tooltip("设备类型:1-机框;2-机槽;3-板卡")] public string deviceType;
|
[Tooltip("设备类型:1-机框;2-机槽;3-板卡")] public string deviceType;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
@ -195,7 +195,7 @@ public class DeviceQuery : MonoBehaviour
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设备类型:1-机框;2-机槽;3-板卡
|
/// 设备类型:1-机框;2-机槽;3-板卡
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Tooltip("设备类型:1-机框;2-机槽;3-板卡")] public string deviceType;
|
[Tooltip("板卡类型:1-处理板;2-交叉板;3-光口板;4-线路板;5-主控板;6-以太网板")] public string deviceType;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设备类型
|
/// 设备类型
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -347,11 +347,23 @@ public class DeviceQuery : MonoBehaviour
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[Tooltip("")] public string deviceTypeCode;
|
||||||
|
/// <summary>
|
||||||
|
/// 功能说明
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("功能说明")] public string functionDescription;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
[Tooltip("")] public string createTime;
|
[Tooltip("")] public string createTime;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Tooltip("")] public string createName;
|
[Tooltip("")] public string createName;
|
||||||
|
/// <summary>
|
||||||
|
/// 网络等级(1国网;2华东网;3省网;4地区网)
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("网络等级")] public string networkLevel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 显示区
|
/// 显示区
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class CalendarDetails : MonoBehaviour
|
public class CalendarDetails : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -110,6 +110,7 @@ public class CalendarDetails : MonoBehaviour
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void setbig(Sprite sprite)
|
public void setbig(Sprite sprite)
|
||||||
{
|
{
|
||||||
img.sprite = sprite;
|
img.sprite = sprite;
|
||||||
|
|
|
@ -0,0 +1,93 @@
|
||||||
|
using DG.Tweening;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static InterfaceManager;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示区
|
||||||
|
/// </summary>
|
||||||
|
public class CalendarDetailsInspectionData : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static CalendarDetailsInspectionData Inst;
|
||||||
|
public GameObject bg;
|
||||||
|
public Transform content;
|
||||||
|
RectTransform content_ret;
|
||||||
|
GridLayoutGroup content_grid;
|
||||||
|
public Inspection inspection;
|
||||||
|
/// <summary>
|
||||||
|
/// 机器人名称
|
||||||
|
/// </summary>
|
||||||
|
public Text robotName;
|
||||||
|
/// <summary>
|
||||||
|
/// 任务类型
|
||||||
|
/// </summary>
|
||||||
|
public Text taskTypeName;
|
||||||
|
/// <summary>
|
||||||
|
/// 房间名称
|
||||||
|
/// </summary>
|
||||||
|
public Text roomName;
|
||||||
|
/// <summary>
|
||||||
|
/// 文件下载地址
|
||||||
|
/// </summary>
|
||||||
|
public Text pdfPath;
|
||||||
|
/// <summary>
|
||||||
|
/// 任务名称
|
||||||
|
/// </summary>
|
||||||
|
public Text taskName;
|
||||||
|
/// <summary>
|
||||||
|
/// 开始时间
|
||||||
|
/// </summary>
|
||||||
|
public Text startTime;
|
||||||
|
/// <summary>
|
||||||
|
/// 结束时间
|
||||||
|
/// </summary>
|
||||||
|
public Text endTime;
|
||||||
|
public Vector3 vector3;
|
||||||
|
/// <summary>
|
||||||
|
/// 下载
|
||||||
|
/// </summary>
|
||||||
|
public Button btnDownload;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Inst = this;
|
||||||
|
content_ret = content.GetComponent<RectTransform>();
|
||||||
|
content_grid = content.GetComponent<GridLayoutGroup>();
|
||||||
|
close();
|
||||||
|
}
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
btnDownload.onClick.AddListener(() => {
|
||||||
|
WebInteraction.Inst.TestSend(http_ip_address+ "/jk/"+inspection.pdfPath);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
GameManager.Inst.AdaptiveHight(content.gameObject, content, content_ret, content_grid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void open(Inspection _inspection)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
inspection = _inspection;
|
||||||
|
robotName.text = _inspection.robotName;
|
||||||
|
taskTypeName.text = _inspection.taskTypeName;
|
||||||
|
roomName.text = _inspection.roomName;
|
||||||
|
pdfPath.text = http_ip_address + "/jk/" + _inspection.pdfPath;
|
||||||
|
taskName.text = _inspection.taskName;
|
||||||
|
startTime.text = _inspection.startTime;
|
||||||
|
endTime.text = _inspection.endTime;
|
||||||
|
//img_bg.gameObject.SetActive(true);
|
||||||
|
bg.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void close()
|
||||||
|
{
|
||||||
|
|
||||||
|
bg.gameObject.SetActive(false);
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1f4fbdef8e4ebd747b5bbd532c3a5b79
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,63 +1,108 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class DeviceInfor : MonoBehaviour
|
public class DeviceInfor : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
public DeviceQuery deviceQuery;
|
||||||
|
/// <summary>
|
||||||
|
/// 模型编号
|
||||||
|
/// </summary>
|
||||||
|
[Header("模型编号")]
|
||||||
|
public Text modelNum;
|
||||||
///// <summary>
|
///// <summary>
|
||||||
///// 设备类型
|
///// 设备类型
|
||||||
///// </summary>
|
///// </summary>
|
||||||
//[Header("设备类型")] public DeviceType devtype;
|
//[Header("设备类型")]
|
||||||
///// <summary>
|
//public Text type;
|
||||||
///// 端口位置集
|
/// <summary>
|
||||||
///// </summary>
|
/// 设备类型
|
||||||
//[Header("端口位置集")] public List<Transform> ports=new List<Transform>();
|
/// </summary>
|
||||||
///// <summary>
|
[Header("设备类型")]
|
||||||
///// 区域
|
public Text deviceTypeCode;
|
||||||
///// </summary>
|
//public Text type;
|
||||||
//[Header("区域")] public string area;
|
/// <summary>
|
||||||
///// <summary>
|
/// 设备类型
|
||||||
///// 列
|
/// </summary>
|
||||||
///// </summary>
|
[Header("设备类型")]
|
||||||
//[Header("列")] public string row;
|
|
||||||
///// <summary>
|
|
||||||
///// 层
|
|
||||||
///// </summary>
|
|
||||||
//[Header("层")] public string tier;
|
|
||||||
|
|
||||||
///// <summary>
|
|
||||||
///// 当前设备所有端口线的信息
|
|
||||||
///// </summary>
|
|
||||||
//public List<List<string>> lineInfors;
|
|
||||||
|
|
||||||
public DeviceQuery deviceQuery;
|
|
||||||
|
|
||||||
public Text modelNum;
|
|
||||||
public Text type;
|
|
||||||
public Text deviceType;
|
public Text deviceType;
|
||||||
|
//public Text type;
|
||||||
|
/// <summary>
|
||||||
|
/// 网络等级
|
||||||
|
/// </summary>
|
||||||
|
[Header("网络等级")]
|
||||||
|
public Text networkLevel;
|
||||||
|
/// <summary>
|
||||||
|
/// 投运时间
|
||||||
|
/// </summary>
|
||||||
|
[Header("投运时间")]
|
||||||
|
public Text operationTime;
|
||||||
|
/// <summary>
|
||||||
|
/// 板卡类型
|
||||||
|
/// </summary>
|
||||||
|
[Header("板卡类型")]
|
||||||
|
public Text cardType;
|
||||||
|
/// <summary>
|
||||||
|
/// 板卡槽位(设备位置)
|
||||||
|
/// </summary>
|
||||||
|
[Header("板卡槽位")]
|
||||||
public Text devicePosition;
|
public Text devicePosition;
|
||||||
|
/// <summary>
|
||||||
|
/// 名称
|
||||||
|
/// </summary>
|
||||||
|
[Header("名称")]
|
||||||
public Text deviceName;
|
public Text deviceName;
|
||||||
|
/// <summary>
|
||||||
|
/// 编号
|
||||||
|
/// </summary>
|
||||||
|
[Header("编号")]
|
||||||
public Text deviceCode;
|
public Text deviceCode;
|
||||||
|
/// <summary>
|
||||||
|
/// 状态
|
||||||
|
/// </summary>
|
||||||
|
[Header("状态")]
|
||||||
public Text status;
|
public Text status;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 机柜型号
|
||||||
|
/// </summary>
|
||||||
|
[Header("机柜型号")]
|
||||||
|
public Text machineModel;
|
||||||
|
/// <summary>
|
||||||
|
/// 板卡功能
|
||||||
|
/// </summary>
|
||||||
|
[Header("板卡功能")]
|
||||||
|
public Text cardFunction;
|
||||||
|
/// <summary>
|
||||||
|
/// 功能说明
|
||||||
|
/// </summary>
|
||||||
|
[Header("功能说明")]
|
||||||
|
public Text functionDescription;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 生产厂家
|
/// 生产厂家
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[Header("生产厂家")]
|
||||||
public Text manufacturer;
|
public Text manufacturer;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 负责人
|
/// 设备主任(负责人)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[Header("设备主任")]
|
||||||
public Text directorName;
|
public Text directorName;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
/// 电话
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[Header("电话")]
|
||||||
public Text phone;
|
public Text phone;
|
||||||
|
|
||||||
//public Text
|
//public Text
|
||||||
|
|
||||||
public Button close_bt;
|
public Button close_bt;
|
||||||
|
/// <summary>
|
||||||
|
/// 控制大小
|
||||||
|
/// </summary>
|
||||||
|
public GameObject contentSizeFitter;
|
||||||
|
|
||||||
public void OnEnable()
|
public void OnEnable()
|
||||||
{
|
{
|
||||||
|
@ -86,8 +131,9 @@ public class DeviceInfor : MonoBehaviour
|
||||||
public void clr()
|
public void clr()
|
||||||
{
|
{
|
||||||
modelNum.text = null;
|
modelNum.text = null;
|
||||||
type.text = null;
|
//type.text = null;
|
||||||
deviceType.text = null;
|
deviceTypeCode.text = null;
|
||||||
|
cardType.text = null;
|
||||||
devicePosition.text = null;
|
devicePosition.text = null;
|
||||||
deviceName.text = null;
|
deviceName.text = null;
|
||||||
deviceCode.text = null;
|
deviceCode.text = null;
|
||||||
|
@ -104,16 +150,26 @@ public class DeviceInfor : MonoBehaviour
|
||||||
|
|
||||||
public void syncInfo()
|
public void syncInfo()
|
||||||
{
|
{
|
||||||
|
|
||||||
modelNum.text = deviceQuery.deviceList.modelNum;
|
modelNum.text = deviceQuery.deviceList.modelNum;
|
||||||
|
|
||||||
deviceType.text = deviceQuery.deviceList.deviceType;
|
|
||||||
|
|
||||||
if (deviceQuery.deviceList.type == "1")
|
if (deviceQuery.deviceList.deviceTypeCode == "1")
|
||||||
type.text = "机柜";
|
deviceTypeCode.text = "传输设备";
|
||||||
else if (deviceQuery.deviceList.type == "2")
|
else if (deviceQuery.deviceList.deviceTypeCode == "2")
|
||||||
type.text = "设备";
|
deviceTypeCode.text = "交换设备";
|
||||||
|
else if (deviceQuery.deviceList.deviceTypeCode == "3")
|
||||||
|
deviceTypeCode.text = "电源设备";
|
||||||
|
else if (deviceQuery.deviceList.deviceTypeCode == "4")
|
||||||
|
deviceTypeCode.text = "综合数据网设备";
|
||||||
|
else if (deviceQuery.deviceList.deviceTypeCode == "5")
|
||||||
|
deviceTypeCode.text = "光纤配线设备";
|
||||||
|
else if (deviceQuery.deviceList.deviceTypeCode == "6")
|
||||||
|
deviceTypeCode.text = "数字配线设备";
|
||||||
|
else if (deviceQuery.deviceList.deviceTypeCode == "7")
|
||||||
|
deviceTypeCode.text = "音频配线设备";
|
||||||
else
|
else
|
||||||
type.text = null;
|
deviceTypeCode.text = null;
|
||||||
|
|
||||||
if (deviceQuery.deviceList.deviceType == "1")
|
if (deviceQuery.deviceList.deviceType == "1")
|
||||||
deviceType.text = "机框";
|
deviceType.text = "机框";
|
||||||
|
@ -123,8 +179,37 @@ public class DeviceInfor : MonoBehaviour
|
||||||
deviceType.text = "板卡";
|
deviceType.text = "板卡";
|
||||||
else
|
else
|
||||||
deviceType.text = null;
|
deviceType.text = null;
|
||||||
|
Debug.Log("deviceType:" + deviceQuery.deviceList.cardType);
|
||||||
|
if (deviceQuery.deviceList.cardType == "1")
|
||||||
|
cardType.text = "处理板";
|
||||||
|
else if (deviceQuery.deviceList.cardType == "2")
|
||||||
|
cardType.text = "交叉板";
|
||||||
|
else if (deviceQuery.deviceList.cardType == "3")
|
||||||
|
cardType.text = "光口板";
|
||||||
|
else if (deviceQuery.deviceList.cardType == "4")
|
||||||
|
cardType.text = "线路板";
|
||||||
|
else if (deviceQuery.deviceList.cardType == "5")
|
||||||
|
cardType.text = "主控板";
|
||||||
|
else if (deviceQuery.deviceList.cardType == "6")
|
||||||
|
cardType.text = "以太网板";
|
||||||
|
else if (deviceQuery.deviceList.cardType == "7")
|
||||||
|
cardType.text = "电源板";
|
||||||
|
else
|
||||||
|
cardType.text = null;
|
||||||
|
|
||||||
|
if (deviceQuery.deviceList.networkLevel == "1")
|
||||||
|
networkLevel.text = "国网";
|
||||||
|
else if (deviceQuery.deviceList.networkLevel == "2")
|
||||||
|
networkLevel.text = "华东网";
|
||||||
|
else if (deviceQuery.deviceList.networkLevel == "3")
|
||||||
|
networkLevel.text = "省网";
|
||||||
|
else if (deviceQuery.deviceList.networkLevel == "4")
|
||||||
|
networkLevel.text = "地区网";
|
||||||
|
else
|
||||||
|
deviceType.text = null;
|
||||||
|
|
||||||
devicePosition.text = deviceQuery.deviceList.devicePosition;
|
devicePosition.text = deviceQuery.deviceList.devicePosition;
|
||||||
|
operationTime.text = deviceQuery.deviceList.operationTime;
|
||||||
deviceName.text = deviceQuery.deviceList.deviceName;
|
deviceName.text = deviceQuery.deviceList.deviceName;
|
||||||
deviceCode.text = deviceQuery.deviceList.deviceCode;
|
deviceCode.text = deviceQuery.deviceList.deviceCode;
|
||||||
|
|
||||||
|
@ -135,9 +220,57 @@ public class DeviceInfor : MonoBehaviour
|
||||||
else
|
else
|
||||||
status.text = null;
|
status.text = null;
|
||||||
|
|
||||||
|
machineModel.text = deviceQuery.deviceList.machineModel;//机柜型号
|
||||||
|
functionDescription.text = deviceQuery.deviceList.functionDescription;//功能说明
|
||||||
|
cardFunction.text = deviceQuery.deviceList.cardFunction;//功能说明
|
||||||
|
|
||||||
|
|
||||||
manufacturer.text = deviceQuery.deviceList.manufacturer;
|
manufacturer.text = deviceQuery.deviceList.manufacturer;
|
||||||
directorName.text = deviceQuery.deviceList.directorName;
|
directorName.text = deviceQuery.deviceList.directorName;
|
||||||
phone.text = CombineJSON.Decrypt(deviceQuery.deviceList.phone);
|
phone.text = CombineJSON.Decrypt(deviceQuery.deviceList.phone);
|
||||||
|
UIShow(deviceQuery.deviceList.deviceType == "3");
|
||||||
|
}
|
||||||
|
|
||||||
|
//类型:1-机柜;2-设备
|
||||||
|
//private String type;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="isType">是否是机柜</param>
|
||||||
|
private void UIShow(bool isType)
|
||||||
|
{
|
||||||
|
//机柜显示
|
||||||
|
|
||||||
|
deviceCode.transform.parent.parent.gameObject.SetActive(!isType);
|
||||||
|
deviceTypeCode.transform.parent.parent.gameObject.SetActive(!isType);
|
||||||
|
networkLevel.transform.parent.parent.gameObject.SetActive(!isType);
|
||||||
|
functionDescription.transform.parent.parent.gameObject.SetActive(!isType);
|
||||||
|
operationTime.transform.parent.parent.gameObject.SetActive(!isType);
|
||||||
|
manufacturer.transform.parent.parent.gameObject.SetActive(!isType);
|
||||||
|
directorName.transform.parent.parent.gameObject.SetActive(!isType);
|
||||||
|
phone.transform.parent.parent.gameObject.SetActive(!isType);
|
||||||
|
|
||||||
|
//设备显示
|
||||||
|
devicePosition.transform.parent.parent.gameObject.SetActive(isType);
|
||||||
|
cardType.transform.parent.parent.gameObject.SetActive(isType);
|
||||||
|
cardFunction.transform.parent.parent.gameObject.SetActive(isType);
|
||||||
|
|
||||||
|
|
||||||
|
//都显示
|
||||||
|
deviceName.transform.parent.parent.gameObject.SetActive(true);
|
||||||
|
machineModel.transform.parent.parent.gameObject.SetActive(true);
|
||||||
|
status.transform.parent.parent.gameObject.SetActive(true);
|
||||||
|
deviceName.transform.parent.parent.GetComponent<Text>().text = isType ? "板卡名称:":"设备名称:";//gameObject.SetActive(isType);
|
||||||
|
machineModel.transform.parent.parent.GetComponent<Text>().text = isType ? "板卡型号:" : "设备型号:";
|
||||||
|
status.transform.parent.parent.GetComponent<Text>().text = isType ? "板卡状态:" : "运行状态:";
|
||||||
|
|
||||||
|
contentSizeFitter.SetActive(true);
|
||||||
|
Invoke("Add", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Add()
|
||||||
|
{
|
||||||
|
contentSizeFitter.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue