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2 Commits

Author SHA1 Message Date
yulong 88b3acfed1 Merge branch 'master' of http://172.16.1.12/yulong/NewN_UAVPlane 2023-10-30 18:19:35 +08:00
yulong 4ddd97978a 接收数据与解析 2023-10-30 18:18:50 +08:00
47 changed files with 5512 additions and 8538 deletions

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@ -194,9 +194,9 @@ public static class BrowserNative {
Environment.SetEnvironmentVariable("PATH", path);
#elif UNITY_EDITOR_WIN
//help it find our .dlls
var path = Environment.GetEnvironmentVariable("PATH");
path += ";" + dirs.binariesPath;
Environment.SetEnvironmentVariable("PATH", path);
//var path =Environment.GetEnvironmentVariable("PATH");
//path += ";" + dirs.binariesPath;
// object value = Environment.GetEnvironmentVariable("PATH", path);
#endif
LoadSymbols();

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@ -56,7 +56,7 @@ public static class FileLocations {
platformDir = platformDir.Replace("/", "\\");
var subprocessFile = platformDir + "/" + SlaveExecutable + ".exe";
var logFile = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Unity/Editor/Editor.log";
//var logFile = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Unity/Editor/Editor.log";
#elif UNITY_EDITOR_LINUX
#if UNITY_EDITOR_64
@ -95,7 +95,7 @@ public static class FileLocations {
binariesPath = platformDir,
localesPath = localesDir,
subprocessFile = subprocessFile,
logFile = logFile,
//logFile = logFile,
};
#elif UNITY_STANDALONE_WIN

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@ -0,0 +1,8 @@
using UnityEngine.EventSystems;
internal class BaseEventDate : BaseEventData
{
public BaseEventDate(EventSystem eventSystem) : base(eventSystem)
{
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,43 @@
using LitJson;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Jsonanalyze : MonoBehaviour
{
/// <summary>
/// 通过网络字符串转换成对象
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="str"></param>
/// <returns></returns>
public static T FromJson<T>(string str)
{
if (str != null && !string.IsNullOrEmpty(str))
{
str = str.Replace("\\\"", "\"");
// str = str.Replace("\\n", "\n");
// str = str.Replace(" ", "");
// str = str.Replace("\t", "");
if (str.Length > 2)
{
if (str[0] == '"')
{
str = str.Substring(1, str.Length - 1);
str = str.Substring(0, str.Length - 1);
}
// Debug.Log("FromJson字符串:"+ str);
return JsonMapper.ToObject<T>(str);
}
else
{
Debug.LogError("字符串长度不够!");
}
}
else
{
Debug.LogError("字符串错误!");
}
return default(T);
}
}

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@ -1,11 +1,17 @@
using System;
using LitJson;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.VersionControl;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using XFrame.Core.UI;
public class Login_panl : MonoBehaviour
{
string url = "http://172.16.1.254:48888";//wed端的地址
[SerializeField]//外界的类拿不到信息
public UserInfo user = new UserInfo();
public InputField username_input;//用户名输入
public InputField password_input;//密码输入
public Button login_btn;//登入按钮
@ -17,11 +23,12 @@ public class Login_panl : MonoBehaviour
{
login_btn.onClick.AddListener(Login);
TZ();
}
private void TZ()
{
if (GameMain.tiao==true)
if (GameMain.tiao == true)
{
}
@ -36,24 +43,119 @@ public class Login_panl : MonoBehaviour
private void Login()
{
if (username_input.text.Length==0&&password_input.text.Length==0)
if (username_input.text.Length == 0 || password_input.text.Length == 0)
{
tips_txt.text = "请输入密码或者账号";
Invoke("Clearaway", 1.5f);
}
else
{
login_panl.gameObject.SetActive(false);
main_panl.gameObject.SetActive(true);
Main_page.gameObject.SetActive(false);
{
string account = username_input.text;
string password = password_input.text;
string url = this.url + "/Handler/User.ashx?action=login";
url += "&login_name=";
url += account;
url += "&password=";
url += password;
StartCoroutine(Post(url, (b, s) =>
{
if (b)
{
Debug.Log(s);
LoginRoot rot = new LoginRoot();
rot = JsonMapper.ToObject<LoginRoot>(s);
//JsonData jd = JsonMapper.ToObject(s);
//string state = jd["state"].ToString();
//string message = jd["message"].ToString();
if (rot.state)
{
//string userdate = jd["data"].ToString();
//UserInfo user = new UserInfo();
user = rot.data;
//user.user_id = jd["data"]["user_id"].ToString();
//user.login_name = jd["data"]["login_name"].ToString();
//user.real_name = jd["data"]["real_name"].ToString();
//user.role_code = jd["data"]["role_code"].ToString();
//user.real_name = jd["data"]["real_name"].ToString() ;
PlayerPrefs.SetString("user_id", user.user_id);
login_panl.gameObject.SetActive(false);
main_panl.gameObject.SetActive(true);
Main_page.gameObject.SetActive(false);
}
else
{
tips_txt.text = "登陆失败:" + rot.message;
Invoke("Clearaway", 1.5f);
}
}
}));
}
}
private void Clearaway()
{
tips_txt.text = null;
}
void Update()
public IEnumerator Post(string url, System.Action<bool, string> action)
{
WWWForm form = new WWWForm();
UnityWebRequest request = UnityWebRequest.Post(url, form);
yield return request.SendWebRequest();//发送HTTP等待请求响应
if ((request.isNetworkError) || (request.isHttpError))//旧版的检查网络是否发生错误
{
// Debug.LogError("登录失败!");
tips_txt.text = "登陆失败!";
action(false, null);
}
else
{
if (!string.IsNullOrEmpty(request.downloadHandler.text))//相应服务器信息不为空
action(true, request.downloadHandler.text);//request.downloadHandler.text服务器相应的信息
else
action(false, null);
}
}
}
//public class LoginRoot
//{
// /// <summary>
// ///
// /// </summary>
// public bool state { get; set; }
// /// <summary>
// ///
// /// </summary>
// public string message { get; set; }
// /// <summary>
// ///
// /// </summary>
// public UserInfo data { get; set; }
//}
//public class UserInfo
//{
// /// <summary>
// ///
// /// </summary>
// public string user_id { get; set; }
// /// <summary>
// ///
// /// </summary>
// public string login_name { get; set; }
// /// <summary>
// /// 1#士兵
// /// </summary>
// public string real_name { get; set; }
// /// <summary>
// ///
// /// </summary>
// public string role_code { get; set; }
// /// <summary>
// /// 士兵
// /// </summary>
// public string role_name { get; set; }
//}

View File

@ -0,0 +1,272 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Managementtxt { }
#region//登入注册接口数据类
public class UserInfo
{
/// <summary>
///
/// </summary>
public string user_id ;
/// <summary>
///
/// </summary>
public string login_name ;
/// <summary>
/// 1#士兵
/// </summary>
public string real_name ;
/// <summary>
///
/// </summary>
public string role_code ;
/// <summary>
/// 士兵
/// </summary>
public string role_name ;
}
public class LoginRoot
{
/// <summary>
///
/// </summary>
public bool state ;
/// <summary>
///
/// </summary>
public string message ;
/// <summary>
///
/// </summary>
public UserInfo data ;
}
#endregion
//想定编辑信息类
[Serializable]
public class Editinformation
{
/// <summary>
///
/// </summary>
public bool state ;
/// <summary>
///
/// </summary>
public string message ;
/// <summary>
///
/// </summary>
public List<Thinkingfile> data ;
}
[Serializable]
public class Thinkingfile
{
/// <summary>
///
/// </summary>
public string Id ;
/// <summary>
/// 1017占领高地
/// </summary>
public string Name ;
/// <summary>
/// 协同训练
/// </summary>
public string PracticeMode ;
/// <summary>
///
/// </summary>
public string Icon ;
/// <summary>
///
/// </summary>
public string VirtualPath ;
/// <summary>
///
/// </summary>
public string DeviceContent ;
/// <summary>
///
/// </summary>
public string SubjectContent ;
/// <summary>
///
/// </summary>
public string OperateSupport ;
/// <summary>
///
/// </summary>
public string CreateTime ;
/// <summary>
///
/// </summary>
public string Memo ;
/// <summary>
///
/// </summary>
public string UpdateTime ;
/// <summary>
///
/// </summary>
public string IsDeleted ;
/// <summary>
///
/// </summary>
public string EnvTime ;
/// <summary>
///
/// </summary>
public string EnvRain ;
/// <summary>
///
/// </summary>
public string EnvSnow ;
/// <summary>
///
/// </summary>
public string EnvWindSpeed ;
/// <summary>
///
/// </summary>
public string EnvWindDir ;
/// <summary>
///
/// </summary>
public string EnvLight ;
/// <summary>
///
/// </summary>
public string Field_Decimal1 ;
/// <summary>
///
/// </summary>
public string Field_Decimal2 ;
/// <summary>
///
/// </summary>
public string Field_Decimal3 ;
/// <summary>
///
/// </summary>
public string Field_Char1 ;
/// <summary>
///
/// </summary>
public string Field_Char2 ;
/// <summary>
///
/// </summary>
public string Field_Char3 ;
/// <summary>
///
/// </summary>
}
[Serializable]
public class Traininginformation
{
/// <summary>
///
/// </summary>
public string Id ;
/// <summary>
///
/// </summary>
public string Name ;
/// <summary>
/// 岗位训练
/// </summary>
public string PracticeMode ;
/// <summary>
///
/// </summary>
public List<SubjectsInfoItemm> subjectsInfo ;
}
[Serializable]
public class SubjectsInfoItemm
{
/// <summary>
///
/// </summary>
public string subjectId ;
/// <summary>
/// 1023-1红蓝对抗
/// </summary>
public string subjectName ;
/// <summary>
///
/// </summary>
public int index ;
/// <summary>
///
/// </summary>
public string stepInfo ;
/// <summary>
///
/// </summary>
public int SubTime ;
/// <summary>
///
/// </summary>
public string seatInfo ;
/// <summary>
/// 红蓝对抗
/// </summary>
public string mode ;
/// <summary>
/// 丘陵
/// </summary>
public string earth ;
/// <summary>
///
/// </summary>
public List<SeatInfosItemm> seatInfos ;
/// <summary>
///
/// </summary>
public List<TrainDestListItem> TrainDestList ;
}
public class TrainDestListItem
{
/// <summary>
///
/// </summary>
public string TrainId ;
/// <summary>
/// 目标一
/// </summary>
public string TrainDest ;
/// <summary>
///
/// </summary>
public string TrainGrade ;
/// <summary>
///
/// </summary>
public string redseatIds ;
/// <summary>
///
/// </summary>
public string blueseatIds ;
}
public class SeatInfosItemm
{
/// <summary>
///
/// </summary>
public string seatId ;
/// <summary>
/// 1#士兵
/// </summary>
public string seatName ;
/// <summary>
///
/// </summary>
public string seatno ;
/// <summary>
///
/// </summary>
public string role ;
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6c32824fc6af6994f815001f2cb3966f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -5,17 +5,17 @@ using UnityEngine.UI;
public class Optionsbox : MonoBehaviour
{
public Button anniu;
public Button anniu;//下拉框按钮
public Image Image;
private GameObject game1;
private GameObject game2;
private GameObject game3;
public List<GameObject> games = new List<GameObject>();
public List<Image> buttons = new List<Image>();
public bool isp = true;
public List<GameObject> games = new List<GameObject>();//从Resources里加载出来下拉框的预设体
public List<Image> buttons = new List<Image>();//把克隆页面添加到链表中
public bool isp = true;//开关
public bool isp2 = true;
public Transform weizhi;
private Sprite sprite1;
public Transform weizhi;//需要克隆的位置
private Sprite sprite1;//需要替换的图片
private Sprite sprite2;
void Start()
{
@ -39,6 +39,7 @@ public class Optionsbox : MonoBehaviour
}
for (int i = 0; i < 3; i++)
{
//获取生成的图片加载到页面
buttons.Add(GameObject.Find("Scroll_view_Drop").transform.GetChild(0).transform.GetChild(0).transform.GetChild(i).GetComponent<Image>());
// buttons.Add(transform.GetChild(3).transform.GetChild(0).transform.GetChild(0).transform.GetChild(i).GetComponent<Image>());
}

View File

@ -1,11 +1,15 @@
using System;
using LitJson;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Tenkoku.Core;
using UnityEditor.Animations;
using UnityEngine;
using UnityEngine.PlayerLoop;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using static NetMQ.NetMQSelector;
public class Scenariopage : MonoBehaviour
{
@ -48,8 +52,8 @@ public class Scenariopage : MonoBehaviour
public Image moyin_yemian3;
public Image moyin_yemian4;
private bool scenario = true;
private bool model=true;
private bool duixiang=true;
private bool model = true;
private bool duixiang = true;
public Button queding;
public Dropdown windDrop;
@ -83,13 +87,52 @@ public class Scenariopage : MonoBehaviour
public Text xusshi_text;
public Slider Rcs;
public Text Rcs_text;
public Image contingency_list_panl;//想定列表面板
public Button off_btnn5;//关闭按钮
public Button queren_btnn3;//确认按钮
private string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=all";
public List<Text> textlist = new List<Text>();
[SerializeField]
public Editinformation scen = new Editinformation();
[SerializeField]
public List<Traininginformation> data1 = new List<Traininginformation>();
[SerializeField]
List<SubjectsInfoItemm> subjectsInfoItemms = new List<SubjectsInfoItemm>();
//List<Traininginformation> data1 = new List<Traininginformation>();
public Slider yangguang;//阳光的滑动条
public Text yangguang_text; //显示阳光的滑动数值
public Text subject_text;//想定文件下的科目文本
public Text subject1_text;//想定文件下的科目文本
public Button settings1_btnn;//科目训练设置按钮
public Button settings_btnn;//科目训练设置按钮
public Image basic_information_iamg1;//训练科目基本信息页面
public Text xunkian_txt;//显示的想定的名字
public Text time_txt;//显示基本信息的训练时间
public Text mode_text;//显示基本信息页面训练模式
public Text post_txt;//显示基本信息的设备数量
public Button off4_btn1;//训练科目基本信息叉掉按钮;
public Button verify_bton2;//训练科目基本信息确认按钮
public Button cancel_bton2;//训练科目基本信息取消按钮
public GameObject scenario_name;//想定编辑的预设体
public Transform weizhi;//生成的位置
private List<Text> textlist1 = new List<Text>();//存放生成想定文件的名字
[SerializeField] List<Toggle> togglelist = new List<Toggle>();//存放想定文件下的打勾按钮
public ToggleGroup togglezujian;//获取toggle组件
public Underneath underneath;//想定文件下的科目预设体
public Transform scenario_file_iamg;//生成的预设体的位置
[SerializeField] List<Underneath> underneathList = new List<Underneath>();
void Start()
{
//调用接口
StartCoroutine(Post1(url, (bol, str) =>
{
Scenario(bol, str);
}));
Scenario();//想定文件
Basic();//基本信息按钮
Scenariofile();//想定文件下面按钮
Environment1();//环境按钮
send_back_btn.onClick.AddListener(() =>
{
@ -107,10 +150,42 @@ public class Scenariopage : MonoBehaviour
Huanjin();
Moxing();
Moxingxuanze();
Scenariofile();//想定文件下面按钮
Duixiaang();//对象列表按钮面板
Fanwei();//值的范围面板
TZYM();//弹窗
Dixaing();//想定列表按钮
Settingbtn();//科目训练按钮三
}
private void Settingbtn()
{
off4_btn1.onClick.AddListener(() =>
{
basic_information_iamg1.gameObject.SetActive(false);
});
verify_bton2.onClick.AddListener(() =>
{
basic_information_iamg1.gameObject.SetActive(false);
});
cancel_bton2.onClick.AddListener(() =>
{
basic_information_iamg1.gameObject.SetActive(false);
});
}
private void Dixaing()
{
off_btnn5.onClick.AddListener(() =>
{
contingency_list_panl.gameObject.SetActive(false);
});
queren_btnn3.onClick.AddListener(() =>
{
//Singlechoice();
contingency_list_panl.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(true);
});
}
private void TZYM()
@ -135,13 +210,14 @@ public class Scenariopage : MonoBehaviour
void Update()
{
tiem_text.text = tiem_slider.value.ToString("0")+"s";
smash_text.text = smash_slider.value.ToString("0")+"s";
distance_text.text = distance_slider.value.ToString("f1")+"km";
angle_text.text = Angle_slider.value.ToString("0")+"°";
shi_text.text=shijian.value.ToString("0")+"分钟";
tiem_text.text = tiem_slider.value.ToString("0") + "s";
smash_text.text = smash_slider.value.ToString("0") + "s";
distance_text.text = distance_slider.value.ToString("f1") + "km";
angle_text.text = Angle_slider.value.ToString("0") + "°";
shi_text.text = shijian.value.ToString("0") + "分钟";
xusshi_text.text = xuslider.value.ToString("f1") + "m/s";
Rcs_text.text = Rcs.value.ToString("f2");
yangguang_text.text = yangguang.value.ToString("0");
}
private void Fanwei()
{
@ -167,12 +243,12 @@ public class Scenariopage : MonoBehaviour
{
object_list_btn.onClick.AddListener(() =>
{
if (duixiang==true)
if (duixiang == true)
{
model_panl.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(true);
duixiang=false;
duixiang = false;
}
else
{
@ -191,8 +267,7 @@ public class Scenariopage : MonoBehaviour
model_panl.gameObject.SetActive(false);
ScrollView_unpack.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(true);
contingency_list_panl.gameObject.SetActive(true);
});
//想定文件下的保存按钮
save_btn.onClick.AddListener(() =>
@ -225,9 +300,102 @@ public class Scenariopage : MonoBehaviour
select_device_iamg.gameObject.SetActive(false);
});
}
void Scenario(bool bol, string str)
{
if (bol)
{
Debug.Log(str);
scen = JsonMapper.ToObject<Editinformation>(str);
for (int i = 0; i < scen.data.Count; i++)
{
Traininginformation temp = new Traininginformation();
temp = Jsonanalyze.FromJson<Traininginformation>(scen.data[i].VirtualPath);
data1.Add(temp);
}
if (scen.state)
{
Debug.Log("几次");
for (int i = 0; i < data1.Count; i++)
{
int index = i;
Instantiate(scenario_name, weizhi);
Text text = transform.GetChild(0).transform.GetChild(10).transform.GetChild(4).transform.GetChild(0).transform.GetChild(0).transform.GetChild(i).transform.GetChild(1).GetComponent<Text>();
text.text = scen.data[i].Name.ToString();
Toggle toggle = GameObject.Find("Canvas1").transform.GetChild(0).transform.GetChild(10).transform.GetChild(4).transform.GetChild(0).transform.GetChild(0).transform.GetChild(i).transform.GetChild(0).GetComponent<Toggle>();
toggle.group = togglezujian;
toggle.onValueChanged.AddListener((isOn) =>
{
if (isOn)
{
Singlechoice(data1[index]);
}
});
togglelist.Add(toggle);
}
}
}
}
private void Singlechoice(Traininginformation ti)
{
if (underneathList.Count > 0)
{
for (int i = 0; i < underneathList.Count; i++)
{
Destroy(underneathList[i].gameObject);
}
underneathList.Clear();
}
for (int f = 0; f < ti.subjectsInfo.Count; f++)
{
int index = f;
Underneath underneathItem = Instantiate(underneath, scenario_file_iamg);
underneathItem.SetValue(ti.subjectsInfo[index].subjectName, (() =>
{
OnUnderNeathSetBtn(ti.subjectsInfo[index].subjectName, ti.subjectsInfo[index].SubTime.ToString(), ti.subjectsInfo[index].mode, ti.subjectsInfo[index].index.ToString());
}));
underneathList.Add(underneathItem);
}
}
public void OnUnderNeathSetBtn(string _name, string _time, string _trainModel, string deviceCount)
{
xunkian_txt.text = _name;
time_txt.text = _time;
mode_text.text = _trainModel;
post_txt.text = deviceCount;
basic_information_iamg1.gameObject.SetActive(true);
}
public IEnumerator Post1(string url, System.Action<bool, string> action)
{
WWWForm form = new WWWForm();
UnityWebRequest request = UnityWebRequest.Post(url, form);
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
{
action(false, null);
}
else
{
if (!string.IsNullOrEmpty(request.downloadHandler.text))
{
action(true, request.downloadHandler.text);
}
else
{
action(false, null);
}
}
}
/// <summary>
/// 模型页面的相互跳转
/// </summary>
private void Moxingxuanze()
{
quan_btn.onClick.AddListener(() =>
@ -273,21 +441,21 @@ public class Scenariopage : MonoBehaviour
}
/// <summary>
/// 模型数据库界面
/// </summary>
/// <summary>
/// 模型数据库界面
/// </summary>
private void Moxing()
{
model_list_btn.onClick.AddListener(() =>
{
if (model==true)
if (model == true)
{
environment_configuration1.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(false);
basic_information_iamg.gameObject.SetActive(false);
model_panl.gameObject.SetActive(true);
select_device_iamg.gameObject.SetActive(true);
model = false;
model = false;
}
else
{
@ -369,14 +537,14 @@ public class Scenariopage : MonoBehaviour
if (scenario == true)
{
ScrollView_unpack.gameObject.SetActive(true);
scenario = false;
}
else
{
ScrollView_unpack.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(false);
scenario = true;
//scenario = false;
}
//else
//{
// ScrollView_unpack.gameObject.SetActive(false);
// Scenariofile_panl.gameObject.SetActive(false);
// scenario = true;
//}
});
}
@ -434,6 +602,6 @@ public class Scenariopage : MonoBehaviour
tenkokuModule.weather_OvercastAmt = Mathf.Lerp(0.0f, 1.0f, valueTemp);
}
}

View File

@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Switchinginput : MonoBehaviour
{
public InputField[] inputFields;//输入框组
int index = 0;//索引下标
private EventSystem _eventSystem;
void Start()
{
//设置选中对象
_eventSystem = EventSystem.current;
_eventSystem.SetSelectedGameObject(inputFields[index].gameObject, new BaseEventDate(_eventSystem));
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Tab))
{
index++;
if (index >= inputFields.Length)
{
index = 0;
}
}
_eventSystem.SetSelectedGameObject(inputFields[index].gameObject, new BaseEventDate(_eventSystem));
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0777e81e8098adb489acce3dc52efb50
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,22 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class Underneath : MonoBehaviour
{
public Button settingBtn;
public Text subjectName;
public void SetValue(string name,Action callback)
{
subjectName.text = name;
settingBtn.onClick.AddListener(() =>
{
Debug.Log("ewewewew");
callback?.Invoke();
});
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e9bf8ef01bbb680448d72612c75ddb5b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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File diff suppressed because it is too large Load Diff

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@ -1061,6 +1061,7 @@ GameObject:
- component: {fileID: 835460219}
- component: {fileID: 835460218}
- component: {fileID: 835460217}
- component: {fileID: 835460220}
m_Layer: 5
m_Name: username_input
m_TagString: Untagged
@ -1190,6 +1191,21 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 835460215}
m_CullTransparentMesh: 0
--- !u!114 &835460220
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 835460215}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0777e81e8098adb489acce3dc52efb50, type: 3}
m_Name:
m_EditorClassIdentifier:
inputFields:
- {fileID: 835460217}
- {fileID: 514598457}
--- !u!1 &884735630
GameObject:
m_ObjectHideFlags: 0

View File

@ -596,7 +596,8 @@ PlayerSettings:
scriptingRuntimeVersion: 1
gcIncremental: 0
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {}
apiCompatibilityLevelPerPlatform:
Standalone: 6
m_RenderingPath: 1
m_MobileRenderingPath: 1
metroPackageName: Template_3D