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2ba941bc0b
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5caf71a5cc
Author | SHA1 | Date |
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5caf71a5cc | |
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bd760ede92 |
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@ -4,6 +4,8 @@ using UnityEngine.Networking;
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using System.Text;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using Newtonsoft.Json.Linq;
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/// <summary>
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/// 异步封装unityWebRequest请求
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@ -22,6 +24,41 @@ public static class AsyncWebReq
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return result;
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}
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public static void SetValue(string jsonStr, out JObject _jbsx, out JObject _jsxx, out List<JObject> _jlzzxx)
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{
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var json = JsonConvert.DeserializeObject<Dictionary<string, object>>(jsonStr);
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var data = json["data"] as JObject;
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var jbsxArr = data["jbsx"] as JArray;
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var jbsx = jbsxArr[0] as JObject;
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_jbsx = jbsx;
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//foreach (var kv in jbsx)
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//{
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// Debug.Log(kv.Key + ":" + kv.Value);
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//}
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var jbxxArr = data["jbxx"] as JArray;
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var jbxx = jbxxArr[0] as JObject;
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_jsxx = jbxx;
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//foreach (var kv in jbxx)
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//{
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// Debug.Log(kv.Key + ":" + kv.Value);
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//}
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_jlzzxx = new List<JObject>();
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var jlzzxxArr = data["jlzzxx"] as JArray;
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for (int i = 0; i < jlzzxxArr.Count; i++)
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{
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var jlzzxx = jlzzxxArr[i] as JObject;
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_jlzzxx.Add(jlzzxx);
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}
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//foreach (var kv in jlzzxx)
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//{
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// Debug.Log(kv.Key + ":" + kv.Value);
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//}
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}
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public static async UniTask<T> Post<T>(string endpoint, object payload)
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{
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var postRequest = CreateRequest(endpoint, RequestType.POST, payload);
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@ -57,7 +94,17 @@ public static class AsyncWebReq
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{
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request.SetRequestHeader(key, value);
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}
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private static string ObjectToStringTwo(Object obj)
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{
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string str = JsonConvert.SerializeObject(obj);
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return str;
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}
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private static T StringToObjectTwo<T>(string str)
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{
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T obj = JsonConvert.DeserializeObject<T>(str);
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return obj;
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}
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/// <summary>
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/// 请求类型
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/// </summary>
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@ -0,0 +1,40 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author YangHua
|
||||
//@create 20230913
|
||||
//@company Adam
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
namespace Adam
|
||||
{
|
||||
public class AssignmentController : MonoBehaviour
|
||||
{
|
||||
public GameObject RWPanel;
|
||||
public Button loadBtn;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
loadBtn.onClick.AddListener(OnLoad);
|
||||
SwitchPanel(false);
|
||||
}
|
||||
|
||||
|
||||
public void SwitchPanel(bool isActive)
|
||||
{
|
||||
RWPanel.SetActive(isActive);
|
||||
|
||||
}
|
||||
|
||||
public void OnLoad()
|
||||
{
|
||||
SceneLoad.Instance.SceneChange("工具间场景");
|
||||
loadBtn.gameObject.SetActive(false);
|
||||
SwitchPanel(false);
|
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}
|
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}
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}
|
|
@ -0,0 +1,11 @@
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,36 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author YangHua
|
||||
//@create 20230913
|
||||
//@company QianHuo
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
namespace QianHuo
|
||||
{
|
||||
public class BottomController : MonoBehaviour
|
||||
{
|
||||
public Toggle[] toggles;
|
||||
public GameObject[] panels;
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
{
|
||||
for (int i = 0; i < panels.Length; i++)
|
||||
{
|
||||
panels[i].SetActive(false);
|
||||
}
|
||||
for (int i = 0; i < toggles.Length; i++)
|
||||
{
|
||||
int index = i;
|
||||
toggles[index].onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
panels[index].SetActive(isOn);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: ea47250b7c44da14c9f69015bbf71a64
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guid: e3f34685c33988542b3ba632ddfd75a1
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folderAsset: yes
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DefaultImporter:
|
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externalObjects: {}
|
|
@ -14,10 +14,14 @@ using UnityEngine.UI;
|
|||
|
||||
public class BottomTips : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
[HideInInspector]
|
||||
public Text tips;
|
||||
[HideInInspector]
|
||||
public GameObject tipsContent;
|
||||
public Toggle selfToggle;
|
||||
private void Start()
|
||||
{
|
||||
selfToggle = GetComponent<Toggle>();
|
||||
tipsContent = transform.Find("Tips").gameObject;
|
||||
tips = tipsContent.transform.GetChild(0).GetComponent<Text>();
|
||||
tipsContent.SetActive(false);
|
|
@ -0,0 +1,23 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author YangHua
|
||||
//@create 20230913
|
||||
//@company QianHuo
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
namespace Components
|
||||
{
|
||||
public class MobileTerminalTipsItem : MonoBehaviour
|
||||
{
|
||||
public Text infoText;
|
||||
public void SetValue(string info)
|
||||
{
|
||||
infoText.text = info;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 08b7b5ef3ad8ff043bf13bcf4c010cd5
|
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MonoImporter:
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -49,7 +49,7 @@ public class ToolModelClick : MonoBehaviour
|
|||
public Attribute attribute = Attribute.defaultModel;
|
||||
public RightAndWrong rightAndWrong = RightAndWrong.defaultModel;
|
||||
|
||||
|
||||
|
||||
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
|
@ -59,7 +59,10 @@ public class ToolModelClick : MonoBehaviour
|
|||
private void OnMouseDown()
|
||||
{
|
||||
if (EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
Debug.Log(EventSystem.current.gameObject.name);
|
||||
return;
|
||||
}
|
||||
ToolsItemManager.Instance.CreatToolItem(gameObject);
|
||||
Destroy(gameObject);
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f7373dd85a35c864caf6017a4a266e8f
|
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guid: a6efc5f978d37694ba72aa36c916cdf7
|
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folderAsset: yes
|
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|
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externalObjects: {}
|
|
@ -8,7 +8,7 @@
|
|||
//@description:
|
||||
//============================================================
|
||||
using System;
|
||||
namespace Adam
|
||||
namespace Login
|
||||
{
|
||||
[Serializable]
|
||||
public class LoginData
|
||||
|
@ -22,4 +22,4 @@ namespace Adam
|
|||
{
|
||||
public string msg;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author YangHua
|
||||
//@create 20230913
|
||||
//@company QianHuo
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
namespace Data
|
||||
{
|
||||
[Serializable]
|
||||
public class TableViewData
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string state;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string message;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<string> data;
|
||||
}
|
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}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: 09ae037e450bb7f4685116b24e29344a
|
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,198 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
namespace MobileTerminal
|
||||
{
|
||||
|
||||
[Serializable]
|
||||
public class UserViewData
|
||||
{
|
||||
public string state;
|
||||
public string message;
|
||||
public Data data;
|
||||
}
|
||||
[Serializable]
|
||||
public class Data
|
||||
{
|
||||
public JBSX[] jbsx;
|
||||
public JBXX[] jbxx;
|
||||
public JLZZXX[] jlzzxx;
|
||||
}
|
||||
[Serializable]
|
||||
public class JBSX
|
||||
{
|
||||
/// <summary>
|
||||
/// 周保林 用电户:3209600004110
|
||||
/// </summary>
|
||||
public string 名称;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 用户编号;
|
||||
/// <summary>
|
||||
/// 仪征市供电公司
|
||||
/// </summary>
|
||||
public string 供电单位;
|
||||
/// <summary>
|
||||
/// 考核
|
||||
/// </summary>
|
||||
public string 用户分类;
|
||||
/// <summary>
|
||||
/// 否
|
||||
/// </summary>
|
||||
public string 是否专线;
|
||||
/// <summary>
|
||||
/// 正常用电客户
|
||||
/// </summary>
|
||||
public string 用户状态;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 合同容量;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 运行容量;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 首次建档日期;
|
||||
/// <summary>
|
||||
/// 江苏省扬州市仪征市真州镇(仪征市区)镇解放东路12号
|
||||
/// </summary>
|
||||
public string 用电地址;
|
||||
/// <summary>
|
||||
/// 无转供
|
||||
/// </summary>
|
||||
public string 转供户信息;
|
||||
}
|
||||
[Serializable]
|
||||
public class JBXX
|
||||
{
|
||||
/// <summary>
|
||||
/// 周保林
|
||||
/// </summary>
|
||||
public string 用户名称;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 用户编号;
|
||||
/// <summary>
|
||||
/// 正常用电客户
|
||||
/// </summary>
|
||||
public string 用户状态;
|
||||
/// <summary>
|
||||
/// 考核
|
||||
/// </summary>
|
||||
public string 用户分类;
|
||||
/// <summary>
|
||||
/// 仪征市供电公司
|
||||
/// </summary>
|
||||
public string 供电单位;
|
||||
/// <summary>
|
||||
/// 太阳能发电
|
||||
/// </summary>
|
||||
public string 所属行业;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 合同容量;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 运行容量;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 电压等级;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 重要等级;
|
||||
/// <summary>
|
||||
/// 考核
|
||||
/// </summary>
|
||||
public string 用电类别;
|
||||
/// <summary>
|
||||
/// 否
|
||||
/// </summary>
|
||||
public string 是否重点用户;
|
||||
/// <summary>
|
||||
/// 否
|
||||
/// </summary>
|
||||
public string 是否专线;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 首次建档;
|
||||
/// <summary>
|
||||
/// 否
|
||||
/// </summary>
|
||||
public string 是否双电源;
|
||||
/// <summary>
|
||||
/// PMS_石桥146线
|
||||
/// </summary>
|
||||
public string 线路名称;
|
||||
/// <summary>
|
||||
/// 江苏省扬州市仪征市真州镇(仪征市区)镇解放东路12号
|
||||
/// </summary>
|
||||
public string 用电地址;
|
||||
}
|
||||
[Serializable]
|
||||
public class JLZZXX
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 序号;
|
||||
/// <summary>
|
||||
/// 上网计量点1
|
||||
/// </summary>
|
||||
public string 计量点名称;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 计量点ID;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 电表ID;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 电表资产编号;
|
||||
/// <summary>
|
||||
/// 否
|
||||
/// </summary>
|
||||
public string 是否参考表;
|
||||
/// <summary>
|
||||
/// 否
|
||||
/// </summary>
|
||||
public string 是否专线;
|
||||
/// <summary>
|
||||
/// 上网关口
|
||||
/// </summary>
|
||||
public string 主用途类型;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 计量点级数;
|
||||
/// <summary>
|
||||
/// 在用
|
||||
/// </summary>
|
||||
public string 状态;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string 倍率;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class Global : MonoBehaviour
|
||||
{
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 894dab4727cc9d9479b9c88222457a8e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,30 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author YangHua
|
||||
//@create 20230913
|
||||
//@company QianHuo
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
namespace QianHuo
|
||||
{
|
||||
public class GoToSceneController : MonoBehaviour
|
||||
{
|
||||
public Button goToSceneBtn;
|
||||
public InputField userID;
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
{
|
||||
goToSceneBtn.onClick.AddListener(OnGo);
|
||||
}
|
||||
|
||||
public void OnGo()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 829adfdbce7279c4e91f15e82646453b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,4 +1,4 @@
|
|||
using Adam;
|
||||
using Login;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
@ -22,6 +22,10 @@ public class LoginController : MonoBehaviour
|
|||
public Text errorInfo;
|
||||
public Button loginBtn;
|
||||
public GameObject modelChangePlane;
|
||||
public GameObject loginPlane;
|
||||
|
||||
public Button onTrain;
|
||||
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
{
|
||||
|
@ -31,28 +35,47 @@ public class LoginController : MonoBehaviour
|
|||
{
|
||||
OnLogin();
|
||||
});
|
||||
|
||||
onTrain.onClick.AddListener(() =>
|
||||
{
|
||||
OnTrain();
|
||||
});
|
||||
SwitchPanel(0);
|
||||
}
|
||||
|
||||
|
||||
public async void OnLogin()
|
||||
{
|
||||
if (string.IsNullOrEmpty(user.text) || string.IsNullOrEmpty(password.text))
|
||||
{
|
||||
StartCoroutine(WaitCloseErrorPlane("姓名和身份证不能为空"));
|
||||
return;
|
||||
}
|
||||
//Debug.Log(loginUrl + "/Handler/Login.ashx?login_name=" + user.text + "&login_card=" + password.text);
|
||||
//if (string.IsNullOrEmpty(user.text) || string.IsNullOrEmpty(password.text))
|
||||
//{
|
||||
// StartCoroutine(WaitCloseErrorPlane("姓名和身份证不能为空"));
|
||||
// return;
|
||||
//}
|
||||
|
||||
LoginData msg = await AsyncWebReq.Post<LoginData>(loginUrl + "?login_name=" + user.text + "&login_card=" + password.text, null);
|
||||
Debug.Log(msg.state);
|
||||
if (msg.state == "Fail")
|
||||
{
|
||||
StartCoroutine(WaitCloseErrorPlane(msg.data[0].msg));
|
||||
return;
|
||||
}
|
||||
modelChangePlane.SetActive(true);
|
||||
//LoginData msg = await AsyncWebReq.Post<LoginData>(loginUrl + "/Handler/Login.ashx?login_name=" + user.text + "&login_card=" + password.text, null);
|
||||
//Debug.Log(msg.state);
|
||||
//if (msg.state == "Fail")
|
||||
//{
|
||||
// StartCoroutine(WaitCloseErrorPlane(msg.data[0].msg));
|
||||
// return;
|
||||
//}
|
||||
SwitchPanel(1);
|
||||
}
|
||||
|
||||
IEnumerator WaitCloseErrorPlane(string msg)
|
||||
public void OnTrain()
|
||||
{
|
||||
SceneLoad.Instance.SceneChange("02_MapScene");
|
||||
SwitchPanel(-1);
|
||||
}
|
||||
|
||||
public void SwitchPanel(int index)
|
||||
{
|
||||
loginPlane.SetActive(index == 0);
|
||||
modelChangePlane.SetActive(index == 1);
|
||||
}
|
||||
|
||||
private IEnumerator WaitCloseErrorPlane(string msg)
|
||||
{
|
||||
errorInfo.text = msg;
|
||||
yield return new WaitForSeconds(2f);
|
||||
|
|
|
@ -1,3 +1,8 @@
|
|||
using Components;
|
||||
using Data;
|
||||
using MobileTerminal;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -13,26 +18,77 @@ using UnityEngine.UI;
|
|||
|
||||
public class MobileTerminalController : MonoBehaviour
|
||||
{
|
||||
public string userViewUrl;
|
||||
public string tapViewUrl;
|
||||
public InputField number;
|
||||
public Button outsideBtn;
|
||||
public Button electricitBtn;
|
||||
public Button backBtn;
|
||||
|
||||
public GameObject outsideView;
|
||||
public GameObject electrcitView;
|
||||
public GameObject tapView;
|
||||
public GameObject userView;
|
||||
|
||||
public Text outsideInfo;
|
||||
public Text electrcitInfo;
|
||||
public Transform userContent;
|
||||
public Transform tapContent;
|
||||
public MobileTerminalTipsItem itemPrfab;
|
||||
[HideInInspector]
|
||||
public UserViewData mData = new UserViewData();
|
||||
//[HideInInspector]
|
||||
public TableViewData tData = new TableViewData();
|
||||
public JObject jbsx;
|
||||
public JObject jbxx;
|
||||
public List<JObject> jlzzxx = new List<JObject>();
|
||||
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
private async void Start()
|
||||
{
|
||||
mData = await AsyncWebReq.Get<UserViewData>(userViewUrl);
|
||||
tData = await AsyncWebReq.Get<TableViewData>(tapViewUrl);
|
||||
|
||||
|
||||
string jsonData = JsonConvert.SerializeObject(mData);
|
||||
AsyncWebReq.SetValue(jsonData, out jbsx, out jbxx, out jlzzxx);
|
||||
|
||||
foreach (var item in jbsx)
|
||||
{
|
||||
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
|
||||
string info = item.Key + ": " + item.Value;
|
||||
itemTip.SetValue(info);
|
||||
}
|
||||
|
||||
foreach (var item in jbxx)
|
||||
{
|
||||
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
|
||||
string info = item.Key + ": " + item.Value;
|
||||
itemTip.SetValue(info);
|
||||
}
|
||||
|
||||
for (int i = 0; i < jlzzxx.Count; i++)
|
||||
{
|
||||
foreach (var item in jlzzxx[i])
|
||||
{
|
||||
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
|
||||
string info = item.Key + ": " + item.Value;
|
||||
itemTip.SetValue(info);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < tData.data.Count; i++)
|
||||
{
|
||||
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, tapContent);
|
||||
itemTip.SetValue(tData.data[i]);
|
||||
}
|
||||
|
||||
outsideBtn.onClick.AddListener(OnOutsideView);
|
||||
electricitBtn.onClick.AddListener(OnElectricitView);
|
||||
backBtn.onClick.AddListener(OnBack);
|
||||
SwitchView(-1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void OnElectricitView()
|
||||
{
|
||||
SwitchView(0);
|
||||
|
@ -46,8 +102,8 @@ public class MobileTerminalController : MonoBehaviour
|
|||
|
||||
public void SwitchView(int index)
|
||||
{
|
||||
electrcitView.SetActive(index == 0);
|
||||
outsideView.SetActive(index == 1);
|
||||
userView.SetActive(index == 0);
|
||||
tapView.SetActive(index == 1);
|
||||
if (index == 0 || index == 1)
|
||||
{
|
||||
backBtn.gameObject.SetActive(true);
|
||||
|
|
|
@ -1,81 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author #AUTHOR#
|
||||
//@create #CREATEDATE#
|
||||
//@company #COMPANY#
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
[Serializable]
|
||||
public class MobileTerminalData
|
||||
{
|
||||
public string state;
|
||||
public string message;
|
||||
public Data data;
|
||||
}
|
||||
|
||||
public class Data
|
||||
{
|
||||
public JBSX jbsx;
|
||||
public JBXX jbxx;
|
||||
public JZXX jzxx;
|
||||
}
|
||||
|
||||
public class JBSX
|
||||
{
|
||||
public string column1;
|
||||
public string column2;
|
||||
public string column3;
|
||||
public string column4;
|
||||
public string column5;
|
||||
public string column6;
|
||||
public string column7;
|
||||
public string column8;
|
||||
public string column9;
|
||||
public string column10;
|
||||
public string column11;
|
||||
public string column12;
|
||||
public string column13;
|
||||
}
|
||||
|
||||
public class JBXX
|
||||
{
|
||||
public string column1;
|
||||
public string column2;
|
||||
public string column3;
|
||||
public string column4;
|
||||
public string column5;
|
||||
public string column6;
|
||||
public string column7;
|
||||
public string column8;
|
||||
public string column9;
|
||||
public string column10;
|
||||
public string column11;
|
||||
public string column12;
|
||||
public string column13;
|
||||
public string column14;
|
||||
public string column15;
|
||||
public string column16;
|
||||
public string column17;
|
||||
}
|
||||
public class JZXX
|
||||
{
|
||||
public string column1;
|
||||
public string column2;
|
||||
public string column3;
|
||||
public string column4;
|
||||
public string column5;
|
||||
public string column6;
|
||||
public string column7;
|
||||
public string column8;
|
||||
public string column9;
|
||||
public string column10;
|
||||
public string column11;
|
||||
public string column12;
|
||||
public string column13;
|
||||
public string column14;
|
||||
}
|
|
@ -13,18 +13,19 @@ using UnityEngine.UI;
|
|||
|
||||
public class ToolsItemManager : MonoSingleton<ToolsItemManager>
|
||||
{
|
||||
public GameObject toolPanel;
|
||||
public List<ToolItem> toolItems = new List<ToolItem>();
|
||||
public ToolItem toolItemPrefab;
|
||||
public Transform toolsContent;
|
||||
public Button closeBtn;
|
||||
private void Start()
|
||||
{
|
||||
closeBtn.onClick.AddListener(OnClose);
|
||||
closeBtn.onClick.AddListener(() => { Swictch(false); });
|
||||
}
|
||||
|
||||
private void OnClose()
|
||||
private void Swictch(bool isActive)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
toolPanel.SetActive(isActive);
|
||||
}
|
||||
|
||||
public void SwitchToolsState()
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Adam;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -10,11 +11,17 @@ using UnityEngine;
|
|||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class UIManager : MonoBehaviour
|
||||
public class UIManager : MonoSingleton<UIManager>
|
||||
{
|
||||
public ToolsItemManager ToolsItemManager;
|
||||
public MobileTerminalController MobileTerminalController;
|
||||
public AssignmentController assignmentController;
|
||||
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
{
|
||||
DontDestroyOnLoad(this);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -1,129 +1,15 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class AssignmentPanel :MonoBehaviour
|
||||
public class AssignmentPanel : MonoBehaviour
|
||||
{
|
||||
bool show = false;
|
||||
public Text backgroundInformation;
|
||||
public Text workOrderContent;
|
||||
public Text GZTime;
|
||||
public Text CuiZu;
|
||||
public Text CLTime;
|
||||
public Text loginText;
|
||||
public Text GZTime2;
|
||||
public Text loginText2;
|
||||
public Text TQtext;
|
||||
public Text XLtext;
|
||||
public Button BackBtn;
|
||||
public Button QUButton;
|
||||
public Button magBtn;
|
||||
public Image RWText;
|
||||
public Image bg;
|
||||
public Image bg2;
|
||||
public Image RWText22;
|
||||
public Button RWButton;
|
||||
public Button TQButton;
|
||||
public Text RWText2;
|
||||
public RectTransform TQbgtext;
|
||||
public Button closeButton;
|
||||
|
||||
|
||||
public string sceneName;
|
||||
void Start()
|
||||
{
|
||||
magBtn.onClick.AddListener(() => {
|
||||
// GameObject.FindObjectOfType<ShouJ>().isk = true;
|
||||
// bg.gameObject.SetActive(false);
|
||||
// bg2.gameObject.SetActive(true);
|
||||
// bg2.GetComponent<RectTransform>().DOLocalMove(new Vector3(545, 2, 0), 2);
|
||||
RWText.gameObject.SetActive(true);
|
||||
});
|
||||
QUButton.onClick.AddListener(() => {
|
||||
Debug.Log(sceneName);
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
|
||||
magBtn.onClick.AddListener(() =>
|
||||
{
|
||||
UIManager.Instance.assignmentController.SwitchPanel(true);
|
||||
gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
public void WinDoScale()
|
||||
{
|
||||
//设置更改窗口的大小
|
||||
Vector3 max = new Vector3(0.45f, 0.45f, 0.45f);
|
||||
//设置变化时间
|
||||
float time = 2f;
|
||||
// bg.GetComponent<RectTransform>().DOScale(max, time);
|
||||
// bg.GetComponent<RectTransform>().DOLocalMove(new Vector3(37, -12, 0), time);
|
||||
}
|
||||
//void BackClick()
|
||||
//{
|
||||
//BackBtn.onClick.AddListener(() => { ClosePanel<AssignmentPanel>(); });
|
||||
//}
|
||||
void magClick()
|
||||
{
|
||||
|
||||
}
|
||||
//void RWClick()
|
||||
//{
|
||||
// RWButton.onClick.AddListener(() => {
|
||||
// workOrderContent.gameObject.SetActive(true);
|
||||
// TQbgtext.gameObject.SetActive(false);
|
||||
// RWButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/任务书-点击状态-2");
|
||||
// TQButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/背景资料-未点击状态");
|
||||
// });
|
||||
//}
|
||||
//void TQBGClick()
|
||||
//{
|
||||
// TQButton.onClick.AddListener(() => { workOrderContent.gameObject.SetActive(false); TQbgtext.gameObject.SetActive(true); RWText22.gameObject.SetActive(true);
|
||||
// RWButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/任务书-未点击状态");
|
||||
// TQButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/背景资料-点击状态-2");
|
||||
// });
|
||||
//}
|
||||
////public override void Active()
|
||||
//{
|
||||
// base.Active();
|
||||
// if (show&&isActive())
|
||||
// {
|
||||
// Hide();
|
||||
// return;
|
||||
// }
|
||||
// show = true;
|
||||
// if (Data != null)
|
||||
// {
|
||||
// if ((int)Data == 1)
|
||||
// {
|
||||
// RWText22.gameObject.SetActive(true);
|
||||
// bg.gameObject.SetActive(false);
|
||||
// RWText.gameObject.SetActive(false);
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
|
||||
// }
|
||||
|
||||
|
||||
//if (transform.GetChild(0).gameObject.activeInHierarchy)
|
||||
//{
|
||||
// transform.GetChild(0).gameObject.SetActive(false);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// transform.GetChild(0).gameObject.SetActive(true);
|
||||
//}
|
||||
// }
|
||||
//public override void Hide()
|
||||
//{
|
||||
// base.Hide();
|
||||
// show = false;
|
||||
//}
|
||||
//void assignmentRead()
|
||||
//{
|
||||
// for (int i = 0; i < ReadJson.Instance.r2.examJsons.Count; i++)
|
||||
// {
|
||||
// GZTime.text = ReadJson.Instance.r2.examJsons[i].GZTime;
|
||||
// GZTime2.text = ReadJson.Instance.r2.examJsons[i].GZTime;
|
||||
// CuiZu.text = ReadJson.Instance.r2.examJsons[i].CuiZu;
|
||||
// CLTime.text = ReadJson.Instance.r2.examJsons[i].CLTime;
|
||||
// TQtext.text = ReadJson.Instance.r2.examJsons[i].PlatformArea;
|
||||
// XLtext.text = ReadJson.Instance.r2.examJsons[i].line;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e673c6dbe27e52743a6f2b8901c0c583
|
||||
guid: c52cc6fbaf3513449a0e9d2d72c2bc65
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
|
@ -0,0 +1,64 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
//============================================================
|
||||
//@author YangHua
|
||||
//@create 2016/4/28
|
||||
//@company QianHuo
|
||||
//
|
||||
//@description:把'81-C# Script-NewBehaviourScript.cs.txt'文件,
|
||||
// 修改里面的作者为自己的名字,覆盖到:
|
||||
// U3D安装目录\Editor\Data\Resources\ScriptTemplates中,
|
||||
// 重启U3D。就可以在新建类时,自动根据文件目录生成命名空间。
|
||||
//============================================================
|
||||
|
||||
namespace AMLab
|
||||
{
|
||||
public class TemplateKeyParser : UnityEditor.AssetModificationProcessor
|
||||
{
|
||||
private static string AUTHOR = "YangHua";
|
||||
private static string COMPANY = "QianHuo";
|
||||
public static void OnWillCreateAsset(string path)
|
||||
{
|
||||
//Debug.Log("TempleteKeyParser=>" + path);
|
||||
path = path.Replace(".meta", "");
|
||||
//不是.cs文件
|
||||
if (path.EndsWith(".cs") == false) return;
|
||||
//
|
||||
int index = Application.dataPath.LastIndexOf("Assets");
|
||||
//
|
||||
string fullPath = Application.dataPath.Substring(0, index) + path;
|
||||
//Debug.Log("full path => " + fullPath);
|
||||
index = GetStringIndex(path);
|
||||
if (index <= 0) return;
|
||||
|
||||
string ns = COMPANY;
|
||||
int end = path.LastIndexOf("/");
|
||||
if (end > index)
|
||||
{
|
||||
path = path.Substring(index, end - index);
|
||||
ns = path.Replace("/", ".");
|
||||
}
|
||||
//
|
||||
string file = File.ReadAllText(fullPath);
|
||||
//
|
||||
file = file.Replace("#AUTHOR#", AUTHOR);//Environment.UserName);
|
||||
file = file.Replace("#CREATEDATE#", System.DateTime.Now.ToString("yyyyMMdd"));
|
||||
file = file.Replace("#COMPANY#", COMPANY);
|
||||
file = file.Replace("#NAMESPACE#", ns);
|
||||
//
|
||||
File.WriteAllText(fullPath, file);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
private static int GetStringIndex(string path)
|
||||
{
|
||||
int index = path.LastIndexOf("Scripts/");
|
||||
if (index > 0) return index + 8;
|
||||
index = path.LastIndexOf("Plugins/");
|
||||
if (index > 0) return index + 8;
|
||||
index = path.LastIndexOf("Editor/");
|
||||
if (index > 0 && path.IndexOf("TemplateKeyParser") < 0) return index + 7;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: eeefcb557de1ee24fa4a5f05b67beaae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Before Width: | Height: | Size: 602 KiB After Width: | Height: | Size: 602 KiB |
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 79 KiB |
Before Width: | Height: | Size: 153 KiB After Width: | Height: | Size: 153 KiB |