Compare commits

..

2 Commits

135 changed files with 94852 additions and 10951 deletions

View File

@ -4,6 +4,8 @@ using UnityEngine.Networking;
using System.Text;
using Newtonsoft.Json;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
/// <summary>
/// 异步封装unityWebRequest请求
@ -22,6 +24,41 @@ public static class AsyncWebReq
return result;
}
public static void SetValue(string jsonStr, out JObject _jbsx, out JObject _jsxx, out List<JObject> _jlzzxx)
{
var json = JsonConvert.DeserializeObject<Dictionary<string, object>>(jsonStr);
var data = json["data"] as JObject;
var jbsxArr = data["jbsx"] as JArray;
var jbsx = jbsxArr[0] as JObject;
_jbsx = jbsx;
//foreach (var kv in jbsx)
//{
// Debug.Log(kv.Key + "" + kv.Value);
//}
var jbxxArr = data["jbxx"] as JArray;
var jbxx = jbxxArr[0] as JObject;
_jsxx = jbxx;
//foreach (var kv in jbxx)
//{
// Debug.Log(kv.Key + "" + kv.Value);
//}
_jlzzxx = new List<JObject>();
var jlzzxxArr = data["jlzzxx"] as JArray;
for (int i = 0; i < jlzzxxArr.Count; i++)
{
var jlzzxx = jlzzxxArr[i] as JObject;
_jlzzxx.Add(jlzzxx);
}
//foreach (var kv in jlzzxx)
//{
// Debug.Log(kv.Key + "" + kv.Value);
//}
}
public static async UniTask<T> Post<T>(string endpoint, object payload)
{
var postRequest = CreateRequest(endpoint, RequestType.POST, payload);
@ -57,7 +94,17 @@ public static class AsyncWebReq
{
request.SetRequestHeader(key, value);
}
private static string ObjectToStringTwo(Object obj)
{
string str = JsonConvert.SerializeObject(obj);
return str;
}
private static T StringToObjectTwo<T>(string str)
{
T obj = JsonConvert.DeserializeObject<T>(str);
return obj;
}
/// <summary>
/// 请求类型
/// </summary>

View File

@ -0,0 +1,173 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3060033319065562610
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3060033319065562605}
- component: {fileID: 3060033319065562607}
- component: {fileID: 3060033319065562604}
- component: {fileID: -6759000987747965095}
m_Layer: 5
m_Name: MobileTerminalTipsItem
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3060033319065562605
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3060033319065562610}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3060033319736008774}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 167.20676, y: -4}
m_SizeDelta: {x: 324.0277, y: 53.9936}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &3060033319065562607
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3060033319065562610}
m_CullTransparentMesh: 1
--- !u!114 &3060033319065562604
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3060033319065562610}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 5d1f94333dbaedc45847cf8a267292e7, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &-6759000987747965095
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3060033319065562610}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 08b7b5ef3ad8ff043bf13bcf4c010cd5, type: 3}
m_Name:
m_EditorClassIdentifier:
infoText: {fileID: 3060033319736008769}
--- !u!1 &3060033319736008775
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3060033319736008774}
- component: {fileID: 3060033319736008768}
- component: {fileID: 3060033319736008769}
m_Layer: 5
m_Name: Text (Legacy)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3060033319736008774
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3060033319736008775}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3060033319065562605}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3060033319736008768
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3060033319736008775}
m_CullTransparentMesh: 1
--- !u!114 &3060033319736008769
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3060033319736008775}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 15
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 1
m_MaxSize: 40
m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u8868\u8BA1\u6807\u8BC6 8200000048090259"

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 104235b8155fd814ba5dab0e82752334
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,316 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &501146018
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 501146021}
- component: {fileID: 501146020}
- component: {fileID: 501146019}
- component: {fileID: 501146022}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &501146019
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 501146018}
m_Enabled: 1
--- !u!20 &501146020
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 501146018}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &501146021
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 501146018}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &501146022
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 501146018}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d38da66309ccf6640acd6bd3ea8ee27a, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &874215953
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 874215955}
- component: {fileID: 874215954}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &874215954
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 874215953}
m_Enabled: 1
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &874215955
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 874215953}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 4aa5ccc2576fdb141a7bfd0e9d366663
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230913
//@company Adam
//
//@description:
//============================================================
namespace Adam
{
public class AssignmentController : MonoBehaviour
{
public GameObject RWPanel;
public Button loadBtn;
private void Start()
{
loadBtn.onClick.AddListener(OnLoad);
SwitchPanel(false);
}
public void SwitchPanel(bool isActive)
{
RWPanel.SetActive(isActive);
}
public void OnLoad()
{
SceneLoad.Instance.SceneChange("工具间场景");
loadBtn.gameObject.SetActive(false);
SwitchPanel(false);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 710dd9372b772b548b8366c3bbce0a3d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230913
//@company QianHuo
//
//@description:
//============================================================
namespace QianHuo
{
public class BottomController : MonoBehaviour
{
public Toggle[] toggles;
public GameObject[] panels;
// Use this for initialization
private void Start()
{
for (int i = 0; i < panels.Length; i++)
{
panels[i].SetActive(false);
}
for (int i = 0; i < toggles.Length; i++)
{
int index = i;
toggles[index].onValueChanged.AddListener((isOn) =>
{
panels[index].SetActive(isOn);
});
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0815f0a55cdb45d40a51e0f13cd04216
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ea47250b7c44da14c9f69015bbf71a64
guid: e3f34685c33988542b3ba632ddfd75a1
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -14,10 +14,14 @@ using UnityEngine.UI;
public class BottomTips : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
[HideInInspector]
public Text tips;
[HideInInspector]
public GameObject tipsContent;
public Toggle selfToggle;
private void Start()
{
selfToggle = GetComponent<Toggle>();
tipsContent = transform.Find("Tips").gameObject;
tips = tipsContent.transform.GetChild(0).GetComponent<Text>();
tipsContent.SetActive(false);

View File

@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230913
//@company QianHuo
//
//@description:
//============================================================
namespace Components
{
public class MobileTerminalTipsItem : MonoBehaviour
{
public Text infoText;
public void SetValue(string info)
{
infoText.text = info;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 08b7b5ef3ad8ff043bf13bcf4c010cd5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -49,7 +49,7 @@ public class ToolModelClick : MonoBehaviour
public Attribute attribute = Attribute.defaultModel;
public RightAndWrong rightAndWrong = RightAndWrong.defaultModel;
private void OnMouseEnter()
{
@ -59,7 +59,10 @@ public class ToolModelClick : MonoBehaviour
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log(EventSystem.current.gameObject.name);
return;
}
ToolsItemManager.Instance.CreatToolItem(gameObject);
Destroy(gameObject);
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: f7373dd85a35c864caf6017a4a266e8f
guid: a6efc5f978d37694ba72aa36c916cdf7
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -8,7 +8,7 @@
//@description:
//============================================================
using System;
namespace Adam
namespace Login
{
[Serializable]
public class LoginData
@ -22,4 +22,4 @@ namespace Adam
{
public string msg;
}
}
}

View File

@ -0,0 +1,31 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230913
//@company QianHuo
//
//@description:
//============================================================
namespace Data
{
[Serializable]
public class TableViewData
{
/// <summary>
///
/// </summary>
public string state;
/// <summary>
///
/// </summary>
public string message;
/// <summary>
///
/// </summary>
public List<string> data;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 09ae037e450bb7f4685116b24e29344a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,198 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:
//============================================================
namespace MobileTerminal
{
[Serializable]
public class UserViewData
{
public string state;
public string message;
public Data data;
}
[Serializable]
public class Data
{
public JBSX[] jbsx;
public JBXX[] jbxx;
public JLZZXX[] jlzzxx;
}
[Serializable]
public class JBSX
{
/// <summary>
/// 周保林 用电户3209600004110
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 仪征市供电公司
/// </summary>
public string ;
/// <summary>
/// 考核
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string 线;
/// <summary>
/// 正常用电客户
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 江苏省扬州市仪征市真州镇仪征市区镇解放东路12号
/// </summary>
public string ;
/// <summary>
/// 无转供
/// </summary>
public string ;
}
[Serializable]
public class JBXX
{
/// <summary>
/// 周保林
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 正常用电客户
/// </summary>
public string ;
/// <summary>
/// 考核
/// </summary>
public string ;
/// <summary>
/// 仪征市供电公司
/// </summary>
public string ;
/// <summary>
/// 太阳能发电
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 考核
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string 线;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string ;
/// <summary>
/// PMS_石桥146线
/// </summary>
public string 线;
/// <summary>
/// 江苏省扬州市仪征市真州镇仪征市区镇解放东路12号
/// </summary>
public string ;
}
[Serializable]
public class JLZZXX
{
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 上网计量点1
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ID;
/// <summary>
///
/// </summary>
public string ID;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string 线;
/// <summary>
/// 上网关口
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 在用
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
}
}

View File

@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:
//============================================================
public class Global : MonoBehaviour
{
// Use this for initialization
private void Start()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 894dab4727cc9d9479b9c88222457a8e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230913
//@company QianHuo
//
//@description:
//============================================================
namespace QianHuo
{
public class GoToSceneController : MonoBehaviour
{
public Button goToSceneBtn;
public InputField userID;
// Use this for initialization
private void Start()
{
goToSceneBtn.onClick.AddListener(OnGo);
}
public void OnGo()
{
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 829adfdbce7279c4e91f15e82646453b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,4 +1,4 @@
using Adam;
using Login;
using System;
using System.Collections;
using System.Collections.Generic;
@ -22,6 +22,10 @@ public class LoginController : MonoBehaviour
public Text errorInfo;
public Button loginBtn;
public GameObject modelChangePlane;
public GameObject loginPlane;
public Button onTrain;
// Use this for initialization
private void Start()
{
@ -31,28 +35,47 @@ public class LoginController : MonoBehaviour
{
OnLogin();
});
onTrain.onClick.AddListener(() =>
{
OnTrain();
});
SwitchPanel(0);
}
public async void OnLogin()
{
if (string.IsNullOrEmpty(user.text) || string.IsNullOrEmpty(password.text))
{
StartCoroutine(WaitCloseErrorPlane("姓名和身份证不能为空"));
return;
}
//Debug.Log(loginUrl + "/Handler/Login.ashx?login_name=" + user.text + "&login_card=" + password.text);
//if (string.IsNullOrEmpty(user.text) || string.IsNullOrEmpty(password.text))
//{
// StartCoroutine(WaitCloseErrorPlane("姓名和身份证不能为空"));
// return;
//}
LoginData msg = await AsyncWebReq.Post<LoginData>(loginUrl + "?login_name=" + user.text + "&login_card=" + password.text, null);
Debug.Log(msg.state);
if (msg.state == "Fail")
{
StartCoroutine(WaitCloseErrorPlane(msg.data[0].msg));
return;
}
modelChangePlane.SetActive(true);
//LoginData msg = await AsyncWebReq.Post<LoginData>(loginUrl + "/Handler/Login.ashx?login_name=" + user.text + "&login_card=" + password.text, null);
//Debug.Log(msg.state);
//if (msg.state == "Fail")
//{
// StartCoroutine(WaitCloseErrorPlane(msg.data[0].msg));
// return;
//}
SwitchPanel(1);
}
IEnumerator WaitCloseErrorPlane(string msg)
public void OnTrain()
{
SceneLoad.Instance.SceneChange("02_MapScene");
SwitchPanel(-1);
}
public void SwitchPanel(int index)
{
loginPlane.SetActive(index == 0);
modelChangePlane.SetActive(index == 1);
}
private IEnumerator WaitCloseErrorPlane(string msg)
{
errorInfo.text = msg;
yield return new WaitForSeconds(2f);

View File

@ -1,3 +1,8 @@
using Components;
using Data;
using MobileTerminal;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -13,26 +18,77 @@ using UnityEngine.UI;
public class MobileTerminalController : MonoBehaviour
{
public string userViewUrl;
public string tapViewUrl;
public InputField number;
public Button outsideBtn;
public Button electricitBtn;
public Button backBtn;
public GameObject outsideView;
public GameObject electrcitView;
public GameObject tapView;
public GameObject userView;
public Text outsideInfo;
public Text electrcitInfo;
public Transform userContent;
public Transform tapContent;
public MobileTerminalTipsItem itemPrfab;
[HideInInspector]
public UserViewData mData = new UserViewData();
//[HideInInspector]
public TableViewData tData = new TableViewData();
public JObject jbsx;
public JObject jbxx;
public List<JObject> jlzzxx = new List<JObject>();
// Use this for initialization
private void Start()
private async void Start()
{
mData = await AsyncWebReq.Get<UserViewData>(userViewUrl);
tData = await AsyncWebReq.Get<TableViewData>(tapViewUrl);
string jsonData = JsonConvert.SerializeObject(mData);
AsyncWebReq.SetValue(jsonData, out jbsx, out jbxx, out jlzzxx);
foreach (var item in jbsx)
{
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
string info = item.Key + ": " + item.Value;
itemTip.SetValue(info);
}
foreach (var item in jbxx)
{
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
string info = item.Key + ": " + item.Value;
itemTip.SetValue(info);
}
for (int i = 0; i < jlzzxx.Count; i++)
{
foreach (var item in jlzzxx[i])
{
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
string info = item.Key + ": " + item.Value;
itemTip.SetValue(info);
}
}
for (int i = 0; i < tData.data.Count; i++)
{
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, tapContent);
itemTip.SetValue(tData.data[i]);
}
outsideBtn.onClick.AddListener(OnOutsideView);
electricitBtn.onClick.AddListener(OnElectricitView);
backBtn.onClick.AddListener(OnBack);
SwitchView(-1);
}
public void OnElectricitView()
{
SwitchView(0);
@ -46,8 +102,8 @@ public class MobileTerminalController : MonoBehaviour
public void SwitchView(int index)
{
electrcitView.SetActive(index == 0);
outsideView.SetActive(index == 1);
userView.SetActive(index == 0);
tapView.SetActive(index == 1);
if (index == 0 || index == 1)
{
backBtn.gameObject.SetActive(true);

View File

@ -1,81 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:
//============================================================
[Serializable]
public class MobileTerminalData
{
public string state;
public string message;
public Data data;
}
public class Data
{
public JBSX jbsx;
public JBXX jbxx;
public JZXX jzxx;
}
public class JBSX
{
public string column1;
public string column2;
public string column3;
public string column4;
public string column5;
public string column6;
public string column7;
public string column8;
public string column9;
public string column10;
public string column11;
public string column12;
public string column13;
}
public class JBXX
{
public string column1;
public string column2;
public string column3;
public string column4;
public string column5;
public string column6;
public string column7;
public string column8;
public string column9;
public string column10;
public string column11;
public string column12;
public string column13;
public string column14;
public string column15;
public string column16;
public string column17;
}
public class JZXX
{
public string column1;
public string column2;
public string column3;
public string column4;
public string column5;
public string column6;
public string column7;
public string column8;
public string column9;
public string column10;
public string column11;
public string column12;
public string column13;
public string column14;
}

View File

@ -13,18 +13,19 @@ using UnityEngine.UI;
public class ToolsItemManager : MonoSingleton<ToolsItemManager>
{
public GameObject toolPanel;
public List<ToolItem> toolItems = new List<ToolItem>();
public ToolItem toolItemPrefab;
public Transform toolsContent;
public Button closeBtn;
private void Start()
{
closeBtn.onClick.AddListener(OnClose);
closeBtn.onClick.AddListener(() => { Swictch(false); });
}
private void OnClose()
private void Swictch(bool isActive)
{
gameObject.SetActive(false);
toolPanel.SetActive(isActive);
}
public void SwitchToolsState()

View File

@ -1,3 +1,4 @@
using Adam;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -10,11 +11,17 @@ using UnityEngine;
//@description:
//============================================================
public class UIManager : MonoBehaviour
public class UIManager : MonoSingleton<UIManager>
{
public ToolsItemManager ToolsItemManager;
public MobileTerminalController MobileTerminalController;
public AssignmentController assignmentController;
// Use this for initialization
private void Start()
{
DontDestroyOnLoad(this);
}
}

View File

@ -1,129 +1,15 @@
using UnityEngine;
using UnityEngine.UI;
public class AssignmentPanel :MonoBehaviour
public class AssignmentPanel : MonoBehaviour
{
bool show = false;
public Text backgroundInformation;
public Text workOrderContent;
public Text GZTime;
public Text CuiZu;
public Text CLTime;
public Text loginText;
public Text GZTime2;
public Text loginText2;
public Text TQtext;
public Text XLtext;
public Button BackBtn;
public Button QUButton;
public Button magBtn;
public Image RWText;
public Image bg;
public Image bg2;
public Image RWText22;
public Button RWButton;
public Button TQButton;
public Text RWText2;
public RectTransform TQbgtext;
public Button closeButton;
public string sceneName;
void Start()
{
magBtn.onClick.AddListener(() => {
// GameObject.FindObjectOfType<ShouJ>().isk = true;
// bg.gameObject.SetActive(false);
// bg2.gameObject.SetActive(true);
// bg2.GetComponent<RectTransform>().DOLocalMove(new Vector3(545, 2, 0), 2);
RWText.gameObject.SetActive(true);
});
QUButton.onClick.AddListener(() => {
Debug.Log(sceneName);
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
magBtn.onClick.AddListener(() =>
{
UIManager.Instance.assignmentController.SwitchPanel(true);
gameObject.SetActive(false);
});
}
public void WinDoScale()
{
//设置更改窗口的大小
Vector3 max = new Vector3(0.45f, 0.45f, 0.45f);
//设置变化时间
float time = 2f;
// bg.GetComponent<RectTransform>().DOScale(max, time);
// bg.GetComponent<RectTransform>().DOLocalMove(new Vector3(37, -12, 0), time);
}
//void BackClick()
//{
//BackBtn.onClick.AddListener(() => { ClosePanel<AssignmentPanel>(); });
//}
void magClick()
{
}
//void RWClick()
//{
// RWButton.onClick.AddListener(() => {
// workOrderContent.gameObject.SetActive(true);
// TQbgtext.gameObject.SetActive(false);
// RWButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/任务书-点击状态-2");
// TQButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/背景资料-未点击状态");
// });
//}
//void TQBGClick()
//{
// TQButton.onClick.AddListener(() => { workOrderContent.gameObject.SetActive(false); TQbgtext.gameObject.SetActive(true); RWText22.gameObject.SetActive(true);
// RWButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/任务书-未点击状态");
// TQButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("UI/AssignmentPanel/Texture/Btns/背景资料-点击状态-2");
// });
//}
////public override void Active()
//{
// base.Active();
// if (show&&isActive())
// {
// Hide();
// return;
// }
// show = true;
// if (Data != null)
// {
// if ((int)Data == 1)
// {
// RWText22.gameObject.SetActive(true);
// bg.gameObject.SetActive(false);
// RWText.gameObject.SetActive(false);
// }
// }
// else
// {
// }
//if (transform.GetChild(0).gameObject.activeInHierarchy)
//{
// transform.GetChild(0).gameObject.SetActive(false);
//}
//else
//{
// transform.GetChild(0).gameObject.SetActive(true);
//}
// }
//public override void Hide()
//{
// base.Hide();
// show = false;
//}
//void assignmentRead()
//{
// for (int i = 0; i < ReadJson.Instance.r2.examJsons.Count; i++)
// {
// GZTime.text = ReadJson.Instance.r2.examJsons[i].GZTime;
// GZTime2.text = ReadJson.Instance.r2.examJsons[i].GZTime;
// CuiZu.text = ReadJson.Instance.r2.examJsons[i].CuiZu;
// CLTime.text = ReadJson.Instance.r2.examJsons[i].CLTime;
// TQtext.text = ReadJson.Instance.r2.examJsons[i].PlatformArea;
// XLtext.text = ReadJson.Instance.r2.examJsons[i].line;
// }
//}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e673c6dbe27e52743a6f2b8901c0c583
guid: c52cc6fbaf3513449a0e9d2d72c2bc65
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -0,0 +1,64 @@
using UnityEngine;
using UnityEditor;
using System.IO;
//============================================================
//@author YangHua
//@create 2016/4/28
//@company QianHuo
//
//@description:把'81-C# Script-NewBehaviourScript.cs.txt'文件,
// 修改里面的作者为自己的名字,覆盖到:
// U3D安装目录\Editor\Data\Resources\ScriptTemplates中
// 重启U3D。就可以在新建类时自动根据文件目录生成命名空间。
//============================================================
namespace AMLab
{
public class TemplateKeyParser : UnityEditor.AssetModificationProcessor
{
private static string AUTHOR = "YangHua";
private static string COMPANY = "QianHuo";
public static void OnWillCreateAsset(string path)
{
//Debug.Log("TempleteKeyParser=>" + path);
path = path.Replace(".meta", "");
//不是.cs文件
if (path.EndsWith(".cs") == false) return;
//
int index = Application.dataPath.LastIndexOf("Assets");
//
string fullPath = Application.dataPath.Substring(0, index) + path;
//Debug.Log("full path => " + fullPath);
index = GetStringIndex(path);
if (index <= 0) return;
string ns = COMPANY;
int end = path.LastIndexOf("/");
if (end > index)
{
path = path.Substring(index, end - index);
ns = path.Replace("/", ".");
}
//
string file = File.ReadAllText(fullPath);
//
file = file.Replace("#AUTHOR#", AUTHOR);//Environment.UserName);
file = file.Replace("#CREATEDATE#", System.DateTime.Now.ToString("yyyyMMdd"));
file = file.Replace("#COMPANY#", COMPANY);
file = file.Replace("#NAMESPACE#", ns);
//
File.WriteAllText(fullPath, file);
AssetDatabase.Refresh();
}
private static int GetStringIndex(string path)
{
int index = path.LastIndexOf("Scripts/");
if (index > 0) return index + 8;
index = path.LastIndexOf("Plugins/");
if (index > 0) return index + 8;
index = path.LastIndexOf("Editor/");
if (index > 0 && path.IndexOf("TemplateKeyParser") < 0) return index + 7;
return -1;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: eeefcb557de1ee24fa4a5f05b67beaae
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 51 KiB

After

Width:  |  Height:  |  Size: 51 KiB

View File

Before

Width:  |  Height:  |  Size: 79 KiB

After

Width:  |  Height:  |  Size: 79 KiB

View File

Before

Width:  |  Height:  |  Size: 153 KiB

After

Width:  |  Height:  |  Size: 153 KiB

Some files were not shown because too many files have changed in this diff Show More