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何嘉峣 2025-03-07 11:11:12 +08:00
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using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Tracing;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Bootstrap : SingletonMono<Bootstrap>
{
public UIManager uiManager;
public EventCenter eventCenter;
public ScenesManager scenesManager;
protected override void Awake()
{
base.Awake();
uiManager = new UIManager();
eventCenter = new EventCenter();
scenesManager = new ScenesManager();
DontDestroyOnLoad(gameObject);
}
private void Start()
{
uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
{
eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
scenesManager.LoadSceneAsyn(this, "TestScene", () =>
{
Debug.Log("¼ÓÔس¡¾°³É¹¦");
eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
});
});
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown("s"))
{
Debug.Log("Input.GetKeyDown(\"u\")");
uiManager.ShowPanel<UI_TestPanel>(this, E_UI_Layer.Bot, (panel) =>
{
panel.OnInit();
Debug.Log("UI_TestPanelÏÔʾ³É¹¦");
});
}
if (Input.GetKeyDown("h"))
{
Debug.Log("Input.GetKeyDown(\"h\")");
uiManager.HidePanel<UI_TestPanel>();
}
if (Input.GetKeyDown("e"))
{
Debug.Log("Input.GetKeyDown(\"e\")");
eventCenter.EventTrigger(Enum_EventType.TestEvent1);
}
}
}

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/// <summary>
/// 关键字管理类
/// </summary>
public class Const
{
public const string CheckKeyDown = "CheckKeyDown";
public const string CheckKeyUp = "CheckKeyUp";
public const string CheckKey = "CheckKey";
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 事件类型 枚举
/// 可以解决 事件名称输入错误的问题
///
/// </summary>
public enum Enum_EventType
{
TestEvent1,
TestEvent2,
TestEvent3,
UpdateProgress
}

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
public interface IEventInfo
{
}
public class EventInfo : IEventInfo
{
public UnityAction actions;
public EventInfo(UnityAction action)
{
actions += action;
}
}
public class EventInfo<T> : IEventInfo
{
public UnityAction<T> actions;
public EventInfo(UnityAction<T> action)
{
actions += action;
}
}
public class EventInfo<T, D> : IEventInfo
{
public UnityAction<T, D> actions;
public EventInfo(UnityAction<T, D> action)
{
actions += action;
}
}
/// <summary>
/// 事件中心
/// </summary>
public class EventCenter
{
public EventCenter() { }
/// <summary>
/// 存储所有事件 及 关心事件的函数
/// </summary>
// private Dictionary<string, IEventInfo> eventDic = new Dictionary<string, IEventInfo>();
/// <summary>
/// 存储所有事件 及 关心事件的函数
/// </summary>
private Dictionary<Enum_EventType, IEventInfo> eventEnumDic = new Dictionary<Enum_EventType, IEventInfo>();
/// <summary>
/// 添加事件监听
/// </summary>
/// <param name="dic">事件字典</param>
/// <param name="key">事件名称</param>
/// <param name="action">委托函数</param>
private void AddEventListener<T>(Dictionary<T, IEventInfo> dic, T key, UnityAction action)
{
if (dic.ContainsKey(key))
(dic[key] as EventInfo).actions += action;
else
dic.Add(key, new EventInfo(action));
}
/// <summary>
///添加事件监听
/// </summary>
/// <param name="dic">事件字典</param>
/// <param name="key">事件名称</param>
/// <param name="action">委托函数</param>
private void AddEventListener<T, U>(Dictionary<T, IEventInfo> dic, T key, UnityAction<U> action)
{
if (dic.ContainsKey(key))
(dic[key] as EventInfo<U>).actions += action;
else
dic.Add(key, new EventInfo<U>(action));
}
/// <summary>
/// 添加事件监听
/// </summary>
/// <param name="dic">事件字典</param>
/// <param name="key">事件名称</param>
/// <param name="action">委托函数</param>
private void AddEventListener<T, U, V>(Dictionary<T, IEventInfo> dic, T key, UnityAction<U, V> action)
{
if (dic.ContainsKey(key))
(dic[key] as EventInfo<U, V>).actions += action;
else
dic.Add(key, new EventInfo<U, V>(action));
}
/// <summary>
/// 移除事件监听
/// </summary>
/// <param name="dic">事件字典</param>
/// <param name="key">事件名称</param>
/// <param name="action">委托函数</param>
private void RemoveEventListener<T>(Dictionary<T, IEventInfo> dic, T key, UnityAction action)
{
if (dic.ContainsKey(key))
(dic[key] as EventInfo).actions -= action;
}
/// <summary>
/// 移除事件监听
/// </summary>
/// <param name="dic">事件字典</param>
/// <param name="key">事件名称</param>
/// <param name="action">委托函数</param>
private void RemoveEventListener<T, U>(Dictionary<T, IEventInfo> dic, T key, UnityAction<U> action)
{
if (dic.ContainsKey(key))
(dic[key] as EventInfo<U>).actions -= action;
}
/// <summary>
/// 移除事件监听
/// </summary>
/// <param name="dic">事件字典</param>
/// <param name="key">事件名称</param>
/// <param name="action">委托函数</param>
private void RemoveEventListener<T, U, V>(Dictionary<T, IEventInfo> dic, T key, UnityAction<U, V> action)
{
if (dic.ContainsKey(key))
(dic[key] as EventInfo<U, V>).actions -= action;
}
/// <summary>
/// 触发事件
/// </summary>
/// <param name="dic">事件字典</param>
/// <param name="key">事件名称</param>
private void EventTrigger<T>(Dictionary<T, IEventInfo> dic, T key)
{
if (dic.ContainsKey(key))
(dic[key] as EventInfo).actions?.Invoke();
}
/// <summary>
/// 触发事件
/// </summary>
/// <param name="dic">事件字典</param>
/// <param name="key">事件名称</param>
private void EventTrigger<T, U>(Dictionary<T, IEventInfo> dic, T key, U info)
{
if (dic.ContainsKey(key))
(dic[key] as EventInfo<U>).actions?.Invoke(info);
}
/// <summary>
/// 触发事件
/// </summary>
/// <param name="dic">事件字典</param>
/// <param name="key">事件名称</param>
private void EventTrigger<T, U, V>(Dictionary<T, IEventInfo> dic, T key, U info, V info2)
{
if (dic.ContainsKey(key))
(dic[key] as EventInfo<U, V>).actions?.Invoke(info, info2);
}
/// <summary>
/// 添加无参事件监听
/// </summary>
/// <param name="eventType"></param>
/// <param name="action"></param>
public void AddEventListener(Enum_EventType eventType, UnityAction action)
{
AddEventListener(eventEnumDic, eventType, action);
}
/// <summary>
///添加有参事件监听
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="eventType"></param>
/// <param name="action"></param>
public void AddEventListener<T>(Enum_EventType eventType, UnityAction<T> action)
{
AddEventListener(eventEnumDic, eventType, action);
}
/// <summary>
/// 添加多个参数事件监听
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="D"></typeparam>
/// <param name="eventType"></param>
/// <param name="action"></param>
public void AddEventListener<T, D>(Enum_EventType eventType, UnityAction<T, D> action)
{
AddEventListener(eventEnumDic, eventType, action);
}
/// <summary>
/// 移除无参事件监听
/// </summary>
/// <param name="eventType"></param>
/// <param name="action"></param>
public void RemoveEventListener(Enum_EventType eventType, UnityAction action)
{
RemoveEventListener(eventEnumDic, eventType, action);
}
/// <summary>
/// 移除有参事件监听
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="eventType"></param>
/// <param name="action"></param>
public void RemoveEventListener<T>(Enum_EventType eventType, UnityAction<T> action)
{
RemoveEventListener(eventEnumDic, eventType, action);
}
/// <summary>
/// 移除多个参数事件监听
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="D"></typeparam>
/// <param name="eventType"></param>
/// <param name="action"></param>
public void RemoveEventListener<T, D>(Enum_EventType eventType, UnityAction<T, D> action)
{
RemoveEventListener(eventEnumDic, eventType, action);
}
/// <summary>
/// 触发无参事件
/// </summary>
/// <param name="eventType"></param>
public void EventTrigger(Enum_EventType eventType)
{
EventTrigger(eventEnumDic, eventType);
}
/// <summary>
/// 触发有参事件
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="eventType"></param>
/// <param name="info"></param>
public void EventTrigger<T>(Enum_EventType eventType, T info)
{
EventTrigger(eventEnumDic, eventType, info);
}
/// <summary>
/// 触发多个参数事件
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="D"></typeparam>
/// <param name="eventType"></param>
/// <param name="info"></param>
/// <param name="info2"></param>
public void EventTrigger<T, D>(Enum_EventType eventType, T info, D info2)
{
EventTrigger(eventEnumDic, eventType, info, info2);
}
/// <summary>
/// 清楚所有事件
/// </summary>
public void ClearAllEvent()
{
eventEnumDic.Clear();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public static class ResourcesManager
{
/// <summary>
/// 同步加载
/// </summary>
/// <param name="resName"></param>
public static T Load<T>(string resName) where T : Object
{
T res = Resources.Load<T>(resName);
if (res is GameObject)
{
return GameObject.Instantiate(res);
}
else
return res;
}
/// <summary>
/// 异步加载
/// </summary>
/// <param name="resName"></param>
public static void LoadAsync<T>( MonoBehaviour target,string resName, UnityAction<T> action) where T : Object
{
target.StartCoroutine(RealLoadAsync<T>(resName, action));
}
/// <summary>
/// 真正的异步加载过程
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="resName"></param>
/// <param name="action"></param>
/// <returns></returns>
private static IEnumerator RealLoadAsync<T>(string resName, UnityAction<T> action) where T : Object
{
ResourceRequest request = Resources.LoadAsync<T>(resName);
yield return request;
if (request.asset is GameObject)
{
action(GameObject.Instantiate(request.asset) as T);
}
else
{
action(request.asset as T);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
public class ScenesManager
{
public ScenesManager() { }
/// <summary>
/// 同步加载场景
/// </summary>
/// <param name="sceneName">场景名称</param>
/// <param name="action">场景加载后需要做的</param>
public void LoadScene(string sceneName, UnityAction action = null,
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{
SceneManager.LoadScene(sceneName, loadSceneMode);
action?.Invoke();
}
/// <summary>
/// 异步加载场景
/// </summary>
/// <param name="sceneName">场景名称</param>
/// <param name="action">委托</param>
/// <param name="loadSceneMode">加载场景方式</param>
public void LoadSceneAsyn(MonoBehaviour taget, string sceneName, UnityAction action = null,
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{
taget.StartCoroutine(ReallyLoadScene(sceneName, action));
}
/// <summary>
/// 协程加载场景
/// </summary>
/// <param name="sceneName">场景名称</param>
/// <param name="action">委托</param>
/// <param name="loadSceneMode">加载场景方式</param>
/// <returns></returns>
private IEnumerator ReallyLoadScene(string sceneName, UnityAction action = null,
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{
AsyncOperation ao = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
while (!ao.isDone)
{
yield return null;
}
action?.Invoke();
}
}

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using System;
using UnityEngine;
public abstract class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour
{
private static volatile T instance;
private static readonly object lockObj = new object();
public static T Instance
{
get
{
if (instance == null)
{
lock (lockObj)
{
if (instance == null)
{
instance = CreateInstance();
}
}
}
return instance;
}
}
protected virtual void Awake()
{
if (instance != null && instance != this)
{
DestroyImmediate(this);
return;
}
instance = this as T;
DontDestroyOnLoad(gameObject);
}
public virtual void Destroy()
{
if (instance != null)
{
lock (lockObj)
{
if (instance != null)
{
instance = null;
}
}
}
}
private static T CreateInstance()
{
try
{
return (T)Activator.CreateInstance(typeof(T), nonPublic: true);
}
catch (MissingMethodException ex)
{
throw new InvalidOperationException(
$"{typeof(T).Name} must have a non-public parameterless constructor",
ex);
}
}
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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Item 基类 方便使用组件
/// </summary>
public class BaseItem : MonoBehaviour
{
/// <summary>
/// 存储面板上所有控件
/// </summary>
private readonly Dictionary<string, List<UIBehaviour>> controlDic = new Dictionary<string, List<UIBehaviour>>();
/// <summary>
/// 初始化 查找控件
/// </summary>
protected virtual void Awake()
{
FindChildrenControl<Button>();
FindChildrenControl<Image>();
FindChildrenControl<Text>();
FindChildrenControl<Toggle>();
FindChildrenControl<Slider>();
FindChildrenControl<ScrollRect>();
FindChildrenControl<InputField>();
FindChildrenControl<TextMeshPro>();
FindChildrenControl<TextMeshProUGUI>();
}
/// <summary>
/// 得到对应名称的控件
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="controlName"></param>
/// <returns></returns>
public T GetControl<T>(string controlName) where T : UIBehaviour
{
if (controlDic.ContainsKey(controlName))
{
for (int i = 0; i < controlDic[controlName].Count; i++)
{
if (controlDic[controlName][i] is T)
return controlDic[controlName][i] as T;
}
}
return null;
}
/// <summary>
/// 查找所有子对象
/// </summary>
/// <typeparam name="T"></typeparam>
private void FindChildrenControl<T>() where T : UIBehaviour
{
T[] controls = GetComponentsInChildren<T>(true);
for (int i = 0; i < controls.Length; i++)
{
string controlName = controls[i].gameObject.name;
if (controlDic.ContainsKey(controlName))
{
controlDic[controlName].Add(controls[i]);
}
else
{
controlDic.Add(controlName, new List<UIBehaviour>() {controls[i]});
}
if (controls[i] is Button button)
{
button.onClick.AddListener(() => { OnClick(controlName); });
}
else if (controls[i] is Toggle toggle)
{
toggle.onValueChanged.AddListener((value) => { OnChangeToggle(controlName, value); });
}
else if (controls[i] is Slider slider)
{
slider.onValueChanged.AddListener((value) => { OnChangeSlider(controlName, value); });
}
else if (controls[i] is InputField inputField)
{
inputField.onValueChanged.AddListener((value) => { OnChangeInputFile(controlName, value); });
}
}
}
/// <summary>
/// 显示自己
/// </summary>
public virtual void ShowMe()
{
}
/// <summary>
/// 隐藏自己
/// </summary>
public virtual void HideMe()
{
}
/// <summary>
/// 按钮点击事件
/// </summary>
/// <param name="btnName"></param>
protected virtual void OnClick(string btnName)
{
}
/// <summary>
/// Toogle点击
/// </summary>
/// <param name="toogleName">toogle名称</param>
/// <param name="isOn">状态值</param>
protected virtual void OnChangeToggle(string toogleName, bool isOn)
{
}
/// <summary>
/// Slider拖动
/// </summary>
/// <param name="SliderName">Slider组件名称</param>
/// <param name="value">数值</param>
protected virtual void OnChangeSlider(string SliderName, float value)
{
}
/// <summary>
/// 输入框输入
/// </summary>
/// <param name="inputFileName">输入框名称</param>
/// <param name="value">输入框内的值</param>
protected virtual void OnChangeInputFile(string inputFileName, string value)
{
}
}

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using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// UI界面基类
/// </summary>
public class BasePanel : MonoBehaviour
{
/// <summary>
/// 存储控件的字典,键为控件的完整路径,值为控件列表
/// </summary>
private readonly Dictionary<string, List<UIBehaviour>> controlDic = new Dictionary<string, List<UIBehaviour>>();
/// <summary>
/// 初始化控件字典并添加事件监听器
/// </summary>
protected virtual void Awake()
{
FindChildrenControl<Button>();
FindChildrenControl<Image>();
FindChildrenControl<Text>();
FindChildrenControl<Toggle>();
FindChildrenControl<Slider>();
FindChildrenControl<ScrollRect>();
FindChildrenControl<InputField>();
FindChildrenControl<TextMeshPro>();
FindChildrenControl<TextMeshProUGUI>();
}
/// <summary>
/// 根据控件名称获取控件
/// </summary>
/// <typeparam name="T">控件类型</typeparam>
/// <param name="controlName">控件名称</param>
/// <returns>控件实例</returns>
public T GetControl<T>(string controlName) where T : UIBehaviour
{
if (controlDic.ContainsKey(controlName))
{
for (int i = 0; i < controlDic[controlName].Count; i++)
{
if (controlDic[controlName][i] is T)
{
return controlDic[controlName][i] as T;
}
}
}
return null;
}
/// <summary>
/// 查找子控件并添加到字典中,同时添加事件监听器
/// </summary>
/// <typeparam name="T">控件类型</typeparam>
private void FindChildrenControl<T>() where T : UIBehaviour
{
T[] controls = GetComponentsInChildren<T>(true);
for (int i = 0; i < controls.Length; i++)
{
string controlPath = controls[i].gameObject.name;
if (controlDic.ContainsKey(controlPath))
{
controlDic[controlPath].Add(controls[i]);
}
else
{
controlDic.Add(controlPath, new List<UIBehaviour>() { controls[i] });
}
if (controls[i] is Button button)
{
button.onClick.AddListener(() =>
{
OnClick(controlPath);
});
}
else if (controls[i] is Toggle toggle)
{
toggle.onValueChanged.AddListener((value) =>
{
OnChangeToggle(controlPath, value);
});
}
else if (controls[i] is Slider slider)
{
slider.onValueChanged.AddListener((value) =>
{
OnChangeSlider(controlPath, value);
});
}
else if (controls[i] is InputField inputField)
{
inputField.onValueChanged.AddListener((value) =>
{
OnInputChange(controlPath, value);
});
}
}
}
/// <summary>
/// 显示当前面板
/// </summary>
public virtual void ShowMe()
{
gameObject.SetActive(true);
}
/// <summary>
/// 隐藏当前面板
/// </summary>
public virtual void HideMe()
{
gameObject.SetActive(false);
}
/// <summary>
/// 按钮点击事件处理
/// </summary>
/// <param name="btnPath">按钮的完整路径</param>
protected virtual void OnClick(string btnPath)
{
// 处理按钮点击事件
}
/// <summary>
/// Toggle切换事件处理
/// </summary>
/// <param name="togglePath">Toggle的完整路径</param>
/// <param name="isOn">Toggle的状态</param>
protected virtual void OnChangeToggle(string togglePath, bool isOn)
{
// 处理Toggle切换事件
}
/// <summary>
/// Slider值变化事件处理
/// </summary>
/// <param name="sliderPath">Slider的完整路径</param>
/// <param name="value">Slider的当前值</param>
protected virtual void OnChangeSlider(string sliderPath, float value)
{
// 处理Slider值变化事件
}
/// <summary>
/// InputField值变化事件处理
/// </summary>
/// <param name="inputPath">InputField的完整路径</param>
/// <param name="value">InputField的当前值</param>
protected virtual void OnInputChange(string inputPath, string value)
{
// 处理InputField值变化事件
}
}

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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
/// <summary>
/// 可以根据需求继续增加层级
/// </summary>
public enum E_UI_Layer
{
/// <summary>
/// 最下层
/// </summary>
Bot,
/// <summary>
/// 中间层
/// </summary>
Mid,
/// <summary>
/// 上层 加载页面
/// </summary>
Top,
/// <summary>
/// 最上层 系统层 警告、错误
/// </summary>
System,
}
/// <summary>
/// UI管理器
///
/// </summary>
public class UIManager
{
/// <summary>
/// 底层、中层、上层、系统层
/// </summary>
private readonly Transform[] layers;
/// <summary>
/// canvas
/// </summary>
public RectTransform canvas;
/// <summary>
/// 存储显示的panel
/// </summary>
private readonly Dictionary<string, BasePanel> panelDic = new Dictionary<string, BasePanel>();
/// <summary>
/// 构造函数
/// </summary>
public UIManager()
{
canvas = ResourcesManager.Load<GameObject>("UI/Base/Canvas").GetComponent<RectTransform>();
GameObject.DontDestroyOnLoad(canvas.gameObject);
layers = new Transform[]
{
canvas.transform.Find("Bot"),
canvas.transform.Find("Mid"),
canvas.transform.Find("Top"),
canvas.transform.Find("System")
};
}
/// <summary>
/// 显示面板 要求:面板类型和面板名称相同
/// </summary>
/// <typeparam name="T">面板类型 面板名称</typeparam>
/// <param name="layer">显示在哪一层</param>
/// <param name="action">加载完成后 要做的</param>
public void ShowPanel<T>(MonoBehaviour target, E_UI_Layer layer = E_UI_Layer.Mid, UnityAction<T> action = null) where T : BasePanel
{
string panelName = typeof(T).Name;
//重复调用问题 1 已经存在的panel
if (panelDic.TryGetValue(panelName, out var panel))
{
panel.ShowMe();
action?.Invoke(panel as T);
return;
}
string resourcePath = "UI/UIPanel/" + panelName;
//重复调用 同一帧调用多次问题
ResourcesManager.LoadAsync<GameObject>(target, resourcePath, (panelObj) =>
{
if (panelObj == null)
{
// 资源加载失败处理
Debug.LogError($"Failed to load panel: {panelName}");
return;
}
var uilayer = layers[(int)layer];
panelObj.transform.SetParent(uilayer);
panelObj.transform.localPosition = Vector3.zero;
panelObj.transform.localRotation = Quaternion.identity;
panelObj.transform.localScale = Vector3.one;
(panelObj.transform as RectTransform).offsetMax = Vector3.zero;
(panelObj.transform as RectTransform).offsetMin = Vector3.zero;
T panel = panelObj.GetComponent<T>();
panel.ShowMe();
action?.Invoke(panel);
panelDic.Add(panelName, panel);
});
}
/// <summary>
/// 隐藏面板
/// </summary>
/// <param name="panelName"></param>
public void HidePanel<T>() where T : BasePanel
{
string panelName = typeof(T).Name;
if (panelDic.ContainsKey(panelName))
{
panelDic[panelName].HideMe();
//GameObject.Destroy(panelDic[panelName].gameObject);
//panelDic.Remove(panelName);
}
else
{
Debug.Log("显示的面板中不存在要隐藏的面板!!!!");
}
}
/// <summary>
/// 获取一个已显示的面板
/// </summary>
/// <typeparam name="T">想要获取的面板脚本</typeparam>
/// <returns></returns>
public T GetPanel<T>() where T : BasePanel
{
string panelName = typeof(T).Name;
if (panelDic.ContainsKey(panelName))
{
return panelDic[panelName] as T;
}
return null;
}
/// <summary>
/// 获取UI面板层
/// </summary>
/// <param name="layer"></param>
/// <returns></returns>
public Transform GetLayer(E_UI_Layer layer)
{
// 使用数组简化 GetLayer 方法
return layers[(int)layer];
}
/// <summary>
/// 给控件添加自定义事件
/// </summary>
/// <param name="control">控件对象</param>
/// <param name="type">事件类型</param>
/// <param name="action">委托</param>
public void AddEventTriggerListener(UIBehaviour control, EventTriggerType type,
UnityAction<BaseEventData> action)
{
var eventTrigger = control.GetOrAddComponent<EventTrigger>();
EventTrigger.Entry entry = new EventTrigger.Entry() { eventID = type };
entry.callback.AddListener(action);
eventTrigger.triggers.Add(entry);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System.IO;
/// <summary>
/// 使用类型
/// </summary>
public enum JsonType
{
/// <summary>
/// 第三方
/// </summary>
LitJson,
/// <summary>
/// 系统自带
/// </summary>
JsonUtility,
}
/// <summary>
/// Json数据处理 类 用于处理Json数据
/// Unity有自带的json处理类JsonUtility
/// 不支持字典
/// 自定义类需要加特性[System.Serializable]
/// private protected 类需要序列化 需要加特性[SerializeField]
/// 不能直接读取数组数据
/// 我们常用LitJson
/// 不支持私有变量
/// JsonData可以用来获取 字段内容
/// 字典需要使用 键string类型
/// 自定义类需要使用 无参构造函数
/// 文本编码格式UTF-8
/// </summary>
public class JsonManager : SingletonMono<JsonManager>
{
private JsonManager() { }
/// <summary>
/// 保存数据 PC端
/// </summary>
/// <param name="data">需要存储的数据对象</param>
/// <param name="fileName">存储为的文件名</param>
/// <param name="type">存储方式默认LitJson</param>
public void SaveData(object data ,string fileName,JsonType type = JsonType.LitJson)
{
//存储路径
string path = Application.streamingAssetsPath + "/" + fileName + ".json";
//序列化 得到json字符串
string json = "";
switch (type)
{
case JsonType.LitJson:
json = JsonMapper.ToJson(data);
break;
case JsonType.JsonUtility:
json = JsonUtility.ToJson(data);
break;
}
//把json字符串保存成文件
File.WriteAllText(path, json);
}
/// <summary>
/// 读取数据 PC端
/// </summary>
/// <typeparam name="T">类型</typeparam>
/// <param name="path"></param>
/// <returns></returns>
public T LoadData<T>(string fileName,JsonType type = JsonType.LitJson) where T : new()
{
//路径
string path = Application.streamingAssetsPath + "/" + fileName + ".json";
if (!File.Exists(path))
{
path = Application.persistentDataPath + "/" + fileName + ".json";
}
if (!File.Exists(path))
{
return new T();
}
//获取json字符串
string jsonStr = File.ReadAllText(path);
//
T data = new T();
//反序列
switch (type)
{
case JsonType.LitJson:
data = JsonMapper.ToObject<T>(jsonStr);
break;
case JsonType.JsonUtility:
data = JsonUtility.FromJson<T>(jsonStr);
break;
}
return data;
}
}

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#region Header
/**
* IJsonWrapper.cs
* Interface that represents a type capable of handling all kinds of JSON
* data. This is mainly used when mapping objects through JsonMapper, and
* it's implemented by JsonData.
*
* The authors disclaim copyright to this source code. For more details, see
* the COPYING file included with this distribution.
**/
#endregion
using System.Collections;
using System.Collections.Specialized;
namespace LitJson
{
public enum JsonType
{
None,
Object,
Array,
String,
Int,
Long,
Double,
Boolean
}
public interface IJsonWrapper : IList, IOrderedDictionary
{
bool IsArray { get; }
bool IsBoolean { get; }
bool IsDouble { get; }
bool IsInt { get; }
bool IsLong { get; }
bool IsObject { get; }
bool IsString { get; }
bool GetBoolean ();
double GetDouble ();
int GetInt ();
JsonType GetJsonType ();
long GetLong ();
string GetString ();
void SetBoolean (bool val);
void SetDouble (double val);
void SetInt (int val);
void SetJsonType (JsonType type);
void SetLong (long val);
void SetString (string val);
string ToJson ();
void ToJson (JsonWriter writer);
}
}

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#region Header
/**
* JsonException.cs
* Base class throwed by LitJSON when a parsing error occurs.
*
* The authors disclaim copyright to this source code. For more details, see
* the COPYING file included with this distribution.
**/
#endregion
using System;
namespace LitJson
{
public class JsonException :
#if NETSTANDARD1_5
Exception
#else
ApplicationException
#endif
{
public JsonException () : base ()
{
}
internal JsonException (ParserToken token) :
base (String.Format (
"Invalid token '{0}' in input string", token))
{
}
internal JsonException (ParserToken token,
Exception inner_exception) :
base (String.Format (
"Invalid token '{0}' in input string", token),
inner_exception)
{
}
internal JsonException (int c) :
base (String.Format (
"Invalid character '{0}' in input string", (char) c))
{
}
internal JsonException (int c, Exception inner_exception) :
base (String.Format (
"Invalid character '{0}' in input string", (char) c),
inner_exception)
{
}
public JsonException (string message) : base (message)
{
}
public JsonException (string message, Exception inner_exception) :
base (message, inner_exception)
{
}
}
}

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#region Header
/**
* JsonMapper.cs
* JSON to .Net object and object to JSON conversions.
*
* The authors disclaim copyright to this source code. For more details, see
* the COPYING file included with this distribution.
**/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
namespace LitJson
{
internal struct PropertyMetadata
{
public MemberInfo Info;
public bool IsField;
public Type Type;
}
internal struct ArrayMetadata
{
private Type element_type;
private bool is_array;
private bool is_list;
public Type ElementType {
get {
if (element_type == null)
return typeof (JsonData);
return element_type;
}
set { element_type = value; }
}
public bool IsArray {
get { return is_array; }
set { is_array = value; }
}
public bool IsList {
get { return is_list; }
set { is_list = value; }
}
}
internal struct ObjectMetadata
{
private Type element_type;
private bool is_dictionary;
private IDictionary<string, PropertyMetadata> properties;
public Type ElementType {
get {
if (element_type == null)
return typeof (JsonData);
return element_type;
}
set { element_type = value; }
}
public bool IsDictionary {
get { return is_dictionary; }
set { is_dictionary = value; }
}
public IDictionary<string, PropertyMetadata> Properties {
get { return properties; }
set { properties = value; }
}
}
internal delegate void ExporterFunc (object obj, JsonWriter writer);
public delegate void ExporterFunc<T> (T obj, JsonWriter writer);
internal delegate object ImporterFunc (object input);
public delegate TValue ImporterFunc<TJson, TValue> (TJson input);
public delegate IJsonWrapper WrapperFactory ();
public class JsonMapper
{
#region Fields
private static readonly int max_nesting_depth;
private static readonly IFormatProvider datetime_format;
private static readonly IDictionary<Type, ExporterFunc> base_exporters_table;
private static readonly IDictionary<Type, ExporterFunc> custom_exporters_table;
private static readonly IDictionary<Type,
IDictionary<Type, ImporterFunc>> base_importers_table;
private static readonly IDictionary<Type,
IDictionary<Type, ImporterFunc>> custom_importers_table;
private static readonly IDictionary<Type, ArrayMetadata> array_metadata;
private static readonly object array_metadata_lock = new Object ();
private static readonly IDictionary<Type,
IDictionary<Type, MethodInfo>> conv_ops;
private static readonly object conv_ops_lock = new Object ();
private static readonly IDictionary<Type, ObjectMetadata> object_metadata;
private static readonly object object_metadata_lock = new Object ();
private static readonly IDictionary<Type,
IList<PropertyMetadata>> type_properties;
private static readonly object type_properties_lock = new Object ();
private static readonly JsonWriter static_writer;
private static readonly object static_writer_lock = new Object ();
#endregion
#region Constructors
static JsonMapper ()
{
max_nesting_depth = 100;
array_metadata = new Dictionary<Type, ArrayMetadata> ();
conv_ops = new Dictionary<Type, IDictionary<Type, MethodInfo>> ();
object_metadata = new Dictionary<Type, ObjectMetadata> ();
type_properties = new Dictionary<Type,
IList<PropertyMetadata>> ();
static_writer = new JsonWriter ();
datetime_format = DateTimeFormatInfo.InvariantInfo;
base_exporters_table = new Dictionary<Type, ExporterFunc> ();
custom_exporters_table = new Dictionary<Type, ExporterFunc> ();
base_importers_table = new Dictionary<Type,
IDictionary<Type, ImporterFunc>> ();
custom_importers_table = new Dictionary<Type,
IDictionary<Type, ImporterFunc>> ();
RegisterBaseExporters ();
RegisterBaseImporters ();
}
#endregion
#region Private Methods
private static void AddArrayMetadata (Type type)
{
if (array_metadata.ContainsKey (type))
return;
ArrayMetadata data = new ArrayMetadata ();
data.IsArray = type.IsArray;
if (type.GetInterface ("System.Collections.IList") != null)
data.IsList = true;
foreach (PropertyInfo p_info in type.GetProperties ()) {
if (p_info.Name != "Item")
continue;
ParameterInfo[] parameters = p_info.GetIndexParameters ();
if (parameters.Length != 1)
continue;
if (parameters[0].ParameterType == typeof (int))
data.ElementType = p_info.PropertyType;
}
lock (array_metadata_lock) {
try {
array_metadata.Add (type, data);
} catch (ArgumentException) {
return;
}
}
}
private static void AddObjectMetadata (Type type)
{
if (object_metadata.ContainsKey (type))
return;
ObjectMetadata data = new ObjectMetadata ();
if (type.GetInterface ("System.Collections.IDictionary") != null)
data.IsDictionary = true;
data.Properties = new Dictionary<string, PropertyMetadata> ();
foreach (PropertyInfo p_info in type.GetProperties ()) {
if (p_info.Name == "Item") {
ParameterInfo[] parameters = p_info.GetIndexParameters ();
if (parameters.Length != 1)
continue;
if (parameters[0].ParameterType == typeof (string))
data.ElementType = p_info.PropertyType;
continue;
}
PropertyMetadata p_data = new PropertyMetadata ();
p_data.Info = p_info;
p_data.Type = p_info.PropertyType;
data.Properties.Add (p_info.Name, p_data);
}
foreach (FieldInfo f_info in type.GetFields ()) {
PropertyMetadata p_data = new PropertyMetadata ();
p_data.Info = f_info;
p_data.IsField = true;
p_data.Type = f_info.FieldType;
data.Properties.Add (f_info.Name, p_data);
}
lock (object_metadata_lock) {
try {
object_metadata.Add (type, data);
} catch (ArgumentException) {
return;
}
}
}
private static void AddTypeProperties (Type type)
{
if (type_properties.ContainsKey (type))
return;
IList<PropertyMetadata> props = new List<PropertyMetadata> ();
foreach (PropertyInfo p_info in type.GetProperties ()) {
if (p_info.Name == "Item")
continue;
PropertyMetadata p_data = new PropertyMetadata ();
p_data.Info = p_info;
p_data.IsField = false;
props.Add (p_data);
}
foreach (FieldInfo f_info in type.GetFields ()) {
PropertyMetadata p_data = new PropertyMetadata ();
p_data.Info = f_info;
p_data.IsField = true;
props.Add (p_data);
}
lock (type_properties_lock) {
try {
type_properties.Add (type, props);
} catch (ArgumentException) {
return;
}
}
}
private static MethodInfo GetConvOp (Type t1, Type t2)
{
lock (conv_ops_lock) {
if (! conv_ops.ContainsKey (t1))
conv_ops.Add (t1, new Dictionary<Type, MethodInfo> ());
}
if (conv_ops[t1].ContainsKey (t2))
return conv_ops[t1][t2];
MethodInfo op = t1.GetMethod (
"op_Implicit", new Type[] { t2 });
lock (conv_ops_lock) {
try {
conv_ops[t1].Add (t2, op);
} catch (ArgumentException) {
return conv_ops[t1][t2];
}
}
return op;
}
private static object ReadValue (Type inst_type, JsonReader reader)
{
reader.Read ();
if (reader.Token == JsonToken.ArrayEnd)
return null;
Type underlying_type = Nullable.GetUnderlyingType(inst_type);
Type value_type = underlying_type ?? inst_type;
if (reader.Token == JsonToken.Null) {
#if NETSTANDARD1_5
if (inst_type.IsClass() || underlying_type != null) {
return null;
}
#else
if (inst_type.IsClass || underlying_type != null) {
return null;
}
#endif
throw new JsonException (String.Format (
"Can't assign null to an instance of type {0}",
inst_type));
}
if (reader.Token == JsonToken.Double ||
reader.Token == JsonToken.Int ||
reader.Token == JsonToken.Long ||
reader.Token == JsonToken.String ||
reader.Token == JsonToken.Boolean) {
Type json_type = reader.Value.GetType ();
if (value_type.IsAssignableFrom (json_type))
return reader.Value;
// If there's a custom importer that fits, use it
if (custom_importers_table.ContainsKey (json_type) &&
custom_importers_table[json_type].ContainsKey (
value_type)) {
ImporterFunc importer =
custom_importers_table[json_type][value_type];
return importer (reader.Value);
}
// Maybe there's a base importer that works
if (base_importers_table.ContainsKey (json_type) &&
base_importers_table[json_type].ContainsKey (
value_type)) {
ImporterFunc importer =
base_importers_table[json_type][value_type];
return importer (reader.Value);
}
// Maybe it's an enum
#if NETSTANDARD1_5
if (value_type.IsEnum())
return Enum.ToObject (value_type, reader.Value);
#else
if (value_type.IsEnum)
return Enum.ToObject (value_type, reader.Value);
#endif
// Try using an implicit conversion operator
MethodInfo conv_op = GetConvOp (value_type, json_type);
if (conv_op != null)
return conv_op.Invoke (null,
new object[] { reader.Value });
// No luck
throw new JsonException (String.Format (
"Can't assign value '{0}' (type {1}) to type {2}",
reader.Value, json_type, inst_type));
}
object instance = null;
if (reader.Token == JsonToken.ArrayStart) {
AddArrayMetadata (inst_type);
ArrayMetadata t_data = array_metadata[inst_type];
if (! t_data.IsArray && ! t_data.IsList)
throw new JsonException (String.Format (
"Type {0} can't act as an array",
inst_type));
IList list;
Type elem_type;
if (! t_data.IsArray) {
list = (IList) Activator.CreateInstance (inst_type);
elem_type = t_data.ElementType;
} else {
list = new ArrayList ();
elem_type = inst_type.GetElementType ();
}
list.Clear();
while (true) {
object item = ReadValue (elem_type, reader);
if (item == null && reader.Token == JsonToken.ArrayEnd)
break;
list.Add (item);
}
if (t_data.IsArray) {
int n = list.Count;
instance = Array.CreateInstance (elem_type, n);
for (int i = 0; i < n; i++)
((Array) instance).SetValue (list[i], i);
} else
instance = list;
} else if (reader.Token == JsonToken.ObjectStart) {
AddObjectMetadata (value_type);
ObjectMetadata t_data = object_metadata[value_type];
instance = Activator.CreateInstance (value_type);
while (true) {
reader.Read ();
if (reader.Token == JsonToken.ObjectEnd)
break;
string property = (string) reader.Value;
if (t_data.Properties.ContainsKey (property)) {
PropertyMetadata prop_data =
t_data.Properties[property];
if (prop_data.IsField) {
((FieldInfo) prop_data.Info).SetValue (
instance, ReadValue (prop_data.Type, reader));
} else {
PropertyInfo p_info =
(PropertyInfo) prop_data.Info;
if (p_info.CanWrite)
p_info.SetValue (
instance,
ReadValue (prop_data.Type, reader),
null);
else
ReadValue (prop_data.Type, reader);
}
} else {
if (! t_data.IsDictionary) {
if (! reader.SkipNonMembers) {
throw new JsonException (String.Format (
"The type {0} doesn't have the " +
"property '{1}'",
inst_type, property));
} else {
ReadSkip (reader);
continue;
}
}
((IDictionary) instance).Add (
property, ReadValue (
t_data.ElementType, reader));
}
}
}
return instance;
}
private static IJsonWrapper ReadValue (WrapperFactory factory,
JsonReader reader)
{
reader.Read ();
if (reader.Token == JsonToken.ArrayEnd ||
reader.Token == JsonToken.Null)
return null;
IJsonWrapper instance = factory ();
if (reader.Token == JsonToken.String) {
instance.SetString ((string) reader.Value);
return instance;
}
if (reader.Token == JsonToken.Double) {
instance.SetDouble ((double) reader.Value);
return instance;
}
if (reader.Token == JsonToken.Int) {
instance.SetInt ((int) reader.Value);
return instance;
}
if (reader.Token == JsonToken.Long) {
instance.SetLong ((long) reader.Value);
return instance;
}
if (reader.Token == JsonToken.Boolean) {
instance.SetBoolean ((bool) reader.Value);
return instance;
}
if (reader.Token == JsonToken.ArrayStart) {
instance.SetJsonType (JsonType.Array);
while (true) {
IJsonWrapper item = ReadValue (factory, reader);
if (item == null && reader.Token == JsonToken.ArrayEnd)
break;
((IList) instance).Add (item);
}
}
else if (reader.Token == JsonToken.ObjectStart) {
instance.SetJsonType (JsonType.Object);
while (true) {
reader.Read ();
if (reader.Token == JsonToken.ObjectEnd)
break;
string property = (string) reader.Value;
((IDictionary) instance)[property] = ReadValue (
factory, reader);
}
}
return instance;
}
private static void ReadSkip (JsonReader reader)
{
ToWrapper (
delegate { return new JsonMockWrapper (); }, reader);
}
private static void RegisterBaseExporters ()
{
base_exporters_table[typeof (byte)] =
delegate (object obj, JsonWriter writer) {
writer.Write (Convert.ToInt32 ((byte) obj));
};
base_exporters_table[typeof (char)] =
delegate (object obj, JsonWriter writer) {
writer.Write (Convert.ToString ((char) obj));
};
base_exporters_table[typeof (DateTime)] =
delegate (object obj, JsonWriter writer) {
writer.Write (Convert.ToString ((DateTime) obj,
datetime_format));
};
base_exporters_table[typeof (decimal)] =
delegate (object obj, JsonWriter writer) {
writer.Write ((decimal) obj);
};
base_exporters_table[typeof (sbyte)] =
delegate (object obj, JsonWriter writer) {
writer.Write (Convert.ToInt32 ((sbyte) obj));
};
base_exporters_table[typeof (short)] =
delegate (object obj, JsonWriter writer) {
writer.Write (Convert.ToInt32 ((short) obj));
};
base_exporters_table[typeof (ushort)] =
delegate (object obj, JsonWriter writer) {
writer.Write (Convert.ToInt32 ((ushort) obj));
};
base_exporters_table[typeof (uint)] =
delegate (object obj, JsonWriter writer) {
writer.Write (Convert.ToUInt64 ((uint) obj));
};
base_exporters_table[typeof (ulong)] =
delegate (object obj, JsonWriter writer) {
writer.Write ((ulong) obj);
};
base_exporters_table[typeof(DateTimeOffset)] =
delegate (object obj, JsonWriter writer) {
writer.Write(((DateTimeOffset)obj).ToString("yyyy-MM-ddTHH:mm:ss.fffffffzzz", datetime_format));
};
}
private static void RegisterBaseImporters ()
{
ImporterFunc importer;
importer = delegate (object input) {
return Convert.ToByte ((int) input);
};
RegisterImporter (base_importers_table, typeof (int),
typeof (byte), importer);
importer = delegate (object input) {
return Convert.ToUInt64 ((int) input);
};
RegisterImporter (base_importers_table, typeof (int),
typeof (ulong), importer);
importer = delegate (object input) {
return Convert.ToInt64((int)input);
};
RegisterImporter(base_importers_table, typeof(int),
typeof(long), importer);
importer = delegate (object input) {
return Convert.ToSByte ((int) input);
};
RegisterImporter (base_importers_table, typeof (int),
typeof (sbyte), importer);
importer = delegate (object input) {
return Convert.ToInt16 ((int) input);
};
RegisterImporter (base_importers_table, typeof (int),
typeof (short), importer);
importer = delegate (object input) {
return Convert.ToUInt16 ((int) input);
};
RegisterImporter (base_importers_table, typeof (int),
typeof (ushort), importer);
importer = delegate (object input) {
return Convert.ToUInt32 ((int) input);
};
RegisterImporter (base_importers_table, typeof (int),
typeof (uint), importer);
importer = delegate (object input) {
return Convert.ToSingle ((int) input);
};
RegisterImporter (base_importers_table, typeof (int),
typeof (float), importer);
importer = delegate (object input) {
return Convert.ToDouble ((int) input);
};
RegisterImporter (base_importers_table, typeof (int),
typeof (double), importer);
importer = delegate (object input) {
return Convert.ToDecimal ((double) input);
};
RegisterImporter (base_importers_table, typeof (double),
typeof (decimal), importer);
importer = delegate (object input) {
return Convert.ToSingle((double)input);
};
RegisterImporter(base_importers_table, typeof(double),
typeof(float), importer);
importer = delegate (object input) {
return Convert.ToUInt32 ((long) input);
};
RegisterImporter (base_importers_table, typeof (long),
typeof (uint), importer);
importer = delegate (object input) {
return Convert.ToChar ((string) input);
};
RegisterImporter (base_importers_table, typeof (string),
typeof (char), importer);
importer = delegate (object input) {
return Convert.ToDateTime ((string) input, datetime_format);
};
RegisterImporter (base_importers_table, typeof (string),
typeof (DateTime), importer);
importer = delegate (object input) {
return DateTimeOffset.Parse((string)input, datetime_format);
};
RegisterImporter(base_importers_table, typeof(string),
typeof(DateTimeOffset), importer);
}
private static void RegisterImporter (
IDictionary<Type, IDictionary<Type, ImporterFunc>> table,
Type json_type, Type value_type, ImporterFunc importer)
{
if (! table.ContainsKey (json_type))
table.Add (json_type, new Dictionary<Type, ImporterFunc> ());
table[json_type][value_type] = importer;
}
private static void WriteValue (object obj, JsonWriter writer,
bool writer_is_private,
int depth)
{
if (depth > max_nesting_depth)
throw new JsonException (
String.Format ("Max allowed object depth reached while " +
"trying to export from type {0}",
obj.GetType ()));
if (obj == null) {
writer.Write (null);
return;
}
if (obj is IJsonWrapper) {
if (writer_is_private)
writer.TextWriter.Write (((IJsonWrapper) obj).ToJson ());
else
((IJsonWrapper) obj).ToJson (writer);
return;
}
if (obj is String) {
writer.Write ((string) obj);
return;
}
if (obj is Double) {
writer.Write ((double) obj);
return;
}
if (obj is Single)
{
writer.Write((float)obj);
return;
}
if (obj is Int32) {
writer.Write ((int) obj);
return;
}
if (obj is Boolean) {
writer.Write ((bool) obj);
return;
}
if (obj is Int64) {
writer.Write ((long) obj);
return;
}
if (obj is Array) {
writer.WriteArrayStart ();
foreach (object elem in (Array) obj)
WriteValue (elem, writer, writer_is_private, depth + 1);
writer.WriteArrayEnd ();
return;
}
if (obj is IList) {
writer.WriteArrayStart ();
foreach (object elem in (IList) obj)
WriteValue (elem, writer, writer_is_private, depth + 1);
writer.WriteArrayEnd ();
return;
}
if (obj is IDictionary dictionary) {
writer.WriteObjectStart ();
foreach (DictionaryEntry entry in dictionary) {
var propertyName = entry.Key is string key ?
key
: Convert.ToString(entry.Key, CultureInfo.InvariantCulture);
writer.WritePropertyName (propertyName);
WriteValue (entry.Value, writer, writer_is_private,
depth + 1);
}
writer.WriteObjectEnd ();
return;
}
Type obj_type = obj.GetType ();
// See if there's a custom exporter for the object
if (custom_exporters_table.ContainsKey (obj_type)) {
ExporterFunc exporter = custom_exporters_table[obj_type];
exporter (obj, writer);
return;
}
// If not, maybe there's a base exporter
if (base_exporters_table.ContainsKey (obj_type)) {
ExporterFunc exporter = base_exporters_table[obj_type];
exporter (obj, writer);
return;
}
// Last option, let's see if it's an enum
if (obj is Enum) {
Type e_type = Enum.GetUnderlyingType (obj_type);
if (e_type == typeof (long))
writer.Write ((long) obj);
else if (e_type == typeof (uint))
writer.Write ((uint) obj);
else if (e_type == typeof (ulong))
writer.Write ((ulong) obj);
else if (e_type == typeof(ushort))
writer.Write ((ushort)obj);
else if (e_type == typeof(short))
writer.Write ((short)obj);
else if (e_type == typeof(byte))
writer.Write ((byte)obj);
else if (e_type == typeof(sbyte))
writer.Write ((sbyte)obj);
else
writer.Write ((int) obj);
return;
}
// Okay, so it looks like the input should be exported as an
// object
AddTypeProperties (obj_type);
IList<PropertyMetadata> props = type_properties[obj_type];
writer.WriteObjectStart ();
foreach (PropertyMetadata p_data in props) {
if (p_data.IsField) {
writer.WritePropertyName (p_data.Info.Name);
WriteValue (((FieldInfo) p_data.Info).GetValue (obj),
writer, writer_is_private, depth + 1);
}
else {
PropertyInfo p_info = (PropertyInfo) p_data.Info;
if (p_info.CanRead) {
writer.WritePropertyName (p_data.Info.Name);
WriteValue (p_info.GetValue (obj, null),
writer, writer_is_private, depth + 1);
}
}
}
writer.WriteObjectEnd ();
}
#endregion
public static string ToJson (object obj)
{
lock (static_writer_lock) {
static_writer.Reset ();
WriteValue (obj, static_writer, true, 0);
return static_writer.ToString ();
}
}
public static void ToJson (object obj, JsonWriter writer)
{
WriteValue (obj, writer, false, 0);
}
public static JsonData ToObject (JsonReader reader)
{
return (JsonData) ToWrapper (
delegate { return new JsonData (); }, reader);
}
public static JsonData ToObject (TextReader reader)
{
JsonReader json_reader = new JsonReader (reader);
return (JsonData) ToWrapper (
delegate { return new JsonData (); }, json_reader);
}
public static JsonData ToObject (string json)
{
return (JsonData) ToWrapper (
delegate { return new JsonData (); }, json);
}
public static T ToObject<T> (JsonReader reader)
{
return (T) ReadValue (typeof (T), reader);
}
public static T ToObject<T> (TextReader reader)
{
JsonReader json_reader = new JsonReader (reader);
return (T) ReadValue (typeof (T), json_reader);
}
public static T ToObject<T> (string json)
{
JsonReader reader = new JsonReader (json);
return (T) ReadValue (typeof (T), reader);
}
public static object ToObject(string json, Type ConvertType )
{
JsonReader reader = new JsonReader(json);
return ReadValue(ConvertType, reader);
}
public static IJsonWrapper ToWrapper (WrapperFactory factory,
JsonReader reader)
{
return ReadValue (factory, reader);
}
public static IJsonWrapper ToWrapper (WrapperFactory factory,
string json)
{
JsonReader reader = new JsonReader (json);
return ReadValue (factory, reader);
}
public static void RegisterExporter<T> (ExporterFunc<T> exporter)
{
ExporterFunc exporter_wrapper =
delegate (object obj, JsonWriter writer) {
exporter ((T) obj, writer);
};
custom_exporters_table[typeof (T)] = exporter_wrapper;
}
public static void RegisterImporter<TJson, TValue> (
ImporterFunc<TJson, TValue> importer)
{
ImporterFunc importer_wrapper =
delegate (object input) {
return importer ((TJson) input);
};
RegisterImporter (custom_importers_table, typeof (TJson),
typeof (TValue), importer_wrapper);
}
public static void UnregisterExporters ()
{
custom_exporters_table.Clear ();
}
public static void UnregisterImporters ()
{
custom_importers_table.Clear ();
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 45cb3f731d9e8304d9c47e0564837065
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,105 @@
#region Header
/**
* JsonMockWrapper.cs
* Mock object implementing IJsonWrapper, to facilitate actions like
* skipping data more efficiently.
*
* The authors disclaim copyright to this source code. For more details, see
* the COPYING file included with this distribution.
**/
#endregion
using System;
using System.Collections;
using System.Collections.Specialized;
namespace LitJson
{
public class JsonMockWrapper : IJsonWrapper
{
public bool IsArray { get { return false; } }
public bool IsBoolean { get { return false; } }
public bool IsDouble { get { return false; } }
public bool IsInt { get { return false; } }
public bool IsLong { get { return false; } }
public bool IsObject { get { return false; } }
public bool IsString { get { return false; } }
public bool GetBoolean () { return false; }
public double GetDouble () { return 0.0; }
public int GetInt () { return 0; }
public JsonType GetJsonType () { return JsonType.None; }
public long GetLong () { return 0L; }
public string GetString () { return ""; }
public void SetBoolean (bool val) {}
public void SetDouble (double val) {}
public void SetInt (int val) {}
public void SetJsonType (JsonType type) {}
public void SetLong (long val) {}
public void SetString (string val) {}
public string ToJson () { return ""; }
public void ToJson (JsonWriter writer) {}
bool IList.IsFixedSize { get { return true; } }
bool IList.IsReadOnly { get { return true; } }
object IList.this[int index] {
get { return null; }
set {}
}
int IList.Add (object value) { return 0; }
void IList.Clear () {}
bool IList.Contains (object value) { return false; }
int IList.IndexOf (object value) { return -1; }
void IList.Insert (int i, object v) {}
void IList.Remove (object value) {}
void IList.RemoveAt (int index) {}
int ICollection.Count { get { return 0; } }
bool ICollection.IsSynchronized { get { return false; } }
object ICollection.SyncRoot { get { return null; } }
void ICollection.CopyTo (Array array, int index) {}
IEnumerator IEnumerable.GetEnumerator () { return null; }
bool IDictionary.IsFixedSize { get { return true; } }
bool IDictionary.IsReadOnly { get { return true; } }
ICollection IDictionary.Keys { get { return null; } }
ICollection IDictionary.Values { get { return null; } }
object IDictionary.this[object key] {
get { return null; }
set {}
}
void IDictionary.Add (object k, object v) {}
void IDictionary.Clear () {}
bool IDictionary.Contains (object key) { return false; }
void IDictionary.Remove (object key) {}
IDictionaryEnumerator IDictionary.GetEnumerator () { return null; }
object IOrderedDictionary.this[int idx] {
get { return null; }
set {}
}
IDictionaryEnumerator IOrderedDictionary.GetEnumerator () {
return null;
}
void IOrderedDictionary.Insert (int i, object k, object v) {}
void IOrderedDictionary.RemoveAt (int i) {}
}
}

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fileFormatVersion: 2
guid: 267586526363cd04facd3a71a35ebbac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,478 @@
#region Header
/**
* JsonReader.cs
* Stream-like access to JSON text.
*
* The authors disclaim copyright to this source code. For more details, see
* the COPYING file included with this distribution.
**/
#endregion
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
namespace LitJson
{
public enum JsonToken
{
None,
ObjectStart,
PropertyName,
ObjectEnd,
ArrayStart,
ArrayEnd,
Int,
Long,
Double,
String,
Boolean,
Null
}
public class JsonReader
{
#region Fields
private static readonly IDictionary<int, IDictionary<int, int[]>> parse_table;
private Stack<int> automaton_stack;
private int current_input;
private int current_symbol;
private bool end_of_json;
private bool end_of_input;
private Lexer lexer;
private bool parser_in_string;
private bool parser_return;
private bool read_started;
private TextReader reader;
private bool reader_is_owned;
private bool skip_non_members;
private object token_value;
private JsonToken token;
#endregion
#region Public Properties
public bool AllowComments {
get { return lexer.AllowComments; }
set { lexer.AllowComments = value; }
}
public bool AllowSingleQuotedStrings {
get { return lexer.AllowSingleQuotedStrings; }
set { lexer.AllowSingleQuotedStrings = value; }
}
public bool SkipNonMembers {
get { return skip_non_members; }
set { skip_non_members = value; }
}
public bool EndOfInput {
get { return end_of_input; }
}
public bool EndOfJson {
get { return end_of_json; }
}
public JsonToken Token {
get { return token; }
}
public object Value {
get { return token_value; }
}
#endregion
#region Constructors
static JsonReader ()
{
parse_table = PopulateParseTable ();
}
public JsonReader (string json_text) :
this (new StringReader (json_text), true)
{
}
public JsonReader (TextReader reader) :
this (reader, false)
{
}
private JsonReader (TextReader reader, bool owned)
{
if (reader == null)
throw new ArgumentNullException ("reader");
parser_in_string = false;
parser_return = false;
read_started = false;
automaton_stack = new Stack<int> ();
automaton_stack.Push ((int) ParserToken.End);
automaton_stack.Push ((int) ParserToken.Text);
lexer = new Lexer (reader);
end_of_input = false;
end_of_json = false;
skip_non_members = true;
this.reader = reader;
reader_is_owned = owned;
}
#endregion
#region Static Methods
private static IDictionary<int, IDictionary<int, int[]>> PopulateParseTable ()
{
// See section A.2. of the manual for details
IDictionary<int, IDictionary<int, int[]>> parse_table = new Dictionary<int, IDictionary<int, int[]>> ();
TableAddRow (parse_table, ParserToken.Array);
TableAddCol (parse_table, ParserToken.Array, '[',
'[',
(int) ParserToken.ArrayPrime);
TableAddRow (parse_table, ParserToken.ArrayPrime);
TableAddCol (parse_table, ParserToken.ArrayPrime, '"',
(int) ParserToken.Value,
(int) ParserToken.ValueRest,
']');
TableAddCol (parse_table, ParserToken.ArrayPrime, '[',
(int) ParserToken.Value,
(int) ParserToken.ValueRest,
']');
TableAddCol (parse_table, ParserToken.ArrayPrime, ']',
']');
TableAddCol (parse_table, ParserToken.ArrayPrime, '{',
(int) ParserToken.Value,
(int) ParserToken.ValueRest,
']');
TableAddCol (parse_table, ParserToken.ArrayPrime, (int) ParserToken.Number,
(int) ParserToken.Value,
(int) ParserToken.ValueRest,
']');
TableAddCol (parse_table, ParserToken.ArrayPrime, (int) ParserToken.True,
(int) ParserToken.Value,
(int) ParserToken.ValueRest,
']');
TableAddCol (parse_table, ParserToken.ArrayPrime, (int) ParserToken.False,
(int) ParserToken.Value,
(int) ParserToken.ValueRest,
']');
TableAddCol (parse_table, ParserToken.ArrayPrime, (int) ParserToken.Null,
(int) ParserToken.Value,
(int) ParserToken.ValueRest,
']');
TableAddRow (parse_table, ParserToken.Object);
TableAddCol (parse_table, ParserToken.Object, '{',
'{',
(int) ParserToken.ObjectPrime);
TableAddRow (parse_table, ParserToken.ObjectPrime);
TableAddCol (parse_table, ParserToken.ObjectPrime, '"',
(int) ParserToken.Pair,
(int) ParserToken.PairRest,
'}');
TableAddCol (parse_table, ParserToken.ObjectPrime, '}',
'}');
TableAddRow (parse_table, ParserToken.Pair);
TableAddCol (parse_table, ParserToken.Pair, '"',
(int) ParserToken.String,
':',
(int) ParserToken.Value);
TableAddRow (parse_table, ParserToken.PairRest);
TableAddCol (parse_table, ParserToken.PairRest, ',',
',',
(int) ParserToken.Pair,
(int) ParserToken.PairRest);
TableAddCol (parse_table, ParserToken.PairRest, '}',
(int) ParserToken.Epsilon);
TableAddRow (parse_table, ParserToken.String);
TableAddCol (parse_table, ParserToken.String, '"',
'"',
(int) ParserToken.CharSeq,
'"');
TableAddRow (parse_table, ParserToken.Text);
TableAddCol (parse_table, ParserToken.Text, '[',
(int) ParserToken.Array);
TableAddCol (parse_table, ParserToken.Text, '{',
(int) ParserToken.Object);
TableAddRow (parse_table, ParserToken.Value);
TableAddCol (parse_table, ParserToken.Value, '"',
(int) ParserToken.String);
TableAddCol (parse_table, ParserToken.Value, '[',
(int) ParserToken.Array);
TableAddCol (parse_table, ParserToken.Value, '{',
(int) ParserToken.Object);
TableAddCol (parse_table, ParserToken.Value, (int) ParserToken.Number,
(int) ParserToken.Number);
TableAddCol (parse_table, ParserToken.Value, (int) ParserToken.True,
(int) ParserToken.True);
TableAddCol (parse_table, ParserToken.Value, (int) ParserToken.False,
(int) ParserToken.False);
TableAddCol (parse_table, ParserToken.Value, (int) ParserToken.Null,
(int) ParserToken.Null);
TableAddRow (parse_table, ParserToken.ValueRest);
TableAddCol (parse_table, ParserToken.ValueRest, ',',
',',
(int) ParserToken.Value,
(int) ParserToken.ValueRest);
TableAddCol (parse_table, ParserToken.ValueRest, ']',
(int) ParserToken.Epsilon);
return parse_table;
}
private static void TableAddCol (IDictionary<int, IDictionary<int, int[]>> parse_table, ParserToken row, int col,
params int[] symbols)
{
parse_table[(int) row].Add (col, symbols);
}
private static void TableAddRow (IDictionary<int, IDictionary<int, int[]>> parse_table, ParserToken rule)
{
parse_table.Add ((int) rule, new Dictionary<int, int[]> ());
}
#endregion
#region Private Methods
private void ProcessNumber (string number)
{
if (number.IndexOf ('.') != -1 ||
number.IndexOf ('e') != -1 ||
number.IndexOf ('E') != -1) {
double n_double;
if (double.TryParse (number, NumberStyles.Any, CultureInfo.InvariantCulture, out n_double)) {
token = JsonToken.Double;
token_value = n_double;
return;
}
}
int n_int32;
if (int.TryParse (number, NumberStyles.Integer, CultureInfo.InvariantCulture, out n_int32)) {
token = JsonToken.Int;
token_value = n_int32;
return;
}
long n_int64;
if (long.TryParse (number, NumberStyles.Integer, CultureInfo.InvariantCulture, out n_int64)) {
token = JsonToken.Long;
token_value = n_int64;
return;
}
ulong n_uint64;
if (ulong.TryParse(number, NumberStyles.Integer, CultureInfo.InvariantCulture, out n_uint64))
{
token = JsonToken.Long;
token_value = n_uint64;
return;
}
// Shouldn't happen, but just in case, return something
token = JsonToken.Int;
token_value = 0;
}
private void ProcessSymbol ()
{
if (current_symbol == '[') {
token = JsonToken.ArrayStart;
parser_return = true;
} else if (current_symbol == ']') {
token = JsonToken.ArrayEnd;
parser_return = true;
} else if (current_symbol == '{') {
token = JsonToken.ObjectStart;
parser_return = true;
} else if (current_symbol == '}') {
token = JsonToken.ObjectEnd;
parser_return = true;
} else if (current_symbol == '"') {
if (parser_in_string) {
parser_in_string = false;
parser_return = true;
} else {
if (token == JsonToken.None)
token = JsonToken.String;
parser_in_string = true;
}
} else if (current_symbol == (int) ParserToken.CharSeq) {
token_value = lexer.StringValue;
} else if (current_symbol == (int) ParserToken.False) {
token = JsonToken.Boolean;
token_value = false;
parser_return = true;
} else if (current_symbol == (int) ParserToken.Null) {
token = JsonToken.Null;
parser_return = true;
} else if (current_symbol == (int) ParserToken.Number) {
ProcessNumber (lexer.StringValue);
parser_return = true;
} else if (current_symbol == (int) ParserToken.Pair) {
token = JsonToken.PropertyName;
} else if (current_symbol == (int) ParserToken.True) {
token = JsonToken.Boolean;
token_value = true;
parser_return = true;
}
}
private bool ReadToken ()
{
if (end_of_input)
return false;
lexer.NextToken ();
if (lexer.EndOfInput) {
Close ();
return false;
}
current_input = lexer.Token;
return true;
}
#endregion
public void Close ()
{
if (end_of_input)
return;
end_of_input = true;
end_of_json = true;
if (reader_is_owned)
{
using(reader){}
}
reader = null;
}
public bool Read ()
{
if (end_of_input)
return false;
if (end_of_json) {
end_of_json = false;
automaton_stack.Clear ();
automaton_stack.Push ((int) ParserToken.End);
automaton_stack.Push ((int) ParserToken.Text);
}
parser_in_string = false;
parser_return = false;
token = JsonToken.None;
token_value = null;
if (! read_started) {
read_started = true;
if (! ReadToken ())
return false;
}
int[] entry_symbols;
while (true) {
if (parser_return) {
if (automaton_stack.Peek () == (int) ParserToken.End)
end_of_json = true;
return true;
}
current_symbol = automaton_stack.Pop ();
ProcessSymbol ();
if (current_symbol == current_input) {
if (! ReadToken ()) {
if (automaton_stack.Peek () != (int) ParserToken.End)
throw new JsonException (
"Input doesn't evaluate to proper JSON text");
if (parser_return)
return true;
return false;
}
continue;
}
try {
entry_symbols =
parse_table[current_symbol][current_input];
} catch (KeyNotFoundException e) {
throw new JsonException ((ParserToken) current_input, e);
}
if (entry_symbols[0] == (int) ParserToken.Epsilon)
continue;
for (int i = entry_symbols.Length - 1; i >= 0; i--)
automaton_stack.Push (entry_symbols[i]);
}
}
}
}

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#region Header
/**
* JsonWriter.cs
* Stream-like facility to output JSON text.
*
* The authors disclaim copyright to this source code. For more details, see
* the COPYING file included with this distribution.
**/
#endregion
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
namespace LitJson
{
internal enum Condition
{
InArray,
InObject,
NotAProperty,
Property,
Value
}
internal class WriterContext
{
public int Count;
public bool InArray;
public bool InObject;
public bool ExpectingValue;
public int Padding;
}
public class JsonWriter
{
#region Fields
private static readonly NumberFormatInfo number_format;
private WriterContext context;
private Stack<WriterContext> ctx_stack;
private bool has_reached_end;
private char[] hex_seq;
private int indentation;
private int indent_value;
private StringBuilder inst_string_builder;
private bool pretty_print;
private bool validate;
private bool lower_case_properties;
private TextWriter writer;
#endregion
#region Properties
public int IndentValue {
get { return indent_value; }
set {
indentation = (indentation / indent_value) * value;
indent_value = value;
}
}
public bool PrettyPrint {
get { return pretty_print; }
set { pretty_print = value; }
}
public TextWriter TextWriter {
get { return writer; }
}
public bool Validate {
get { return validate; }
set { validate = value; }
}
public bool LowerCaseProperties {
get { return lower_case_properties; }
set { lower_case_properties = value; }
}
#endregion
#region Constructors
static JsonWriter ()
{
number_format = NumberFormatInfo.InvariantInfo;
}
public JsonWriter ()
{
inst_string_builder = new StringBuilder ();
writer = new StringWriter (inst_string_builder);
Init ();
}
public JsonWriter (StringBuilder sb) :
this (new StringWriter (sb))
{
}
public JsonWriter (TextWriter writer)
{
if (writer == null)
throw new ArgumentNullException ("writer");
this.writer = writer;
Init ();
}
#endregion
#region Private Methods
private void DoValidation (Condition cond)
{
if (! context.ExpectingValue)
context.Count++;
if (! validate)
return;
if (has_reached_end)
throw new JsonException (
"A complete JSON symbol has already been written");
switch (cond) {
case Condition.InArray:
if (! context.InArray)
throw new JsonException (
"Can't close an array here");
break;
case Condition.InObject:
if (! context.InObject || context.ExpectingValue)
throw new JsonException (
"Can't close an object here");
break;
case Condition.NotAProperty:
if (context.InObject && ! context.ExpectingValue)
throw new JsonException (
"Expected a property");
break;
case Condition.Property:
if (! context.InObject || context.ExpectingValue)
throw new JsonException (
"Can't add a property here");
break;
case Condition.Value:
if (! context.InArray &&
(! context.InObject || ! context.ExpectingValue))
throw new JsonException (
"Can't add a value here");
break;
}
}
private void Init ()
{
has_reached_end = false;
hex_seq = new char[4];
indentation = 0;
indent_value = 4;
pretty_print = false;
validate = true;
lower_case_properties = false;
ctx_stack = new Stack<WriterContext> ();
context = new WriterContext ();
ctx_stack.Push (context);
}
private static void IntToHex (int n, char[] hex)
{
int num;
for (int i = 0; i < 4; i++) {
num = n % 16;
if (num < 10)
hex[3 - i] = (char) ('0' + num);
else
hex[3 - i] = (char) ('A' + (num - 10));
n >>= 4;
}
}
private void Indent ()
{
if (pretty_print)
indentation += indent_value;
}
private void Put (string str)
{
if (pretty_print && ! context.ExpectingValue)
for (int i = 0; i < indentation; i++)
writer.Write (' ');
writer.Write (str);
}
private void PutNewline ()
{
PutNewline (true);
}
private void PutNewline (bool add_comma)
{
if (add_comma && ! context.ExpectingValue &&
context.Count > 1)
writer.Write (',');
if (pretty_print && ! context.ExpectingValue)
writer.Write (Environment.NewLine);
}
private void PutString (string str)
{
Put (String.Empty);
writer.Write ('"');
int n = str.Length;
for (int i = 0; i < n; i++) {
switch (str[i]) {
case '\n':
writer.Write ("\\n");
continue;
case '\r':
writer.Write ("\\r");
continue;
case '\t':
writer.Write ("\\t");
continue;
case '"':
case '\\':
writer.Write ('\\');
writer.Write (str[i]);
continue;
case '\f':
writer.Write ("\\f");
continue;
case '\b':
writer.Write ("\\b");
continue;
}
if ((int) str[i] >= 32 && (int) str[i] <= 126) {
writer.Write (str[i]);
continue;
}
// Default, turn into a \uXXXX sequence
IntToHex ((int) str[i], hex_seq);
writer.Write ("\\u");
writer.Write (hex_seq);
}
writer.Write ('"');
}
private void Unindent ()
{
if (pretty_print)
indentation -= indent_value;
}
#endregion
public override string ToString ()
{
if (inst_string_builder == null)
return String.Empty;
return inst_string_builder.ToString ();
}
public void Reset ()
{
has_reached_end = false;
ctx_stack.Clear ();
context = new WriterContext ();
ctx_stack.Push (context);
if (inst_string_builder != null)
inst_string_builder.Remove (0, inst_string_builder.Length);
}
public void Write (bool boolean)
{
DoValidation (Condition.Value);
PutNewline ();
Put (boolean ? "true" : "false");
context.ExpectingValue = false;
}
public void Write (decimal number)
{
DoValidation (Condition.Value);
PutNewline ();
Put (Convert.ToString (number, number_format));
context.ExpectingValue = false;
}
public void Write (double number)
{
DoValidation (Condition.Value);
PutNewline ();
string str = Convert.ToString (number, number_format);
Put (str);
if (str.IndexOf ('.') == -1 &&
str.IndexOf ('E') == -1)
writer.Write (".0");
context.ExpectingValue = false;
}
public void Write(float number)
{
DoValidation(Condition.Value);
PutNewline();
string str = Convert.ToString(number, number_format);
Put(str);
context.ExpectingValue = false;
}
public void Write (int number)
{
DoValidation (Condition.Value);
PutNewline ();
Put (Convert.ToString (number, number_format));
context.ExpectingValue = false;
}
public void Write (long number)
{
DoValidation (Condition.Value);
PutNewline ();
Put (Convert.ToString (number, number_format));
context.ExpectingValue = false;
}
public void Write (string str)
{
DoValidation (Condition.Value);
PutNewline ();
if (str == null)
Put ("null");
else
PutString (str);
context.ExpectingValue = false;
}
//[CLSCompliant(false)]
public void Write (ulong number)
{
DoValidation (Condition.Value);
PutNewline ();
Put (Convert.ToString (number, number_format));
context.ExpectingValue = false;
}
public void WriteArrayEnd ()
{
DoValidation (Condition.InArray);
PutNewline (false);
ctx_stack.Pop ();
if (ctx_stack.Count == 1)
has_reached_end = true;
else {
context = ctx_stack.Peek ();
context.ExpectingValue = false;
}
Unindent ();
Put ("]");
}
public void WriteArrayStart ()
{
DoValidation (Condition.NotAProperty);
PutNewline ();
Put ("[");
context = new WriterContext ();
context.InArray = true;
ctx_stack.Push (context);
Indent ();
}
public void WriteObjectEnd ()
{
DoValidation (Condition.InObject);
PutNewline (false);
ctx_stack.Pop ();
if (ctx_stack.Count == 1)
has_reached_end = true;
else {
context = ctx_stack.Peek ();
context.ExpectingValue = false;
}
Unindent ();
Put ("}");
}
public void WriteObjectStart ()
{
DoValidation (Condition.NotAProperty);
PutNewline ();
Put ("{");
context = new WriterContext ();
context.InObject = true;
ctx_stack.Push (context);
Indent ();
}
public void WritePropertyName (string property_name)
{
DoValidation (Condition.Property);
PutNewline ();
string propertyName = (property_name == null || !lower_case_properties)
? property_name
: property_name.ToLowerInvariant();
PutString (propertyName);
if (pretty_print) {
if (propertyName.Length > context.Padding)
context.Padding = propertyName.Length;
for (int i = context.Padding - propertyName.Length;
i >= 0; i--)
writer.Write (' ');
writer.Write (": ");
} else
writer.Write (':');
context.ExpectingValue = true;
}
}
}

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#region Header
/**
* Lexer.cs
* JSON lexer implementation based on a finite state machine.
*
* The authors disclaim copyright to this source code. For more details, see
* the COPYING file included with this distribution.
**/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace LitJson
{
internal class FsmContext
{
public bool Return;
public int NextState;
public Lexer L;
public int StateStack;
}
internal class Lexer
{
#region Fields
private delegate bool StateHandler (FsmContext ctx);
private static readonly int[] fsm_return_table;
private static readonly StateHandler[] fsm_handler_table;
private bool allow_comments;
private bool allow_single_quoted_strings;
private bool end_of_input;
private FsmContext fsm_context;
private int input_buffer;
private int input_char;
private TextReader reader;
private int state;
private StringBuilder string_buffer;
private string string_value;
private int token;
private int unichar;
#endregion
#region Properties
public bool AllowComments {
get { return allow_comments; }
set { allow_comments = value; }
}
public bool AllowSingleQuotedStrings {
get { return allow_single_quoted_strings; }
set { allow_single_quoted_strings = value; }
}
public bool EndOfInput {
get { return end_of_input; }
}
public int Token {
get { return token; }
}
public string StringValue {
get { return string_value; }
}
#endregion
#region Constructors
static Lexer ()
{
PopulateFsmTables (out fsm_handler_table, out fsm_return_table);
}
public Lexer (TextReader reader)
{
allow_comments = true;
allow_single_quoted_strings = true;
input_buffer = 0;
string_buffer = new StringBuilder (128);
state = 1;
end_of_input = false;
this.reader = reader;
fsm_context = new FsmContext ();
fsm_context.L = this;
}
#endregion
#region Static Methods
private static int HexValue (int digit)
{
switch (digit) {
case 'a':
case 'A':
return 10;
case 'b':
case 'B':
return 11;
case 'c':
case 'C':
return 12;
case 'd':
case 'D':
return 13;
case 'e':
case 'E':
return 14;
case 'f':
case 'F':
return 15;
default:
return digit - '0';
}
}
private static void PopulateFsmTables (out StateHandler[] fsm_handler_table, out int[] fsm_return_table)
{
// See section A.1. of the manual for details of the finite
// state machine.
fsm_handler_table = new StateHandler[28] {
State1,
State2,
State3,
State4,
State5,
State6,
State7,
State8,
State9,
State10,
State11,
State12,
State13,
State14,
State15,
State16,
State17,
State18,
State19,
State20,
State21,
State22,
State23,
State24,
State25,
State26,
State27,
State28
};
fsm_return_table = new int[28] {
(int) ParserToken.Char,
0,
(int) ParserToken.Number,
(int) ParserToken.Number,
0,
(int) ParserToken.Number,
0,
(int) ParserToken.Number,
0,
0,
(int) ParserToken.True,
0,
0,
0,
(int) ParserToken.False,
0,
0,
(int) ParserToken.Null,
(int) ParserToken.CharSeq,
(int) ParserToken.Char,
0,
0,
(int) ParserToken.CharSeq,
(int) ParserToken.Char,
0,
0,
0,
0
};
}
private static char ProcessEscChar (int esc_char)
{
switch (esc_char) {
case '"':
case '\'':
case '\\':
case '/':
return Convert.ToChar (esc_char);
case 'n':
return '\n';
case 't':
return '\t';
case 'r':
return '\r';
case 'b':
return '\b';
case 'f':
return '\f';
default:
// Unreachable
return '?';
}
}
private static bool State1 (FsmContext ctx)
{
while (ctx.L.GetChar ()) {
if (ctx.L.input_char == ' ' ||
ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r')
continue;
if (ctx.L.input_char >= '1' && ctx.L.input_char <= '9') {
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 3;
return true;
}
switch (ctx.L.input_char) {
case '"':
ctx.NextState = 19;
ctx.Return = true;
return true;
case ',':
case ':':
case '[':
case ']':
case '{':
case '}':
ctx.NextState = 1;
ctx.Return = true;
return true;
case '-':
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 2;
return true;
case '0':
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 4;
return true;
case 'f':
ctx.NextState = 12;
return true;
case 'n':
ctx.NextState = 16;
return true;
case 't':
ctx.NextState = 9;
return true;
case '\'':
if (! ctx.L.allow_single_quoted_strings)
return false;
ctx.L.input_char = '"';
ctx.NextState = 23;
ctx.Return = true;
return true;
case '/':
if (! ctx.L.allow_comments)
return false;
ctx.NextState = 25;
return true;
default:
return false;
}
}
return true;
}
private static bool State2 (FsmContext ctx)
{
ctx.L.GetChar ();
if (ctx.L.input_char >= '1' && ctx.L.input_char<= '9') {
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 3;
return true;
}
switch (ctx.L.input_char) {
case '0':
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 4;
return true;
default:
return false;
}
}
private static bool State3 (FsmContext ctx)
{
while (ctx.L.GetChar ()) {
if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
continue;
}
if (ctx.L.input_char == ' ' ||
ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
ctx.Return = true;
ctx.NextState = 1;
return true;
}
switch (ctx.L.input_char) {
case ',':
case ']':
case '}':
ctx.L.UngetChar ();
ctx.Return = true;
ctx.NextState = 1;
return true;
case '.':
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 5;
return true;
case 'e':
case 'E':
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 7;
return true;
default:
return false;
}
}
return true;
}
private static bool State4 (FsmContext ctx)
{
ctx.L.GetChar ();
if (ctx.L.input_char == ' ' ||
ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
ctx.Return = true;
ctx.NextState = 1;
return true;
}
switch (ctx.L.input_char) {
case ',':
case ']':
case '}':
ctx.L.UngetChar ();
ctx.Return = true;
ctx.NextState = 1;
return true;
case '.':
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 5;
return true;
case 'e':
case 'E':
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 7;
return true;
default:
return false;
}
}
private static bool State5 (FsmContext ctx)
{
ctx.L.GetChar ();
if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 6;
return true;
}
return false;
}
private static bool State6 (FsmContext ctx)
{
while (ctx.L.GetChar ()) {
if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
continue;
}
if (ctx.L.input_char == ' ' ||
ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
ctx.Return = true;
ctx.NextState = 1;
return true;
}
switch (ctx.L.input_char) {
case ',':
case ']':
case '}':
ctx.L.UngetChar ();
ctx.Return = true;
ctx.NextState = 1;
return true;
case 'e':
case 'E':
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 7;
return true;
default:
return false;
}
}
return true;
}
private static bool State7 (FsmContext ctx)
{
ctx.L.GetChar ();
if (ctx.L.input_char >= '0' && ctx.L.input_char<= '9') {
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 8;
return true;
}
switch (ctx.L.input_char) {
case '+':
case '-':
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
ctx.NextState = 8;
return true;
default:
return false;
}
}
private static bool State8 (FsmContext ctx)
{
while (ctx.L.GetChar ()) {
if (ctx.L.input_char >= '0' && ctx.L.input_char<= '9') {
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
continue;
}
if (ctx.L.input_char == ' ' ||
ctx.L.input_char >= '\t' && ctx.L.input_char<= '\r') {
ctx.Return = true;
ctx.NextState = 1;
return true;
}
switch (ctx.L.input_char) {
case ',':
case ']':
case '}':
ctx.L.UngetChar ();
ctx.Return = true;
ctx.NextState = 1;
return true;
default:
return false;
}
}
return true;
}
private static bool State9 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case 'r':
ctx.NextState = 10;
return true;
default:
return false;
}
}
private static bool State10 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case 'u':
ctx.NextState = 11;
return true;
default:
return false;
}
}
private static bool State11 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case 'e':
ctx.Return = true;
ctx.NextState = 1;
return true;
default:
return false;
}
}
private static bool State12 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case 'a':
ctx.NextState = 13;
return true;
default:
return false;
}
}
private static bool State13 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case 'l':
ctx.NextState = 14;
return true;
default:
return false;
}
}
private static bool State14 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case 's':
ctx.NextState = 15;
return true;
default:
return false;
}
}
private static bool State15 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case 'e':
ctx.Return = true;
ctx.NextState = 1;
return true;
default:
return false;
}
}
private static bool State16 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case 'u':
ctx.NextState = 17;
return true;
default:
return false;
}
}
private static bool State17 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case 'l':
ctx.NextState = 18;
return true;
default:
return false;
}
}
private static bool State18 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case 'l':
ctx.Return = true;
ctx.NextState = 1;
return true;
default:
return false;
}
}
private static bool State19 (FsmContext ctx)
{
while (ctx.L.GetChar ()) {
switch (ctx.L.input_char) {
case '"':
ctx.L.UngetChar ();
ctx.Return = true;
ctx.NextState = 20;
return true;
case '\\':
ctx.StateStack = 19;
ctx.NextState = 21;
return true;
default:
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
continue;
}
}
return true;
}
private static bool State20 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case '"':
ctx.Return = true;
ctx.NextState = 1;
return true;
default:
return false;
}
}
private static bool State21 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case 'u':
ctx.NextState = 22;
return true;
case '"':
case '\'':
case '/':
case '\\':
case 'b':
case 'f':
case 'n':
case 'r':
case 't':
ctx.L.string_buffer.Append (
ProcessEscChar (ctx.L.input_char));
ctx.NextState = ctx.StateStack;
return true;
default:
return false;
}
}
private static bool State22 (FsmContext ctx)
{
int counter = 0;
int mult = 4096;
ctx.L.unichar = 0;
while (ctx.L.GetChar ()) {
if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9' ||
ctx.L.input_char >= 'A' && ctx.L.input_char <= 'F' ||
ctx.L.input_char >= 'a' && ctx.L.input_char <= 'f') {
ctx.L.unichar += HexValue (ctx.L.input_char) * mult;
counter++;
mult /= 16;
if (counter == 4) {
ctx.L.string_buffer.Append (
Convert.ToChar (ctx.L.unichar));
ctx.NextState = ctx.StateStack;
return true;
}
continue;
}
return false;
}
return true;
}
private static bool State23 (FsmContext ctx)
{
while (ctx.L.GetChar ()) {
switch (ctx.L.input_char) {
case '\'':
ctx.L.UngetChar ();
ctx.Return = true;
ctx.NextState = 24;
return true;
case '\\':
ctx.StateStack = 23;
ctx.NextState = 21;
return true;
default:
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
continue;
}
}
return true;
}
private static bool State24 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case '\'':
ctx.L.input_char = '"';
ctx.Return = true;
ctx.NextState = 1;
return true;
default:
return false;
}
}
private static bool State25 (FsmContext ctx)
{
ctx.L.GetChar ();
switch (ctx.L.input_char) {
case '*':
ctx.NextState = 27;
return true;
case '/':
ctx.NextState = 26;
return true;
default:
return false;
}
}
private static bool State26 (FsmContext ctx)
{
while (ctx.L.GetChar ()) {
if (ctx.L.input_char == '\n') {
ctx.NextState = 1;
return true;
}
}
return true;
}
private static bool State27 (FsmContext ctx)
{
while (ctx.L.GetChar ()) {
if (ctx.L.input_char == '*') {
ctx.NextState = 28;
return true;
}
}
return true;
}
private static bool State28 (FsmContext ctx)
{
while (ctx.L.GetChar ()) {
if (ctx.L.input_char == '*')
continue;
if (ctx.L.input_char == '/') {
ctx.NextState = 1;
return true;
}
ctx.NextState = 27;
return true;
}
return true;
}
#endregion
private bool GetChar ()
{
if ((input_char = NextChar ()) != -1)
return true;
end_of_input = true;
return false;
}
private int NextChar ()
{
if (input_buffer != 0) {
int tmp = input_buffer;
input_buffer = 0;
return tmp;
}
return reader.Read ();
}
public bool NextToken ()
{
StateHandler handler;
fsm_context.Return = false;
while (true) {
handler = fsm_handler_table[state - 1];
if (! handler (fsm_context))
throw new JsonException (input_char);
if (end_of_input)
return false;
if (fsm_context.Return) {
string_value = string_buffer.ToString ();
string_buffer.Remove (0, string_buffer.Length);
token = fsm_return_table[state - 1];
if (token == (int) ParserToken.Char)
token = input_char;
state = fsm_context.NextState;
return true;
}
state = fsm_context.NextState;
}
}
private void UngetChar ()
{
input_buffer = input_char;
}
}
}

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#if NETSTANDARD1_5
using System;
using System.Reflection;
namespace LitJson
{
internal static class Netstandard15Polyfill
{
internal static Type GetInterface(this Type type, string name)
{
return type.GetTypeInfo().GetInterface(name);
}
internal static bool IsClass(this Type type)
{
return type.GetTypeInfo().IsClass;
}
internal static bool IsEnum(this Type type)
{
return type.GetTypeInfo().IsEnum;
}
}
}
#endif

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#region Header
/**
* ParserToken.cs
* Internal representation of the tokens used by the lexer and the parser.
*
* The authors disclaim copyright to this source code. For more details, see
* the COPYING file included with this distribution.
**/
#endregion
namespace LitJson
{
internal enum ParserToken
{
// Lexer tokens (see section A.1.1. of the manual)
None = System.Char.MaxValue + 1,
Number,
True,
False,
Null,
CharSeq,
// Single char
Char,
// Parser Rules (see section A.2.1 of the manual)
Text,
Object,
ObjectPrime,
Pair,
PairRest,
Array,
ArrayPrime,
Value,
ValueRest,
String,
// End of input
End,
// The empty rule
Epsilon
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class TestScene1Manager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown("v"))
{
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
{
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene", () =>
{
Debug.Log("¼ÓÔس¡¾°³É¹¦");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
});
});
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Tracing;
using UnityEngine;
public class TestSceneManager : MonoBehaviour
{
public GameObject testObj;
void Start()
{
Bootstrap.Instance.eventCenter.AddEventListener(Enum_EventType.TestEvent1, TestFunc1);
Bootstrap.Instance.eventCenter.AddEventListener<int>(Enum_EventType.TestEvent2, TestFunc2);
Bootstrap.Instance.eventCenter.AddEventListener<string>(Enum_EventType.TestEvent3, TestFunc3);
}
void Update()
{
if (Input.GetKeyDown("v"))
{
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
{
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene1", () =>
{
Debug.Log("¼ÓÔس¡¾°³É¹¦");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
});
});
}
}
public void TestFunc1()
{
testObj.GetComponent<MeshRenderer>().material.color = new Color(Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, 1f);
}
public void TestFunc2(int idnex)
{
Debug.Log($"TestFunc2++{idnex}");
}
public void TestFunc3(string info)
{
Debug.Log($"TestFunc3++{info}");
}
private void OnDisable()
{
Debug.Log("OnDisable");
if (Bootstrap.Instance != null)
{
Bootstrap.Instance.eventCenter.RemoveEventListener(Enum_EventType.TestEvent1, TestFunc1);
Bootstrap.Instance.eventCenter.RemoveEventListener<int>(Enum_EventType.TestEvent2, TestFunc2);
Bootstrap.Instance.eventCenter.RemoveEventListener<string>(Enum_EventType.TestEvent3, TestFunc3);
}
}
}

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8
Assets/Scripts/UI.meta Normal file
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folderAsset: yes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_LoadingPanel : BasePanel
{
public Slider loadSlider;
private float currentProgress = 0;
public float targetProgress;
public bool isLoading = false;
protected override void Awake()
{
base.Awake();
loadSlider = GetControl<Slider>("loadSlider");
}
public override void ShowMe()
{
base.ShowMe();
Debug.Log("UI_LoadingPanel ShowMe");
Bootstrap.Instance.eventCenter.AddEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
}
public override void HideMe()
{
base.HideMe();
Debug.Log("UI_LoadingPanel HideMe");
Bootstrap.Instance.eventCenter.RemoveEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
}
private void Update()
{
if (isLoading)
{
if (currentProgress < targetProgress)
{
currentProgress += Time.deltaTime;
if (currentProgress >= targetProgress)
currentProgress = targetProgress;
loadSlider.value = currentProgress;
}
else
{
isLoading = false;
Bootstrap.Instance.uiManager.HidePanel<UI_LoadingPanel>();
}
}
}
private void UpdateProgress(float progress)
{
isLoading = true;
targetProgress += progress;
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.UI;
using Debug = UnityEngine.Debug;
public class UI_TestPanel : BasePanel
{
//public Button testBtn1;
//public Button testBtn2;
//public Button testBtn3;
public Image imageTest;
public Text textTest;
public int testInt;
public string testString;
public Color testColor = new Color();
protected override void Awake()
{
base.Awake();
//testBtn1 = GetControl<Button>("testBtn1");
//testBtn2 = GetControl<Button>("testBtn2");
//testBtn3 = GetControl<Button>("testBtn3");
imageTest = GetControl<Image>("imageTest");
textTest = GetControl<Text>("textTest");
Bootstrap.Instance.eventCenter.AddEventListener(Enum_EventType.TestEvent1, UI_TestPanelTestFunc1);
}
private void UI_TestPanelTestFunc1()
{
testInt++;
Debug.Log("UI_TestPanel=TestFunc1收到信息==" + testInt);
}
public void OnInit()
{
Debug.Log("我被初始化了OnInit");
}
public override void ShowMe()
{
base.ShowMe();
Debug.Log("我显示出来我要干什么,比如我要通知别人干啥吗");
}
public override void HideMe()
{
base.HideMe();
Debug.Log("我关闭了,关闭我要什么");
}
protected override void OnClick(string btnPath)
{
base.OnClick(btnPath);
switch (btnPath)
{
case "testBtn1":
Debug.Log(1);
textTest.text = (testInt++).ToString();
break;
case "testBtn2":
Debug.Log(2);
testColor = new Color(Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, 1f);
imageTest.color = testColor;
break;
case "testBtn3":
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.TestEvent1);
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.TestEvent2, testInt);
textTest.text = "testBtn3333";
testString = $"<color={testColor}>{textTest.text + testInt}</color>";
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.TestEvent3, testString);
break;
}
}
}

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45
Packages/manifest.json Normal file
View File

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{
"dependencies": {
"com.unity.collab-proxy": "2.3.1",
"com.unity.feature.development": "1.0.1",
"com.unity.ide.rider": "3.0.28",
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.vscode": "1.2.5",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.5",
"com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.9.2",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}

393
Packages/packages-lock.json Normal file
View File

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{
"dependencies": {
"com.unity.collab-proxy": {
"version": "2.3.1",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.cn"
},
"com.unity.editorcoroutines": {
"version": "1.0.0",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.cn"
},
"com.unity.ext.nunit": {
"version": "1.0.6",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.cn"
},
"com.unity.feature.development": {
"version": "1.0.1",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.rider": "3.0.28",
"com.unity.ide.vscode": "1.2.5",
"com.unity.editorcoroutines": "1.0.0",
"com.unity.performance.profile-analyzer": "1.2.2",
"com.unity.test-framework": "1.1.33",
"com.unity.testtools.codecoverage": "1.2.5"
}
},
"com.unity.ide.rider": {
"version": "3.0.28",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6"
},
"url": "https://packages.unity.cn"
},
"com.unity.ide.visualstudio": {
"version": "2.0.22",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.1.9"
},
"url": "https://packages.unity.cn"
},
"com.unity.ide.vscode": {
"version": "1.2.5",
"depth": 0,
"source": "registry",
"dependencies": {},
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