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@ -0,0 +1,61 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
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using System.Diagnostics.Tracing;
|
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using UnityEngine;
|
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using UnityEngine.SceneManagement;
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|
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public class Bootstrap : SingletonMono<Bootstrap>
|
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{
|
||||
public UIManager uiManager;
|
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public EventCenter eventCenter;
|
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public ScenesManager scenesManager;
|
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|
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protected override void Awake()
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{
|
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base.Awake();
|
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uiManager = new UIManager();
|
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eventCenter = new EventCenter();
|
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scenesManager = new ScenesManager();
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
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|
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private void Start()
|
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{
|
||||
uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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scenesManager.LoadSceneAsyn(this, "TestScene", () =>
|
||||
{
|
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Debug.Log("¼ÓÔس¡¾°³É¹¦");
|
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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});
|
||||
|
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});
|
||||
}
|
||||
|
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// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown("s"))
|
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{
|
||||
Debug.Log("Input.GetKeyDown(\"u\")");
|
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uiManager.ShowPanel<UI_TestPanel>(this, E_UI_Layer.Bot, (panel) =>
|
||||
{
|
||||
panel.OnInit();
|
||||
Debug.Log("UI_TestPanelÏÔʾ³É¹¦");
|
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});
|
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}
|
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if (Input.GetKeyDown("h"))
|
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{
|
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Debug.Log("Input.GetKeyDown(\"h\")");
|
||||
uiManager.HidePanel<UI_TestPanel>();
|
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}
|
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if (Input.GetKeyDown("e"))
|
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{
|
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Debug.Log("Input.GetKeyDown(\"e\")");
|
||||
eventCenter.EventTrigger(Enum_EventType.TestEvent1);
|
||||
}
|
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}
|
||||
|
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|
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}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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@ -0,0 +1,11 @@
|
|||
/// <summary>
|
||||
/// 关键字管理类
|
||||
/// </summary>
|
||||
public class Const
|
||||
{
|
||||
|
||||
public const string CheckKeyDown = "CheckKeyDown";
|
||||
public const string CheckKeyUp = "CheckKeyUp";
|
||||
public const string CheckKey = "CheckKey";
|
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|
||||
}
|
|
@ -0,0 +1,11 @@
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 4ba27cd2939555c4d8fab1d1a6e7d8f6
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@ -0,0 +1,15 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
/// <summary>
|
||||
/// 事件类型 枚举
|
||||
/// 可以解决 事件名称输入错误的问题
|
||||
///
|
||||
/// </summary>
|
||||
public enum Enum_EventType
|
||||
{
|
||||
TestEvent1,
|
||||
TestEvent2,
|
||||
TestEvent3,
|
||||
UpdateProgress
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 243f0aa83d0c5444181fd143dfddd2c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,264 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public interface IEventInfo
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class EventInfo : IEventInfo
|
||||
{
|
||||
public UnityAction actions;
|
||||
|
||||
public EventInfo(UnityAction action)
|
||||
{
|
||||
actions += action;
|
||||
}
|
||||
}
|
||||
|
||||
public class EventInfo<T> : IEventInfo
|
||||
{
|
||||
public UnityAction<T> actions;
|
||||
|
||||
public EventInfo(UnityAction<T> action)
|
||||
{
|
||||
actions += action;
|
||||
}
|
||||
}
|
||||
public class EventInfo<T, D> : IEventInfo
|
||||
{
|
||||
public UnityAction<T, D> actions;
|
||||
|
||||
public EventInfo(UnityAction<T, D> action)
|
||||
{
|
||||
actions += action;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 事件中心
|
||||
/// </summary>
|
||||
public class EventCenter
|
||||
{
|
||||
public EventCenter() { }
|
||||
|
||||
/// <summary>
|
||||
/// 存储所有事件 及 关心事件的函数
|
||||
/// </summary>
|
||||
// private Dictionary<string, IEventInfo> eventDic = new Dictionary<string, IEventInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 存储所有事件 及 关心事件的函数
|
||||
/// </summary>
|
||||
private Dictionary<Enum_EventType, IEventInfo> eventEnumDic = new Dictionary<Enum_EventType, IEventInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 添加事件监听
|
||||
/// </summary>
|
||||
/// <param name="dic">事件字典</param>
|
||||
/// <param name="key">事件名称</param>
|
||||
/// <param name="action">委托函数</param>
|
||||
private void AddEventListener<T>(Dictionary<T, IEventInfo> dic, T key, UnityAction action)
|
||||
{
|
||||
if (dic.ContainsKey(key))
|
||||
(dic[key] as EventInfo).actions += action;
|
||||
else
|
||||
dic.Add(key, new EventInfo(action));
|
||||
}
|
||||
/// <summary>
|
||||
///添加事件监听
|
||||
/// </summary>
|
||||
/// <param name="dic">事件字典</param>
|
||||
/// <param name="key">事件名称</param>
|
||||
/// <param name="action">委托函数</param>
|
||||
private void AddEventListener<T, U>(Dictionary<T, IEventInfo> dic, T key, UnityAction<U> action)
|
||||
{
|
||||
if (dic.ContainsKey(key))
|
||||
(dic[key] as EventInfo<U>).actions += action;
|
||||
else
|
||||
dic.Add(key, new EventInfo<U>(action));
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加事件监听
|
||||
/// </summary>
|
||||
/// <param name="dic">事件字典</param>
|
||||
/// <param name="key">事件名称</param>
|
||||
/// <param name="action">委托函数</param>
|
||||
private void AddEventListener<T, U, V>(Dictionary<T, IEventInfo> dic, T key, UnityAction<U, V> action)
|
||||
{
|
||||
if (dic.ContainsKey(key))
|
||||
(dic[key] as EventInfo<U, V>).actions += action;
|
||||
else
|
||||
dic.Add(key, new EventInfo<U, V>(action));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听
|
||||
/// </summary>
|
||||
/// <param name="dic">事件字典</param>
|
||||
/// <param name="key">事件名称</param>
|
||||
/// <param name="action">委托函数</param>
|
||||
private void RemoveEventListener<T>(Dictionary<T, IEventInfo> dic, T key, UnityAction action)
|
||||
{
|
||||
if (dic.ContainsKey(key))
|
||||
(dic[key] as EventInfo).actions -= action;
|
||||
}
|
||||
/// <summary>
|
||||
/// 移除事件监听
|
||||
/// </summary>
|
||||
/// <param name="dic">事件字典</param>
|
||||
/// <param name="key">事件名称</param>
|
||||
/// <param name="action">委托函数</param>
|
||||
private void RemoveEventListener<T, U>(Dictionary<T, IEventInfo> dic, T key, UnityAction<U> action)
|
||||
{
|
||||
if (dic.ContainsKey(key))
|
||||
(dic[key] as EventInfo<U>).actions -= action;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听
|
||||
/// </summary>
|
||||
/// <param name="dic">事件字典</param>
|
||||
/// <param name="key">事件名称</param>
|
||||
/// <param name="action">委托函数</param>
|
||||
private void RemoveEventListener<T, U, V>(Dictionary<T, IEventInfo> dic, T key, UnityAction<U, V> action)
|
||||
{
|
||||
if (dic.ContainsKey(key))
|
||||
(dic[key] as EventInfo<U, V>).actions -= action;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 触发事件
|
||||
/// </summary>
|
||||
/// <param name="dic">事件字典</param>
|
||||
/// <param name="key">事件名称</param>
|
||||
private void EventTrigger<T>(Dictionary<T, IEventInfo> dic, T key)
|
||||
{
|
||||
if (dic.ContainsKey(key))
|
||||
(dic[key] as EventInfo).actions?.Invoke();
|
||||
}
|
||||
/// <summary>
|
||||
/// 触发事件
|
||||
/// </summary>
|
||||
/// <param name="dic">事件字典</param>
|
||||
/// <param name="key">事件名称</param>
|
||||
private void EventTrigger<T, U>(Dictionary<T, IEventInfo> dic, T key, U info)
|
||||
{
|
||||
if (dic.ContainsKey(key))
|
||||
(dic[key] as EventInfo<U>).actions?.Invoke(info);
|
||||
}
|
||||
/// <summary>
|
||||
/// 触发事件
|
||||
/// </summary>
|
||||
/// <param name="dic">事件字典</param>
|
||||
/// <param name="key">事件名称</param>
|
||||
private void EventTrigger<T, U, V>(Dictionary<T, IEventInfo> dic, T key, U info, V info2)
|
||||
{
|
||||
if (dic.ContainsKey(key))
|
||||
(dic[key] as EventInfo<U, V>).actions?.Invoke(info, info2);
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加无参事件监听
|
||||
/// </summary>
|
||||
/// <param name="eventType"></param>
|
||||
/// <param name="action"></param>
|
||||
public void AddEventListener(Enum_EventType eventType, UnityAction action)
|
||||
{
|
||||
AddEventListener(eventEnumDic, eventType, action);
|
||||
}
|
||||
/// <summary>
|
||||
///添加有参事件监听
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <param name="eventType"></param>
|
||||
/// <param name="action"></param>
|
||||
public void AddEventListener<T>(Enum_EventType eventType, UnityAction<T> action)
|
||||
{
|
||||
AddEventListener(eventEnumDic, eventType, action);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加多个参数事件监听
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="D"></typeparam>
|
||||
/// <param name="eventType"></param>
|
||||
/// <param name="action"></param>
|
||||
public void AddEventListener<T, D>(Enum_EventType eventType, UnityAction<T, D> action)
|
||||
{
|
||||
AddEventListener(eventEnumDic, eventType, action);
|
||||
}
|
||||
/// <summary>
|
||||
/// 移除无参事件监听
|
||||
/// </summary>
|
||||
/// <param name="eventType"></param>
|
||||
/// <param name="action"></param>
|
||||
public void RemoveEventListener(Enum_EventType eventType, UnityAction action)
|
||||
{
|
||||
RemoveEventListener(eventEnumDic, eventType, action);
|
||||
}
|
||||
/// <summary>
|
||||
/// 移除有参事件监听
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <param name="eventType"></param>
|
||||
/// <param name="action"></param>
|
||||
public void RemoveEventListener<T>(Enum_EventType eventType, UnityAction<T> action)
|
||||
{
|
||||
RemoveEventListener(eventEnumDic, eventType, action);
|
||||
}
|
||||
/// <summary>
|
||||
/// 移除多个参数事件监听
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="D"></typeparam>
|
||||
/// <param name="eventType"></param>
|
||||
/// <param name="action"></param>
|
||||
public void RemoveEventListener<T, D>(Enum_EventType eventType, UnityAction<T, D> action)
|
||||
{
|
||||
RemoveEventListener(eventEnumDic, eventType, action);
|
||||
}
|
||||
/// <summary>
|
||||
/// 触发无参事件
|
||||
/// </summary>
|
||||
/// <param name="eventType"></param>
|
||||
public void EventTrigger(Enum_EventType eventType)
|
||||
{
|
||||
EventTrigger(eventEnumDic, eventType);
|
||||
}
|
||||
/// <summary>
|
||||
/// 触发有参事件
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <param name="eventType"></param>
|
||||
/// <param name="info"></param>
|
||||
public void EventTrigger<T>(Enum_EventType eventType, T info)
|
||||
{
|
||||
EventTrigger(eventEnumDic, eventType, info);
|
||||
}
|
||||
/// <summary>
|
||||
/// 触发多个参数事件
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="D"></typeparam>
|
||||
/// <param name="eventType"></param>
|
||||
/// <param name="info"></param>
|
||||
/// <param name="info2"></param>
|
||||
public void EventTrigger<T, D>(Enum_EventType eventType, T info, D info2)
|
||||
{
|
||||
EventTrigger(eventEnumDic, eventType, info, info2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清楚所有事件
|
||||
/// </summary>
|
||||
public void ClearAllEvent()
|
||||
{
|
||||
eventEnumDic.Clear();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dc6379723f6dbe64b88aba29c5dd793d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,55 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public static class ResourcesManager
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 同步加载
|
||||
/// </summary>
|
||||
/// <param name="resName"></param>
|
||||
public static T Load<T>(string resName) where T : Object
|
||||
{
|
||||
T res = Resources.Load<T>(resName);
|
||||
if (res is GameObject)
|
||||
{
|
||||
return GameObject.Instantiate(res);
|
||||
}
|
||||
else
|
||||
return res;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载
|
||||
/// </summary>
|
||||
/// <param name="resName"></param>
|
||||
public static void LoadAsync<T>( MonoBehaviour target,string resName, UnityAction<T> action) where T : Object
|
||||
{
|
||||
target.StartCoroutine(RealLoadAsync<T>(resName, action));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 真正的异步加载过程
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <param name="resName"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
private static IEnumerator RealLoadAsync<T>(string resName, UnityAction<T> action) where T : Object
|
||||
{
|
||||
ResourceRequest request = Resources.LoadAsync<T>(resName);
|
||||
yield return request;
|
||||
if (request.asset is GameObject)
|
||||
{
|
||||
action(GameObject.Instantiate(request.asset) as T);
|
||||
}
|
||||
else
|
||||
{
|
||||
action(request.asset as T);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1ed3283112a56f541b7bad834be5f4f2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,51 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class ScenesManager
|
||||
{
|
||||
public ScenesManager() { }
|
||||
/// <summary>
|
||||
/// 同步加载场景
|
||||
/// </summary>
|
||||
/// <param name="sceneName">场景名称</param>
|
||||
/// <param name="action">场景加载后需要做的</param>
|
||||
public void LoadScene(string sceneName, UnityAction action = null,
|
||||
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
|
||||
{
|
||||
SceneManager.LoadScene(sceneName, loadSceneMode);
|
||||
action?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载场景
|
||||
/// </summary>
|
||||
/// <param name="sceneName">场景名称</param>
|
||||
/// <param name="action">委托</param>
|
||||
/// <param name="loadSceneMode">加载场景方式</param>
|
||||
public void LoadSceneAsyn(MonoBehaviour taget, string sceneName, UnityAction action = null,
|
||||
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
|
||||
{
|
||||
taget.StartCoroutine(ReallyLoadScene(sceneName, action));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 协程加载场景
|
||||
/// </summary>
|
||||
/// <param name="sceneName">场景名称</param>
|
||||
/// <param name="action">委托</param>
|
||||
/// <param name="loadSceneMode">加载场景方式</param>
|
||||
/// <returns></returns>
|
||||
private IEnumerator ReallyLoadScene(string sceneName, UnityAction action = null,
|
||||
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
|
||||
{
|
||||
AsyncOperation ao = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
|
||||
while (!ao.isDone)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
action?.Invoke();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4300b68e124db1444a2e9a6a1c8bfe94
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,62 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour
|
||||
{
|
||||
private static volatile T instance;
|
||||
private static readonly object lockObj = new object();
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
lock (lockObj)
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
instance = CreateInstance();
|
||||
}
|
||||
}
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
protected virtual void Awake()
|
||||
{
|
||||
if (instance != null && instance != this)
|
||||
{
|
||||
DestroyImmediate(this);
|
||||
return;
|
||||
}
|
||||
instance = this as T;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
public virtual void Destroy()
|
||||
{
|
||||
if (instance != null)
|
||||
{
|
||||
lock (lockObj)
|
||||
{
|
||||
if (instance != null)
|
||||
{
|
||||
instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private static T CreateInstance()
|
||||
{
|
||||
try
|
||||
{
|
||||
return (T)Activator.CreateInstance(typeof(T), nonPublic: true);
|
||||
}
|
||||
catch (MissingMethodException ex)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"{typeof(T).Name} must have a non-public parameterless constructor",
|
||||
ex);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3e6f4000b34fada4eb382c531a597f85
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0befeb27d449a7b44920ee7b2c435cd0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,141 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Item 基类 方便使用组件
|
||||
/// </summary>
|
||||
public class BaseItem : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// 存储面板上所有控件
|
||||
/// </summary>
|
||||
private readonly Dictionary<string, List<UIBehaviour>> controlDic = new Dictionary<string, List<UIBehaviour>>();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化 查找控件
|
||||
/// </summary>
|
||||
protected virtual void Awake()
|
||||
{
|
||||
FindChildrenControl<Button>();
|
||||
FindChildrenControl<Image>();
|
||||
FindChildrenControl<Text>();
|
||||
FindChildrenControl<Toggle>();
|
||||
FindChildrenControl<Slider>();
|
||||
FindChildrenControl<ScrollRect>();
|
||||
FindChildrenControl<InputField>();
|
||||
FindChildrenControl<TextMeshPro>();
|
||||
FindChildrenControl<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 得到对应名称的控件
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <param name="controlName"></param>
|
||||
/// <returns></returns>
|
||||
public T GetControl<T>(string controlName) where T : UIBehaviour
|
||||
{
|
||||
if (controlDic.ContainsKey(controlName))
|
||||
{
|
||||
for (int i = 0; i < controlDic[controlName].Count; i++)
|
||||
{
|
||||
if (controlDic[controlName][i] is T)
|
||||
return controlDic[controlName][i] as T;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找所有子对象
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
private void FindChildrenControl<T>() where T : UIBehaviour
|
||||
{
|
||||
T[] controls = GetComponentsInChildren<T>(true);
|
||||
|
||||
for (int i = 0; i < controls.Length; i++)
|
||||
{
|
||||
string controlName = controls[i].gameObject.name;
|
||||
if (controlDic.ContainsKey(controlName))
|
||||
{
|
||||
controlDic[controlName].Add(controls[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
controlDic.Add(controlName, new List<UIBehaviour>() {controls[i]});
|
||||
}
|
||||
|
||||
if (controls[i] is Button button)
|
||||
{
|
||||
button.onClick.AddListener(() => { OnClick(controlName); });
|
||||
}
|
||||
else if (controls[i] is Toggle toggle)
|
||||
{
|
||||
toggle.onValueChanged.AddListener((value) => { OnChangeToggle(controlName, value); });
|
||||
}
|
||||
else if (controls[i] is Slider slider)
|
||||
{
|
||||
slider.onValueChanged.AddListener((value) => { OnChangeSlider(controlName, value); });
|
||||
}
|
||||
else if (controls[i] is InputField inputField)
|
||||
{
|
||||
inputField.onValueChanged.AddListener((value) => { OnChangeInputFile(controlName, value); });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 显示自己
|
||||
/// </summary>
|
||||
public virtual void ShowMe()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 隐藏自己
|
||||
/// </summary>
|
||||
public virtual void HideMe()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按钮点击事件
|
||||
/// </summary>
|
||||
/// <param name="btnName"></param>
|
||||
protected virtual void OnClick(string btnName)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toogle点击
|
||||
/// </summary>
|
||||
/// <param name="toogleName">toogle名称</param>
|
||||
/// <param name="isOn">状态值</param>
|
||||
protected virtual void OnChangeToggle(string toogleName, bool isOn)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Slider拖动
|
||||
/// </summary>
|
||||
/// <param name="SliderName">Slider组件名称</param>
|
||||
/// <param name="value">数值</param>
|
||||
protected virtual void OnChangeSlider(string SliderName, float value)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 输入框输入
|
||||
/// </summary>
|
||||
/// <param name="inputFileName">输入框名称</param>
|
||||
/// <param name="value">输入框内的值</param>
|
||||
protected virtual void OnChangeInputFile(string inputFileName, string value)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c69824820c68a534bac30db47a641c24
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,159 @@
|
|||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// UI界面基类
|
||||
/// </summary>
|
||||
public class BasePanel : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// 存储控件的字典,键为控件的完整路径,值为控件列表
|
||||
/// </summary>
|
||||
private readonly Dictionary<string, List<UIBehaviour>> controlDic = new Dictionary<string, List<UIBehaviour>>();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化控件字典并添加事件监听器
|
||||
/// </summary>
|
||||
protected virtual void Awake()
|
||||
{
|
||||
FindChildrenControl<Button>();
|
||||
FindChildrenControl<Image>();
|
||||
FindChildrenControl<Text>();
|
||||
FindChildrenControl<Toggle>();
|
||||
FindChildrenControl<Slider>();
|
||||
FindChildrenControl<ScrollRect>();
|
||||
FindChildrenControl<InputField>();
|
||||
FindChildrenControl<TextMeshPro>();
|
||||
FindChildrenControl<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据控件名称获取控件
|
||||
/// </summary>
|
||||
/// <typeparam name="T">控件类型</typeparam>
|
||||
/// <param name="controlName">控件名称</param>
|
||||
/// <returns>控件实例</returns>
|
||||
public T GetControl<T>(string controlName) where T : UIBehaviour
|
||||
{
|
||||
if (controlDic.ContainsKey(controlName))
|
||||
{
|
||||
for (int i = 0; i < controlDic[controlName].Count; i++)
|
||||
{
|
||||
if (controlDic[controlName][i] is T)
|
||||
{
|
||||
return controlDic[controlName][i] as T;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找子控件并添加到字典中,同时添加事件监听器
|
||||
/// </summary>
|
||||
/// <typeparam name="T">控件类型</typeparam>
|
||||
private void FindChildrenControl<T>() where T : UIBehaviour
|
||||
{
|
||||
T[] controls = GetComponentsInChildren<T>(true);
|
||||
|
||||
for (int i = 0; i < controls.Length; i++)
|
||||
{
|
||||
string controlPath = controls[i].gameObject.name;
|
||||
if (controlDic.ContainsKey(controlPath))
|
||||
{
|
||||
controlDic[controlPath].Add(controls[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
controlDic.Add(controlPath, new List<UIBehaviour>() { controls[i] });
|
||||
}
|
||||
|
||||
if (controls[i] is Button button)
|
||||
{
|
||||
button.onClick.AddListener(() =>
|
||||
{
|
||||
OnClick(controlPath);
|
||||
});
|
||||
}
|
||||
else if (controls[i] is Toggle toggle)
|
||||
{
|
||||
toggle.onValueChanged.AddListener((value) =>
|
||||
{
|
||||
OnChangeToggle(controlPath, value);
|
||||
});
|
||||
}
|
||||
else if (controls[i] is Slider slider)
|
||||
{
|
||||
slider.onValueChanged.AddListener((value) =>
|
||||
{
|
||||
OnChangeSlider(controlPath, value);
|
||||
});
|
||||
}
|
||||
else if (controls[i] is InputField inputField)
|
||||
{
|
||||
inputField.onValueChanged.AddListener((value) =>
|
||||
{
|
||||
OnInputChange(controlPath, value);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 显示当前面板
|
||||
/// </summary>
|
||||
public virtual void ShowMe()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 隐藏当前面板
|
||||
/// </summary>
|
||||
public virtual void HideMe()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按钮点击事件处理
|
||||
/// </summary>
|
||||
/// <param name="btnPath">按钮的完整路径</param>
|
||||
protected virtual void OnClick(string btnPath)
|
||||
{
|
||||
// 处理按钮点击事件
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggle切换事件处理
|
||||
/// </summary>
|
||||
/// <param name="togglePath">Toggle的完整路径</param>
|
||||
/// <param name="isOn">Toggle的状态</param>
|
||||
protected virtual void OnChangeToggle(string togglePath, bool isOn)
|
||||
{
|
||||
// 处理Toggle切换事件
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Slider值变化事件处理
|
||||
/// </summary>
|
||||
/// <param name="sliderPath">Slider的完整路径</param>
|
||||
/// <param name="value">Slider的当前值</param>
|
||||
protected virtual void OnChangeSlider(string sliderPath, float value)
|
||||
{
|
||||
// 处理Slider值变化事件
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// InputField值变化事件处理
|
||||
/// </summary>
|
||||
/// <param name="inputPath">InputField的完整路径</param>
|
||||
/// <param name="value">InputField的当前值</param>
|
||||
protected virtual void OnInputChange(string inputPath, string value)
|
||||
{
|
||||
// 处理InputField值变化事件
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 09a8964b2b7aa0245898485a54b58398
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,173 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
/// <summary>
|
||||
/// 可以根据需求继续增加层级
|
||||
/// </summary>
|
||||
public enum E_UI_Layer
|
||||
{
|
||||
/// <summary>
|
||||
/// 最下层
|
||||
/// </summary>
|
||||
Bot,
|
||||
|
||||
/// <summary>
|
||||
/// 中间层
|
||||
/// </summary>
|
||||
Mid,
|
||||
|
||||
/// <summary>
|
||||
/// 上层 加载页面
|
||||
/// </summary>
|
||||
Top,
|
||||
|
||||
/// <summary>
|
||||
/// 最上层 系统层 警告、错误
|
||||
/// </summary>
|
||||
System,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UI管理器
|
||||
///
|
||||
/// </summary>
|
||||
public class UIManager
|
||||
{
|
||||
/// <summary>
|
||||
/// 底层、中层、上层、系统层
|
||||
/// </summary>
|
||||
private readonly Transform[] layers;
|
||||
|
||||
/// <summary>
|
||||
/// canvas
|
||||
/// </summary>
|
||||
public RectTransform canvas;
|
||||
|
||||
/// <summary>
|
||||
/// 存储显示的panel
|
||||
/// </summary>
|
||||
private readonly Dictionary<string, BasePanel> panelDic = new Dictionary<string, BasePanel>();
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 构造函数
|
||||
/// </summary>
|
||||
public UIManager()
|
||||
{
|
||||
canvas = ResourcesManager.Load<GameObject>("UI/Base/Canvas").GetComponent<RectTransform>();
|
||||
GameObject.DontDestroyOnLoad(canvas.gameObject);
|
||||
layers = new Transform[]
|
||||
{
|
||||
canvas.transform.Find("Bot"),
|
||||
canvas.transform.Find("Mid"),
|
||||
canvas.transform.Find("Top"),
|
||||
canvas.transform.Find("System")
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 显示面板 要求:面板类型和面板名称相同
|
||||
/// </summary>
|
||||
/// <typeparam name="T">面板类型 面板名称</typeparam>
|
||||
/// <param name="layer">显示在哪一层</param>
|
||||
/// <param name="action">加载完成后 要做的</param>
|
||||
public void ShowPanel<T>(MonoBehaviour target, E_UI_Layer layer = E_UI_Layer.Mid, UnityAction<T> action = null) where T : BasePanel
|
||||
{
|
||||
string panelName = typeof(T).Name;
|
||||
//重复调用问题 1 已经存在的panel
|
||||
if (panelDic.TryGetValue(panelName, out var panel))
|
||||
{
|
||||
panel.ShowMe();
|
||||
action?.Invoke(panel as T);
|
||||
return;
|
||||
}
|
||||
string resourcePath = "UI/UIPanel/" + panelName;
|
||||
//重复调用 同一帧调用多次问题
|
||||
ResourcesManager.LoadAsync<GameObject>(target, resourcePath, (panelObj) =>
|
||||
{
|
||||
if (panelObj == null)
|
||||
{
|
||||
// 资源加载失败处理
|
||||
Debug.LogError($"Failed to load panel: {panelName}");
|
||||
return;
|
||||
}
|
||||
var uilayer = layers[(int)layer];
|
||||
panelObj.transform.SetParent(uilayer);
|
||||
panelObj.transform.localPosition = Vector3.zero;
|
||||
panelObj.transform.localRotation = Quaternion.identity;
|
||||
panelObj.transform.localScale = Vector3.one;
|
||||
(panelObj.transform as RectTransform).offsetMax = Vector3.zero;
|
||||
(panelObj.transform as RectTransform).offsetMin = Vector3.zero;
|
||||
T panel = panelObj.GetComponent<T>();
|
||||
panel.ShowMe();
|
||||
action?.Invoke(panel);
|
||||
panelDic.Add(panelName, panel);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 隐藏面板
|
||||
/// </summary>
|
||||
/// <param name="panelName"></param>
|
||||
public void HidePanel<T>() where T : BasePanel
|
||||
{
|
||||
string panelName = typeof(T).Name;
|
||||
if (panelDic.ContainsKey(panelName))
|
||||
{
|
||||
panelDic[panelName].HideMe();
|
||||
//GameObject.Destroy(panelDic[panelName].gameObject);
|
||||
//panelDic.Remove(panelName);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("显示的面板中不存在要隐藏的面板!!!!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取一个已显示的面板
|
||||
/// </summary>
|
||||
/// <typeparam name="T">想要获取的面板脚本</typeparam>
|
||||
/// <returns></returns>
|
||||
public T GetPanel<T>() where T : BasePanel
|
||||
{
|
||||
string panelName = typeof(T).Name;
|
||||
if (panelDic.ContainsKey(panelName))
|
||||
{
|
||||
return panelDic[panelName] as T;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取UI面板层
|
||||
/// </summary>
|
||||
/// <param name="layer"></param>
|
||||
/// <returns></returns>
|
||||
public Transform GetLayer(E_UI_Layer layer)
|
||||
{
|
||||
// 使用数组简化 GetLayer 方法
|
||||
return layers[(int)layer];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 给控件添加自定义事件
|
||||
/// </summary>
|
||||
/// <param name="control">控件对象</param>
|
||||
/// <param name="type">事件类型</param>
|
||||
/// <param name="action">委托</param>
|
||||
public void AddEventTriggerListener(UIBehaviour control, EventTriggerType type,
|
||||
UnityAction<BaseEventData> action)
|
||||
{
|
||||
var eventTrigger = control.GetOrAddComponent<EventTrigger>();
|
||||
EventTrigger.Entry entry = new EventTrigger.Entry() { eventID = type };
|
||||
entry.callback.AddListener(action);
|
||||
eventTrigger.triggers.Add(entry);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cc85037b40155f748badb4a3805311a0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: 1179874ae1b80474ea043364591a9c82
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 605da49bc95ad6d43ad4069d59ccbcbb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,101 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using LitJson;
|
||||
using System.IO;
|
||||
|
||||
/// <summary>
|
||||
/// 使用类型
|
||||
/// </summary>
|
||||
public enum JsonType
|
||||
{
|
||||
/// <summary>
|
||||
/// 第三方
|
||||
/// </summary>
|
||||
LitJson,
|
||||
/// <summary>
|
||||
/// 系统自带
|
||||
/// </summary>
|
||||
JsonUtility,
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Json数据处理 类 用于处理Json数据
|
||||
/// Unity有自带的json处理类JsonUtility
|
||||
/// 不支持字典
|
||||
/// 自定义类需要加特性[System.Serializable]
|
||||
/// private protected 类需要序列化 需要加特性[SerializeField]
|
||||
/// 不能直接读取数组数据
|
||||
/// 我们常用LitJson
|
||||
/// 不支持私有变量
|
||||
/// JsonData可以用来获取 字段内容
|
||||
/// 字典需要使用 键string类型
|
||||
/// 自定义类需要使用 无参构造函数
|
||||
/// 文本编码格式UTF-8
|
||||
/// </summary>
|
||||
public class JsonManager : SingletonMono<JsonManager>
|
||||
{
|
||||
private JsonManager() { }
|
||||
|
||||
/// <summary>
|
||||
/// 保存数据 PC端
|
||||
/// </summary>
|
||||
/// <param name="data">需要存储的数据对象</param>
|
||||
/// <param name="fileName">存储为的文件名</param>
|
||||
/// <param name="type">存储方式,默认LitJson</param>
|
||||
public void SaveData(object data ,string fileName,JsonType type = JsonType.LitJson)
|
||||
{
|
||||
//存储路径
|
||||
string path = Application.streamingAssetsPath + "/" + fileName + ".json";
|
||||
//序列化 得到json字符串
|
||||
string json = "";
|
||||
switch (type)
|
||||
{
|
||||
case JsonType.LitJson:
|
||||
json = JsonMapper.ToJson(data);
|
||||
break;
|
||||
case JsonType.JsonUtility:
|
||||
json = JsonUtility.ToJson(data);
|
||||
break;
|
||||
}
|
||||
//把json字符串保存成文件
|
||||
File.WriteAllText(path, json);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读取数据 PC端
|
||||
/// </summary>
|
||||
/// <typeparam name="T">类型</typeparam>
|
||||
/// <param name="path"></param>
|
||||
/// <returns></returns>
|
||||
public T LoadData<T>(string fileName,JsonType type = JsonType.LitJson) where T : new()
|
||||
{
|
||||
//路径
|
||||
string path = Application.streamingAssetsPath + "/" + fileName + ".json";
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
path = Application.persistentDataPath + "/" + fileName + ".json";
|
||||
}
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
return new T();
|
||||
}
|
||||
//获取json字符串
|
||||
string jsonStr = File.ReadAllText(path);
|
||||
|
||||
//
|
||||
T data = new T();
|
||||
//反序列
|
||||
switch (type)
|
||||
{
|
||||
case JsonType.LitJson:
|
||||
data = JsonMapper.ToObject<T>(jsonStr);
|
||||
break;
|
||||
case JsonType.JsonUtility:
|
||||
data = JsonUtility.FromJson<T>(jsonStr);
|
||||
break;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a5262910c167f064eb470cd682e037bc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 94a3bf222c30d3d409a16c31d6bc2821
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,60 @@
|
|||
#region Header
|
||||
/**
|
||||
* IJsonWrapper.cs
|
||||
* Interface that represents a type capable of handling all kinds of JSON
|
||||
* data. This is mainly used when mapping objects through JsonMapper, and
|
||||
* it's implemented by JsonData.
|
||||
*
|
||||
* The authors disclaim copyright to this source code. For more details, see
|
||||
* the COPYING file included with this distribution.
|
||||
**/
|
||||
#endregion
|
||||
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Specialized;
|
||||
|
||||
|
||||
namespace LitJson
|
||||
{
|
||||
public enum JsonType
|
||||
{
|
||||
None,
|
||||
|
||||
Object,
|
||||
Array,
|
||||
String,
|
||||
Int,
|
||||
Long,
|
||||
Double,
|
||||
Boolean
|
||||
}
|
||||
|
||||
public interface IJsonWrapper : IList, IOrderedDictionary
|
||||
{
|
||||
bool IsArray { get; }
|
||||
bool IsBoolean { get; }
|
||||
bool IsDouble { get; }
|
||||
bool IsInt { get; }
|
||||
bool IsLong { get; }
|
||||
bool IsObject { get; }
|
||||
bool IsString { get; }
|
||||
|
||||
bool GetBoolean ();
|
||||
double GetDouble ();
|
||||
int GetInt ();
|
||||
JsonType GetJsonType ();
|
||||
long GetLong ();
|
||||
string GetString ();
|
||||
|
||||
void SetBoolean (bool val);
|
||||
void SetDouble (double val);
|
||||
void SetInt (int val);
|
||||
void SetJsonType (JsonType type);
|
||||
void SetLong (long val);
|
||||
void SetString (string val);
|
||||
|
||||
string ToJson ();
|
||||
void ToJson (JsonWriter writer);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 04384257f2f686f47bd1e1f165d1bdd0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 92c7a9bdc8266ad4691bc4ebd92a4fdd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,65 @@
|
|||
#region Header
|
||||
/**
|
||||
* JsonException.cs
|
||||
* Base class throwed by LitJSON when a parsing error occurs.
|
||||
*
|
||||
* The authors disclaim copyright to this source code. For more details, see
|
||||
* the COPYING file included with this distribution.
|
||||
**/
|
||||
#endregion
|
||||
|
||||
|
||||
using System;
|
||||
|
||||
|
||||
namespace LitJson
|
||||
{
|
||||
public class JsonException :
|
||||
#if NETSTANDARD1_5
|
||||
Exception
|
||||
#else
|
||||
ApplicationException
|
||||
#endif
|
||||
{
|
||||
public JsonException () : base ()
|
||||
{
|
||||
}
|
||||
|
||||
internal JsonException (ParserToken token) :
|
||||
base (String.Format (
|
||||
"Invalid token '{0}' in input string", token))
|
||||
{
|
||||
}
|
||||
|
||||
internal JsonException (ParserToken token,
|
||||
Exception inner_exception) :
|
||||
base (String.Format (
|
||||
"Invalid token '{0}' in input string", token),
|
||||
inner_exception)
|
||||
{
|
||||
}
|
||||
|
||||
internal JsonException (int c) :
|
||||
base (String.Format (
|
||||
"Invalid character '{0}' in input string", (char) c))
|
||||
{
|
||||
}
|
||||
|
||||
internal JsonException (int c, Exception inner_exception) :
|
||||
base (String.Format (
|
||||
"Invalid character '{0}' in input string", (char) c),
|
||||
inner_exception)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public JsonException (string message) : base (message)
|
||||
{
|
||||
}
|
||||
|
||||
public JsonException (string message, Exception inner_exception) :
|
||||
base (message, inner_exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: da7469fa091f0524b9d8bed0bab859f2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,987 @@
|
|||
#region Header
|
||||
/**
|
||||
* JsonMapper.cs
|
||||
* JSON to .Net object and object to JSON conversions.
|
||||
*
|
||||
* The authors disclaim copyright to this source code. For more details, see
|
||||
* the COPYING file included with this distribution.
|
||||
**/
|
||||
#endregion
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
|
||||
namespace LitJson
|
||||
{
|
||||
internal struct PropertyMetadata
|
||||
{
|
||||
public MemberInfo Info;
|
||||
public bool IsField;
|
||||
public Type Type;
|
||||
}
|
||||
|
||||
|
||||
internal struct ArrayMetadata
|
||||
{
|
||||
private Type element_type;
|
||||
private bool is_array;
|
||||
private bool is_list;
|
||||
|
||||
|
||||
public Type ElementType {
|
||||
get {
|
||||
if (element_type == null)
|
||||
return typeof (JsonData);
|
||||
|
||||
return element_type;
|
||||
}
|
||||
|
||||
set { element_type = value; }
|
||||
}
|
||||
|
||||
public bool IsArray {
|
||||
get { return is_array; }
|
||||
set { is_array = value; }
|
||||
}
|
||||
|
||||
public bool IsList {
|
||||
get { return is_list; }
|
||||
set { is_list = value; }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal struct ObjectMetadata
|
||||
{
|
||||
private Type element_type;
|
||||
private bool is_dictionary;
|
||||
|
||||
private IDictionary<string, PropertyMetadata> properties;
|
||||
|
||||
|
||||
public Type ElementType {
|
||||
get {
|
||||
if (element_type == null)
|
||||
return typeof (JsonData);
|
||||
|
||||
return element_type;
|
||||
}
|
||||
|
||||
set { element_type = value; }
|
||||
}
|
||||
|
||||
public bool IsDictionary {
|
||||
get { return is_dictionary; }
|
||||
set { is_dictionary = value; }
|
||||
}
|
||||
|
||||
public IDictionary<string, PropertyMetadata> Properties {
|
||||
get { return properties; }
|
||||
set { properties = value; }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal delegate void ExporterFunc (object obj, JsonWriter writer);
|
||||
public delegate void ExporterFunc<T> (T obj, JsonWriter writer);
|
||||
|
||||
internal delegate object ImporterFunc (object input);
|
||||
public delegate TValue ImporterFunc<TJson, TValue> (TJson input);
|
||||
|
||||
public delegate IJsonWrapper WrapperFactory ();
|
||||
|
||||
|
||||
public class JsonMapper
|
||||
{
|
||||
#region Fields
|
||||
private static readonly int max_nesting_depth;
|
||||
|
||||
private static readonly IFormatProvider datetime_format;
|
||||
|
||||
private static readonly IDictionary<Type, ExporterFunc> base_exporters_table;
|
||||
private static readonly IDictionary<Type, ExporterFunc> custom_exporters_table;
|
||||
|
||||
private static readonly IDictionary<Type,
|
||||
IDictionary<Type, ImporterFunc>> base_importers_table;
|
||||
private static readonly IDictionary<Type,
|
||||
IDictionary<Type, ImporterFunc>> custom_importers_table;
|
||||
|
||||
private static readonly IDictionary<Type, ArrayMetadata> array_metadata;
|
||||
private static readonly object array_metadata_lock = new Object ();
|
||||
|
||||
private static readonly IDictionary<Type,
|
||||
IDictionary<Type, MethodInfo>> conv_ops;
|
||||
private static readonly object conv_ops_lock = new Object ();
|
||||
|
||||
private static readonly IDictionary<Type, ObjectMetadata> object_metadata;
|
||||
private static readonly object object_metadata_lock = new Object ();
|
||||
|
||||
private static readonly IDictionary<Type,
|
||||
IList<PropertyMetadata>> type_properties;
|
||||
private static readonly object type_properties_lock = new Object ();
|
||||
|
||||
private static readonly JsonWriter static_writer;
|
||||
private static readonly object static_writer_lock = new Object ();
|
||||
#endregion
|
||||
|
||||
|
||||
#region Constructors
|
||||
static JsonMapper ()
|
||||
{
|
||||
max_nesting_depth = 100;
|
||||
|
||||
array_metadata = new Dictionary<Type, ArrayMetadata> ();
|
||||
conv_ops = new Dictionary<Type, IDictionary<Type, MethodInfo>> ();
|
||||
object_metadata = new Dictionary<Type, ObjectMetadata> ();
|
||||
type_properties = new Dictionary<Type,
|
||||
IList<PropertyMetadata>> ();
|
||||
|
||||
static_writer = new JsonWriter ();
|
||||
|
||||
datetime_format = DateTimeFormatInfo.InvariantInfo;
|
||||
|
||||
base_exporters_table = new Dictionary<Type, ExporterFunc> ();
|
||||
custom_exporters_table = new Dictionary<Type, ExporterFunc> ();
|
||||
|
||||
base_importers_table = new Dictionary<Type,
|
||||
IDictionary<Type, ImporterFunc>> ();
|
||||
custom_importers_table = new Dictionary<Type,
|
||||
IDictionary<Type, ImporterFunc>> ();
|
||||
|
||||
RegisterBaseExporters ();
|
||||
RegisterBaseImporters ();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Private Methods
|
||||
private static void AddArrayMetadata (Type type)
|
||||
{
|
||||
if (array_metadata.ContainsKey (type))
|
||||
return;
|
||||
|
||||
ArrayMetadata data = new ArrayMetadata ();
|
||||
|
||||
data.IsArray = type.IsArray;
|
||||
|
||||
if (type.GetInterface ("System.Collections.IList") != null)
|
||||
data.IsList = true;
|
||||
|
||||
foreach (PropertyInfo p_info in type.GetProperties ()) {
|
||||
if (p_info.Name != "Item")
|
||||
continue;
|
||||
|
||||
ParameterInfo[] parameters = p_info.GetIndexParameters ();
|
||||
|
||||
if (parameters.Length != 1)
|
||||
continue;
|
||||
|
||||
if (parameters[0].ParameterType == typeof (int))
|
||||
data.ElementType = p_info.PropertyType;
|
||||
}
|
||||
|
||||
lock (array_metadata_lock) {
|
||||
try {
|
||||
array_metadata.Add (type, data);
|
||||
} catch (ArgumentException) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddObjectMetadata (Type type)
|
||||
{
|
||||
if (object_metadata.ContainsKey (type))
|
||||
return;
|
||||
|
||||
ObjectMetadata data = new ObjectMetadata ();
|
||||
|
||||
if (type.GetInterface ("System.Collections.IDictionary") != null)
|
||||
data.IsDictionary = true;
|
||||
|
||||
data.Properties = new Dictionary<string, PropertyMetadata> ();
|
||||
|
||||
foreach (PropertyInfo p_info in type.GetProperties ()) {
|
||||
if (p_info.Name == "Item") {
|
||||
ParameterInfo[] parameters = p_info.GetIndexParameters ();
|
||||
|
||||
if (parameters.Length != 1)
|
||||
continue;
|
||||
|
||||
if (parameters[0].ParameterType == typeof (string))
|
||||
data.ElementType = p_info.PropertyType;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
PropertyMetadata p_data = new PropertyMetadata ();
|
||||
p_data.Info = p_info;
|
||||
p_data.Type = p_info.PropertyType;
|
||||
|
||||
data.Properties.Add (p_info.Name, p_data);
|
||||
}
|
||||
|
||||
foreach (FieldInfo f_info in type.GetFields ()) {
|
||||
PropertyMetadata p_data = new PropertyMetadata ();
|
||||
p_data.Info = f_info;
|
||||
p_data.IsField = true;
|
||||
p_data.Type = f_info.FieldType;
|
||||
|
||||
data.Properties.Add (f_info.Name, p_data);
|
||||
}
|
||||
|
||||
lock (object_metadata_lock) {
|
||||
try {
|
||||
object_metadata.Add (type, data);
|
||||
} catch (ArgumentException) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddTypeProperties (Type type)
|
||||
{
|
||||
if (type_properties.ContainsKey (type))
|
||||
return;
|
||||
|
||||
IList<PropertyMetadata> props = new List<PropertyMetadata> ();
|
||||
|
||||
foreach (PropertyInfo p_info in type.GetProperties ()) {
|
||||
if (p_info.Name == "Item")
|
||||
continue;
|
||||
|
||||
PropertyMetadata p_data = new PropertyMetadata ();
|
||||
p_data.Info = p_info;
|
||||
p_data.IsField = false;
|
||||
props.Add (p_data);
|
||||
}
|
||||
|
||||
foreach (FieldInfo f_info in type.GetFields ()) {
|
||||
PropertyMetadata p_data = new PropertyMetadata ();
|
||||
p_data.Info = f_info;
|
||||
p_data.IsField = true;
|
||||
|
||||
props.Add (p_data);
|
||||
}
|
||||
|
||||
lock (type_properties_lock) {
|
||||
try {
|
||||
type_properties.Add (type, props);
|
||||
} catch (ArgumentException) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static MethodInfo GetConvOp (Type t1, Type t2)
|
||||
{
|
||||
lock (conv_ops_lock) {
|
||||
if (! conv_ops.ContainsKey (t1))
|
||||
conv_ops.Add (t1, new Dictionary<Type, MethodInfo> ());
|
||||
}
|
||||
|
||||
if (conv_ops[t1].ContainsKey (t2))
|
||||
return conv_ops[t1][t2];
|
||||
|
||||
MethodInfo op = t1.GetMethod (
|
||||
"op_Implicit", new Type[] { t2 });
|
||||
|
||||
lock (conv_ops_lock) {
|
||||
try {
|
||||
conv_ops[t1].Add (t2, op);
|
||||
} catch (ArgumentException) {
|
||||
return conv_ops[t1][t2];
|
||||
}
|
||||
}
|
||||
|
||||
return op;
|
||||
}
|
||||
|
||||
private static object ReadValue (Type inst_type, JsonReader reader)
|
||||
{
|
||||
reader.Read ();
|
||||
|
||||
if (reader.Token == JsonToken.ArrayEnd)
|
||||
return null;
|
||||
|
||||
Type underlying_type = Nullable.GetUnderlyingType(inst_type);
|
||||
Type value_type = underlying_type ?? inst_type;
|
||||
|
||||
if (reader.Token == JsonToken.Null) {
|
||||
#if NETSTANDARD1_5
|
||||
if (inst_type.IsClass() || underlying_type != null) {
|
||||
return null;
|
||||
}
|
||||
#else
|
||||
if (inst_type.IsClass || underlying_type != null) {
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
|
||||
throw new JsonException (String.Format (
|
||||
"Can't assign null to an instance of type {0}",
|
||||
inst_type));
|
||||
}
|
||||
|
||||
if (reader.Token == JsonToken.Double ||
|
||||
reader.Token == JsonToken.Int ||
|
||||
reader.Token == JsonToken.Long ||
|
||||
reader.Token == JsonToken.String ||
|
||||
reader.Token == JsonToken.Boolean) {
|
||||
|
||||
Type json_type = reader.Value.GetType ();
|
||||
|
||||
if (value_type.IsAssignableFrom (json_type))
|
||||
return reader.Value;
|
||||
|
||||
// If there's a custom importer that fits, use it
|
||||
if (custom_importers_table.ContainsKey (json_type) &&
|
||||
custom_importers_table[json_type].ContainsKey (
|
||||
value_type)) {
|
||||
|
||||
ImporterFunc importer =
|
||||
custom_importers_table[json_type][value_type];
|
||||
|
||||
return importer (reader.Value);
|
||||
}
|
||||
|
||||
// Maybe there's a base importer that works
|
||||
if (base_importers_table.ContainsKey (json_type) &&
|
||||
base_importers_table[json_type].ContainsKey (
|
||||
value_type)) {
|
||||
|
||||
ImporterFunc importer =
|
||||
base_importers_table[json_type][value_type];
|
||||
|
||||
return importer (reader.Value);
|
||||
}
|
||||
|
||||
// Maybe it's an enum
|
||||
#if NETSTANDARD1_5
|
||||
if (value_type.IsEnum())
|
||||
return Enum.ToObject (value_type, reader.Value);
|
||||
#else
|
||||
if (value_type.IsEnum)
|
||||
return Enum.ToObject (value_type, reader.Value);
|
||||
#endif
|
||||
// Try using an implicit conversion operator
|
||||
MethodInfo conv_op = GetConvOp (value_type, json_type);
|
||||
|
||||
if (conv_op != null)
|
||||
return conv_op.Invoke (null,
|
||||
new object[] { reader.Value });
|
||||
|
||||
// No luck
|
||||
throw new JsonException (String.Format (
|
||||
"Can't assign value '{0}' (type {1}) to type {2}",
|
||||
reader.Value, json_type, inst_type));
|
||||
}
|
||||
|
||||
object instance = null;
|
||||
|
||||
if (reader.Token == JsonToken.ArrayStart) {
|
||||
|
||||
AddArrayMetadata (inst_type);
|
||||
ArrayMetadata t_data = array_metadata[inst_type];
|
||||
|
||||
if (! t_data.IsArray && ! t_data.IsList)
|
||||
throw new JsonException (String.Format (
|
||||
"Type {0} can't act as an array",
|
||||
inst_type));
|
||||
|
||||
IList list;
|
||||
Type elem_type;
|
||||
|
||||
if (! t_data.IsArray) {
|
||||
list = (IList) Activator.CreateInstance (inst_type);
|
||||
elem_type = t_data.ElementType;
|
||||
} else {
|
||||
list = new ArrayList ();
|
||||
elem_type = inst_type.GetElementType ();
|
||||
}
|
||||
|
||||
list.Clear();
|
||||
|
||||
while (true) {
|
||||
object item = ReadValue (elem_type, reader);
|
||||
if (item == null && reader.Token == JsonToken.ArrayEnd)
|
||||
break;
|
||||
|
||||
list.Add (item);
|
||||
}
|
||||
|
||||
if (t_data.IsArray) {
|
||||
int n = list.Count;
|
||||
instance = Array.CreateInstance (elem_type, n);
|
||||
|
||||
for (int i = 0; i < n; i++)
|
||||
((Array) instance).SetValue (list[i], i);
|
||||
} else
|
||||
instance = list;
|
||||
|
||||
} else if (reader.Token == JsonToken.ObjectStart) {
|
||||
AddObjectMetadata (value_type);
|
||||
ObjectMetadata t_data = object_metadata[value_type];
|
||||
|
||||
instance = Activator.CreateInstance (value_type);
|
||||
|
||||
while (true) {
|
||||
reader.Read ();
|
||||
|
||||
if (reader.Token == JsonToken.ObjectEnd)
|
||||
break;
|
||||
|
||||
string property = (string) reader.Value;
|
||||
|
||||
if (t_data.Properties.ContainsKey (property)) {
|
||||
PropertyMetadata prop_data =
|
||||
t_data.Properties[property];
|
||||
|
||||
if (prop_data.IsField) {
|
||||
((FieldInfo) prop_data.Info).SetValue (
|
||||
instance, ReadValue (prop_data.Type, reader));
|
||||
} else {
|
||||
PropertyInfo p_info =
|
||||
(PropertyInfo) prop_data.Info;
|
||||
|
||||
if (p_info.CanWrite)
|
||||
p_info.SetValue (
|
||||
instance,
|
||||
ReadValue (prop_data.Type, reader),
|
||||
null);
|
||||
else
|
||||
ReadValue (prop_data.Type, reader);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (! t_data.IsDictionary) {
|
||||
|
||||
if (! reader.SkipNonMembers) {
|
||||
throw new JsonException (String.Format (
|
||||
"The type {0} doesn't have the " +
|
||||
"property '{1}'",
|
||||
inst_type, property));
|
||||
} else {
|
||||
ReadSkip (reader);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
((IDictionary) instance).Add (
|
||||
property, ReadValue (
|
||||
t_data.ElementType, reader));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
private static IJsonWrapper ReadValue (WrapperFactory factory,
|
||||
JsonReader reader)
|
||||
{
|
||||
reader.Read ();
|
||||
|
||||
if (reader.Token == JsonToken.ArrayEnd ||
|
||||
reader.Token == JsonToken.Null)
|
||||
return null;
|
||||
|
||||
IJsonWrapper instance = factory ();
|
||||
|
||||
if (reader.Token == JsonToken.String) {
|
||||
instance.SetString ((string) reader.Value);
|
||||
return instance;
|
||||
}
|
||||
|
||||
if (reader.Token == JsonToken.Double) {
|
||||
instance.SetDouble ((double) reader.Value);
|
||||
return instance;
|
||||
}
|
||||
|
||||
if (reader.Token == JsonToken.Int) {
|
||||
instance.SetInt ((int) reader.Value);
|
||||
return instance;
|
||||
}
|
||||
|
||||
if (reader.Token == JsonToken.Long) {
|
||||
instance.SetLong ((long) reader.Value);
|
||||
return instance;
|
||||
}
|
||||
|
||||
if (reader.Token == JsonToken.Boolean) {
|
||||
instance.SetBoolean ((bool) reader.Value);
|
||||
return instance;
|
||||
}
|
||||
|
||||
if (reader.Token == JsonToken.ArrayStart) {
|
||||
instance.SetJsonType (JsonType.Array);
|
||||
|
||||
while (true) {
|
||||
IJsonWrapper item = ReadValue (factory, reader);
|
||||
if (item == null && reader.Token == JsonToken.ArrayEnd)
|
||||
break;
|
||||
|
||||
((IList) instance).Add (item);
|
||||
}
|
||||
}
|
||||
else if (reader.Token == JsonToken.ObjectStart) {
|
||||
instance.SetJsonType (JsonType.Object);
|
||||
|
||||
while (true) {
|
||||
reader.Read ();
|
||||
|
||||
if (reader.Token == JsonToken.ObjectEnd)
|
||||
break;
|
||||
|
||||
string property = (string) reader.Value;
|
||||
|
||||
((IDictionary) instance)[property] = ReadValue (
|
||||
factory, reader);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
private static void ReadSkip (JsonReader reader)
|
||||
{
|
||||
ToWrapper (
|
||||
delegate { return new JsonMockWrapper (); }, reader);
|
||||
}
|
||||
|
||||
private static void RegisterBaseExporters ()
|
||||
{
|
||||
base_exporters_table[typeof (byte)] =
|
||||
delegate (object obj, JsonWriter writer) {
|
||||
writer.Write (Convert.ToInt32 ((byte) obj));
|
||||
};
|
||||
|
||||
base_exporters_table[typeof (char)] =
|
||||
delegate (object obj, JsonWriter writer) {
|
||||
writer.Write (Convert.ToString ((char) obj));
|
||||
};
|
||||
|
||||
base_exporters_table[typeof (DateTime)] =
|
||||
delegate (object obj, JsonWriter writer) {
|
||||
writer.Write (Convert.ToString ((DateTime) obj,
|
||||
datetime_format));
|
||||
};
|
||||
|
||||
base_exporters_table[typeof (decimal)] =
|
||||
delegate (object obj, JsonWriter writer) {
|
||||
writer.Write ((decimal) obj);
|
||||
};
|
||||
|
||||
base_exporters_table[typeof (sbyte)] =
|
||||
delegate (object obj, JsonWriter writer) {
|
||||
writer.Write (Convert.ToInt32 ((sbyte) obj));
|
||||
};
|
||||
|
||||
base_exporters_table[typeof (short)] =
|
||||
delegate (object obj, JsonWriter writer) {
|
||||
writer.Write (Convert.ToInt32 ((short) obj));
|
||||
};
|
||||
|
||||
base_exporters_table[typeof (ushort)] =
|
||||
delegate (object obj, JsonWriter writer) {
|
||||
writer.Write (Convert.ToInt32 ((ushort) obj));
|
||||
};
|
||||
|
||||
base_exporters_table[typeof (uint)] =
|
||||
delegate (object obj, JsonWriter writer) {
|
||||
writer.Write (Convert.ToUInt64 ((uint) obj));
|
||||
};
|
||||
|
||||
base_exporters_table[typeof (ulong)] =
|
||||
delegate (object obj, JsonWriter writer) {
|
||||
writer.Write ((ulong) obj);
|
||||
};
|
||||
|
||||
base_exporters_table[typeof(DateTimeOffset)] =
|
||||
delegate (object obj, JsonWriter writer) {
|
||||
writer.Write(((DateTimeOffset)obj).ToString("yyyy-MM-ddTHH:mm:ss.fffffffzzz", datetime_format));
|
||||
};
|
||||
}
|
||||
|
||||
private static void RegisterBaseImporters ()
|
||||
{
|
||||
ImporterFunc importer;
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToByte ((int) input);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (int),
|
||||
typeof (byte), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToUInt64 ((int) input);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (int),
|
||||
typeof (ulong), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToInt64((int)input);
|
||||
};
|
||||
RegisterImporter(base_importers_table, typeof(int),
|
||||
typeof(long), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToSByte ((int) input);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (int),
|
||||
typeof (sbyte), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToInt16 ((int) input);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (int),
|
||||
typeof (short), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToUInt16 ((int) input);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (int),
|
||||
typeof (ushort), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToUInt32 ((int) input);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (int),
|
||||
typeof (uint), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToSingle ((int) input);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (int),
|
||||
typeof (float), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToDouble ((int) input);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (int),
|
||||
typeof (double), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToDecimal ((double) input);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (double),
|
||||
typeof (decimal), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToSingle((double)input);
|
||||
};
|
||||
RegisterImporter(base_importers_table, typeof(double),
|
||||
typeof(float), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToUInt32 ((long) input);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (long),
|
||||
typeof (uint), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToChar ((string) input);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (string),
|
||||
typeof (char), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return Convert.ToDateTime ((string) input, datetime_format);
|
||||
};
|
||||
RegisterImporter (base_importers_table, typeof (string),
|
||||
typeof (DateTime), importer);
|
||||
|
||||
importer = delegate (object input) {
|
||||
return DateTimeOffset.Parse((string)input, datetime_format);
|
||||
};
|
||||
RegisterImporter(base_importers_table, typeof(string),
|
||||
typeof(DateTimeOffset), importer);
|
||||
}
|
||||
|
||||
private static void RegisterImporter (
|
||||
IDictionary<Type, IDictionary<Type, ImporterFunc>> table,
|
||||
Type json_type, Type value_type, ImporterFunc importer)
|
||||
{
|
||||
if (! table.ContainsKey (json_type))
|
||||
table.Add (json_type, new Dictionary<Type, ImporterFunc> ());
|
||||
|
||||
table[json_type][value_type] = importer;
|
||||
}
|
||||
|
||||
private static void WriteValue (object obj, JsonWriter writer,
|
||||
bool writer_is_private,
|
||||
int depth)
|
||||
{
|
||||
if (depth > max_nesting_depth)
|
||||
throw new JsonException (
|
||||
String.Format ("Max allowed object depth reached while " +
|
||||
"trying to export from type {0}",
|
||||
obj.GetType ()));
|
||||
|
||||
if (obj == null) {
|
||||
writer.Write (null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj is IJsonWrapper) {
|
||||
if (writer_is_private)
|
||||
writer.TextWriter.Write (((IJsonWrapper) obj).ToJson ());
|
||||
else
|
||||
((IJsonWrapper) obj).ToJson (writer);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj is String) {
|
||||
writer.Write ((string) obj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj is Double) {
|
||||
writer.Write ((double) obj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj is Single)
|
||||
{
|
||||
writer.Write((float)obj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj is Int32) {
|
||||
writer.Write ((int) obj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj is Boolean) {
|
||||
writer.Write ((bool) obj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj is Int64) {
|
||||
writer.Write ((long) obj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj is Array) {
|
||||
writer.WriteArrayStart ();
|
||||
|
||||
foreach (object elem in (Array) obj)
|
||||
WriteValue (elem, writer, writer_is_private, depth + 1);
|
||||
|
||||
writer.WriteArrayEnd ();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj is IList) {
|
||||
writer.WriteArrayStart ();
|
||||
foreach (object elem in (IList) obj)
|
||||
WriteValue (elem, writer, writer_is_private, depth + 1);
|
||||
writer.WriteArrayEnd ();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj is IDictionary dictionary) {
|
||||
writer.WriteObjectStart ();
|
||||
foreach (DictionaryEntry entry in dictionary) {
|
||||
var propertyName = entry.Key is string key ?
|
||||
key
|
||||
: Convert.ToString(entry.Key, CultureInfo.InvariantCulture);
|
||||
writer.WritePropertyName (propertyName);
|
||||
WriteValue (entry.Value, writer, writer_is_private,
|
||||
depth + 1);
|
||||
}
|
||||
writer.WriteObjectEnd ();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Type obj_type = obj.GetType ();
|
||||
|
||||
// See if there's a custom exporter for the object
|
||||
if (custom_exporters_table.ContainsKey (obj_type)) {
|
||||
ExporterFunc exporter = custom_exporters_table[obj_type];
|
||||
exporter (obj, writer);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// If not, maybe there's a base exporter
|
||||
if (base_exporters_table.ContainsKey (obj_type)) {
|
||||
ExporterFunc exporter = base_exporters_table[obj_type];
|
||||
exporter (obj, writer);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Last option, let's see if it's an enum
|
||||
if (obj is Enum) {
|
||||
Type e_type = Enum.GetUnderlyingType (obj_type);
|
||||
|
||||
if (e_type == typeof (long))
|
||||
writer.Write ((long) obj);
|
||||
else if (e_type == typeof (uint))
|
||||
writer.Write ((uint) obj);
|
||||
else if (e_type == typeof (ulong))
|
||||
writer.Write ((ulong) obj);
|
||||
else if (e_type == typeof(ushort))
|
||||
writer.Write ((ushort)obj);
|
||||
else if (e_type == typeof(short))
|
||||
writer.Write ((short)obj);
|
||||
else if (e_type == typeof(byte))
|
||||
writer.Write ((byte)obj);
|
||||
else if (e_type == typeof(sbyte))
|
||||
writer.Write ((sbyte)obj);
|
||||
else
|
||||
writer.Write ((int) obj);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Okay, so it looks like the input should be exported as an
|
||||
// object
|
||||
AddTypeProperties (obj_type);
|
||||
IList<PropertyMetadata> props = type_properties[obj_type];
|
||||
|
||||
writer.WriteObjectStart ();
|
||||
foreach (PropertyMetadata p_data in props) {
|
||||
if (p_data.IsField) {
|
||||
writer.WritePropertyName (p_data.Info.Name);
|
||||
WriteValue (((FieldInfo) p_data.Info).GetValue (obj),
|
||||
writer, writer_is_private, depth + 1);
|
||||
}
|
||||
else {
|
||||
PropertyInfo p_info = (PropertyInfo) p_data.Info;
|
||||
|
||||
if (p_info.CanRead) {
|
||||
writer.WritePropertyName (p_data.Info.Name);
|
||||
WriteValue (p_info.GetValue (obj, null),
|
||||
writer, writer_is_private, depth + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.WriteObjectEnd ();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
public static string ToJson (object obj)
|
||||
{
|
||||
lock (static_writer_lock) {
|
||||
static_writer.Reset ();
|
||||
|
||||
WriteValue (obj, static_writer, true, 0);
|
||||
|
||||
return static_writer.ToString ();
|
||||
}
|
||||
}
|
||||
|
||||
public static void ToJson (object obj, JsonWriter writer)
|
||||
{
|
||||
WriteValue (obj, writer, false, 0);
|
||||
}
|
||||
|
||||
public static JsonData ToObject (JsonReader reader)
|
||||
{
|
||||
return (JsonData) ToWrapper (
|
||||
delegate { return new JsonData (); }, reader);
|
||||
}
|
||||
|
||||
public static JsonData ToObject (TextReader reader)
|
||||
{
|
||||
JsonReader json_reader = new JsonReader (reader);
|
||||
|
||||
return (JsonData) ToWrapper (
|
||||
delegate { return new JsonData (); }, json_reader);
|
||||
}
|
||||
|
||||
public static JsonData ToObject (string json)
|
||||
{
|
||||
return (JsonData) ToWrapper (
|
||||
delegate { return new JsonData (); }, json);
|
||||
}
|
||||
|
||||
public static T ToObject<T> (JsonReader reader)
|
||||
{
|
||||
return (T) ReadValue (typeof (T), reader);
|
||||
}
|
||||
|
||||
public static T ToObject<T> (TextReader reader)
|
||||
{
|
||||
JsonReader json_reader = new JsonReader (reader);
|
||||
|
||||
return (T) ReadValue (typeof (T), json_reader);
|
||||
}
|
||||
|
||||
public static T ToObject<T> (string json)
|
||||
{
|
||||
JsonReader reader = new JsonReader (json);
|
||||
|
||||
return (T) ReadValue (typeof (T), reader);
|
||||
}
|
||||
|
||||
public static object ToObject(string json, Type ConvertType )
|
||||
{
|
||||
JsonReader reader = new JsonReader(json);
|
||||
|
||||
return ReadValue(ConvertType, reader);
|
||||
}
|
||||
|
||||
public static IJsonWrapper ToWrapper (WrapperFactory factory,
|
||||
JsonReader reader)
|
||||
{
|
||||
return ReadValue (factory, reader);
|
||||
}
|
||||
|
||||
public static IJsonWrapper ToWrapper (WrapperFactory factory,
|
||||
string json)
|
||||
{
|
||||
JsonReader reader = new JsonReader (json);
|
||||
|
||||
return ReadValue (factory, reader);
|
||||
}
|
||||
|
||||
public static void RegisterExporter<T> (ExporterFunc<T> exporter)
|
||||
{
|
||||
ExporterFunc exporter_wrapper =
|
||||
delegate (object obj, JsonWriter writer) {
|
||||
exporter ((T) obj, writer);
|
||||
};
|
||||
|
||||
custom_exporters_table[typeof (T)] = exporter_wrapper;
|
||||
}
|
||||
|
||||
public static void RegisterImporter<TJson, TValue> (
|
||||
ImporterFunc<TJson, TValue> importer)
|
||||
{
|
||||
ImporterFunc importer_wrapper =
|
||||
delegate (object input) {
|
||||
return importer ((TJson) input);
|
||||
};
|
||||
|
||||
RegisterImporter (custom_importers_table, typeof (TJson),
|
||||
typeof (TValue), importer_wrapper);
|
||||
}
|
||||
|
||||
public static void UnregisterExporters ()
|
||||
{
|
||||
custom_exporters_table.Clear ();
|
||||
}
|
||||
|
||||
public static void UnregisterImporters ()
|
||||
{
|
||||
custom_importers_table.Clear ();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 45cb3f731d9e8304d9c47e0564837065
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,105 @@
|
|||
#region Header
|
||||
/**
|
||||
* JsonMockWrapper.cs
|
||||
* Mock object implementing IJsonWrapper, to facilitate actions like
|
||||
* skipping data more efficiently.
|
||||
*
|
||||
* The authors disclaim copyright to this source code. For more details, see
|
||||
* the COPYING file included with this distribution.
|
||||
**/
|
||||
#endregion
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Specialized;
|
||||
|
||||
|
||||
namespace LitJson
|
||||
{
|
||||
public class JsonMockWrapper : IJsonWrapper
|
||||
{
|
||||
public bool IsArray { get { return false; } }
|
||||
public bool IsBoolean { get { return false; } }
|
||||
public bool IsDouble { get { return false; } }
|
||||
public bool IsInt { get { return false; } }
|
||||
public bool IsLong { get { return false; } }
|
||||
public bool IsObject { get { return false; } }
|
||||
public bool IsString { get { return false; } }
|
||||
|
||||
public bool GetBoolean () { return false; }
|
||||
public double GetDouble () { return 0.0; }
|
||||
public int GetInt () { return 0; }
|
||||
public JsonType GetJsonType () { return JsonType.None; }
|
||||
public long GetLong () { return 0L; }
|
||||
public string GetString () { return ""; }
|
||||
|
||||
public void SetBoolean (bool val) {}
|
||||
public void SetDouble (double val) {}
|
||||
public void SetInt (int val) {}
|
||||
public void SetJsonType (JsonType type) {}
|
||||
public void SetLong (long val) {}
|
||||
public void SetString (string val) {}
|
||||
|
||||
public string ToJson () { return ""; }
|
||||
public void ToJson (JsonWriter writer) {}
|
||||
|
||||
|
||||
bool IList.IsFixedSize { get { return true; } }
|
||||
bool IList.IsReadOnly { get { return true; } }
|
||||
|
||||
object IList.this[int index] {
|
||||
get { return null; }
|
||||
set {}
|
||||
}
|
||||
|
||||
int IList.Add (object value) { return 0; }
|
||||
void IList.Clear () {}
|
||||
bool IList.Contains (object value) { return false; }
|
||||
int IList.IndexOf (object value) { return -1; }
|
||||
void IList.Insert (int i, object v) {}
|
||||
void IList.Remove (object value) {}
|
||||
void IList.RemoveAt (int index) {}
|
||||
|
||||
|
||||
int ICollection.Count { get { return 0; } }
|
||||
bool ICollection.IsSynchronized { get { return false; } }
|
||||
object ICollection.SyncRoot { get { return null; } }
|
||||
|
||||
void ICollection.CopyTo (Array array, int index) {}
|
||||
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator () { return null; }
|
||||
|
||||
|
||||
bool IDictionary.IsFixedSize { get { return true; } }
|
||||
bool IDictionary.IsReadOnly { get { return true; } }
|
||||
|
||||
ICollection IDictionary.Keys { get { return null; } }
|
||||
ICollection IDictionary.Values { get { return null; } }
|
||||
|
||||
object IDictionary.this[object key] {
|
||||
get { return null; }
|
||||
set {}
|
||||
}
|
||||
|
||||
void IDictionary.Add (object k, object v) {}
|
||||
void IDictionary.Clear () {}
|
||||
bool IDictionary.Contains (object key) { return false; }
|
||||
void IDictionary.Remove (object key) {}
|
||||
|
||||
IDictionaryEnumerator IDictionary.GetEnumerator () { return null; }
|
||||
|
||||
|
||||
object IOrderedDictionary.this[int idx] {
|
||||
get { return null; }
|
||||
set {}
|
||||
}
|
||||
|
||||
IDictionaryEnumerator IOrderedDictionary.GetEnumerator () {
|
||||
return null;
|
||||
}
|
||||
void IOrderedDictionary.Insert (int i, object k, object v) {}
|
||||
void IOrderedDictionary.RemoveAt (int i) {}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 267586526363cd04facd3a71a35ebbac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,478 @@
|
|||
#region Header
|
||||
/**
|
||||
* JsonReader.cs
|
||||
* Stream-like access to JSON text.
|
||||
*
|
||||
* The authors disclaim copyright to this source code. For more details, see
|
||||
* the COPYING file included with this distribution.
|
||||
**/
|
||||
#endregion
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
||||
namespace LitJson
|
||||
{
|
||||
public enum JsonToken
|
||||
{
|
||||
None,
|
||||
|
||||
ObjectStart,
|
||||
PropertyName,
|
||||
ObjectEnd,
|
||||
|
||||
ArrayStart,
|
||||
ArrayEnd,
|
||||
|
||||
Int,
|
||||
Long,
|
||||
Double,
|
||||
|
||||
String,
|
||||
|
||||
Boolean,
|
||||
Null
|
||||
}
|
||||
|
||||
|
||||
public class JsonReader
|
||||
{
|
||||
#region Fields
|
||||
private static readonly IDictionary<int, IDictionary<int, int[]>> parse_table;
|
||||
|
||||
private Stack<int> automaton_stack;
|
||||
private int current_input;
|
||||
private int current_symbol;
|
||||
private bool end_of_json;
|
||||
private bool end_of_input;
|
||||
private Lexer lexer;
|
||||
private bool parser_in_string;
|
||||
private bool parser_return;
|
||||
private bool read_started;
|
||||
private TextReader reader;
|
||||
private bool reader_is_owned;
|
||||
private bool skip_non_members;
|
||||
private object token_value;
|
||||
private JsonToken token;
|
||||
#endregion
|
||||
|
||||
|
||||
#region Public Properties
|
||||
public bool AllowComments {
|
||||
get { return lexer.AllowComments; }
|
||||
set { lexer.AllowComments = value; }
|
||||
}
|
||||
|
||||
public bool AllowSingleQuotedStrings {
|
||||
get { return lexer.AllowSingleQuotedStrings; }
|
||||
set { lexer.AllowSingleQuotedStrings = value; }
|
||||
}
|
||||
|
||||
public bool SkipNonMembers {
|
||||
get { return skip_non_members; }
|
||||
set { skip_non_members = value; }
|
||||
}
|
||||
|
||||
public bool EndOfInput {
|
||||
get { return end_of_input; }
|
||||
}
|
||||
|
||||
public bool EndOfJson {
|
||||
get { return end_of_json; }
|
||||
}
|
||||
|
||||
public JsonToken Token {
|
||||
get { return token; }
|
||||
}
|
||||
|
||||
public object Value {
|
||||
get { return token_value; }
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Constructors
|
||||
static JsonReader ()
|
||||
{
|
||||
parse_table = PopulateParseTable ();
|
||||
}
|
||||
|
||||
public JsonReader (string json_text) :
|
||||
this (new StringReader (json_text), true)
|
||||
{
|
||||
}
|
||||
|
||||
public JsonReader (TextReader reader) :
|
||||
this (reader, false)
|
||||
{
|
||||
}
|
||||
|
||||
private JsonReader (TextReader reader, bool owned)
|
||||
{
|
||||
if (reader == null)
|
||||
throw new ArgumentNullException ("reader");
|
||||
|
||||
parser_in_string = false;
|
||||
parser_return = false;
|
||||
|
||||
read_started = false;
|
||||
automaton_stack = new Stack<int> ();
|
||||
automaton_stack.Push ((int) ParserToken.End);
|
||||
automaton_stack.Push ((int) ParserToken.Text);
|
||||
|
||||
lexer = new Lexer (reader);
|
||||
|
||||
end_of_input = false;
|
||||
end_of_json = false;
|
||||
|
||||
skip_non_members = true;
|
||||
|
||||
this.reader = reader;
|
||||
reader_is_owned = owned;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Static Methods
|
||||
private static IDictionary<int, IDictionary<int, int[]>> PopulateParseTable ()
|
||||
{
|
||||
// See section A.2. of the manual for details
|
||||
IDictionary<int, IDictionary<int, int[]>> parse_table = new Dictionary<int, IDictionary<int, int[]>> ();
|
||||
|
||||
TableAddRow (parse_table, ParserToken.Array);
|
||||
TableAddCol (parse_table, ParserToken.Array, '[',
|
||||
'[',
|
||||
(int) ParserToken.ArrayPrime);
|
||||
|
||||
TableAddRow (parse_table, ParserToken.ArrayPrime);
|
||||
TableAddCol (parse_table, ParserToken.ArrayPrime, '"',
|
||||
(int) ParserToken.Value,
|
||||
|
||||
(int) ParserToken.ValueRest,
|
||||
']');
|
||||
TableAddCol (parse_table, ParserToken.ArrayPrime, '[',
|
||||
(int) ParserToken.Value,
|
||||
(int) ParserToken.ValueRest,
|
||||
']');
|
||||
TableAddCol (parse_table, ParserToken.ArrayPrime, ']',
|
||||
']');
|
||||
TableAddCol (parse_table, ParserToken.ArrayPrime, '{',
|
||||
(int) ParserToken.Value,
|
||||
(int) ParserToken.ValueRest,
|
||||
']');
|
||||
TableAddCol (parse_table, ParserToken.ArrayPrime, (int) ParserToken.Number,
|
||||
(int) ParserToken.Value,
|
||||
(int) ParserToken.ValueRest,
|
||||
']');
|
||||
TableAddCol (parse_table, ParserToken.ArrayPrime, (int) ParserToken.True,
|
||||
(int) ParserToken.Value,
|
||||
(int) ParserToken.ValueRest,
|
||||
']');
|
||||
TableAddCol (parse_table, ParserToken.ArrayPrime, (int) ParserToken.False,
|
||||
(int) ParserToken.Value,
|
||||
(int) ParserToken.ValueRest,
|
||||
']');
|
||||
TableAddCol (parse_table, ParserToken.ArrayPrime, (int) ParserToken.Null,
|
||||
(int) ParserToken.Value,
|
||||
(int) ParserToken.ValueRest,
|
||||
']');
|
||||
|
||||
TableAddRow (parse_table, ParserToken.Object);
|
||||
TableAddCol (parse_table, ParserToken.Object, '{',
|
||||
'{',
|
||||
(int) ParserToken.ObjectPrime);
|
||||
|
||||
TableAddRow (parse_table, ParserToken.ObjectPrime);
|
||||
TableAddCol (parse_table, ParserToken.ObjectPrime, '"',
|
||||
(int) ParserToken.Pair,
|
||||
(int) ParserToken.PairRest,
|
||||
'}');
|
||||
TableAddCol (parse_table, ParserToken.ObjectPrime, '}',
|
||||
'}');
|
||||
|
||||
TableAddRow (parse_table, ParserToken.Pair);
|
||||
TableAddCol (parse_table, ParserToken.Pair, '"',
|
||||
(int) ParserToken.String,
|
||||
':',
|
||||
(int) ParserToken.Value);
|
||||
|
||||
TableAddRow (parse_table, ParserToken.PairRest);
|
||||
TableAddCol (parse_table, ParserToken.PairRest, ',',
|
||||
',',
|
||||
(int) ParserToken.Pair,
|
||||
(int) ParserToken.PairRest);
|
||||
TableAddCol (parse_table, ParserToken.PairRest, '}',
|
||||
(int) ParserToken.Epsilon);
|
||||
|
||||
TableAddRow (parse_table, ParserToken.String);
|
||||
TableAddCol (parse_table, ParserToken.String, '"',
|
||||
'"',
|
||||
(int) ParserToken.CharSeq,
|
||||
'"');
|
||||
|
||||
TableAddRow (parse_table, ParserToken.Text);
|
||||
TableAddCol (parse_table, ParserToken.Text, '[',
|
||||
(int) ParserToken.Array);
|
||||
TableAddCol (parse_table, ParserToken.Text, '{',
|
||||
(int) ParserToken.Object);
|
||||
|
||||
TableAddRow (parse_table, ParserToken.Value);
|
||||
TableAddCol (parse_table, ParserToken.Value, '"',
|
||||
(int) ParserToken.String);
|
||||
TableAddCol (parse_table, ParserToken.Value, '[',
|
||||
(int) ParserToken.Array);
|
||||
TableAddCol (parse_table, ParserToken.Value, '{',
|
||||
(int) ParserToken.Object);
|
||||
TableAddCol (parse_table, ParserToken.Value, (int) ParserToken.Number,
|
||||
(int) ParserToken.Number);
|
||||
TableAddCol (parse_table, ParserToken.Value, (int) ParserToken.True,
|
||||
(int) ParserToken.True);
|
||||
TableAddCol (parse_table, ParserToken.Value, (int) ParserToken.False,
|
||||
(int) ParserToken.False);
|
||||
TableAddCol (parse_table, ParserToken.Value, (int) ParserToken.Null,
|
||||
(int) ParserToken.Null);
|
||||
|
||||
TableAddRow (parse_table, ParserToken.ValueRest);
|
||||
TableAddCol (parse_table, ParserToken.ValueRest, ',',
|
||||
',',
|
||||
(int) ParserToken.Value,
|
||||
(int) ParserToken.ValueRest);
|
||||
TableAddCol (parse_table, ParserToken.ValueRest, ']',
|
||||
(int) ParserToken.Epsilon);
|
||||
|
||||
return parse_table;
|
||||
}
|
||||
|
||||
private static void TableAddCol (IDictionary<int, IDictionary<int, int[]>> parse_table, ParserToken row, int col,
|
||||
params int[] symbols)
|
||||
{
|
||||
parse_table[(int) row].Add (col, symbols);
|
||||
}
|
||||
|
||||
private static void TableAddRow (IDictionary<int, IDictionary<int, int[]>> parse_table, ParserToken rule)
|
||||
{
|
||||
parse_table.Add ((int) rule, new Dictionary<int, int[]> ());
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Private Methods
|
||||
private void ProcessNumber (string number)
|
||||
{
|
||||
if (number.IndexOf ('.') != -1 ||
|
||||
number.IndexOf ('e') != -1 ||
|
||||
number.IndexOf ('E') != -1) {
|
||||
|
||||
double n_double;
|
||||
if (double.TryParse (number, NumberStyles.Any, CultureInfo.InvariantCulture, out n_double)) {
|
||||
token = JsonToken.Double;
|
||||
token_value = n_double;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int n_int32;
|
||||
if (int.TryParse (number, NumberStyles.Integer, CultureInfo.InvariantCulture, out n_int32)) {
|
||||
token = JsonToken.Int;
|
||||
token_value = n_int32;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
long n_int64;
|
||||
if (long.TryParse (number, NumberStyles.Integer, CultureInfo.InvariantCulture, out n_int64)) {
|
||||
token = JsonToken.Long;
|
||||
token_value = n_int64;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ulong n_uint64;
|
||||
if (ulong.TryParse(number, NumberStyles.Integer, CultureInfo.InvariantCulture, out n_uint64))
|
||||
{
|
||||
token = JsonToken.Long;
|
||||
token_value = n_uint64;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Shouldn't happen, but just in case, return something
|
||||
token = JsonToken.Int;
|
||||
token_value = 0;
|
||||
}
|
||||
|
||||
private void ProcessSymbol ()
|
||||
{
|
||||
if (current_symbol == '[') {
|
||||
token = JsonToken.ArrayStart;
|
||||
parser_return = true;
|
||||
|
||||
} else if (current_symbol == ']') {
|
||||
token = JsonToken.ArrayEnd;
|
||||
parser_return = true;
|
||||
|
||||
} else if (current_symbol == '{') {
|
||||
token = JsonToken.ObjectStart;
|
||||
parser_return = true;
|
||||
|
||||
} else if (current_symbol == '}') {
|
||||
token = JsonToken.ObjectEnd;
|
||||
parser_return = true;
|
||||
|
||||
} else if (current_symbol == '"') {
|
||||
if (parser_in_string) {
|
||||
parser_in_string = false;
|
||||
|
||||
parser_return = true;
|
||||
|
||||
} else {
|
||||
if (token == JsonToken.None)
|
||||
token = JsonToken.String;
|
||||
|
||||
parser_in_string = true;
|
||||
}
|
||||
|
||||
} else if (current_symbol == (int) ParserToken.CharSeq) {
|
||||
token_value = lexer.StringValue;
|
||||
|
||||
} else if (current_symbol == (int) ParserToken.False) {
|
||||
token = JsonToken.Boolean;
|
||||
token_value = false;
|
||||
parser_return = true;
|
||||
|
||||
} else if (current_symbol == (int) ParserToken.Null) {
|
||||
token = JsonToken.Null;
|
||||
parser_return = true;
|
||||
|
||||
} else if (current_symbol == (int) ParserToken.Number) {
|
||||
ProcessNumber (lexer.StringValue);
|
||||
|
||||
parser_return = true;
|
||||
|
||||
} else if (current_symbol == (int) ParserToken.Pair) {
|
||||
token = JsonToken.PropertyName;
|
||||
|
||||
} else if (current_symbol == (int) ParserToken.True) {
|
||||
token = JsonToken.Boolean;
|
||||
token_value = true;
|
||||
parser_return = true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private bool ReadToken ()
|
||||
{
|
||||
if (end_of_input)
|
||||
return false;
|
||||
|
||||
lexer.NextToken ();
|
||||
|
||||
if (lexer.EndOfInput) {
|
||||
Close ();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
current_input = lexer.Token;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
public void Close ()
|
||||
{
|
||||
if (end_of_input)
|
||||
return;
|
||||
|
||||
end_of_input = true;
|
||||
end_of_json = true;
|
||||
|
||||
if (reader_is_owned)
|
||||
{
|
||||
using(reader){}
|
||||
}
|
||||
|
||||
reader = null;
|
||||
}
|
||||
|
||||
public bool Read ()
|
||||
{
|
||||
if (end_of_input)
|
||||
return false;
|
||||
|
||||
if (end_of_json) {
|
||||
end_of_json = false;
|
||||
automaton_stack.Clear ();
|
||||
automaton_stack.Push ((int) ParserToken.End);
|
||||
automaton_stack.Push ((int) ParserToken.Text);
|
||||
}
|
||||
|
||||
parser_in_string = false;
|
||||
parser_return = false;
|
||||
|
||||
token = JsonToken.None;
|
||||
token_value = null;
|
||||
|
||||
if (! read_started) {
|
||||
read_started = true;
|
||||
|
||||
if (! ReadToken ())
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int[] entry_symbols;
|
||||
|
||||
while (true) {
|
||||
if (parser_return) {
|
||||
if (automaton_stack.Peek () == (int) ParserToken.End)
|
||||
end_of_json = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
current_symbol = automaton_stack.Pop ();
|
||||
|
||||
ProcessSymbol ();
|
||||
|
||||
if (current_symbol == current_input) {
|
||||
if (! ReadToken ()) {
|
||||
if (automaton_stack.Peek () != (int) ParserToken.End)
|
||||
throw new JsonException (
|
||||
"Input doesn't evaluate to proper JSON text");
|
||||
|
||||
if (parser_return)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
try {
|
||||
|
||||
entry_symbols =
|
||||
parse_table[current_symbol][current_input];
|
||||
|
||||
} catch (KeyNotFoundException e) {
|
||||
throw new JsonException ((ParserToken) current_input, e);
|
||||
}
|
||||
|
||||
if (entry_symbols[0] == (int) ParserToken.Epsilon)
|
||||
continue;
|
||||
|
||||
for (int i = entry_symbols.Length - 1; i >= 0; i--)
|
||||
automaton_stack.Push (entry_symbols[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 86b9f730fb329b44db4dc626183f5bb5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,484 @@
|
|||
#region Header
|
||||
/**
|
||||
* JsonWriter.cs
|
||||
* Stream-like facility to output JSON text.
|
||||
*
|
||||
* The authors disclaim copyright to this source code. For more details, see
|
||||
* the COPYING file included with this distribution.
|
||||
**/
|
||||
#endregion
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
||||
namespace LitJson
|
||||
{
|
||||
internal enum Condition
|
||||
{
|
||||
InArray,
|
||||
InObject,
|
||||
NotAProperty,
|
||||
Property,
|
||||
Value
|
||||
}
|
||||
|
||||
internal class WriterContext
|
||||
{
|
||||
public int Count;
|
||||
public bool InArray;
|
||||
public bool InObject;
|
||||
public bool ExpectingValue;
|
||||
public int Padding;
|
||||
}
|
||||
|
||||
public class JsonWriter
|
||||
{
|
||||
#region Fields
|
||||
private static readonly NumberFormatInfo number_format;
|
||||
|
||||
private WriterContext context;
|
||||
private Stack<WriterContext> ctx_stack;
|
||||
private bool has_reached_end;
|
||||
private char[] hex_seq;
|
||||
private int indentation;
|
||||
private int indent_value;
|
||||
private StringBuilder inst_string_builder;
|
||||
private bool pretty_print;
|
||||
private bool validate;
|
||||
private bool lower_case_properties;
|
||||
private TextWriter writer;
|
||||
#endregion
|
||||
|
||||
|
||||
#region Properties
|
||||
public int IndentValue {
|
||||
get { return indent_value; }
|
||||
set {
|
||||
indentation = (indentation / indent_value) * value;
|
||||
indent_value = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool PrettyPrint {
|
||||
get { return pretty_print; }
|
||||
set { pretty_print = value; }
|
||||
}
|
||||
|
||||
public TextWriter TextWriter {
|
||||
get { return writer; }
|
||||
}
|
||||
|
||||
public bool Validate {
|
||||
get { return validate; }
|
||||
set { validate = value; }
|
||||
}
|
||||
|
||||
public bool LowerCaseProperties {
|
||||
get { return lower_case_properties; }
|
||||
set { lower_case_properties = value; }
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Constructors
|
||||
static JsonWriter ()
|
||||
{
|
||||
number_format = NumberFormatInfo.InvariantInfo;
|
||||
}
|
||||
|
||||
public JsonWriter ()
|
||||
{
|
||||
inst_string_builder = new StringBuilder ();
|
||||
writer = new StringWriter (inst_string_builder);
|
||||
|
||||
Init ();
|
||||
}
|
||||
|
||||
public JsonWriter (StringBuilder sb) :
|
||||
this (new StringWriter (sb))
|
||||
{
|
||||
}
|
||||
|
||||
public JsonWriter (TextWriter writer)
|
||||
{
|
||||
if (writer == null)
|
||||
throw new ArgumentNullException ("writer");
|
||||
|
||||
this.writer = writer;
|
||||
|
||||
Init ();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Private Methods
|
||||
private void DoValidation (Condition cond)
|
||||
{
|
||||
if (! context.ExpectingValue)
|
||||
context.Count++;
|
||||
|
||||
if (! validate)
|
||||
return;
|
||||
|
||||
if (has_reached_end)
|
||||
throw new JsonException (
|
||||
"A complete JSON symbol has already been written");
|
||||
|
||||
switch (cond) {
|
||||
case Condition.InArray:
|
||||
if (! context.InArray)
|
||||
throw new JsonException (
|
||||
"Can't close an array here");
|
||||
break;
|
||||
|
||||
case Condition.InObject:
|
||||
if (! context.InObject || context.ExpectingValue)
|
||||
throw new JsonException (
|
||||
"Can't close an object here");
|
||||
break;
|
||||
|
||||
case Condition.NotAProperty:
|
||||
if (context.InObject && ! context.ExpectingValue)
|
||||
throw new JsonException (
|
||||
"Expected a property");
|
||||
break;
|
||||
|
||||
case Condition.Property:
|
||||
if (! context.InObject || context.ExpectingValue)
|
||||
throw new JsonException (
|
||||
"Can't add a property here");
|
||||
break;
|
||||
|
||||
case Condition.Value:
|
||||
if (! context.InArray &&
|
||||
(! context.InObject || ! context.ExpectingValue))
|
||||
throw new JsonException (
|
||||
"Can't add a value here");
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void Init ()
|
||||
{
|
||||
has_reached_end = false;
|
||||
hex_seq = new char[4];
|
||||
indentation = 0;
|
||||
indent_value = 4;
|
||||
pretty_print = false;
|
||||
validate = true;
|
||||
lower_case_properties = false;
|
||||
|
||||
ctx_stack = new Stack<WriterContext> ();
|
||||
context = new WriterContext ();
|
||||
ctx_stack.Push (context);
|
||||
}
|
||||
|
||||
private static void IntToHex (int n, char[] hex)
|
||||
{
|
||||
int num;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
num = n % 16;
|
||||
|
||||
if (num < 10)
|
||||
hex[3 - i] = (char) ('0' + num);
|
||||
else
|
||||
hex[3 - i] = (char) ('A' + (num - 10));
|
||||
|
||||
n >>= 4;
|
||||
}
|
||||
}
|
||||
|
||||
private void Indent ()
|
||||
{
|
||||
if (pretty_print)
|
||||
indentation += indent_value;
|
||||
}
|
||||
|
||||
|
||||
private void Put (string str)
|
||||
{
|
||||
if (pretty_print && ! context.ExpectingValue)
|
||||
for (int i = 0; i < indentation; i++)
|
||||
writer.Write (' ');
|
||||
|
||||
writer.Write (str);
|
||||
}
|
||||
|
||||
private void PutNewline ()
|
||||
{
|
||||
PutNewline (true);
|
||||
}
|
||||
|
||||
private void PutNewline (bool add_comma)
|
||||
{
|
||||
if (add_comma && ! context.ExpectingValue &&
|
||||
context.Count > 1)
|
||||
writer.Write (',');
|
||||
|
||||
if (pretty_print && ! context.ExpectingValue)
|
||||
writer.Write (Environment.NewLine);
|
||||
}
|
||||
|
||||
private void PutString (string str)
|
||||
{
|
||||
Put (String.Empty);
|
||||
|
||||
writer.Write ('"');
|
||||
|
||||
int n = str.Length;
|
||||
for (int i = 0; i < n; i++) {
|
||||
switch (str[i]) {
|
||||
case '\n':
|
||||
writer.Write ("\\n");
|
||||
continue;
|
||||
|
||||
case '\r':
|
||||
writer.Write ("\\r");
|
||||
continue;
|
||||
|
||||
case '\t':
|
||||
writer.Write ("\\t");
|
||||
continue;
|
||||
|
||||
case '"':
|
||||
case '\\':
|
||||
writer.Write ('\\');
|
||||
writer.Write (str[i]);
|
||||
continue;
|
||||
|
||||
case '\f':
|
||||
writer.Write ("\\f");
|
||||
continue;
|
||||
|
||||
case '\b':
|
||||
writer.Write ("\\b");
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((int) str[i] >= 32 && (int) str[i] <= 126) {
|
||||
writer.Write (str[i]);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Default, turn into a \uXXXX sequence
|
||||
IntToHex ((int) str[i], hex_seq);
|
||||
writer.Write ("\\u");
|
||||
writer.Write (hex_seq);
|
||||
}
|
||||
|
||||
writer.Write ('"');
|
||||
}
|
||||
|
||||
private void Unindent ()
|
||||
{
|
||||
if (pretty_print)
|
||||
indentation -= indent_value;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
public override string ToString ()
|
||||
{
|
||||
if (inst_string_builder == null)
|
||||
return String.Empty;
|
||||
|
||||
return inst_string_builder.ToString ();
|
||||
}
|
||||
|
||||
public void Reset ()
|
||||
{
|
||||
has_reached_end = false;
|
||||
|
||||
ctx_stack.Clear ();
|
||||
context = new WriterContext ();
|
||||
ctx_stack.Push (context);
|
||||
|
||||
if (inst_string_builder != null)
|
||||
inst_string_builder.Remove (0, inst_string_builder.Length);
|
||||
}
|
||||
|
||||
public void Write (bool boolean)
|
||||
{
|
||||
DoValidation (Condition.Value);
|
||||
PutNewline ();
|
||||
|
||||
Put (boolean ? "true" : "false");
|
||||
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write (decimal number)
|
||||
{
|
||||
DoValidation (Condition.Value);
|
||||
PutNewline ();
|
||||
|
||||
Put (Convert.ToString (number, number_format));
|
||||
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write (double number)
|
||||
{
|
||||
DoValidation (Condition.Value);
|
||||
PutNewline ();
|
||||
|
||||
string str = Convert.ToString (number, number_format);
|
||||
Put (str);
|
||||
|
||||
if (str.IndexOf ('.') == -1 &&
|
||||
str.IndexOf ('E') == -1)
|
||||
writer.Write (".0");
|
||||
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write(float number)
|
||||
{
|
||||
DoValidation(Condition.Value);
|
||||
PutNewline();
|
||||
|
||||
string str = Convert.ToString(number, number_format);
|
||||
Put(str);
|
||||
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write (int number)
|
||||
{
|
||||
DoValidation (Condition.Value);
|
||||
PutNewline ();
|
||||
|
||||
Put (Convert.ToString (number, number_format));
|
||||
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write (long number)
|
||||
{
|
||||
DoValidation (Condition.Value);
|
||||
PutNewline ();
|
||||
|
||||
Put (Convert.ToString (number, number_format));
|
||||
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void Write (string str)
|
||||
{
|
||||
DoValidation (Condition.Value);
|
||||
PutNewline ();
|
||||
|
||||
if (str == null)
|
||||
Put ("null");
|
||||
else
|
||||
PutString (str);
|
||||
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
//[CLSCompliant(false)]
|
||||
public void Write (ulong number)
|
||||
{
|
||||
DoValidation (Condition.Value);
|
||||
PutNewline ();
|
||||
|
||||
Put (Convert.ToString (number, number_format));
|
||||
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
public void WriteArrayEnd ()
|
||||
{
|
||||
DoValidation (Condition.InArray);
|
||||
PutNewline (false);
|
||||
|
||||
ctx_stack.Pop ();
|
||||
if (ctx_stack.Count == 1)
|
||||
has_reached_end = true;
|
||||
else {
|
||||
context = ctx_stack.Peek ();
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
Unindent ();
|
||||
Put ("]");
|
||||
}
|
||||
|
||||
public void WriteArrayStart ()
|
||||
{
|
||||
DoValidation (Condition.NotAProperty);
|
||||
PutNewline ();
|
||||
|
||||
Put ("[");
|
||||
|
||||
context = new WriterContext ();
|
||||
context.InArray = true;
|
||||
ctx_stack.Push (context);
|
||||
|
||||
Indent ();
|
||||
}
|
||||
|
||||
public void WriteObjectEnd ()
|
||||
{
|
||||
DoValidation (Condition.InObject);
|
||||
PutNewline (false);
|
||||
|
||||
ctx_stack.Pop ();
|
||||
if (ctx_stack.Count == 1)
|
||||
has_reached_end = true;
|
||||
else {
|
||||
context = ctx_stack.Peek ();
|
||||
context.ExpectingValue = false;
|
||||
}
|
||||
|
||||
Unindent ();
|
||||
Put ("}");
|
||||
}
|
||||
|
||||
public void WriteObjectStart ()
|
||||
{
|
||||
DoValidation (Condition.NotAProperty);
|
||||
PutNewline ();
|
||||
|
||||
Put ("{");
|
||||
|
||||
context = new WriterContext ();
|
||||
context.InObject = true;
|
||||
ctx_stack.Push (context);
|
||||
|
||||
Indent ();
|
||||
}
|
||||
|
||||
public void WritePropertyName (string property_name)
|
||||
{
|
||||
DoValidation (Condition.Property);
|
||||
PutNewline ();
|
||||
string propertyName = (property_name == null || !lower_case_properties)
|
||||
? property_name
|
||||
: property_name.ToLowerInvariant();
|
||||
|
||||
PutString (propertyName);
|
||||
|
||||
if (pretty_print) {
|
||||
if (propertyName.Length > context.Padding)
|
||||
context.Padding = propertyName.Length;
|
||||
|
||||
for (int i = context.Padding - propertyName.Length;
|
||||
i >= 0; i--)
|
||||
writer.Write (' ');
|
||||
|
||||
writer.Write (": ");
|
||||
} else
|
||||
writer.Write (':');
|
||||
|
||||
context.ExpectingValue = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4d05e7ec6519eb44a8122e49878394d2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,912 @@
|
|||
#region Header
|
||||
/**
|
||||
* Lexer.cs
|
||||
* JSON lexer implementation based on a finite state machine.
|
||||
*
|
||||
* The authors disclaim copyright to this source code. For more details, see
|
||||
* the COPYING file included with this distribution.
|
||||
**/
|
||||
#endregion
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
||||
namespace LitJson
|
||||
{
|
||||
internal class FsmContext
|
||||
{
|
||||
public bool Return;
|
||||
public int NextState;
|
||||
public Lexer L;
|
||||
public int StateStack;
|
||||
}
|
||||
|
||||
|
||||
internal class Lexer
|
||||
{
|
||||
#region Fields
|
||||
private delegate bool StateHandler (FsmContext ctx);
|
||||
|
||||
private static readonly int[] fsm_return_table;
|
||||
private static readonly StateHandler[] fsm_handler_table;
|
||||
|
||||
private bool allow_comments;
|
||||
private bool allow_single_quoted_strings;
|
||||
private bool end_of_input;
|
||||
private FsmContext fsm_context;
|
||||
private int input_buffer;
|
||||
private int input_char;
|
||||
private TextReader reader;
|
||||
private int state;
|
||||
private StringBuilder string_buffer;
|
||||
private string string_value;
|
||||
private int token;
|
||||
private int unichar;
|
||||
#endregion
|
||||
|
||||
|
||||
#region Properties
|
||||
public bool AllowComments {
|
||||
get { return allow_comments; }
|
||||
set { allow_comments = value; }
|
||||
}
|
||||
|
||||
public bool AllowSingleQuotedStrings {
|
||||
get { return allow_single_quoted_strings; }
|
||||
set { allow_single_quoted_strings = value; }
|
||||
}
|
||||
|
||||
public bool EndOfInput {
|
||||
get { return end_of_input; }
|
||||
}
|
||||
|
||||
public int Token {
|
||||
get { return token; }
|
||||
}
|
||||
|
||||
public string StringValue {
|
||||
get { return string_value; }
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Constructors
|
||||
static Lexer ()
|
||||
{
|
||||
PopulateFsmTables (out fsm_handler_table, out fsm_return_table);
|
||||
}
|
||||
|
||||
public Lexer (TextReader reader)
|
||||
{
|
||||
allow_comments = true;
|
||||
allow_single_quoted_strings = true;
|
||||
|
||||
input_buffer = 0;
|
||||
string_buffer = new StringBuilder (128);
|
||||
state = 1;
|
||||
end_of_input = false;
|
||||
this.reader = reader;
|
||||
|
||||
fsm_context = new FsmContext ();
|
||||
fsm_context.L = this;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Static Methods
|
||||
private static int HexValue (int digit)
|
||||
{
|
||||
switch (digit) {
|
||||
case 'a':
|
||||
case 'A':
|
||||
return 10;
|
||||
|
||||
case 'b':
|
||||
case 'B':
|
||||
return 11;
|
||||
|
||||
case 'c':
|
||||
case 'C':
|
||||
return 12;
|
||||
|
||||
case 'd':
|
||||
case 'D':
|
||||
return 13;
|
||||
|
||||
case 'e':
|
||||
case 'E':
|
||||
return 14;
|
||||
|
||||
case 'f':
|
||||
case 'F':
|
||||
return 15;
|
||||
|
||||
default:
|
||||
return digit - '0';
|
||||
}
|
||||
}
|
||||
|
||||
private static void PopulateFsmTables (out StateHandler[] fsm_handler_table, out int[] fsm_return_table)
|
||||
{
|
||||
// See section A.1. of the manual for details of the finite
|
||||
// state machine.
|
||||
fsm_handler_table = new StateHandler[28] {
|
||||
State1,
|
||||
State2,
|
||||
State3,
|
||||
State4,
|
||||
State5,
|
||||
State6,
|
||||
State7,
|
||||
State8,
|
||||
State9,
|
||||
State10,
|
||||
State11,
|
||||
State12,
|
||||
State13,
|
||||
State14,
|
||||
State15,
|
||||
State16,
|
||||
State17,
|
||||
State18,
|
||||
State19,
|
||||
State20,
|
||||
State21,
|
||||
State22,
|
||||
State23,
|
||||
State24,
|
||||
State25,
|
||||
State26,
|
||||
State27,
|
||||
State28
|
||||
};
|
||||
|
||||
fsm_return_table = new int[28] {
|
||||
(int) ParserToken.Char,
|
||||
0,
|
||||
(int) ParserToken.Number,
|
||||
(int) ParserToken.Number,
|
||||
0,
|
||||
(int) ParserToken.Number,
|
||||
0,
|
||||
(int) ParserToken.Number,
|
||||
0,
|
||||
0,
|
||||
(int) ParserToken.True,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(int) ParserToken.False,
|
||||
0,
|
||||
0,
|
||||
(int) ParserToken.Null,
|
||||
(int) ParserToken.CharSeq,
|
||||
(int) ParserToken.Char,
|
||||
0,
|
||||
0,
|
||||
(int) ParserToken.CharSeq,
|
||||
(int) ParserToken.Char,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
};
|
||||
}
|
||||
|
||||
private static char ProcessEscChar (int esc_char)
|
||||
{
|
||||
switch (esc_char) {
|
||||
case '"':
|
||||
case '\'':
|
||||
case '\\':
|
||||
case '/':
|
||||
return Convert.ToChar (esc_char);
|
||||
|
||||
case 'n':
|
||||
return '\n';
|
||||
|
||||
case 't':
|
||||
return '\t';
|
||||
|
||||
case 'r':
|
||||
return '\r';
|
||||
|
||||
case 'b':
|
||||
return '\b';
|
||||
|
||||
case 'f':
|
||||
return '\f';
|
||||
|
||||
default:
|
||||
// Unreachable
|
||||
return '?';
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State1 (FsmContext ctx)
|
||||
{
|
||||
while (ctx.L.GetChar ()) {
|
||||
if (ctx.L.input_char == ' ' ||
|
||||
ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r')
|
||||
continue;
|
||||
|
||||
if (ctx.L.input_char >= '1' && ctx.L.input_char <= '9') {
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 3;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case '"':
|
||||
ctx.NextState = 19;
|
||||
ctx.Return = true;
|
||||
return true;
|
||||
|
||||
case ',':
|
||||
case ':':
|
||||
case '[':
|
||||
case ']':
|
||||
case '{':
|
||||
case '}':
|
||||
ctx.NextState = 1;
|
||||
ctx.Return = true;
|
||||
return true;
|
||||
|
||||
case '-':
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 2;
|
||||
return true;
|
||||
|
||||
case '0':
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 4;
|
||||
return true;
|
||||
|
||||
case 'f':
|
||||
ctx.NextState = 12;
|
||||
return true;
|
||||
|
||||
case 'n':
|
||||
ctx.NextState = 16;
|
||||
return true;
|
||||
|
||||
case 't':
|
||||
ctx.NextState = 9;
|
||||
return true;
|
||||
|
||||
case '\'':
|
||||
if (! ctx.L.allow_single_quoted_strings)
|
||||
return false;
|
||||
|
||||
ctx.L.input_char = '"';
|
||||
ctx.NextState = 23;
|
||||
ctx.Return = true;
|
||||
return true;
|
||||
|
||||
case '/':
|
||||
if (! ctx.L.allow_comments)
|
||||
return false;
|
||||
|
||||
ctx.NextState = 25;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool State2 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
if (ctx.L.input_char >= '1' && ctx.L.input_char<= '9') {
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 3;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case '0':
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 4;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State3 (FsmContext ctx)
|
||||
{
|
||||
while (ctx.L.GetChar ()) {
|
||||
if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ctx.L.input_char == ' ' ||
|
||||
ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case ',':
|
||||
case ']':
|
||||
case '}':
|
||||
ctx.L.UngetChar ();
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
|
||||
case '.':
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 5;
|
||||
return true;
|
||||
|
||||
case 'e':
|
||||
case 'E':
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 7;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool State4 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
if (ctx.L.input_char == ' ' ||
|
||||
ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case ',':
|
||||
case ']':
|
||||
case '}':
|
||||
ctx.L.UngetChar ();
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
|
||||
case '.':
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 5;
|
||||
return true;
|
||||
|
||||
case 'e':
|
||||
case 'E':
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 7;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State5 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 6;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool State6 (FsmContext ctx)
|
||||
{
|
||||
while (ctx.L.GetChar ()) {
|
||||
if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') {
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ctx.L.input_char == ' ' ||
|
||||
ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') {
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case ',':
|
||||
case ']':
|
||||
case '}':
|
||||
ctx.L.UngetChar ();
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
|
||||
case 'e':
|
||||
case 'E':
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 7;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool State7 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
if (ctx.L.input_char >= '0' && ctx.L.input_char<= '9') {
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 8;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case '+':
|
||||
case '-':
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
ctx.NextState = 8;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State8 (FsmContext ctx)
|
||||
{
|
||||
while (ctx.L.GetChar ()) {
|
||||
if (ctx.L.input_char >= '0' && ctx.L.input_char<= '9') {
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ctx.L.input_char == ' ' ||
|
||||
ctx.L.input_char >= '\t' && ctx.L.input_char<= '\r') {
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case ',':
|
||||
case ']':
|
||||
case '}':
|
||||
ctx.L.UngetChar ();
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool State9 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case 'r':
|
||||
ctx.NextState = 10;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State10 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case 'u':
|
||||
ctx.NextState = 11;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State11 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case 'e':
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State12 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case 'a':
|
||||
ctx.NextState = 13;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State13 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case 'l':
|
||||
ctx.NextState = 14;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State14 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case 's':
|
||||
ctx.NextState = 15;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State15 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case 'e':
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State16 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case 'u':
|
||||
ctx.NextState = 17;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State17 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case 'l':
|
||||
ctx.NextState = 18;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State18 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case 'l':
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State19 (FsmContext ctx)
|
||||
{
|
||||
while (ctx.L.GetChar ()) {
|
||||
switch (ctx.L.input_char) {
|
||||
case '"':
|
||||
ctx.L.UngetChar ();
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 20;
|
||||
return true;
|
||||
|
||||
case '\\':
|
||||
ctx.StateStack = 19;
|
||||
ctx.NextState = 21;
|
||||
return true;
|
||||
|
||||
default:
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool State20 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case '"':
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State21 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case 'u':
|
||||
ctx.NextState = 22;
|
||||
return true;
|
||||
|
||||
case '"':
|
||||
case '\'':
|
||||
case '/':
|
||||
case '\\':
|
||||
case 'b':
|
||||
case 'f':
|
||||
case 'n':
|
||||
case 'r':
|
||||
case 't':
|
||||
ctx.L.string_buffer.Append (
|
||||
ProcessEscChar (ctx.L.input_char));
|
||||
ctx.NextState = ctx.StateStack;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State22 (FsmContext ctx)
|
||||
{
|
||||
int counter = 0;
|
||||
int mult = 4096;
|
||||
|
||||
ctx.L.unichar = 0;
|
||||
|
||||
while (ctx.L.GetChar ()) {
|
||||
|
||||
if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9' ||
|
||||
ctx.L.input_char >= 'A' && ctx.L.input_char <= 'F' ||
|
||||
ctx.L.input_char >= 'a' && ctx.L.input_char <= 'f') {
|
||||
|
||||
ctx.L.unichar += HexValue (ctx.L.input_char) * mult;
|
||||
|
||||
counter++;
|
||||
mult /= 16;
|
||||
|
||||
if (counter == 4) {
|
||||
ctx.L.string_buffer.Append (
|
||||
Convert.ToChar (ctx.L.unichar));
|
||||
ctx.NextState = ctx.StateStack;
|
||||
return true;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool State23 (FsmContext ctx)
|
||||
{
|
||||
while (ctx.L.GetChar ()) {
|
||||
switch (ctx.L.input_char) {
|
||||
case '\'':
|
||||
ctx.L.UngetChar ();
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 24;
|
||||
return true;
|
||||
|
||||
case '\\':
|
||||
ctx.StateStack = 23;
|
||||
ctx.NextState = 21;
|
||||
return true;
|
||||
|
||||
default:
|
||||
ctx.L.string_buffer.Append ((char) ctx.L.input_char);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool State24 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case '\'':
|
||||
ctx.L.input_char = '"';
|
||||
ctx.Return = true;
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State25 (FsmContext ctx)
|
||||
{
|
||||
ctx.L.GetChar ();
|
||||
|
||||
switch (ctx.L.input_char) {
|
||||
case '*':
|
||||
ctx.NextState = 27;
|
||||
return true;
|
||||
|
||||
case '/':
|
||||
ctx.NextState = 26;
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool State26 (FsmContext ctx)
|
||||
{
|
||||
while (ctx.L.GetChar ()) {
|
||||
if (ctx.L.input_char == '\n') {
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool State27 (FsmContext ctx)
|
||||
{
|
||||
while (ctx.L.GetChar ()) {
|
||||
if (ctx.L.input_char == '*') {
|
||||
ctx.NextState = 28;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool State28 (FsmContext ctx)
|
||||
{
|
||||
while (ctx.L.GetChar ()) {
|
||||
if (ctx.L.input_char == '*')
|
||||
continue;
|
||||
|
||||
if (ctx.L.input_char == '/') {
|
||||
ctx.NextState = 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
ctx.NextState = 27;
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
private bool GetChar ()
|
||||
{
|
||||
if ((input_char = NextChar ()) != -1)
|
||||
return true;
|
||||
|
||||
end_of_input = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private int NextChar ()
|
||||
{
|
||||
if (input_buffer != 0) {
|
||||
int tmp = input_buffer;
|
||||
input_buffer = 0;
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
return reader.Read ();
|
||||
}
|
||||
|
||||
public bool NextToken ()
|
||||
{
|
||||
StateHandler handler;
|
||||
fsm_context.Return = false;
|
||||
|
||||
while (true) {
|
||||
handler = fsm_handler_table[state - 1];
|
||||
|
||||
if (! handler (fsm_context))
|
||||
throw new JsonException (input_char);
|
||||
|
||||
if (end_of_input)
|
||||
return false;
|
||||
|
||||
if (fsm_context.Return) {
|
||||
string_value = string_buffer.ToString ();
|
||||
string_buffer.Remove (0, string_buffer.Length);
|
||||
token = fsm_return_table[state - 1];
|
||||
|
||||
if (token == (int) ParserToken.Char)
|
||||
token = input_char;
|
||||
|
||||
state = fsm_context.NextState;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
state = fsm_context.NextState;
|
||||
}
|
||||
}
|
||||
|
||||
private void UngetChar ()
|
||||
{
|
||||
input_buffer = input_char;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 815789bcbe76eea429cdfd020f3a7977
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,24 @@
|
|||
#if NETSTANDARD1_5
|
||||
using System;
|
||||
using System.Reflection;
|
||||
namespace LitJson
|
||||
{
|
||||
internal static class Netstandard15Polyfill
|
||||
{
|
||||
internal static Type GetInterface(this Type type, string name)
|
||||
{
|
||||
return type.GetTypeInfo().GetInterface(name);
|
||||
}
|
||||
|
||||
internal static bool IsClass(this Type type)
|
||||
{
|
||||
return type.GetTypeInfo().IsClass;
|
||||
}
|
||||
|
||||
internal static bool IsEnum(this Type type)
|
||||
{
|
||||
return type.GetTypeInfo().IsEnum;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 757d22cfcaedd434ea2a0f645b6dbda4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,44 @@
|
|||
#region Header
|
||||
/**
|
||||
* ParserToken.cs
|
||||
* Internal representation of the tokens used by the lexer and the parser.
|
||||
*
|
||||
* The authors disclaim copyright to this source code. For more details, see
|
||||
* the COPYING file included with this distribution.
|
||||
**/
|
||||
#endregion
|
||||
|
||||
|
||||
namespace LitJson
|
||||
{
|
||||
internal enum ParserToken
|
||||
{
|
||||
// Lexer tokens (see section A.1.1. of the manual)
|
||||
None = System.Char.MaxValue + 1,
|
||||
Number,
|
||||
True,
|
||||
False,
|
||||
Null,
|
||||
CharSeq,
|
||||
// Single char
|
||||
Char,
|
||||
|
||||
// Parser Rules (see section A.2.1 of the manual)
|
||||
Text,
|
||||
Object,
|
||||
ObjectPrime,
|
||||
Pair,
|
||||
PairRest,
|
||||
Array,
|
||||
ArrayPrime,
|
||||
Value,
|
||||
ValueRest,
|
||||
String,
|
||||
|
||||
// End of input
|
||||
End,
|
||||
|
||||
// The empty rule
|
||||
Epsilon
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d7a18abd5a14492418f126cc5b3c648d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,30 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class TestScene1Manager : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown("v"))
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene", () =>
|
||||
{
|
||||
Debug.Log("¼ÓÔس¡¾°³É¹¦");
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7c0d98835e075144c986b47a2a969d32
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,55 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Tracing;
|
||||
using UnityEngine;
|
||||
|
||||
public class TestSceneManager : MonoBehaviour
|
||||
{
|
||||
public GameObject testObj;
|
||||
void Start()
|
||||
{
|
||||
Bootstrap.Instance.eventCenter.AddEventListener(Enum_EventType.TestEvent1, TestFunc1);
|
||||
Bootstrap.Instance.eventCenter.AddEventListener<int>(Enum_EventType.TestEvent2, TestFunc2);
|
||||
Bootstrap.Instance.eventCenter.AddEventListener<string>(Enum_EventType.TestEvent3, TestFunc3);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown("v"))
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene1", () =>
|
||||
{
|
||||
Debug.Log("¼ÓÔس¡¾°³É¹¦");
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
public void TestFunc1()
|
||||
{
|
||||
testObj.GetComponent<MeshRenderer>().material.color = new Color(Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, 1f);
|
||||
}
|
||||
public void TestFunc2(int idnex)
|
||||
{
|
||||
Debug.Log($"TestFunc2++{idnex}");
|
||||
}
|
||||
public void TestFunc3(string info)
|
||||
{
|
||||
Debug.Log($"TestFunc3++{info}");
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Debug.Log("OnDisable");
|
||||
if (Bootstrap.Instance != null)
|
||||
{
|
||||
Bootstrap.Instance.eventCenter.RemoveEventListener(Enum_EventType.TestEvent1, TestFunc1);
|
||||
Bootstrap.Instance.eventCenter.RemoveEventListener<int>(Enum_EventType.TestEvent2, TestFunc2);
|
||||
Bootstrap.Instance.eventCenter.RemoveEventListener<string>(Enum_EventType.TestEvent3, TestFunc3);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 09aeb0ead9beb6c44a6f5c4e9ec093a7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 115cbbbef4dea8c4c99c9a5640ec99fb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 939e9ad91a6d9d842aa575fa6a479e18
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,60 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UI_LoadingPanel : BasePanel
|
||||
{
|
||||
public Slider loadSlider;
|
||||
|
||||
private float currentProgress = 0;
|
||||
public float targetProgress;
|
||||
public bool isLoading = false;
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
loadSlider = GetControl<Slider>("loadSlider");
|
||||
}
|
||||
|
||||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
Debug.Log("UI_LoadingPanel ShowMe");
|
||||
Bootstrap.Instance.eventCenter.AddEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
|
||||
|
||||
}
|
||||
|
||||
public override void HideMe()
|
||||
{
|
||||
base.HideMe();
|
||||
Debug.Log("UI_LoadingPanel HideMe");
|
||||
Bootstrap.Instance.eventCenter.RemoveEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (isLoading)
|
||||
{
|
||||
if (currentProgress < targetProgress)
|
||||
{
|
||||
currentProgress += Time.deltaTime;
|
||||
if (currentProgress >= targetProgress)
|
||||
currentProgress = targetProgress;
|
||||
loadSlider.value = currentProgress;
|
||||
}
|
||||
else
|
||||
{
|
||||
isLoading = false;
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_LoadingPanel>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateProgress(float progress)
|
||||
{
|
||||
isLoading = true;
|
||||
targetProgress += progress;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c23d9db99429f941bd14bac41c9ab4d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,76 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
public class UI_TestPanel : BasePanel
|
||||
{
|
||||
//public Button testBtn1;
|
||||
//public Button testBtn2;
|
||||
//public Button testBtn3;
|
||||
public Image imageTest;
|
||||
public Text textTest;
|
||||
public int testInt;
|
||||
public string testString;
|
||||
public Color testColor = new Color();
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
//testBtn1 = GetControl<Button>("testBtn1");
|
||||
//testBtn2 = GetControl<Button>("testBtn2");
|
||||
//testBtn3 = GetControl<Button>("testBtn3");
|
||||
imageTest = GetControl<Image>("imageTest");
|
||||
textTest = GetControl<Text>("textTest");
|
||||
Bootstrap.Instance.eventCenter.AddEventListener(Enum_EventType.TestEvent1, UI_TestPanelTestFunc1);
|
||||
}
|
||||
|
||||
private void UI_TestPanelTestFunc1()
|
||||
{
|
||||
testInt++;
|
||||
Debug.Log("UI_TestPanel=TestFunc1收到信息==" + testInt);
|
||||
}
|
||||
|
||||
public void OnInit()
|
||||
{
|
||||
Debug.Log("我被初始化了OnInit");
|
||||
}
|
||||
|
||||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
Debug.Log("我显示出来我要干什么,比如我要通知别人干啥吗");
|
||||
}
|
||||
|
||||
public override void HideMe()
|
||||
{
|
||||
base.HideMe();
|
||||
Debug.Log("我关闭了,关闭我要什么");
|
||||
}
|
||||
|
||||
protected override void OnClick(string btnPath)
|
||||
{
|
||||
base.OnClick(btnPath);
|
||||
switch (btnPath)
|
||||
{
|
||||
case "testBtn1":
|
||||
Debug.Log(1);
|
||||
textTest.text = (testInt++).ToString();
|
||||
break;
|
||||
case "testBtn2":
|
||||
Debug.Log(2);
|
||||
testColor = new Color(Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, 1f);
|
||||
imageTest.color = testColor;
|
||||
break;
|
||||
case "testBtn3":
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.TestEvent1);
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.TestEvent2, testInt);
|
||||
textTest.text = "testBtn3333";
|
||||
testString = $"<color={testColor}>{textTest.text + testInt}</color>";
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.TestEvent3, testString);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ea224f96bdd58a447b16fb2769480ebd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,45 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "2.3.1",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.ide.rider": "3.0.28",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.5",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.9.2",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,393 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.3.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.editorcoroutines": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.feature.development": {
|
||||
"version": "1.0.1",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.ide.rider": "3.0.28",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.editorcoroutines": "1.0.0",
|
||||
"com.unity.performance.profile-analyzer": "1.2.2",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.testtools.codecoverage": "1.2.5"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.28",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.22",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.performance.profile-analyzer": {
|
||||
"version": "1.2.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "1.0.3",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.testtools.codecoverage": {
|
||||
"version": "1.2.5",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.0.16",
|
||||
"com.unity.settings-manager": "1.0.1"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.6.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.visualscripting": {
|
||||
"version": "1.9.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.androidjni": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.assetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.audio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.director": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.imageconversion": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics2d": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.screencapture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
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Reference in New Issue