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m_GameObject: {fileID: 7125186200513058757}
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m_Father: {fileID: 175263908315930747}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -3.1, y: 0}
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m_SizeDelta: {x: 600, y: 120}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5432543866932577739
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7125186200513058757}
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m_CullTransparentMesh: 0
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--- !u!114 &6017914624179780353
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7125186200513058757}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.9811321, g: 0.96724814, b: 0.96724814, a: 1}
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m_RaycastTarget: 1
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_Text: "\u65E0\u7EBF\u7535\u5E72\u6270"
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fileFormatVersion: 2
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guid: 1bcb3ee2c012b604683611a954a27b2a
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Deviceimage : MonoBehaviour
|
||||
{
|
||||
public Text weapon;//无人机名字
|
||||
public Button weapon_btn;//设置武器的按钮
|
||||
public void Settings(string name,Action action)
|
||||
{
|
||||
weapon.text = name;
|
||||
weapon_btn.onClick.AddListener(() =>
|
||||
{
|
||||
action?.Invoke();
|
||||
});
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 9297beb8f232dcc48b049aa9cd3ecf73
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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||||
assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Deviceinformation : MonoBehaviour
|
||||
{
|
||||
public Text weapon_text;//武器名称
|
||||
public InputField number_input;//输入的个数
|
||||
public Toggle Options_toggle;//是否勾选状态
|
||||
|
||||
public void Weapon(string name,string number, Action cation)
|
||||
{
|
||||
weapon_text.text = name;
|
||||
number_input.text = number;
|
||||
Options_toggle.onValueChanged.AddListener((iosn) =>
|
||||
{
|
||||
if (iosn)
|
||||
{
|
||||
cation?.Invoke();
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 92f6a09d6b3abb449903e0dc24960059
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -300,4 +300,15 @@ public class SeatInfosItemm
|
|||
///
|
||||
/// </summary>
|
||||
public string role ;
|
||||
}
|
||||
public class Devuce
|
||||
{
|
||||
/// <summary>
|
||||
/// 雷达
|
||||
/// </summary>
|
||||
public string device_name { get; set; }
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int device_count { get; set; }
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
using Boo.Lang;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Propertypanl : MonoBehaviour
|
||||
{
|
||||
public Text property_text;//显示3D场景的名字
|
||||
public Button delete_btn;//删除按钮
|
||||
public GameObject spawnObj;
|
||||
public void Property(string name, Action action)
|
||||
{
|
||||
property_text.text = name;
|
||||
delete_btn.onClick.AddListener(() =>
|
||||
{
|
||||
action?.Invoke();
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: e6e4561ed7f3c1e46a301c757bab5344
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,4 +1,5 @@
|
|||
using LitJson;
|
||||
using DataModel.Model;
|
||||
using LitJson;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
@ -150,8 +151,12 @@ public class Scenariopage : MonoBehaviour
|
|||
public Toggle shodo;//手动设置时间
|
||||
public Button hand_btn;//手动设置按钮
|
||||
public Text auto_text;//自动时间文本
|
||||
public bool isptime=false;//时间显示判断文本
|
||||
public bool kaiguan=false;
|
||||
public bool isptime = false;//时间显示判断文本
|
||||
public bool kaiguan = false;
|
||||
public Propertypanl propertypanl;//需要生成的物体
|
||||
public Transform Panel_making;//生成的面板的位置
|
||||
public List<Propertypanl> properties = new List<Propertypanl>();
|
||||
public List<Devuce> devuces = new List<Devuce>();
|
||||
|
||||
|
||||
void Start()
|
||||
|
@ -202,8 +207,8 @@ public class Scenariopage : MonoBehaviour
|
|||
when_text.gameObject.SetActive(false);
|
||||
hand_btn.gameObject.SetActive(false);
|
||||
auto_text.gameObject.SetActive(true);
|
||||
kaiguan=false;
|
||||
tmie=null;
|
||||
kaiguan = false;
|
||||
tmie = null;
|
||||
}
|
||||
});
|
||||
shodo.onValueChanged.AddListener((ison) =>
|
||||
|
@ -216,11 +221,11 @@ public class Scenariopage : MonoBehaviour
|
|||
month_text.gameObject.SetActive(true);
|
||||
day_text.gameObject.SetActive(true);
|
||||
//time_text.gameObject.SetActive(true);
|
||||
if (isptime==true)
|
||||
if (isptime == true)
|
||||
{
|
||||
when_text.gameObject.SetActive(true);
|
||||
}
|
||||
isptime=true;
|
||||
isptime = true;
|
||||
kaiguan = true;
|
||||
tmie = null;
|
||||
}
|
||||
|
@ -321,16 +326,158 @@ public class Scenariopage : MonoBehaviour
|
|||
model_panl.gameObject.SetActive(false);
|
||||
Scenariofile_panl.gameObject.SetActive(false);
|
||||
object_list_panl.gameObject.SetActive(true);
|
||||
|
||||
Screen();
|
||||
Propertymodel();
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// object_list_panl.gameObject.SetActive(false);
|
||||
// duixiang = true;
|
||||
//}
|
||||
});
|
||||
}
|
||||
|
||||
public void Screen()
|
||||
{
|
||||
int a = 1;
|
||||
int b = 1;
|
||||
int c = 1;
|
||||
int d = 1;
|
||||
int e = 1;
|
||||
int f = 1;
|
||||
int g = 1;
|
||||
int h = 1;
|
||||
int y = 1;
|
||||
int z = 1;
|
||||
int a1 = 1;
|
||||
int a2 = 1;
|
||||
int a3 = 1;
|
||||
int a4 = 1;
|
||||
int a5 = 1;
|
||||
int a6 = 1;
|
||||
int a7 = 1;
|
||||
int a8 = 1;
|
||||
int a9 = 1;
|
||||
for (int i = 0; i < DragManager.Instance.modellist.Count; i++)
|
||||
{
|
||||
if (DragManager.Instance.modellist[i] == "车辆1")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + a + ")";
|
||||
a++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "车辆2")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + b + ")";
|
||||
b++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "石块1")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + c + ")";
|
||||
c++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "石块2")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + d + ")";
|
||||
d++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "石块3")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + e + ")";
|
||||
e++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "石块4")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + f + ")";
|
||||
f++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "石块5")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + g + ")";
|
||||
g++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "树木1")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + h + ")";
|
||||
h++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "树木2")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + y + ")";
|
||||
y++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "树木3")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + z + ")";
|
||||
z++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "三间瓦屋1")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + a1 + ")";
|
||||
a1++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "三间瓦屋2")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + a2 + ")";
|
||||
a2++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "三间瓦屋3")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + a3 + ")";
|
||||
a3++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "三间瓦屋4")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + a4 + ")";
|
||||
a4++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "三间瓦屋5")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + a5 + ")";
|
||||
a5++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "三间瓦屋6")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + a6 + ")";
|
||||
a6++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "二层小楼")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + a7 + ")";
|
||||
a7++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "储物间1")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + a8 + ")";
|
||||
a8++;
|
||||
}
|
||||
if (DragManager.Instance.modellist[i] == "储物间2")
|
||||
{
|
||||
DragManager.Instance.modellist[i] += " (" + a9 + ")";
|
||||
a9++;
|
||||
}
|
||||
}
|
||||
}
|
||||
private void Propertymodel()
|
||||
{
|
||||
if (properties.Count > 0)//判断生成UI预设体的个数是否大于零
|
||||
{
|
||||
for (int j = 0; j < properties.Count; j++)
|
||||
{
|
||||
if (properties[j] != null)//如果链表里面存在物体就进去
|
||||
{
|
||||
Destroy(properties[j].gameObject);
|
||||
}
|
||||
}
|
||||
properties.Clear();//清空链表
|
||||
}
|
||||
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)//判断单例生成预设体
|
||||
{
|
||||
int index = i;
|
||||
Propertypanl pro = Instantiate(propertypanl, Panel_making);//生成预设体对象
|
||||
pro.Property(DragManager.Instance.modellist[index], () =>
|
||||
{
|
||||
Destroy(DragManager.Instance.deviceimages[index].gameObject);
|
||||
Destroy(pro.gameObject);
|
||||
});
|
||||
properties.Add(pro);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
private void Scenariofile()
|
||||
{
|
||||
|
@ -440,7 +587,7 @@ public class Scenariopage : MonoBehaviour
|
|||
OnUnderNeathSetBtn(ti.subjectsInfo[index].subjectName, ti.subjectsInfo[index].SubTime.ToString(), ti.subjectsInfo[index].mode, ti.subjectsInfo[index].seatInfos.Count.ToString());
|
||||
}));
|
||||
time += ti.subjectsInfo[index].SubTime;
|
||||
quantity +=ti.subjectsInfo[index].seatInfos.Count;
|
||||
quantity += ti.subjectsInfo[index].seatInfos.Count;
|
||||
underneathList.Add(underneathItem);//把生成对象加入链表中
|
||||
}
|
||||
//Debug.LogError(time);
|
||||
|
@ -477,7 +624,7 @@ public class Scenariopage : MonoBehaviour
|
|||
action(false, null);
|
||||
Debug.Log("网络请求失败了");
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
if (!string.IsNullOrEmpty(request.downloadHandler.text))
|
||||
{
|
||||
|
@ -547,8 +694,30 @@ public class Scenariopage : MonoBehaviour
|
|||
{
|
||||
model_list_btn.onClick.AddListener(() =>
|
||||
{
|
||||
string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=adddevice";
|
||||
if (model == true)
|
||||
{
|
||||
if (DragManager.Instance.deviceimages.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)
|
||||
{
|
||||
if (DragManager.Instance.deviceimages[i] != null)
|
||||
{
|
||||
Destroy(DragManager.Instance.deviceimages[i].gameObject);
|
||||
}
|
||||
}
|
||||
DragManager.Instance.deviceimages.Clear();
|
||||
}
|
||||
if (DragManager.Instance.modellist.Count > 0)
|
||||
{
|
||||
DragManager.Instance.modellist.Clear();
|
||||
}
|
||||
url += "think_id";
|
||||
url += "" + Id + "";
|
||||
StartCoroutine(Post1(url, (bol, str) =>
|
||||
{
|
||||
Weapon(bol, str);
|
||||
}));
|
||||
environment_configuration1.gameObject.SetActive(false);
|
||||
object_list_panl.gameObject.SetActive(false);
|
||||
basic_information_iamg1.gameObject.SetActive(false);
|
||||
|
@ -564,6 +733,15 @@ public class Scenariopage : MonoBehaviour
|
|||
//}
|
||||
});
|
||||
}
|
||||
public void Weapon(bool bol,string str)
|
||||
{
|
||||
if (bol)
|
||||
{
|
||||
Debug.LogError(str);
|
||||
devuces=JsonMapper.ToObject<List<Devuce>>(str);
|
||||
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 环境界面确认取消按钮
|
||||
/// </summary>
|
||||
|
@ -572,7 +750,7 @@ public class Scenariopage : MonoBehaviour
|
|||
{
|
||||
huanjin_btn.onClick.AddListener(() =>
|
||||
{
|
||||
if (year_text.text.Length >= 1||auto_text.text.Length>=1)
|
||||
if (year_text.text.Length >= 1 || auto_text.text.Length >= 1)
|
||||
{
|
||||
Rain(tenkokuModule.weather_RainAmt.ToString());
|
||||
Snow(tenkokuModule.weather_SnowAmt.ToString());
|
||||
|
@ -580,11 +758,11 @@ public class Scenariopage : MonoBehaviour
|
|||
WindDir(tenkokuModule.weather_WindDir);
|
||||
//Debug.LogError(tenkokuModule.weather_WindAmt);
|
||||
//tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text;
|
||||
if (kaiguan==false)
|
||||
if (kaiguan == false)
|
||||
{
|
||||
tmie = auto_text.text;
|
||||
}
|
||||
if (kaiguan==true)
|
||||
if (kaiguan == true)
|
||||
{
|
||||
tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text;
|
||||
}
|
||||
|
@ -823,7 +1001,7 @@ public class Scenariopage : MonoBehaviour
|
|||
});
|
||||
off4_btn.onClick.AddListener(() =>
|
||||
{
|
||||
basic_information_iamg .gameObject.SetActive(false);
|
||||
basic_information_iamg.gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
/// <summary>
|
||||
|
@ -838,7 +1016,7 @@ public class Scenariopage : MonoBehaviour
|
|||
ScrollView_unpack.gameObject.SetActive(true);
|
||||
scenario = false;
|
||||
}
|
||||
else if(scenario == false)
|
||||
else if (scenario == false)
|
||||
{
|
||||
ScrollView_unpack.gameObject.SetActive(false);
|
||||
scenario = true;
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -2,12 +2,15 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEngine.GraphicsBuffer;
|
||||
|
||||
public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||
{
|
||||
public GameObject prefabItem;
|
||||
public GameObject model;
|
||||
public HuoPaoController[] huoPaoCtrls;
|
||||
public Text modelname_text;
|
||||
public bool isDragWRJ = true;
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
|
@ -15,8 +18,10 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
if (model == null)
|
||||
{
|
||||
model = Instantiate(prefabItem);
|
||||
//Debug.Log(prefabItem.name);
|
||||
//Debug.Log(model.name);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
|
@ -40,6 +45,8 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
|
|||
}
|
||||
model.GetComponent<WRJController>().huoPaoControllerList = huoPaoCtrls;
|
||||
}
|
||||
DragManager.Instance.AddObj(model);
|
||||
DragManager.Instance.Addtext(modelname_text.text);
|
||||
model = null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,64 @@
|
|||
using Cysharp.Threading.Tasks.Triggers;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using XFrame.Core.Utils;
|
||||
|
||||
public class DragManager : MonoSingleton<DragManager>
|
||||
{
|
||||
public List<GameObject> deviceimages = new List<GameObject>();
|
||||
public List<string> modellist=new List<string>();
|
||||
|
||||
public Dictionary<string, int> model = new Dictionary<string, int>();
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//public void AddModeData(string str, GameObject gameObject)
|
||||
//{
|
||||
// GameObject obj = null;
|
||||
// if (model.TryGetValue(str, out obj))
|
||||
// return;
|
||||
|
||||
// model.Add(str, gameObject);
|
||||
//}
|
||||
public void AddObj(GameObject obj)
|
||||
{
|
||||
deviceimages.Add(obj);
|
||||
}
|
||||
public void Addtext(string name)
|
||||
{
|
||||
modellist.Add(name);
|
||||
}
|
||||
|
||||
}
|
||||
//public class DragManager : MonoSingleton<DragManager>
|
||||
//{
|
||||
// public Deviceimage prefab;
|
||||
|
||||
// start()
|
||||
// {
|
||||
// for deviceimages
|
||||
// Deviceimage d = instance (prefab)
|
||||
// d.setvalue(Set, De, deviceimages[i].name ,)
|
||||
// }
|
||||
|
||||
// public void Set()
|
||||
// {
|
||||
|
||||
// }
|
||||
|
||||
// public void De()
|
||||
// {
|
||||
|
||||
|
||||
// }
|
||||
//}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6c175c0185262c54e901c34ed4d0363a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -2,7 +2,7 @@
|
|||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
|
@ -24,7 +24,7 @@
|
|||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
@ -48,599 +48,599 @@
|
|||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\AddressablesAsyncExtensions.cs" />
|
||||
<None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
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||||
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||||
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@ -48,10 +48,10 @@
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<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
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||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>E:/gocheng/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue