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yulong 2023-11-09 17:36:05 +08:00
parent e585f6b8b3
commit 59c0c2019c
25 changed files with 16176 additions and 3207 deletions

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@ -0,0 +1,19 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Deviceimage : MonoBehaviour
{
public Text weapon;//无人机名字
public Button weapon_btn;//设置武器的按钮
public void Settings(string name,Action action)
{
weapon.text = name;
weapon_btn.onClick.AddListener(() =>
{
action?.Invoke();
});
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,26 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Deviceinformation : MonoBehaviour
{
public Text weapon_text;//武器名称
public InputField number_input;//输入的个数
public Toggle Options_toggle;//是否勾选状态
public void Weapon(string name,string number, Action cation)
{
weapon_text.text = name;
number_input.text = number;
Options_toggle.onValueChanged.AddListener((iosn) =>
{
if (iosn)
{
cation?.Invoke();
}
});
}
}

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@ -0,0 +1,11 @@
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@ -300,4 +300,15 @@ public class SeatInfosItemm
///
/// </summary>
public string role ;
}
public class Devuce
{
/// <summary>
/// 雷达
/// </summary>
public string device_name { get; set; }
/// <summary>
///
/// </summary>
public int device_count { get; set; }
}

View File

@ -0,0 +1,27 @@
using Boo.Lang;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Propertypanl : MonoBehaviour
{
public Text property_text;//显示3D场景的名字
public Button delete_btn;//删除按钮
public GameObject spawnObj;
public void Property(string name, Action action)
{
property_text.text = name;
delete_btn.onClick.AddListener(() =>
{
action?.Invoke();
});
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
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@ -1,4 +1,5 @@
using LitJson;
using DataModel.Model;
using LitJson;
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
@ -150,8 +151,12 @@ public class Scenariopage : MonoBehaviour
public Toggle shodo;//手动设置时间
public Button hand_btn;//手动设置按钮
public Text auto_text;//自动时间文本
public bool isptime=false;//时间显示判断文本
public bool kaiguan=false;
public bool isptime = false;//时间显示判断文本
public bool kaiguan = false;
public Propertypanl propertypanl;//需要生成的物体
public Transform Panel_making;//生成的面板的位置
public List<Propertypanl> properties = new List<Propertypanl>();
public List<Devuce> devuces = new List<Devuce>();
void Start()
@ -202,8 +207,8 @@ public class Scenariopage : MonoBehaviour
when_text.gameObject.SetActive(false);
hand_btn.gameObject.SetActive(false);
auto_text.gameObject.SetActive(true);
kaiguan=false;
tmie=null;
kaiguan = false;
tmie = null;
}
});
shodo.onValueChanged.AddListener((ison) =>
@ -216,11 +221,11 @@ public class Scenariopage : MonoBehaviour
month_text.gameObject.SetActive(true);
day_text.gameObject.SetActive(true);
//time_text.gameObject.SetActive(true);
if (isptime==true)
if (isptime == true)
{
when_text.gameObject.SetActive(true);
}
isptime=true;
isptime = true;
kaiguan = true;
tmie = null;
}
@ -321,16 +326,158 @@ public class Scenariopage : MonoBehaviour
model_panl.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(true);
Screen();
Propertymodel();
}
//else
//{
// object_list_panl.gameObject.SetActive(false);
// duixiang = true;
//}
});
}
public void Screen()
{
int a = 1;
int b = 1;
int c = 1;
int d = 1;
int e = 1;
int f = 1;
int g = 1;
int h = 1;
int y = 1;
int z = 1;
int a1 = 1;
int a2 = 1;
int a3 = 1;
int a4 = 1;
int a5 = 1;
int a6 = 1;
int a7 = 1;
int a8 = 1;
int a9 = 1;
for (int i = 0; i < DragManager.Instance.modellist.Count; i++)
{
if (DragManager.Instance.modellist[i] == "车辆1")
{
DragManager.Instance.modellist[i] += " (" + a + ")";
a++;
}
if (DragManager.Instance.modellist[i] == "车辆2")
{
DragManager.Instance.modellist[i] += " (" + b + ")";
b++;
}
if (DragManager.Instance.modellist[i] == "石块1")
{
DragManager.Instance.modellist[i] += " (" + c + ")";
c++;
}
if (DragManager.Instance.modellist[i] == "石块2")
{
DragManager.Instance.modellist[i] += " (" + d + ")";
d++;
}
if (DragManager.Instance.modellist[i] == "石块3")
{
DragManager.Instance.modellist[i] += " (" + e + ")";
e++;
}
if (DragManager.Instance.modellist[i] == "石块4")
{
DragManager.Instance.modellist[i] += " (" + f + ")";
f++;
}
if (DragManager.Instance.modellist[i] == "石块5")
{
DragManager.Instance.modellist[i] += " (" + g + ")";
g++;
}
if (DragManager.Instance.modellist[i] == "树木1")
{
DragManager.Instance.modellist[i] += " (" + h + ")";
h++;
}
if (DragManager.Instance.modellist[i] == "树木2")
{
DragManager.Instance.modellist[i] += " (" + y + ")";
y++;
}
if (DragManager.Instance.modellist[i] == "树木3")
{
DragManager.Instance.modellist[i] += " (" + z + ")";
z++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋1")
{
DragManager.Instance.modellist[i] += " (" + a1 + ")";
a1++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋2")
{
DragManager.Instance.modellist[i] += " (" + a2 + ")";
a2++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋3")
{
DragManager.Instance.modellist[i] += " (" + a3 + ")";
a3++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋4")
{
DragManager.Instance.modellist[i] += " (" + a4 + ")";
a4++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋5")
{
DragManager.Instance.modellist[i] += " (" + a5 + ")";
a5++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋6")
{
DragManager.Instance.modellist[i] += " (" + a6 + ")";
a6++;
}
if (DragManager.Instance.modellist[i] == "二层小楼")
{
DragManager.Instance.modellist[i] += " (" + a7 + ")";
a7++;
}
if (DragManager.Instance.modellist[i] == "储物间1")
{
DragManager.Instance.modellist[i] += " (" + a8 + ")";
a8++;
}
if (DragManager.Instance.modellist[i] == "储物间2")
{
DragManager.Instance.modellist[i] += " (" + a9 + ")";
a9++;
}
}
}
private void Propertymodel()
{
if (properties.Count > 0)//判断生成UI预设体的个数是否大于零
{
for (int j = 0; j < properties.Count; j++)
{
if (properties[j] != null)//如果链表里面存在物体就进去
{
Destroy(properties[j].gameObject);
}
}
properties.Clear();//清空链表
}
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)//判断单例生成预设体
{
int index = i;
Propertypanl pro = Instantiate(propertypanl, Panel_making);//生成预设体对象
pro.Property(DragManager.Instance.modellist[index], () =>
{
Destroy(DragManager.Instance.deviceimages[index].gameObject);
Destroy(pro.gameObject);
});
properties.Add(pro);
}
}
//
private void Scenariofile()
{
@ -440,7 +587,7 @@ public class Scenariopage : MonoBehaviour
OnUnderNeathSetBtn(ti.subjectsInfo[index].subjectName, ti.subjectsInfo[index].SubTime.ToString(), ti.subjectsInfo[index].mode, ti.subjectsInfo[index].seatInfos.Count.ToString());
}));
time += ti.subjectsInfo[index].SubTime;
quantity +=ti.subjectsInfo[index].seatInfos.Count;
quantity += ti.subjectsInfo[index].seatInfos.Count;
underneathList.Add(underneathItem);//把生成对象加入链表中
}
//Debug.LogError(time);
@ -477,7 +624,7 @@ public class Scenariopage : MonoBehaviour
action(false, null);
Debug.Log("网络请求失败了");
}
else
else
{
if (!string.IsNullOrEmpty(request.downloadHandler.text))
{
@ -547,8 +694,30 @@ public class Scenariopage : MonoBehaviour
{
model_list_btn.onClick.AddListener(() =>
{
string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=adddevice";
if (model == true)
{
if (DragManager.Instance.deviceimages.Count > 0)
{
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)
{
if (DragManager.Instance.deviceimages[i] != null)
{
Destroy(DragManager.Instance.deviceimages[i].gameObject);
}
}
DragManager.Instance.deviceimages.Clear();
}
if (DragManager.Instance.modellist.Count > 0)
{
DragManager.Instance.modellist.Clear();
}
url += "think_id";
url += "" + Id + "";
StartCoroutine(Post1(url, (bol, str) =>
{
Weapon(bol, str);
}));
environment_configuration1.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(false);
basic_information_iamg1.gameObject.SetActive(false);
@ -564,6 +733,15 @@ public class Scenariopage : MonoBehaviour
//}
});
}
public void Weapon(bool bol,string str)
{
if (bol)
{
Debug.LogError(str);
devuces=JsonMapper.ToObject<List<Devuce>>(str);
}
}
/// <summary>
/// 环境界面确认取消按钮
/// </summary>
@ -572,7 +750,7 @@ public class Scenariopage : MonoBehaviour
{
huanjin_btn.onClick.AddListener(() =>
{
if (year_text.text.Length >= 1||auto_text.text.Length>=1)
if (year_text.text.Length >= 1 || auto_text.text.Length >= 1)
{
Rain(tenkokuModule.weather_RainAmt.ToString());
Snow(tenkokuModule.weather_SnowAmt.ToString());
@ -580,11 +758,11 @@ public class Scenariopage : MonoBehaviour
WindDir(tenkokuModule.weather_WindDir);
//Debug.LogError(tenkokuModule.weather_WindAmt);
//tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text;
if (kaiguan==false)
if (kaiguan == false)
{
tmie = auto_text.text;
}
if (kaiguan==true)
if (kaiguan == true)
{
tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text;
}
@ -823,7 +1001,7 @@ public class Scenariopage : MonoBehaviour
});
off4_btn.onClick.AddListener(() =>
{
basic_information_iamg .gameObject.SetActive(false);
basic_information_iamg.gameObject.SetActive(false);
});
}
/// <summary>
@ -838,7 +1016,7 @@ public class Scenariopage : MonoBehaviour
ScrollView_unpack.gameObject.SetActive(true);
scenario = false;
}
else if(scenario == false)
else if (scenario == false)
{
ScrollView_unpack.gameObject.SetActive(false);
scenario = true;

File diff suppressed because it is too large Load Diff

View File

@ -2,12 +2,15 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using static UnityEngine.GraphicsBuffer;
public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
{
public GameObject prefabItem;
public GameObject model;
public HuoPaoController[] huoPaoCtrls;
public Text modelname_text;
public bool isDragWRJ = true;
public void OnBeginDrag(PointerEventData eventData)
@ -15,8 +18,10 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
if (model == null)
{
model = Instantiate(prefabItem);
//Debug.Log(prefabItem.name);
//Debug.Log(model.name);
}
}
public void OnDrag(PointerEventData eventData)
@ -40,6 +45,8 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
}
model.GetComponent<WRJController>().huoPaoControllerList = huoPaoCtrls;
}
DragManager.Instance.AddObj(model);
DragManager.Instance.Addtext(modelname_text.text);
model = null;
}
}

View File

@ -0,0 +1,64 @@
using Cysharp.Threading.Tasks.Triggers;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XFrame.Core.Utils;
public class DragManager : MonoSingleton<DragManager>
{
public List<GameObject> deviceimages = new List<GameObject>();
public List<string> modellist=new List<string>();
public Dictionary<string, int> model = new Dictionary<string, int>();
void Start()
{
}
// Update is called once per frame
void Update()
{
}
//public void AddModeData(string str, GameObject gameObject)
//{
// GameObject obj = null;
// if (model.TryGetValue(str, out obj))
// return;
// model.Add(str, gameObject);
//}
public void AddObj(GameObject obj)
{
deviceimages.Add(obj);
}
public void Addtext(string name)
{
modellist.Add(name);
}
}
//public class DragManager : MonoSingleton<DragManager>
//{
// public Deviceimage prefab;
// start()
// {
// for deviceimages
// Deviceimage d = instance (prefab)
// d.setvalue(Set, De, deviceimages[i].name ,)
// }
// public void Set()
// {
// }
// public void De()
// {
// }
//}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6c175c0185262c54e901c34ed4d0363a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,7 +2,7 @@
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe>
</PropertyGroup>
<PropertyGroup>
@ -24,7 +24,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@ -48,599 +48,599 @@
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<Reference Include="UnityEngine">
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
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<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
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<ItemGroup>
<Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\AddressablesAsyncExtensions.cs" />
<None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
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<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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